It usually depends on the mechanics they want to update in a Godot update. If itβs mostly graphics, world generation probably wouldnβt change much.
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
66
In major updates however the worldgen code is likely to be affected in a larger way.
I expect there to be 0 engine updates that would affect the Thrive world generation. It would be extremely concerning if that caused any changes because the world generation is our own C# algorithm that as far as I remember doesnβt use any Godot features at all.
3 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
68
Good to know that.
Related to this world topic for some reason Iβve been lately constantly getting shallow vent starts in my runs. Has this also been the case for anyone else?
Found a planet with a small ocean only 80 metres deep. For some reason the bottom still doesnβt have sunlight though. The Estuaries are also deeper than the ocean for some reason.
The biome type seems to override depth in dictating how much light there is in the patch, though.
3 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
78
Well the developers may simply not be interested in changing this aspect right now, especially as for most worlds the vents will be too deep for the light to reach them anyway
IRL, Shallow Water Hydrothermal Vents are a thing. They are less studied because they tend to have less unique ecosystems than the Deep Water variants, but they do sometimes have vent exclusive organisms.
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
80