hah take that, people. you no longer leech off of my flight, as i have deleted my behavior and mutation, hereby revoking it.
(we do a bit of trolling)
not as far as i’m aware, but your species is the who has the most adaptations defending against it speccifically.
as someone that is the head of the non-existant anti-waxozech alliance, i can tell you that it totally exists.
Frale’s species still exists and is doing great
ok…?
And it can travel between all the three landmasses.
I didn’t reference your species directly in my post for a reason.
Psychoaugurs aren’t in Mao.
I will buy 2 more votes
Mutation 1: Psychoaugurs become capable of generating psyonic matter, which follows the same laws as normal matter but its physical properties are dictated by the generator and can be changed even after it has been generated.
Mutation 2: The body of psychoaugurs starts transitioning from normal matter to psyonic matter.
Mutation 3: Psychoaugur psyonics become much finer and capable of sensing and manipulating microscopic elements.
Behaviour: In Kiroza, psychoaugurs utilize psyonic constructs to create a network of tunnels and portals used to reach the magma chamber of the vulcano and once there they utilize more psyonic constructs to turn the thermic energy of the magma into psyonic energy; store immense quantities of it inside of batteries (which are just psyonic constructs embedded to rocks) and export it to the rest of the Empire. Psychoaugurs thus gain access to an immense quantity of energy.
i will buy 3 mutations
Mutation 1: Develop a sort of complement system for the immune system to deal with viral and parasite threats
Mutation 2: Programmed cell death. If titanomantis’s complement system cant eliminate an incoming mixotraugh salament cell and prevent them from stealing its genome, the affected cells will automatically self destruct, destroying any prospects of obtaining the dna.
Mutation 3: Titanomantis have more effective programmed cell death and complement system, ensuring no dna is given to any other species, and that they wont get infected by salaments or waxopozechs
Mutation 4: Titanomantis adapt to consume fungus and plants just as well as animals
Behavior: Titanomantis are now omnivores, able to eat practically any organic thing they come across with great efficiency.
(@doomlightning )

the DNA of the cell is destroyed, reduced to non-DNA
thanks for the idea!
And what are you going to use it for? It’s not like there is anyone that could utilize your DNA
the idea isn’t for protecting my genes from getting stolen.
Mutation: the ability to absorb oxygen from the air so long as the body remains moist.
Behaviour: When floating in the open ocean, spread yourself out so that there is a higher likelihood of capturing food.
Didn’t the shop say you could only buy one mutation at a time?
anyway, here are my votes (I’m getting an extra vote)
M1: Increase sleepy gas production (i wanna FILL the skies with the gas)
M2: LARGER dragons
B: (if the strength of my species allows it) The Death Dragons start breaking and felling trees to use them to make bigger lairs
the point shop says you can only use the votes you buy once, not that you can only use one at a time
Is it just me or is undying and my species the two that mostly calm about what they have in mutation?
Idk, they just want to win
In what way? Idk too
This reply gives off a sussy mood
Mutation uno: Very bright colouration and patterns to confuse and disorganise predators (still attractive to mates)
Mutation dos: Eosinophils being more common inside healthy and young Sun anoceros
Behaviour: When spotting a predator the usual distress call off the Sun anoceros is called however they’ll start mobing the predator spotted and with loud noises and bright colourations makes them far more imposing then they actually are (see lemming to see what I am following) the call is still a warning call and means danger for all species they have symbiosis with and for the young but adults often mob the predator with claws and beaks with the colouration to confuse them while doing it.
Status upgrade: one into health and one into Intelligence
Round 9 - Mao mass extinction (The ecological end of Mao’s land plants)
Event: Volcanic Upraising, Mass extinction in Mao
Evolution continued to progress, and there were certain points of rebound after extinction on the Mao continent: a complex change in the behavior of the parasite.
But it is too late. Its effects caused the final extinction of all true chimeric land plants.
Without terrestrial plants, life on land is on its deathbed. At least another almost 40% (a total of 63% of life on the Mao continent alone) of the world has already disappeared, an official announcement of “Mao’s mass extinction” has already been made some time before, but this time it seems to be a point of no return.
