World Size and Seed Collection Thread

I’m pretty it can happen both when godot and the patchmap get updated, but it doesn’t necessarily have to happen with the former I think.

1 Like

It usually depends on the mechanics they want to update in a Godot update. If it’s mostly graphics, world generation probably wouldn’t change much.

2 Likes

In major updates however the worldgen code is likely to be affected in a larger way.

1 Like

I expect there to be 0 engine updates that would affect the Thrive world generation. It would be extremely concerning if that caused any changes because the world generation is our own C# algorithm that as far as I remember doesn’t use any Godot features at all.

3 Likes

Good to know that.

Related to this world topic for some reason I’ve been lately constantly getting shallow vent starts in my runs. Has this also been the case for anyone else?

2 Likes

60-patch worlds are possible! I unfortunately missclicked and could not record it. :person_facepalming:

2 Likes

How many tries to get that one?

1 Like

I do not remember how many clicks. I remember it took an hour of clicking.

1 Like

I suppose that means like, multiple thousand? Dozen thousand maybe even?

1 Like