Ascension Perks Ideas

Alternate coding: your creatue is made out of a diferent set of proteins than most life on your planet, rendering you and your organelles inedible, but as a drawback you need specialized lysosomes to have any digestion efficiency

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Screw Specialization: have more specialization/upgrade slots for your organelles and later organs

Multi learner: be able to unlock multiple brain upgrades at a time instead of one

Light up the world: bioilluminesance consumes half the energy and lighting technology is more likely to be invented by an individual and is researched faster by your government

Small with an attitude: The size disparity in order to dissuade a creature from attacking you is improved, you can be smaller and dissuade a creature then without this perk

Up close and Personal: decreases the range other creatures will run away from you if scared, decreases border friction later on

Recursive respiration: makes it easier to recycle oxygen and other gasses for your creature thus making it to where they don’t have to bring in more gas as well as increasing breath length, gives some resistance to air pollution as well as chemical warfare, wrecked ships in shallow waters are easier to recover

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i feel like this should be a precursor to this


dna compression: you are able to fit more genes in each nucleus as a eukaryote or plasmid hex as a prokaryote

like nobody else: bioluminescence light production is doubled at no extra cost, if paired with light up the world and darwin’s odd finches you will get bioluminescence based energy transfer, especially with

PHOTOSYNTHESIS AAAAAAAAA: halves cost of carbon fixation when performed in an organelle or cell that has a pigment that allows harvesting energy from the sun, doubles output of photosynthetic compounds, for maximum result pair with

one way void: adds a membrane type that allows light in but not out, perfect for something trying to achieve maximum photosynthetic efficiency

energy hoarder: all methods of storage, transfer, and acquisition of energy have efficiency greatly increased

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I really love the idea of certain perks being needed for others as well as combinations of perks being combined to get a new perk or add a unique benifit.

It makes me think that if so many perks are possible then maybe instead of choosing 1, points should be given so multiple perks can be added or 1 more powerful one can be chosen.

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The Chosen One: in your home system, there is an inactivated Ascension Gate. But you still need resources to activate it.

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the chosen one(lv2): you have the power to summon an ascension gate once per ascension after reaching space, but you still need resources to activate it

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  • Choose signle Acension perk after ascending
  • Given # of points to pick Ascension perk or perks after ascending
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What do ya’ll think are the merits of both options as well.
Which would be better for the ideas for perks also mention.
Make sure to still give perk ideas when possible.

I mean the single choice just makes you pick one ascention perk, while the point-buy system allows you to make combinations and strategies. If i understood what you meant correctly.

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We have come up with 67 perks. Even if half of that is added to the game, that means the player would need to descend and replay the game 30 times in order to see all the post game content.

And also not all of these are equal. “Rapid Growth” can make the player overpowered, the same isn’t true for "Light up the world ". Point system can allow the player to gain the same amount of advantage after each descension, and try all of them with less replays.

Also the perks can be arranged in a tree, more advanced ones being unlocked after the precursor ones.


Unnatural disaster: You can trigger any natural disaster at the spot you are standing, as long is the biome fits it (so no landslide in a flat terrain, but you can create a volcano anywhere on the planet)

Summon flock: Spawns a random species from thrivepedia as pack members to help you

Out of proportion: Removes the square cube law for a few generations, allowing you to play according to the rules of physics that applied to your previous size

Double jump: You can jump while you are falling as if you are in the ground , but you can do this only once

Rapid evolution: You can pause the game and use the cell/organism editor, the changes are effective immediately, can only be used for your own species

Lifesteal: You gain a percentage of the damage you caused to another creature. Your hp can get above maximum.

Breathtaking: You can steal oxygen and stamina from other creatures within touching distance

Gluttonous bomb: (aware) You can place a blackhole on the ground. It isn’t effected by gravity, so it doesn’t immediately fall to the center of the planet. It only pulls objects close to it, such as animals, plants, soil, and air. The air is pulled from a greater distance compared to others. The low pressure can create a hurricane. After feeding for some time, it starts shooting a beam of light from its poles like a quasar, the intensity of the light increases with time. The range it pulls objects from also increases, it is proportional to the light intensity. When it reaches a certain size, the black hole explodes, leaving a crater behind, because this needs to end some way. The black hole causes time dialation(in single player), length contraction and red/blue shifting but its pulling strength is very low compared to a real black hole of that size, you can get away from it if you aren’t too close. All the creatures that were nearby get effected with a radiation poisoning.

