0.4.0 General Bug Fixing


(Evolution4Weak) #24

i played through the launcher


(The Third Duke of Silly) #25
Console report for Untrustedlife, part 1

GL_ARB_vertex_shader

GL_ARB_vertex_type_10f_11f_11f_rev

GL_ARB_vertex_type_2_10_10_10_rev

GL_ARB_viewport_array

GL_ARB_window_pos

GL_ATI_draw_buffers

GL_ATI_envmap_bumpmap

GL_ATI_fragment_shader

GL_ATI_separate_stencil

GL_ATI_texture_compression_3dc

GL_ATI_texture_env_combine3

GL_ATI_texture_float

GL_ATI_texture_mirror_once

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_bindable_uniform

GL_EXT_blend_color

GL_EXT_blend_equation_separate

GL_EXT_blend_func_separate

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array

GL_EXT_copy_buffer

GL_EXT_copy_texture

GL_EXT_direct_state_access

GL_EXT_draw_buffers2

GL_EXT_draw_instanced

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_framebuffer_blit

GL_EXT_framebuffer_multisample

GL_EXT_framebuffer_object

GL_EXT_framebuffer_sRGB

GL_EXT_geometry_shader4

GL_EXT_gpu_program_parameters

GL_EXT_gpu_shader4

GL_EXT_histogram

GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil

GL_EXT_packed_float

GL_EXT_packed_pixels

GL_EXT_pixel_buffer_object

GL_EXT_point_parameters

GL_EXT_polygon_offset_clamp

GL_EXT_provoking_vertex

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_specular_color

GL_EXT_shader_image_load_store

GL_EXT_shader_integer_mix

GL_EXT_shadow_funcs

GL_EXT_stencil_wrap

GL_EXT_subtexture

GL_EXT_texgen_reflection

GL_EXT_texture3D

GL_EXT_texture_array

GL_EXT_texture_buffer_object

GL_EXT_texture_compression_bptc

GL_EXT_texture_compression_latc

GL_EXT_texture_compression_rgtc

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_add

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_integer

GL_EXT_texture_lod

GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp

GL_EXT_texture_object

GL_EXT_texture_rectangle

GL_EXT_texture_sRGB

GL_EXT_texture_sRGB_decode

GL_EXT_texture_shared_exponent

GL_EXT_texture_snorm

GL_EXT_texture_storage

GL_EXT_texture_swizzle

GL_EXT_timer_query

GL_EXT_transform_feedback

GL_EXT_vertex_array

GL_EXT_vertex_array_bgra

GL_EXT_vertex_attrib_64bit

GL_IBM_texture_mirrored_repeat

GL_KHR_context_flush_control

GL_KHR_debug

GL_KHR_robust_buffer_access_behavior

GL_KHR_robustness

GL_KTX_buffer_region

GL_NV_blend_square

GL_NV_conditional_render

GL_NV_copy_depth_to_color

GL_NV_copy_image

GL_NV_depth_buffer_float

GL_NV_explicit_multisample

GL_NV_float_buffer

GL_NV_half_float

GL_NV_primitive_restart

GL_NV_texgen_reflection

GL_NV_texture_barrier

GL_OES_EGL_image

GL_SGIS_generate_mipmap

GL_SGIS_texture_edge_clamp

GL_SGIS_texture_lod

GL_SUN_multi_draw_arrays

GL_WIN_swap_hint

WGL_EXT_swap_control

Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer


*** OpenGL 3+ Renderer Started ***


Registering ResourceManager for type GpuProgram

GL3+: Using FBOs for rendering to textures

FBO PF_UNKNOWN depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_DEPTH_DEPRECATED depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R8G8B8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R16G16B16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R32G32B32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R8G8B8A8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R16G16B16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R32G32B32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_RG8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R8G8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R16G16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_D24_UNORM_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_D24_UNORM_X8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_D24_UNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_D16_UNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_D32_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_D32_FLOAT_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_D32_FLOAT_X24_X8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

FBO PF_X32_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8

[GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH_DEPRECATED PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R8G8B8A8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32_SINT PF_R32G32B32A32_SINT PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM PF_D24_UNORM_S8_UINT PF_D24_UNORM_X8 PF_X24_S8_UINT PF_D24_UNORM PF_D16_UNORM PF_D32_FLOAT PF_D32_FLOAT_X24_S8_UINT PF_D32_FLOAT_X24_X8 PF_X32_X24_S8_UINT

