Ascension Perks Ideas

You DO realize that was sarcasm right?

1 Like

yes, and i intentionally ignored it.

1 Like

I got a few new ideas mostly based off of letting the player increase effiecinecy of their organelles/organs/technology for non-LAWK.

Taste The Sun- Allows more efficient photosynthesis up to 100% (should have multiple levels)

Resourceful Lysomes- Allows Lysomes to be 100% efficient (multiple levels)

Resourceful Lysomes 3- Allows Lysomes to have two diffrent membrane types chose to digest instead of the base 1.

Light up the World- Bioilluminescant anything does not use energy.

Light up the World 2- increases the power of bioilumnescant anything

Light up the World 3- makes lighting technologies easier to research and produce as well as increases the base effiencey.

Rubbery- inceases the strength of cartlidge thus allowing for a mostly or all cartlidge animal to live on land with a G of .5 (should have multiple levels increasing the G amount)

Multitasker- allows for more brain upgrade slots meaning you don’t have to specialize as much or you can even more. Also allows the brain to handle more tasks easier alongside using somewhat less energy.

Ancient- removes any lifespan cap on your creature meaning you can choose how long they can live before dying of old age!

HEY! Cells don’t have eyes!- Unlocks googly eyes for cells (meme upgrade)

What’s unrenewable?- Unrewnewable resources such as iron will now slowly regenerate in mines over time even as the mines are being worked in. Also applies to compound clouds in Microbe stage thus increasing the total amount of resources. (non-LAWK, technically breaks the laws of physics thus why it should be an exspensive Ascension upgrade)

6 Likes

light up the world 1&2, like nobody else, photosynthesis? nah, photovoltaics, energy hoarder, one way void, taste the sun, PHOTOSYNTHESIS AAAAAAAAA, recursive respiration, energy loan, vesicles of holding, phoenix, gravity god, absurd heat/cold tolerance, action injury, cold fusion, organic fission, ancient, would allow the player to make a giant, immortal, pitch black lobster that only needs to ingest matter to grow, and cannot be killed unless it takes a certain % of its healt in damage all at once, gives no :belgium:s about gamma ray bursts unless it can eat them; glows with the intensity of 1000 suns but all of the light stays in specialized cells that keep their nuclei and some chloroplasts in a pseudopod folded over so it has a chemical connection but not a way for light to get through, and they use the void membrane; and they probably have some cells with all their organelles except a few mitochondria using an inverted version of the void membrane removed to make way for as many bioluminescence vacuoles producing UV light as physically possible, and the vacuoles glow 2 to 36 times brighter than all the bioluminescence perks make them glow due to {vesicles of holding}, and they’re used in an eye that had everything removed from it and was then filled with a single, extremely large cell using the void membrane and a hole where the pupil is to reflect every single photon that doesn’t exit through the pupil to make it have a 100% chance of eventually doing so. the player could definitely use it to store a gamma ray burst, close the iris, and then release the gamma ray burst with a lot of new, violet and ultraviolet light to instakill anything that doesn’t have void-based light protection if the beam gets aimed at its brain, and it can just casually stand in a black hole big enough to fit it without any reprocussions.

1 Like

I know this is kinda late but maybe a perk called
Fireworks- start with gunpowder and dyes so you can make fireworks when you start Society Stage thus being able to celebrate the new years and fireworks go off every in game year or decade depending on how fast time moves.

3 Likes

I also have an idea for a perk
Wormhole: When in aware and above stages, you are able to place down portals which instantly teleport you to an another portal.

2 Likes

What if it was added that friendly members of your species and friendly memebers of other species can pass through the portal too. Also maybe at first you can only place down 1 set of permanet or semi-permanent portals.

2 Likes

chosen: starting from the awekening stage - you play as a chosen one with magical abilities, from the beginning only weak abilities such as calling rain or slightly strengthening your warriors will be available, but the more developed your species becomes, the more powerful your abilities and already at the stage of society you will capable of summoning weak earthquakes and floods, and at the industrial stage you will already be able to cause volcanoes and tsunamis. But all this will not be free; in order to make any spell, you need faith points, which are gained through prayers to your creature.

3 Likes

What if there also was the option for instead of faith points for an option to have it be ideology based instead with the fervor alongside amount of people believing in the ideology working for this instead?

What if there were more related powers such as a violent religion/ideology having more war powers or one based around production being boosts to production and renewing resources? Maybe for research or health it could involve healing people or even bringing back an important person whose disappeared but was never confirmed dead?

1 Like

This seems so different from the main points of Thrive that I don’t see this being officially added. The only way I see this happening is if someone makes a mod that does this.

1 Like

Yeah I was just suggesting to make the idea better and maybe put it a bit more in line with the actual game but a more down to earth version could be done with more influential individuals then usual perhaps. (without the powers obviously)

AP - “Hidden Wings” - Creatures require less lift than realisticly to become airborne

3 Likes

I like the idea a lot. Perhaps this could be based off of percentage so it could be an upgradable Ascension Perk,

Maybe there could also be a perk that decreases the weight of certain things too.
Then maybe both perks could be combined for some sort of potential combo perk?

2 Likes

I thought of that perk as a way to create things like dragons, which could be parried with another AP like “fire-breath”.

2 Likes

Sounds cool. It could also have use later in the game.
Maybe an upgrade could also apply the effect to materials such as airships and planes thus allowing for a heavier load of some sort or for cheaper aircraft.

2 Likes

Dragons don’t require unrealisticly short wings by definition

2 Likes

Most of them may be too heavy, tho.

I think Ascension could be used to open up additional config options, more extreme results, and generally even more off-LAWK things.

For something that Ascension could feature: robot evolution. Random bits of biomimetic robotic tech roaming around the world, subject to auto-evo. Perhaps you could have a variant of evolution which follows the regular path, but it’s robots on a run-down mechanised world?

7 Likes

Cryosynthase (Non-LAWK): Thermosynthase/Thermoplasts now only change configuration to make ATP in cold environments.

Too Much Oxygen!: Ability to make absurd amount of oxygen via Photosynthesis and gets rid of compound caps in the atmosphere.

Where is the Atmosphere?: Allows your organism to completely deplete all gases in the atmosphere via organelle processes after a certain number of turns.

What is Belgium?: Gives Players the ability to rename every object in the game as Belgium.

OP Thermosynthase: Gets rid of the need to move from hot environments when using Thermosynthase, aka old thermosynthase gameplay.

5 Likes

Did you mean to say this that way?

1 Like