Achievements

Supernovas. Explosions in space are a thing.

I meant on your planet, though that could work as well.

The idea is that either;
A: Blowing up the moon was a horrible accident (Build a colony or some kind of base up their and mess something up badly)
B: They did not expect the pieces to fall on them (or consider how it would effect the tides)

A bunch of medium pieces could do a lot of damage depending on where they landed.

I am sure someone who was determined enough could figure out the math to get the achievement, but the idea was “Oops, I messed up badly, but got an achievement”.

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Okay. So there is no moon remaining. It was straightforward but I got confused. All of the moon turns into meteors which move in random directions and one of them hits the planet due to luck and sheer numbers. If the moons mass was high the sudden lack of it would also change the orbit of the planet and its climate.

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It’s not too late to turn back: After becoming a sapient underwater species, decrease your intelligence back to aware-stage levels and evolve to becoming terrestrial, only then reacquiring the sapient intelligence.

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sheer gravity, more like it. If they’re going fast enough to ignore gravity yes, one or two randomly hit the planet and obliterate the continent they hit, but most likely those kinds of speeds aren’t at play. If they are at play, you die. That’s a death star, that’s an obscene kind of explosion. If the moon is merely ripped apart regular-like, then the chunks are still orbiting the planet, and will almost certainly spiral inwards and cause massive orbital bombardment. If not right now, in a few million years, but that’s basically an apocalyptic amount of Kesler syndrome.

Top tier achievement

I quite doubt most people would get that by messing up, it’d be on their crazy nonsense playthrough or grinding for achievements. Blowing up a moon isn’t exactly accidental.

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ALL_WILL_BE_ASHES: In the space stage, make your species seek rabid expansion and destroying the planets it controls at the same time and to the maximal extent.

(I hope somebody gets this reference)

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Radiohead: Evolve a species that can communicate through radio signals.

Giant enemy spider: Evolve a species that’s just a giant spider.

World of bugs: Have a planet dominated by giant arthropods.

World of goo: Have a planet dominated by giant non-arthropod invertebrates

Precambrian rabbit: In early multicellular, evolve a creature that superficially resembles a rabbit.

Halloweentown: In industrial stage, design a town with a Halloween or spooky aesthetic.

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WOW!: Discover a foreign-system alien civ prior to leaving your star system

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Shouldn’t that just be discovering an alien signal?

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I’d expect the player to in most cases discover new alien civs only after TP starts venturing beyond their home system.

I wonder if hhyyrylainen will find it political enough to get removed…

On the fifth day: Evolve powered flight before any animal becomes fully terrestrial

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That would require you to evolve directly from a marine animal into an airborne animal. A nice concept for a challenge.

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And it may be allowed if the subject is important enough…

Anyways

Unmechanical: If you have transistioned from a biological civ into a mechanical/robot civ, try recreating your original biological species after all of it has died out and succeed.

I usually let people post totally unrealistic achievement ideas, but that one went way over what could even conceivably be in scope for Thrive so I deleted the post and direct replies to it.

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the pitful Tommorows of them All: After defeating an alien civ in the space stage, turn their species into forms incapable of forming a civilization (be it from lack of intelligence or good enough limbs).

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I have a few more achievements:

Glorious Evolution - Ascension before you reached the space stage. (You don’t need permission to change the world)

Nonsense, Nonchronological, Incomprehensible - You will develop the magic ability after ascension.

20000 Miles Under - Create a civilization underground, very deep. (And you thought civilization underwater was impossible)

Blood Plague - As a unicellular, you managed to turn Patch into a red color. (Who knew this was one of the 10 plagues, live history)

Balloon in Babylon - Your species speaks only one language in the space stage - the first language you ever created. (There must be no other language before, because sin never happened :slight_smile: )

Parallel Recall - As a species that colonized two planets, you managed to stop a civil war.

Existential Dilemma - As a unicellular creature, you became an endosymbiosis of another cell.

Star Cake Layers - Your species has discovered the existence of parallel universes

God within God - Your species has created a parallel universe. (Their only job is to create energy for the creators, Da.

Primeval Celebration - As a unicellular or early multicellular being, you have managed to create a line of 10 units of your species one after the other, and you are the head. (I need more for the Conga!)

Environmental Engineer - As a pre-awared species, you have managed to create a new patch by yourself! (Like beavers building a dam, or polluting the environment with materials you have synthesized)

The Ways, mmm, Find the life - You have returned to being unicellular after already being multicellular Awared (I reject the way of life, I return to being a bacterium!)

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Impossible, you can only gather so much energy in the industrial stage.

Won’t be added

I haven’t heard of any suggestion for parellel universes to get added into the game

Pretty sure going back stages like that won’t be possible

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While it seems unlikely, societal collapse (going from space stage back to civ stage) would be an interesting possibility. Going father back than that though seems . . . implausible.

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yeah, I remember in one thrivestream oliveriver said that going back from multicellular to microbe won’t be possible.

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You are aware that the first achievement will likely bring your post down?


Galactic Bloodlust: If your space empire has shattered into many smaller empires, make the empire you control seek reconquest of the breakaway empires over everything else.

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