World Size and Seed Collection Thread

I’m pretty it can happen both when godot and the patchmap get updated, but it doesn’t necessarily have to happen with the former I think.

1 Like

It usually depends on the mechanics they want to update in a Godot update. If it’s mostly graphics, world generation probably wouldn’t change much.

2 Likes

In major updates however the worldgen code is likely to be affected in a larger way.

1 Like

I expect there to be 0 engine updates that would affect the Thrive world generation. It would be extremely concerning if that caused any changes because the world generation is our own C# algorithm that as far as I remember doesn’t use any Godot features at all.

3 Likes

Good to know that.

Related to this world topic for some reason I’ve been lately constantly getting shallow vent starts in my runs. Has this also been the case for anyone else?

2 Likes

60-patch worlds are possible! I unfortunately missclicked and could not record it. :person_facepalming:

2 Likes

How many tries to get that one?

1 Like

I do not remember how many clicks. I remember it took an hour of clicking.

1 Like

I suppose that means like, multiple thousand? Dozen thousand maybe even?

1 Like


Seed: 4574486539907061641

Found a planet with a small ocean only 80 metres deep. For some reason the bottom still doesn’t have sunlight though. The Estuaries are also deeper than the ocean for some reason.

3 Likes

Probably because the vents aren’t supposed to be lighted so they’re locked to being dark instead

2 Likes

Lux should be dictated by depth rather than biome type, it would make more sense.

3 Likes

I am pretty sure it is already defined by both

4 Likes

The biome type seems to override depth in dictating how much light there is in the patch, though.

3 Likes

Well the developers may simply not be interested in changing this aspect right now, especially as for most worlds the vents will be too deep for the light to reach them anyway

2 Likes

IRL, Shallow Water Hydrothermal Vents are a thing. They are less studied because they tend to have less unique ecosystems than the Deep Water variants, but they do sometimes have vent exclusive organisms.

2 Likes

Aren’t those the white smokers?

1 Like

All we need now are Gyser/Hotspring biomes in Thrive.

1 Like

Would those be mere biome features in macro+?

1 Like

If anyone wants this changed, they need to code the patch themselves.

3 Likes