Sweet dreams are made of cheese: You can make it rain cheese

You and I to get a breeze: You can give a knockback to other creatures with a wind, you can also use this for flying if you are light enough

Travel the world and the seven seas: You can open the patch map and teleport to another patch

Everybody is looking for something: You can click a spot in the minimap and every creature in the world that are loaded at that moment would start going there. If you move towards to a far away place and come across new animals, they would also be going there when you notice them. The animalls that arrived there start moving in random directions in a 20 meter radius area. When the countdown reaches zero, they start acting normally again. You can use this if you are low in hp and want to get rid of the predators that are following you

Some of them want to use you: You can give the control of your creature to the standard AI of your species or to another player. You can switch to 3rd person view but you can’t focus the camera to a far away place

Let there be flight: You can click any creature and it would start having wings and the needed biology to fly

The final countdown: If you activate this in multiplayer, the other players would have to kill your creature, otherwise the planet explodes. Useful perk for trollers. Can be disabled on servers. Can be given to another creature in the map editor to create boss battles.

Planet conditioning: You can change your suns size. To do that, activate this perk, look at the sun, and scroll the wheel in your mouse. Disactivate this perk to go back to the default. The sizes can range from white dwarf to red giant. The orbit of your planet or the other planets in the solar system aren’t effected. Only your planets climate is. Don’t like some glaciers? Melt them under the deadly rays of the sun. Want some liquid nitrogen rain? Sure, just turn off the heater until you are satisfied.

Sweater party: You can click any creature and a sweater will apear on its body. It acts as an additional layer of fur.

Upstanding: You can click any tree. Legs will appear attched to its trunk and it will start running around. After some time, the legs dissapear and the tree becomes sessile again, roots connecting it to the ground

Love is in the air: You can click two creatures and they will mate. The offspring will be a hybrid that carries both of their characteristics if they aren’t the same species.

Indeterminency: You will teleport to random places every secord, most likely 30cm to the right or something like that. You can’t teleport to inside an object or under the ground, unless there is a cave in there. When you press w and try to move forward, you will be more likely to teleport forwards, the expected distance travelled after some time will be the same as your normal speed. And you can increase or decrease this indeterminancy with the scroller in the mouse. If you max it out, you would travel to a random location in the planet every second. You can use this to get away from a predator. If you are injured and can’t move fast, and if it is about to reach you, you can increase the indeterminency to a few meters so that even if it reaches you and its average distance to you is zero (when measured with a vectoral sum), you will just keep teleporting around each other, unable to interact at all or doing that momentarily. There is also entanglement, you can make your distance and direction with another creature fixed, so you will teleport together and it will appear in the same place with respect to you. You can use this on your pack members or the prey you want to hunt.

World on a tilt: You can make the ground appear as if it is tilted. You can use this perk for climbing a mountain, for making the surface appear flat. If you make the tilt 180 degrees, everything would start falling up, except the ground. The effect is local.

Negative punch: You will cause a negative knockback when you hit something. If you charge at something and hit it with all your body, you will not stop after hitting it, you will receive a large speed boost instead. It will go through you, come out the other side and move at that direction at a great speed. This damages both of you

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with “like nobody else”, “PHOTOSYNTHESIS AAAAAAAAA”, “one way void”, and “energy hoarder” you can get infinite energy through the light bulb and solar panel method, so it would have a lot of ways to get more powerful unlike rapid growth, it just starts weak, but if you’re ascending to escape the heat death of your world you wouldn’t have to with “light up the world” at full upgrade assuming you found out how to turn matter and energy directly into eachother

photosynthesis? nah, photovoltaics: makes all photosynthesis organelles except carbon fixing ones produce electricity instead of ATP and makes carbon fixing organelles require electricity to function, affects all organisms that evolve from you after you first gain the ability to eat light regardless of other perks, due to the lack of inefficient chemical transport mechanisms in your photoautotrophy this provides a 50% increase in light eating efficiency and makes it less viable for predators that evolve from you before you evolve photoautotrophy to eat you as they would not get as much chemical energy from you.

cold fusion: you get an organelle can fuse any element into another element(warning: this still produces things that can damage DNA so it’s best to use it in an area with no DNA that needs to be used). if combined with “one way void” the eukaryotic version is pitch black in dark areas but has a bright white outer layer in bright areas and either way this combination removes the need to keep it away from necessary DNA once you are a eukaryote, if combined with a conductive organelle outputs electricity while active

vacuum membrane: allows you to add an extra membrane to any organelle and what that membrane does is prevent all heat and chemical transfer between it and yourself (for organelles that produce a lot of heat but don’t let much out)

organic fission: (requires cold fusion and one way void)(WARNING: this organelle produces a LOT of heat when on so keep it in low density and where it will get cooled fast unless you have “extreme heat/cold tolerance” in which case you could use it to start fires wherever you walk or as a defense mechanism, for example: claws so hot they make the air glow) allows the player to perform fission in their own cells at the cost of producing a lot of heat extremely fast and quite a bit of ATP/s, the AI will generally only use this if they are autotrophic and to make the chemicals they turn into ATP unless you make them do otherwise, for example having a lot of these organelles in a specialized organ that is launched at an enemy and all of the fission organelles in it are activated on impact to rapidly increase the temperature and burn the enemy, if combined with “extreme heat/cold tolerance” allows using it for long periods of time and having thermal defense mechanisms that also can convert toxic metals into carbon and oxygen

