Not the actual Society stage, but a prototype. Seriously, what is stopping anyone from making a simple, 2D real-time strategy game? No complicated graphics or physics; just give us a few presets, some traits to select from (Stellaris style), and a customizable environment.
This would be a perfect way to test out concepts like the ‘procedural culture generator’ or ‘treaty editor’ talked about here - the links are broken, so can someone explain these? (Crash course economics also sounds interesting.) It would draw an audience more interested in the strategic gameplay, and give work to developers with a different skillset than what’s needed for the main game now (so it’s not like it would split the resources).
What do you think?