1.1.0 General Feedback Thread

A new release is out so it is time for this usual thread where everyone can post their feedback about the new release.

As usual, the patch notes are on GitHub already and the devblog will come later today: Release Thrive 1.1.0 Β· Revolutionary-Games/Thrive Β· GitHub

So please post any feedback you have on the new release in this thread.

8 Likes

In the autoevo exploration tool I’ve noticed species can split off of the player species after it has already gone extinct, though I’m pretty sure this was already reported a while ago and not yet fixed.
As for the main game it feels a lot smoother with how there’s pretty much no autoevo wait times after pressing the editor button anymore.
I also like the cell adjacency system though I feel like for now it suits one-cell-type blobs better than organisms with multiple cell types in use.

3 Likes

The player species can never go extinct. The game does not function if there isn’t a player species. The game ends instead if the player is extinct (which doesn’t apply to the auto-evo exploring tool).

4 Likes

With how minor of an impact it has I suppose we can afford keeping it that way

I have observed (as expected) some major changes to the way autoevo exploration tool behaves over long periods so I will probably make an update to the long sim time world thread in a few days

2 Likes

This is good feedback. It’s one of the things that will take a lot of number tweaks. Mainly in the balance between cell and adjacency bonus. Notably, the adjacency is a multiplier on the cell specialization bonus, so unspecialized cells should get a lot less out of it.

I’m keeping a close eye on how it plays out for everyone.

2 Likes

With how large of an organelle a miofibril is I presume it won’t be very hard to create a muscle type cell, right?

I’ve been playing this release for two days. It’s been going really well so far. There is something that bothers me about this release though. Iirc, clicking on a species name in the editor would open Evo Tree page while showing the detailed species stats on the right hand side in the previous release. The current release now directs me to Species page, which would be fine. After this release, however, clicking Evo Tree from Species page doesn’t show the species stats at all, leaving the right side empty. Some stats like membrane type are not available in Species page so I need to spend some time in Evo Tree to find the correct species to see those stats. I’m aware focusing on the species is intended to be in a future release. But it doesn’t mean the species stats can’t be showed straight away. I just wanted to point this out in case it was missed.

3 Likes

1.1.0.0 Feedback

What I like:

Microbe:

  1. I like the new very easy mode! I can definitely see more casual Players or beginners going for this mode due to how many parameters are made more lenient than easy mode.

  2. I like how there are more differences between membranes to make each of them feel different! Also, thank you for still giving Double membrane more health than Normal (Single).

  3. I like that long tooltips, including the one for Undiscovered Organelles now scrolls up and down to show its contents. This is very helpful! Also, the speed of scrolling seems fine to me.

  4. I like the new adjustments to Specialization! Just by having two of the same organelles, a Player already starts to get benefits from the Specialization mechanic! I also like how Specialization benefit changes based on the number of different types of organelles.

  5. I like the graphical changes to the Cell Process Panel, specifically how it shows the speed multiplier! This makes it easier to keep track of changes in cell processes, and how they change over game time.

  6. I like how the Nitroplast no longer uses Oxygen. Not only is it more scientifically accurate, it helps make the Nitroplast more useful since it takes time for Oxygen to build up in the world.

  7. I like how Auto-Evo generates more diverse species than before.

  8. I like how Banana Biomes now have Radioactive Chunks! This make them even more unique and more challenging.

  9. I like how the improved Specialization mechanic makes it easier to become a Eukaryote! Especially how the Nucleus doubles the Specialization bonus! This makes Eukaryotes more abundant in the world.

  10. I like the new Specialization Tutorial and tooltip! It is a small thing, but I felt like it would help new and returning Players.

  11. I like the new Species pages created in the Thriveopedia, and how interesting Species are able to pinned and saved later. This will help me keep track of interesting Species.

  12. I like how much fast Auto-Evo runs! Even on a 48-patch world, Auto-Evo runs maybe a minute for 900 steps. This makes for a much better playing experience.

  13. I like how toxic organism are behaviorally less likely to suddenly fire their toxins, making it easier to try and deal with toxic organism. Also, the toxin rebalances toward slower generation, slower firing rate, and greater toxin delay are very helpful without making toxins feel less important from a gameplay standpoint.

  14. I like how much better is the Chemoplast! It now plays like a greatly improved version of Chemosynthesizing Proteins.