Except for 2 points of light - the plant rivers and beaches Sharshan Horsehead is the last terrestrial plant that is deep enough on land and with it the fungus found shelter River hampagne’ the last relative of the forested hampagne. But this plant has developed something dangerous that literally puts everyone at risk: an ion poison, which is capable of ripping any living creature in sufficient quantity their cell membrane, very dangerous, but is there any other choice?
There is one more place left - the beaches and the shallow seas of the continent, and already there there are a number of animals that had time to adapt to the situation, but this also caused a slight decrease in species there, but because the sea is huge, at least it remains as it should be. But those who remained in the wilderness of the continent, only luck will tell them.
Compared to the Mao continent, Mariya is seeing an increase in species diversity like never before. Perhaps because they are used to a warm climate and in Kiroza, there are more movements of living things, mainly from Mao: the last representative tree-eating tarantula that luckily managed to find its place on the island, and the parasite Waxozech, responsible for Mao’s downfall, has also arrived, but he finds himself facing a competitor Unexpected - Psychoaugurs proves to be difficult to infect.
But as always, even when things are worse.
They could be even worse.
Battles near the middle event are not shown, so all participants without exception receive 25 free points, but in the next round no one will receive points.
Know battles
Mariya:
Not displayed
Mao:
Not displayed
—
Kiroza:
Not displayed
—
Extints this round:
Falling fleshyleaves
Forest Mao Frub
Bitter Frub
Treeflyertrantulanto (Localy from mao)
High Titanomantis (+50 to Titanomantis and Mixotrophic, +25 to Waxozech)
Degrader gnenidner (+10 to Titanomantis)
Sun anoceros (Localy from mao)
You know who to point the finger at for what happened.
Two players are on their deathbeds or else they won’t act soon, or they’ll pray they get lucky next round.
I think it can really be called a mass extinction. But who knows what will happen in the next round.
Chimera that belong to players:
Eusocial Titanomantis
User: @Nigel
Points: 90
Original animals: Chinese mantis | Titanomyra | Mantis shrimp (wild cards use:0)
Distribution: Mao (Wastelands)
Status: CE
Food Web Placement: Secondary consumer / Omnivorous
Reproduction rate: S
Stats
Size: ~16.4 Cm (Small) (Avr)
Strength: S+
Defense: B- (better immune system)
Agility: F-
Stealth: G+
Stamina: F
Health: D-
Intelligence: F-
Features:
Eusocial (Titanomyra)
Centaurism (Chinese mantis)
Smashers (Mantis shrimp)
Tetrodotoxin (Takifugu)
Counters:
Open respiratory system
Slow speed
Short term memory
behavior
This chimera, the queen, is the matriarch of the future colony. It is divided into 3 castes:
Royals,
Soldiers,
and Workers.
Each have distinct roles in the colony - The queen produces all of the population, and keeps the colony very will stocked with new young. The Soldiers are the more combative class, as they have more pronounced punching appendages. They can pack a huge punch! The workers are the best at gathering. When workers are in danger, soldiers will come to back them up. While the queen is largely stationary, she is capable of combat, and due to her larger size than soldiers, she is decent, however soldiers are more efficient at combat, due to their numbers.
2.5 milon years:
Workers bring out extra corpses they collect near to their colony, while soldiers hide amongst the trees. When animal(s) come by, drop from the trees and swarm them.
This has realistic possibility to develop, since they would probably notice that when they leave corpses outside the nest, and simultaneously have soldiers in the trees above the corpse, its beneficial. (removed - 7.5)
5 million:
Attack Mixotrophic salament colonies not by rushing into the holes made in fungi, but rather digesting the base of their colonies, causing them to fall over. Then, in the confusion, rush in.
7.5 million:
The titanomantis no longer bait out prey. Instead, they are passive to all other titanomantis, including those from other colonies. Colonies can at times merge together when under pressures, pooling their resources to launch all out attacks on large threats.
10 million:
Feast on any amorphus horror thats beached, and see if feeding it a titanomantis makes it a bit woozy
12.5 mill:
The immune systems of titanomantis can detect practically any single celled organism in their body. When this happens, they quickly secrete a pheromone that is detected by the hive that they are infected with something. When this happens, they are sentenced to death by amorphous horror (basically).
15:
decimate the delectable parts of trees in High Titanomantis territory more ferociously. Stripping them bare, like locusts.
17.5:
Create more secure colony structures.
20:
Young queens fly around a lot, looking for optimal nesting positions, and significant resources.
