Many animals have have very poor eyesight*. How will it be in Thrive? 144p until (and if) a decent eye evolves? Also, could eyes be a prerequisite for awakening? How could you make a mechanical clock if you can’t see each individual component? By groping? Or maybe mechanical clocks aren’t necessary, clovis culture didn’t use them. Would it prevent only some technologies?
The lack of eyes would only prevent you from utilizing any technology that has visual interfacing.
It’s a bit hard to imagine since us humans are normally so sight-centric but are a great many ways to make a clock readable to inhuman species. Such examples would be;
A mechanical device that uncaps a different odorous material according to current time, each odor representing a different time.
A machine that extends pegs as time passes that can be felt to approximate the current time.
A machine that emits different frequency sounds in tune with the march of time.
When dealing with designing tools for a species, you must consider what senses they rely on, and the means by which they could interface. In Thrive, we’ll probably just have a sort of “Has eyes, has mouth” check on various technologies if absolutely required that will prevent you from researching them if they don’t have at least one per-requisite sense., assuming an alternative is not deemed possible.
As for dealing with the fact the player themselves presumably have eyes to see what their own creature wouldn’t be able to? Hard to say as we haven’t fully explored our options on how to handle playing as a sightless worm. My own current musings is that sight will act as a bonus that allows you to detect species from further away, kinda like a render distance thing. But that is by no means an official plan.
This is all possible to do if you already have the knowledge and technology to be able to do those things, but how do you gain the knowledge and technology to do those things without sight?