  15. I like how AI cells no longer collide with terrain! As funny as it used to be, this improvement makes the game feel more realistic.

Multicellular:

  1. I like the improved Cell Adjacency Specialization mechanics, especially the new Specialization Bonus percentage over cells and the green lines showing how a cell is getting the Cell Adjacency Specialization Bonus! This makes the new Cell Adjacency Specialization Mechanics more intuitive to understand.

  2. I like the new Multicellular tips shown! I can immediately see these tips being helpful to new players.

  3. I like the new Sporulation reproduction mode! It makes Multicellular feel more unique compared to Microbe.

  4. I like how much faster Multicellular is! This makes the game more enjoyable, at least to me.

  5. I do miss the ability the ability to que up force, but it was a bug, not a feature. Also, at least when I played the Multicellular part, there did not seem to be any bugs!

Macroscopic:

  1. I like the new connecting lines in Macroscopic! They really help see how the organism is connected, which can be confusing in Macroscopic.

  2. Restricting the myofibril to non-cell wall membranes adds an extra layer of challenge, and with the new toxin resistance, we can make 100% toxin resistant neuromuscular tissue! I look forward to having an equivalent to myofibril eventually gets added for walled membranes.

  3. I like the new adjusted lighting in the Macroscopic Editor! It makes it easier to distinguish meatballs.

What could be improved:

  1. Is it possible to bring back the -10% Osmoregulation cost for the Double Membrane? That was very useful aspect of the Double Membrane before the rebalance.

  2. It felt like the 10% Oxygen Max Tolerance was too limiting. Perhaps increasing it from 10% to 20% would be better.

  3. Photosynthesis felt like it needed be buffed slightly. Maybe 10%?

  4. I miss being able to turn on and off different processes in the Cell Process Panel. It helped to give an extra layer of strategic depth to the game. Is there any way to bring that back?

  5. This new cell process system seems to favor movement over being sessile. It has a strange consequence of doubling Photosynthesis while moving as a Prokaryote early in the playthrough with many Thylakoids, and being less while sessile. Is this supposed to be the intended behavior of this new cell process system?

  6. When I save a species, I first had to go to the Clade Diagram. It would be very helpful if the button to open Clade Diagram from the Species Page in the Thriveopedia also went directly to where that Species was located in the Clade Diagram.

  7. I got hit multiple times by an organism with Channel Inhibitors, but I did not take damage. Was this due to a combination of the new toxin reduction effects from Double Membrane and Very Easy mode conditions?

  8. Even though I had 31.1 MP left, I could not add three Pilus. After two Pilus, my remaining MP was 10.1. According to the Very Easy mode settings, the Perforator Pilus is 10 MP. Is this a bug, or the game simply round down the actual values, since this occurs for all organelles?

  9. The time spent as a Spore seems very too short. It was at most a couple of seconds. Perhaps the time before a Player becomes a regular cell could be increased to 20 seconds?

  10. There seems to be way too many aggressive species now. Nearly half of the time when I just spawn in Microbe and Multicellular, I start getting attacked by spiky cells. This is very annoying, and hindered my progress a lot, as I end up dying several times. If this is how it is on Very Easy mode, Hard mode must be nightmarish. The number of aggressive species definitely needs to be toned down.

3 Likes

What exactly is there challenging in the macroscopic at the moment? Autoevo waiting times?

I am not sure that’d be very realistic

I think this is pretty obviously a bug

Don’t you control this time yourself?

4 Likes

I was under the impression that there would be some in-built wait time before a Spore became a regular cell.

1 Like

Well there isn’t one, you can germinate any moment you want

3 Likes

I accidentally switched them off and then on. I think the listed processes were actually buttons?

4 Likes

Yeah. Before this update, there were toggle switches to turn the processes on and off in the cell process panel.

2 Likes

How do you people use this on-off feature btw? Since I don’t use it myself.

I meant that the current update still allows you to switch by clicking on the processes instead of a switcher.

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I feel like this would be more confusing than if the switches were kept

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I thought automatically turn on and off now based on movement and resource availability.

I tried clicking on them and nothing happened in terms of turning the cell processes on and off.

3 Likes

I think they only slow down based on the amount of speed, not turn off completely

1 Like

I guess it would be useful for disabling unused organelles which you cannot remove after moving to a patch and no compound that organelle uses is in the new patch. So far, I didn’t have it happen.

2 Likes