Bug and death of one cell (translated via Google Translate)

Please put yкогда я сделал колонию(для перехода в многоклоточную стадию) и когда клетка за которую я играл (до создания колонии) умерла то другие клетки которие были в ней (колонией) поплыли дальше и игра выдала вот это Произошла необработанная ошибка - В игре произошла необработанная ошибка. Возможно, вы сможете продолжить, но ошибки могут усугубиться. Самый безопасный вариант — полностью перезапустить игру и загрузить последнее сохранение. Возможно, сейчас ещё можно спастись.
Если вы сообщаете об этой ошибке, пожалуйста, воспользуйтесь кнопкой, чтобы скопировать сообщение об ошибке и включить его в свой отчёт.
Number of chunks in this patch = 15
Changing spawn density of SMALL_IRON_CHUNK from 0,32457998 to 0,2643892
Changing spawn density of BIG_IRON_CHUNK from 0,5213998 to 0,20348342
Multiple spawn items want to use the same spawner SMALL_IRON_CHUNK (PatchManager+CreatedSpawner)
Changing spawn density of SMALL_IRON_CHUNK from 0,2643892 to 0,32457998
Multiple spawn items want to use the same spawner BIG_IRON_CHUNK (PatchManager+CreatedSpawner)
Changing spawn density of BIG_IRON_CHUNK from 0,20348342 to 0,5213998
Number of species in this patch = 7
Changing spawn density of 1 from 0,12820224 to 0,104323044
Simulation system failure (processing without threads): System.NullReferenceException: Object reference not set to an instance of an object.
at Arch.Core.World.Get[T](Entity entity) in /home/hhyyrylainen/Projects/Thrive/third_party/Arch/src/Arch/Core/World.cs:line 1127
at Arch.Core.Extensions.EntityExtensions.Get[T](Entity& entity) in /home/hhyyrylainen/Projects/Thrive/third_party/Arch/src/Arch/Core/Extensions/EntityExtensions.cs:line 128
at Systems.EntitySignalingSystem.Update(Single& delta) in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/systems/EntitySignalingSystem.cs:line 46
at MicrobeWorldSimulation.OnProcessFixedWithoutThreads(Single delta) in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/MicrobeWorldSimulation.generated.cs:line 491

exception: System.NullReferenceException: Object reference not set to an instance of an object.
at Arch.Core.World.Get[T](Entity entity) in /home/hhyyrylainen/Projects/Thrive/third_party/Arch/src/Arch/Core/World.cs:line 1127
at Arch.Core.Extensions.EntityExtensions.Get[T](Entity& entity) in /home/hhyyrylainen/Projects/Thrive/third_party/Arch/src/Arch/Core/Extensions/EntityExtensions.cs:line 128
at Systems.EntitySignalingSystem.Update(Single& delta) in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/systems/EntitySignalingSystem.cs:line 46
at MicrobeWorldSimulation.OnProcessFixedWithoutThreads(Single delta) in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/MicrobeWorldSimulation.generated.cs:line 491
at WorldSimulation.ProcessLogic(Single delta) in /home/hhyyrylainen/Projects/Thrive/src/general/base_stage/WorldSimulation.cs:line 255
at WorldSimulation.ProcessAll(Single delta) in /home/hhyyrylainen/Projects/Thrive/src/general/base_stage/WorldSimulation.cs:line 149
at MicrobeStage._Process(Double delta) in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/MicrobeStage.cs:line 328
at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at StageBase.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in /home/hhyyrylainen/Projects/Thrive/.godot/mono/temp/obj/ExportRelease/win-x64/Godot.SourceGenerators/Godot.SourceGenerators.ScriptMethodsGenerator/StageBase_ScriptMethods.generated.cs:line 358
at CreatureStageBase`2.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in /home/hhyyrylainen/Projects/Thrive/.godot/mono/temp/obj/ExportRelease/win-x64/Godot.SourceGenerators/Godot.SourceGenerators.ScriptMethodsGenerator/CreatureStageBase(Of TPlayer, TSimulation)_ScriptMethods.generated.cs:line 288
at MicrobeStage.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in /home/hhyyrylainen/Projects/Thrive/.godot/mono/temp/obj/ExportRelease/win-x64/Godot.SourceGenerators/Godot.SourceGenerators.ScriptMethodsGenerator/MicrobeStage_ScriptMethods.generated.cs:line 468
at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret)our logs on pastebin.com
and if the game crashed also get the crash report. Instructions here: 0.4.0.1 Crash Reports

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