Please put your logs on pastebin.com
and if the game crashed also get the crash report. Instructions here: 0.4.0.1 Crash Reports
The game isn’t letting me into the mods extra and keeps crashing when I push that button. The launcher isn’t even letting me report this, so im putting the report here →
(unhandled exception!) →
Playing Steam Version
Thrive is starting. Log output (due to buffering this is likely not in real time):
Setting breakpad minidump AppID = 1779200
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198842015954 [API loaded no]
Note: error lines may not match up when they happened in relation to normal output due to buffering.
Error lines are any lines received from the game’s stderr output stream.
ERROR: Pause lock that was not created was removed: ErrorDialog_ModFailureDialog
ERROR:
ERROR: Unhandled Exception:
ERROR: System.ArgumentException: Illegal characters in path.
ERROR:
ERROR: at System.IO.Path.Combine (System.String path1, System.String path2) [0x00057] in :0
ERROR:
ERROR: at ModManager.LoadModIcon (FullModDetails mod) [0x0002c] in <1c3c8044c2914e508efdbdc51e372f36>:0
ERROR:
ERROR: at ModManager.RefreshAvailableMods () [0x001d5] in <1c3c8044c2914e508efdbdc51e372f36>:0
ERROR:
ERROR: at ModManager.OnOpened () [0x00016] in <1c3c8044c2914e508efdbdc51e372f36>:0
ERROR:
ERROR: at ModManager._Process (System.Single delta) [0x0002c] in <1c3c8044c2914e508efdbdc51e372f36>:0
ERROR: ------------ Begin of Unhandled Exception Log ------------
ERROR: The following exception (potentially from a mod) prevented the game from running:
Godot Engine v3.5.stable.mono.thrive.d2ad79a40 - https://godotengine.org
ERROR:
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3080 Laptop GPU/PCIe/SSE2
Async. shader compilation: OFF
Mono: Log file is: ‘C:/Users/danie/AppData/Roaming/Thrive/mono/mono_logs/2024-04-22_14.14.25_29992.log’
This is Thrive version: 0.6.5.0 (see below for exact build info)
Unhandled exception logger attached
Startup C# locale is: en-US Godot locale is: en_US
user:// directory is: C:/Users/danie/AppData/Roaming/Thrive
Game logs are written to: C:/Users/danie/AppData/Roaming/Thrive\logs latest log is ‘log.txt’
Checked that required CPU features are present
Loaded native Thrive library version 11
Doing delayed apply for some settings
Set audio output device to: Default
ERROR: System.ArgumentException: Illegal characters in path.
Set C# locale to: en-US Godot locale is: en
Starting Steam load
ERROR:
Steam load finished
Game is owned by current Steam user
ERROR: at System.IO.Path.Combine (System.String path1, System.String path2) [0x00057] in :0
Our app id is: 1779200
Mods reported enabled to UnhandledExceptionLogger
Loading mod: Seed_45131514
A mod contained no loadable resources
ERROR:
Mod loading finished
SimulationParameters are good
This version of Thrive was built at Saturday, 24 February 2024 08:55:49 from commit 7bd8253c3d5aef15e59b425019e29040e5f34166 on branch master
Beginning Thrive news feed fetch
TaskExecutor started with parallel job count: 16
Detected store name from launch parameters:
Launcher tells us that we are store version: steam
ERROR: at ModManager.LoadModIcon (FullModDetails mod) [0x0002c] in <1c3c8044c2914e508efdbdc51e372f36>:0
Launcher told us store name: steam
We were opened through the Thrive Launcher
Thrive Launcher started us, launcher hidden: False
ERROR:
Loading mod Nodes into the scene tree
Jukebox now playing from: Menu
Jukebox: starting track: res://assets/sounds/main-menu-theme-1.ogg position: 0
Startup successful, removing startup info file
------------ Thrive Startup Succeeded ------------
Mod loader has become visible
ERROR: at ModManager.RefreshAvailableMods () [0x001d5] in <1c3c8044c2914e508efdbdc51e372f36>:0
ERROR:
ERROR: at ModManager.OnOpened () [0x00016] in <1c3c8044c2914e508efdbdc51e372f36>:0
ERROR:
ERROR: at ModManager._Process (System.Single delta) [0x0002c] in <1c3c8044c2914e508efdbdc51e372f36>:0
ERROR:
ERROR: Please provide us with this log after making sure that a loaded mod didn’t cause this, thank you.
ERROR: If this problem was caused by a mod, please send your report instead to the mod author.
ERROR: ------------ End of Unhandled Exception Log ------------
ERROR:
ERROR: Unhandled Exception:
ERROR: System.ArgumentException: Illegal characters in path.
ERROR:
ERROR: at System.IO.Path.Combine (System.String path1, System.String path2) [0x00057] in :0
ERROR:
ERROR: at ModManager.LoadModIcon (FullModDetails mod) [0x0002c] in <1c3c8044c2914e508efdbdc51e372f36>:0
ERROR:
ERROR: at ModManager.RefreshAvailableMods () [0x001d5] in <1c3c8044c2914e508efdbdc51e372f36>:0
ERROR:
ERROR: at ModManager.OnOpened () [0x00016] in <1c3c8044c2914e508efdbdc51e372f36>:0
ERROR:
ERROR: at ModManager._Process (System.Single delta) [0x0002c] in <1c3c8044c2914e508efdbdc51e372f36>:0
ERROR: src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (3854) : Trying to close low level socket support, but we still have sockets open!
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (3854) : Trying to close low level socket support, but we still have sockets open!
Child process exited with code 1
Thrive exited abnormally with an error
ERROR: Thrive has encountered an unhandled exception, please report this to us. In the future there will be support for automatically reporting these crashes.
Crash dumps have been detected but they may be from a previous Thrive run (please check before reporting). To stop being notified about the crash dumps, please open the reporter and clear the crash dumps.