Ascension Perks Ideas

You DO realize that was sarcasm right?

1 Like

yes, and i intentionally ignored it.

1 Like

I got a few new ideas mostly based off of letting the player increase effiecinecy of their organelles/organs/technology for non-LAWK.

Taste The Sun- Allows more efficient photosynthesis up to 100% (should have multiple levels)

Resourceful Lysomes- Allows Lysomes to be 100% efficient (multiple levels)

Resourceful Lysomes 3- Allows Lysomes to have two diffrent membrane types chose to digest instead of the base 1.

Light up the World- Bioilluminescant anything does not use energy.

Light up the World 2- increases the power of bioilumnescant anything

Light up the World 3- makes lighting technologies easier to research and produce as well as increases the base effiencey.

Rubbery- inceases the strength of cartlidge thus allowing for a mostly or all cartlidge animal to live on land with a G of .5 (should have multiple levels increasing the G amount)

Multitasker- allows for more brain upgrade slots meaning you don’t have to specialize as much or you can even more. Also allows the brain to handle more tasks easier alongside using somewhat less energy.

Ancient- removes any lifespan cap on your creature meaning you can choose how long they can live before dying of old age!

HEY! Cells don’t have eyes!- Unlocks googly eyes for cells (meme upgrade)

What’s unrenewable?- Unrewnewable resources such as iron will now slowly regenerate in mines over time even as the mines are being worked in. Also applies to compound clouds in Microbe stage thus increasing the total amount of resources. (non-LAWK, technically breaks the laws of physics thus why it should be an exspensive Ascension upgrade)

3 Likes

light up the world 1&2, like nobody else, photosynthesis? nah, photovoltaics, energy hoarder, one way void, taste the sun, PHOTOSYNTHESIS AAAAAAAAA, recursive respiration, energy loan, vesicles of holding, phoenix, gravity god, absurd heat/cold tolerance, action injury, cold fusion, organic fission, ancient, would allow the player to make a giant, immortal, pitch black lobster that only needs to ingest matter to grow, and cannot be killed unless it takes a certain % of its healt in damage all at once, gives no :belgium:s about gamma ray bursts unless it can eat them; glows with the intensity of 1000 suns but all of the light stays in specialized cells that keep their nuclei and some chloroplasts in a pseudopod folded over so it has a chemical connection but not a way for light to get through, and they use the void membrane; and they probably have some cells with all their organelles except a few mitochondria using an inverted version of the void membrane removed to make way for as many bioluminescence vacuoles producing UV light as physically possible, and the vacuoles glow 2 to 36 times brighter than all the bioluminescence perks make them glow due to {vesicles of holding}, and they’re used in an eye that had everything removed from it and was then filled with a single, extremely large cell using the void membrane and a hole where the pupil is to reflect every single photon that doesn’t exit through the pupil to make it have a 100% chance of eventually doing so. the player could definitely use it to store a gamma ray burst, close the iris, and then release the gamma ray burst with a lot of new, violet and ultraviolet light to instakill anything that doesn’t have void-based light protection if the beam gets aimed at its brain, and it can just casually stand in a black hole big enough to fit it without any reprocussions.

1 Like

I know this is kinda late but maybe a perk called
Fireworks- start with gunpowder and dyes so you can make fireworks when you start Society Stage thus being able to celebrate the new years and fireworks go off every in game year or decade depending on how fast time moves.

3 Likes

I also have an idea for a perk
Wormhole: When in aware and above stages, you are able to place down portals which instantly teleport you to an another portal.

1 Like