And also make sure itβs balanced well probably
White smokes are lower heat vents, and those also occur in deep water as well as in shallow water, and it is my understanding that sometime shallow vents can be high heat (though I think βmostβ are lower heat).
Edit: Also, a black smoker would average 350 degrees with occasional spikes of over 425. Thriveβs 100 degree vents ARE white smokers.
I think Iβve heard somewhere the white ones are more likely to have been the cradle of life out of the two?
From an article in 2024, white smokers like deposits can be also created from crystilization of salt that is dissolved and leached from underground rocks with high salt content in a larger body of water. This was based off the chimney like structures found on the bottom of the Dead Sea.
Also, a good review article discussing underwater βWhite Smokersβ.
Maybe in the future, different world seeds will have different distributions of βWhite Smokersβ, βBlack Smokersβ, and Gysers.
Weβll see if they add the 2 other types of hydrothermal structures first
All of the vents patch is not meant to literally happen inside the vents, which is why the temperature is lower than a black smoker, but the patch represents that environment in Thrive.
Isnβt there a vent terrain structure in the process of being added?
Unless the entire patch is suppose to represent an area smaller than a third of a centimeter, the temperature appears to be too even over such a large area. Irl, the temperature drops more than 300 degrees in only a meter. From a game perspective, I think the patch is both well balanced and mechanically interesting, but it also seems slightly unrealistic, if I am correctly understanding how vents work irl.
In Thrive we have just one temperature for an entire patch. So itβs impossible to represent the real temperature range the patch would have.
As we have completed the microbe stage development, I luckily donβt have to try to solve this problem.
It more or less works for Microscopic patches, but that sounds like something that would need to be fixed for Macroscopic/Aware/Awakened biomes.
Maybe vents become a biome feature thing (like hot springs for example) with a temperature spike instead of a full blown biome of its own?
Getting back to the topic on hand, has anyone else found interesting world seeds?
Perhaps we should set up some POI targets to work on generating via the patchmap?