Backrooms Evo Game

You want to make a fg about that?

2 Likes

not necessarily, you could also walk in a perfect circle and end up somewhere completely different, or walk through a doorway and end up halfway across the universe, or literally anything else that doesnt fit in a universe that uses euclidean geometry

probably but maybe not
havent been working on the evo engine in a while but thats mostly due to a lack of inspiration and a lack of ideas for how to proceed

2 Likes

I mean we have achieved the player amount goal for this fg alreadyโ€ฆ But two of these players have gone inactive since so now Iโ€™m the only one outside the system still interested

Yeah, that was just one example
Anyways, you interested in playing if it were to start back up?

1 Like

What sort of an environment would it be besides being noneuclidian?

level 0 would have a constantly damp cellulose carpet with a plastic โ€˜skeletonโ€™, wooden walls with yellow striped or dotted wallpaper, and fluorescent lights that never go out unless damaged, but even then they never run out of power, and it is infinite in all three dimensions
itโ€™d also have tubes running โ€˜upwardsโ€™ to an infinite generator room, constantly kept evacuated and and then more tubes running โ€˜upโ€™ from there to a glacial landscape with almost no atmosphere, but that is exposed to the entire surface of a universe that has an edge, and then thereโ€™d also be tubes within the walls running โ€˜downโ€™ to the boiler rooms, and the generator rooms and the boiler rooms connect to all levels of the backrooms that are infinitely repeating corridors or rooms with a source of energy thatโ€™d eventually turn into heat

level 1 would have constantly damp concrete walls and floor with water pipes and mains voltage wires running through the floors and ceilings, with more fluorescent lights and plenty of burst water pipes and heat pipes, as well as some collapsed rooms full of concrete rubble, and it as well is infinite in the x y and z dimensions

for the sake of retaining my sanity if i do decide to continue work on this, each patch within a level will connect to 6 patches on the same floor [1] and staircases will be kinda rare, and each patch will have many rooms, aand i do not currently have more ideas for how patches will work


  1. and they will tile a grid like squares do in 2d euclidean space, and a patch will be an area in which space behaves semi-normally, spanning around 500 meters in width โ†ฉ๏ธŽ

2 Likes

Where does the info on the other layers of lvl 0 come from?

1 Like

the generator room, the tundra, and the boiler rooms are all their own levels
the first two may not be canon, as i made them up, but the boiler rooms are canon level 141
the connections between them however are not canon

2 Likes

How many players would you need to sign up for the โ€œnewโ€ backrooms fg?

1 Like

Which version of the Backrooms is this from?

1 Like

What versions of it are there? The OG and kane pixels I know of, would the backrooms fandom one be the third version?

1 Like