How good at Blender do I have to be to join the team, rather, what are the standards? Is there a specific style I would have to follow, if so, what is it? Would there be any coding elements involved if I manage to join the 3d modeling team?
ADVICE!
I will put things here when, or rather IF, I get Blender and start making things.
MILESTONES AND MODELS!
I will put stuff here once I make models and start learning how to use blender.
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
2
I think mr42 knows perhaps the most about the blender program out of the entire devteam
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
8
I think the stuff is supposed to be realistic (pretty obvious considering the sort of game Thrive is) but also work with the game and it’s environment (so for instance the way ice chunks have been handled)
To dragonking, I recommend trying it right away if you’re remotely interested. The only way to get better is to start, and there’s a lot of good tutorials if you get stuck.
Modelling won’t always be fun, it will sometimes be just straight up work, but I’m sure you will create something that you’re proud of.
And if my dinosaur of a PC can run it, you’ll probably be fine.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
18
Pretty sure blender has been around since the 90s
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JustaDumbThriver
(He who has the IQ of a half-eaten Wendy's Baconator(tm))
19
Sorry, was replying to the original post.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
20
Also there are probably plenty of tutorials on youtube or elsewhere on making objects in a style similar to Thrive’s