absurd heat/cold tolerance: allows going into places that should not be physically survivable by any means like liquid nitrogen and the sun without dying or taking damage, upgrade to extreme heat/cold tolerance

gravity god: allows full control over how much you are affected by gravity at all times, powerful enough to make a black hole escapable from past the event horizon or make you get yote at 299,792,458 m/s² towards the nearest atom, maybe if you’re light enough you can use it to have negative gravity. usable by AI members of your species. allows control over the direction of gravity(should probably require saving up for a few ascensions to get)(upgrade to moon gravity)

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This idea I think you got it from Stellaris XD.

speedrunner[1]: doubles ascension points gained per ascension, doubles speed and halves growth time, halves MP usage


  1. secret perk, unlocked by completing the game in as little time as humanly possible ↩︎

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I don’t see how that could POSSIBLY be exploited.

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nah it’s easy to exploit, it’s just really hard to get, and its requirements change based on your ascension perks


firewall: you can block attacks with fire 8* your core body temperature, does not work in water unless your core body temp is high enough you’d need extreme heat/cold tolerance to survive it

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You DO realize that was sarcasm right?

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yes, and i intentionally ignored it.

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I got a few new ideas mostly based off of letting the player increase effiecinecy of their organelles/organs/technology for non-LAWK.

Taste The Sun- Allows more efficient photosynthesis up to 100% (should have multiple levels)

Resourceful Lysomes- Allows Lysomes to be 100% efficient (multiple levels)

Resourceful Lysomes 3- Allows Lysomes to have two diffrent membrane types chose to digest instead of the base 1.

Light up the World- Bioilluminescant anything does not use energy.

Light up the World 2- increases the power of bioilumnescant anything

Light up the World 3- makes lighting technologies easier to research and produce as well as increases the base effiencey.

Rubbery- inceases the strength of cartlidge thus allowing for a mostly or all cartlidge animal to live on land with a G of .5 (should have multiple levels increasing the G amount)

Multitasker- allows for more brain upgrade slots meaning you don’t have to specialize as much or you can even more. Also allows the brain to handle more tasks easier alongside using somewhat less energy.

Ancient- removes any lifespan cap on your creature meaning you can choose how long they can live before dying of old age!

HEY! Cells don’t have eyes!- Unlocks googly eyes for cells (meme upgrade)

What’s unrenewable?- Unrewnewable resources such as iron will now slowly regenerate in mines over time even as the mines are being worked in. Also applies to compound clouds in Microbe stage thus increasing the total amount of resources. (non-LAWK, technically breaks the laws of physics thus why it should be an exspensive Ascension upgrade)

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light up the world 1&2, like nobody else, photosynthesis? nah, photovoltaics, energy hoarder, one way void, taste the sun, PHOTOSYNTHESIS AAAAAAAAA, recursive respiration, energy loan, vesicles of holding, phoenix, gravity god, absurd heat/cold tolerance, action injury, cold fusion, organic fission, ancient, would allow the player to make a giant, immortal, pitch black lobster that only needs to ingest matter to grow, and cannot be killed unless it takes a certain % of its healt in damage all at once, gives no :belgium:s about gamma ray bursts unless it can eat them; glows with the intensity of 1000 suns but all of the light stays in specialized cells that keep their nuclei and some chloroplasts in a pseudopod folded over so it has a chemical connection but not a way for light to get through, and they use the void membrane; and they probably have some cells with all their organelles except a few mitochondria using an inverted version of the void membrane removed to make way for as many bioluminescence vacuoles producing UV light as physically possible, and the vacuoles glow 2 to 36 times brighter than all the bioluminescence perks make them glow due to {vesicles of holding}, and they’re used in an eye that had everything removed from it and was then filled with a single, extremely large cell using the void membrane and a hole where the pupil is to reflect every single photon that doesn’t exit through the pupil to make it have a 100% chance of eventually doing so. the player could definitely use it to store a gamma ray burst, close the iris, and then release the gamma ray burst with a lot of new, violet and ultraviolet light to instakill anything that doesn’t have void-based light protection if the beam gets aimed at its brain, and it can just casually stand in a black hole big enough to fit it without any reprocussions.

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I know this is kinda late but maybe a perk called
Fireworks- start with gunpowder and dyes so you can make fireworks when you start Society Stage thus being able to celebrate the new years and fireworks go off every in game year or decade depending on how fast time moves.

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I also have an idea for a perk
Wormhole: When in aware and above stages, you are able to place down portals which instantly teleport you to an another portal.

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