An idea for the stages and final game strategy of the Ascension Gate!
Intro:
I had an idea for the time the Ascension Gate is first activated and for the several stages it goes through before being used for Ascension. This seemed the best topic to put it under, so I am sorry if it is not. I know this post is huge, but I believe the idea here would bring a lot of “stress” and risk to each and every step of the Ascension Gate race, which would make gameplay more interesting and competitive with other AIs’ empires. It also fits super well under the narrative that the Ascencion Gate is overpowered, but hard to build and almost “impossible” to use (supposedly quoted from someone, but now I couldn’t find it).
Idea 1:
First, the Ascension Gate goes through these main stages (not the official names, but just for clarification):
- Not even dreamt of - Before it is even available for research and there is no info about it at all;
- Unlocked/Dreamt of - When the idea for the Gate appears or is stolen or is seen from other empire/ruins… Now research for it is unlocked, even though research itself may come in stages too;
- Researched - When the Ascension Gate is fully researched and now it can finally be built;
- Built - Reached when the gate is completely built. However, it still requires activation before usage, which itself is not immediate. Completely building the Gate is going to bring attention from every eye in the sky and will/may attract foes;
- Activated/Active - The gate is now available to ascend an individual/species upon usage. Almost every empire is sending fleets and every enemy of yours will launch offensives to deny you from using the Gate or will try to reach it first;
Idea 2:
Some properties of the Gate:
→ Activation must be done locally at the Gate and requires a completely built Gate;
→ The Activation of the Gate creates an instant Hyper Pulsar wave, which disables every electrical system and wrecks every nervous system (kills) inside a gigantic radius in space. This radius is huge and anything in the pulsar wave’s path will be impacted (inorganic and organic matter);
→ Ascension - When the Gate is used and Ascension finally ocurrs. It requires an Active Ascension Gate.
Benefits of these ideas:
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The player cannot Ascend immediatly after Activation of the gate, because every living being (friend or foe) will be killed inside that huge radius upon Activation, due to the Hyper Pulsar wave. So, ships sent for Activation are obviously a required sacrifice.
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The player cannot just throw a single ship to Activate the gate, because other empires will know that the Gate is built and awaiting for Activation. So, enemies will be camping near the Gate and try to prevent you from activating it, forcing you to sacrifice a higher portion of your fleet to ensure it.
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The Hyper Pulsar wave creates a window of time between activation and usage of the Gate and it “cleans” the entire space inside its radius. This is the last opportunity for other empires to deny you from using it or attempt to use it themselves; Therefore, after Activation and after the Hyper Pulsar wave fades out, every fleet awaiting at a safe distance will furiously race for the Gate in a gigantic carnage. Allied empires may protect you from others or may even try to get first to the Gate themselves, while your enemies will race and hunt you down and also attempt to reach it first. (Note: by activating the Gate, the player is coerced to race for Ascension, since not doing so ensures someone else gets there first, possibly an enemy… and no one would appreciate an Ascended enemy empire…)
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In retrospective, when deciding to Activate the Gate, the player must balance between the portion of the fleet to sacrifice for Activation and the portion of the fleet to await at a safe distance and make a final race for Ascension. Obviously, enemies may ally themselves and will launch offenses to both fleet portions regardless, thus the risk and need for a strategy arise.
Conclusion:
With all of this above, when the player finally reaches the stage of the Built Gate (after spending ridiculous amounts of resources and time in researching and building), he/she/… also has to ensure sufficient numbers of resources, troops and tech for the Activation attempt and for the Ascension final race.
Summing it up, the decision to Activate the Gate forces the Ascension final race and is a huge gamble which requires sacrifice, strategy and much previous effort.
Final Note:
Thanks for reading all of this. Please share your thoughts!
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Additional and Not-So-Important Ideas: (due to no consecutive repplies, the post was edited once to add these)
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Extra-tech advancements and precious materials can be used to sustain the Pulsar wave at a closer distance and this could have levels to it. This enables the player to start the race for Ascension closer than others, gaining obvious advantage. AIs auto evo empires would obviously have this feature available too.
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Other empires could try to destroy the Gate, but it is highly armored and with enormous “health”. This means that only in the case of gross negligence a Built Gate could be partially or totally destroyed, which would force construction again. So, a Built Gate could be ruined all the way to just a Researched Gate. (Also, the Gate has to be able to sustain enough damage so that it is impossible to be destroyed during the Ascension final race, which would be extremely annoying at that stage. But obviously, whatever the devs decide ahah!)
(a second edit: trying to correct grammar mistakes for clarity)