RenderSystem capabilities


RenderSystem Name: OpenGL 3+ Rendering Subsystem

GPU Vendor: unknown

Device Name: AMD Radeon HD 5700 Series

Driver Version: 3.3.0.0

  • Fixed function pipeline: no

  • Hardware generation of mipmaps: yes

  • Texture blending: yes

  • Anisotropic texture filtering: yes

  • Dot product texture operation: yes

  • Cube mapping: yes

  • Hardware stencil buffer: yes

  • Stencil depth: 8

  • Two sided stencil support: yes

  • Wrap stencil values: yes

  • Hardware vertex / index buffers: yes

  • 32-bit index buffers: yes

  • Vertex programs: yes

  • Number of floating-point constants for vertex programs: 16384

  • Number of integer constants for vertex programs: 16384

  • Number of boolean constants for vertex programs: 16384

  • Fragment programs: yes

  • Number of floating-point constants for fragment programs: 16384

  • Number of integer constants for fragment programs: 16384

  • Number of boolean constants for fragment programs: 16384

  • Geometry programs: yes

  • Number of floating-point constants for geometry programs: 16384

  • Number of integer constants for geometry programs: 16384

  • Number of boolean constants for geometry programs: 16384

  • Tessellation Hull programs: yes

  • Number of floating-point constants for tessellation hull programs: 16384

  • Number of integer constants for tessellation hull programs: 16384

  • Number of boolean constants for tessellation hull programs: 16384

  • Tessellation Domain programs: yes

  • Number of floating-point constants for tessellation domain programs: 16384

  • Number of integer constants for tessellation domain programs: 16384

  • Number of boolean constants for tessellation domain programs: 16384

  • Compute programs: yes

  • Number of floating-point constants for compute programs: 16384

  • Number of integer constants for compute programs: 16384

  • Number of boolean constants for compute programs: 16384

  • Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430 glsl440

  • Texture Compression: yes

  • DXT: yes

  • VTC: no

  • PVRTC: no

  • ATC: no

  • ETC1: no

  • ETC2: yes

  • BC4/BC5: yes

  • BC6H/BC7: yes

  • ASTC: no

  • Hardware Occlusion Query: yes

  • User clip planes: yes

  • VET_UBYTE4 vertex element type: yes

  • Infinite far plane projection: yes

  • Hardware render-to-texture: yes

  • Floating point textures: yes

  • Non-power-of-two textures: yes

  • 1d textures: yes

  • Volume textures: yes

  • Max Texture resolution (2D) 16384

  • Max Texture resolution (3D) 2048

  • Max Texture resolution (Cubemaps) 16384

  • Multiple Render Targets: 8

  • With different bit depths: yes
  • Point Sprites: yes

  • Extended point parameters: yes

  • Max Point Size: 63

  • Vertex texture fetch: yes

  • Number of world matrices: 0

  • Number of texture units: 16

  • Stencil buffer depth: 8

  • Number of vertex blend matrices: 0

  • Max vertex textures: 18

  • Vertex textures shared: yes

  • Render to Vertex Buffer : yes

  • Hardware Atomic Counters: yes

  • GL 1.5 without VBO workaround: no

  • Frame Buffer objects: yes

  • Frame Buffer objects (ARB extension): no

  • Frame Buffer objects (ATI extension): no

  • PBuffer support: no

  • GL 1.5 without HW-occlusion workaround: no

  • Vertex Array Objects: yes

  • Separate shader objects: no

Registering ResourceManager for type Texture

Using FSAA.

DefaultWorkQueue(‘Root’) initialising on thread main.

Particle Renderer Type ‘billboard’ registered

[INFO] ScopeTimer: Leviathan::ThreadingManager::MakeThreadsWorkWithOgre Stopped elapsed: 0.007996 s (7996 micro seconds)

[INFO] Graphics: Loading Ogre HLMS

[INFO] Graphics: Ogre HLMS loaded

Creating resource group LeviathanInternal

Don’t know the specs of this pc


#27

Please use pastebin instead of making multiple posts with your logs.


(The Third Duke of Silly) #28

Sorry.
I didn’t quite anticipate the log would be 64000 characters long.


(Troler) #29

nothig to say it just happens when I want to play the game


(Xeno) #30

Place unto 4.0 bug thread


(He who abuses the search function) #31

There’s a lot to say. “Preventing you from playing the game” can be a lot of different things, from the game crashing at startup to not being able to see the cells. We need a bit more information than “something prevents you from playing the game when you want to play it”.
Also, if you’re using the launcher there should be a console log (the white wall of text), what does that say?


#32

Does the game open. What is the exit code shown by the launcher?
Are you perhaps missing this: https://www.microsoft.com/en-in/download/details.aspx?id=48145 ?
We’ll include that in a future release.


#33

So… could you post your log on pastebin for us to see (and maybe be able to figure out what went wrong)?


#34

Searched my exit code and saw it they were for 0.3.4 so since I was playing 0.4.0 here it is again
child process exited with code 3221225477

The game ran for about an hour and a half ( most of the podcast I was playing ), there were times where I just left the game running and all the cells would die, I’m not sure if the audio crashes then because I get to an area where it has to spawn new ones in or what. Also it was in the Banana biome, not sure if that might open up possibilities for the exit either.


#35

I think there are some really rare physics related crashes that happen really randomly. I can’t promise when that will be fixed.

The hotfix will hopefully include crashdump generation tools so that you players can provide us better information as to what’s going wrong.


#36

From what this says it appears to just have problems with audio. Okay never mind, I went and was looking further up in my log and it looks like the “[ERROR] [SCRIPT][EXCEPTION] Null pointer access, while running function: AudioSource@ MicrobeStageHudSystem::_playRandomMicrobeMusic()” seems to be very common.

Summary

ERROR] SoundDevice: Play2DSound: failed to create IAudioSource from file: Data/Sound/microbe-theme-4.ogg

[ERROR] [SCRIPT][EXCEPTION] Null pointer access, while running function: AudioSource@ MicrobeStageHudSystem::_playRandomMicrobeMusic()

in function AudioSource@ MicrobeStageHudSystem::_playRandomMicrobeMusic() defined in C:/Users/Nicholas/AppData/Roaming/Revolutionary-Games/Launcher/Installed/Thrive-0.4.0.0-WINDOWS-64bit/Thrive-0.4.0.0-WINDOWS-64bit/bin/Data/Scripts/microbe_stage/microbe_stage_hud.as(291) ScriptModule(4) GameModule(microbe_stage) ScriptModule, from: ./Data/Scripts/microbe_stage/microbe_stage.levgm

// ------------------ CallStack ------------------ //

> C:/Users/Nicholas/AppData/Roaming/Revolutionary-Games/Launcher/Installed/Thrive-0.4.0.0-WINDOWS-64bit/Thrive-0.4.0.0-WINDOWS-64bit/bin/Data/Scripts/microbe_stage/microbe_stage_hud.as:291 AudioSource@ MicrobeStageHudSystem::_playRandomMicrobeMusic()

> C:/Users/Nicholas/AppData/Roaming/Revolutionary-Games/Launcher/Installed/Thrive-0.4.0.0-WINDOWS-64bit/Thrive-0.4.0.0-WINDOWS-64bit/bin/Data/Scripts/microbe_stage/microbe_stage_hud.as:85 void MicrobeStageHudSystem::handleAmbientSound()

> C:/Users/Nicholas/AppData/Roaming/Revolutionary-Games/Launcher/Installed/Thrive-0.4.0.0-WINDOWS-64bit/Thrive-0.4.0.0-WINDOWS-64bit/bin/Data/Scripts/microbe_stage/microbe_stage_hud.as:106 void MicrobeStageHudSystem::Run()

[ERROR] Script system(MicrobeStageHudSystem): failed to call Run

[ERROR] SoundDevice: Play2DSound: failed to create IAudioSource from file: Data/Sound/microbe-theme-6.ogg

[ERROR] [SCRIPT][EXCEPTION] Null pointer access, while running function: AudioSource@ MicrobeStageHudSystem::_playRandomMicrobeMusic()

in function AudioSource@ MicrobeStageHudSystem::_playRandomMicrobeMusic() defined in C:/Users/Nicholas/AppData/Roaming/Revolutionary-Games/Launcher/Installed/Thrive-0.4.0.0-WINDOWS-64bit/Thrive-0.4.0.0-WINDOWS-64bit/bin/Data/Scripts/microbe_stage/microbe_stage_hud.as(291) ScriptModule(4) GameModule(microbe_stage) ScriptModule, from: ./Data/Scripts/microbe_stage/microbe_stage.levgm

// ------------------ CallStack ------------------ //

> C:/Users/Nicholas/AppData/Roaming/Revolutionary-Games/Launcher/Installed/Thrive-0.4.0.0-WINDOWS-64bit/Thrive-0.4.0.0-WINDOWS-64bit/bin/Data/Scripts/microbe_stage/microbe_stage_hud.as:291 AudioSource@ MicrobeStageHudSystem::_playRandomMicrobeMusic()

> C:/Users/Nicholas/AppData/Roaming/Revolutionary-Games/Launcher/Installed/Thrive-0.4.0.0-WINDOWS-64bit/Thrive-0.4.0.0-WINDOWS-64bit/bin/Data/Scripts/microbe_stage/microbe_stage_hud.as:85 void MicrobeStageHudSystem::handleAmbientSound()

> C:/Users/Nicholas/AppDa

child process exited with code 3221225477


#37

The sound errors don’t cause a crash (at least I haven’t seen one yet). The physics crash I’ve been talking about prints nothing in logs.


#38

oh, well that does make it a tad more difficult


(Untrustedlife) #39

Looks like his OpenGL version.


(Untrustedlife) #40

Thanks for posting it.


(🔥😈🔥The Lord Of Bored🎄🎄🎄) #42

help, it will not start


(RizkyPramudyaCJ) #43

I have this bug when I can’t start Thrive 0.4.0 even when I had already installed Visual 2015
https://pastebin.com/zXPtLZvD

[/img]


(🔥😈🔥The Lord Of Bored🎄🎄🎄) #44

umm, what operating, thing is that?!


(*Dab*) #45

This isnt a major problem, but my organelles dont seem to be rendering. the game still works however, (apart from the average occasional crash.) anything i can do to help you guys fix it like copy and pasting my log? or is this just because my laptop is crappy.