22.5:
Titanomantis are now omnivores, able to eat practically any organic thing they come across with great efficiency.
Basic Info
The species looks to be similar to that of a chinese mantis, however has features from the mantis shrimp. Namely, the scythe appendages. These have morphed into what looks to be a firsts of a mantis shrimp, except green and the outside is spikey, resulting in swift hard impacts with an additional spikey kick.
The Royal caste (Which includes the queen- that’s all) is by far larger than the Soldier caste (by roughly 2x), which is in turn larger than the worker class (roughly 2x again)
However, the queen, after settling, gradually becomes a more stationary being - primarily focus on bearing young. The abdomen of the queen gradually gets larger during this period in order to keep up with the growing population needs of the colony, however the queen never becomes FULLY unable to move - they have many appendages due to the DNA from beings with many, after all.
History
More lysosomes in the digestive system
Some lysosomes evolve Cellulase and Chitinase to digest the local plants and fungus.
Larger size, especially in queens.
Even more size, ESPECIALLY in queens.
Tetrodotoxin Immunity
More complex and effective immune and neurological systems to be difficult to be manipulated.
longer and more complex digestive track
Stronger punches to even crack the bones of queen mixotrough salament, allowing the reaching of the delectable insides.
Young queens now have wings, and can fly. They lose them upon fully starting a colony
Develop a sort of complement system for the immune system to deal with viral and parasite threats
Programmed cell death. If titanomantis’s complement system cant eliminate an incoming mixotraugh salament cell and prevent them from stealing its genome, the affected cells will automatically self destruct, destroying any prospects of obtaining the dna.
Titanomantis have more effective programmed cell death and complement system, ensuring no dna is given to any other species, and that they wont get infected by salaments or waxopozechs
Titanomantis adapt to consume fungus and plants just as well as animals
Psychoaugurs
User: @fralegend015
Points: 100
Original animals: Giant Octopus | Crow | Sperm whale (wild cards use:0)
Distribution: Mariya (shallow sea)
Status: LC
Food Web Placement: Secondary consumer / Omnivores
Reproduction rate: E
Stats
Size: ~ 3.2 m (Large)
Strength: F-
Defense: E
Agility: E+
Stealth: G+ (assistent)
Stamina: E
Health: D
Intelligence: SSS (limit boundary)
Psyonics: A- (Object minipulachen, spacetime, very short portal,Energy Conversion, space overmatter)
Features:
Giant Octopus for its brain structure, confering it an high level of intelligence.
Crow for its neuronal density, which is most likely one of the highest of all animal species.
Sperm whale for their brain size, which is the biggest of all animals.
Counters:
fragile
weak
bare
behavior
Mind over Science - Psychoaugurs will obsessively study reality in order to find out ways to manipulate it to their will, mainly with the usage of tools.
Mind over war - Psychoaugurs will occasionally extend their obsessive studies to other matters, mainly belligerent matters, such as how to most efficently kill one’s enemies or how to successfully wage large scale wars for long periods of time. (Short version: They study warfare and martial arts)
Mind over society - Psychoaugurs will ammass themselves in titanic congregations with the sole goal of furthering their own studies, the political scene of these societies tend to be rather uneventfull and straightforward though, this is because psychoaugurs’ obsession over preparing makes them not care about politics, seeing them as inferior. (Short version: They create societies.)
2.5 milon years:
Psychoaugur societies become capable of growing larger and more organized; forming power structures that while differing from eachother in their specifics, all share an highly religious aspect, be it prophet-kings or Oracles that hold immense social leverage. All societies have strangely similiar religions in which they worship the mind and utilize the a singular purple eye to symbolize it.
5 million years:
Psychoaugurs become engrossed with psyonics, studying them and finding new ways to apply them to reality, these studies aren’t simply out of curiosity, for every psychoaugur has a “voice” ordering them to study and prepare for the day of the ascent (although nobody knows what that means). This means that they use psyonics in everything and use a wide array of psyonic skills and techniques.
7.5 million years:
Psychoaugur societies develop agricolture, farming every plant they have access to for food.
10 mill:
Mind over automation - psychoaugurs will use psyonic constructs to automate facets of their life and work, so that they can have more time to spend studying their psyonics.
12.5 mill:
Psychoaugurs stop fighting eachother and instead merge their resources togheter in order to survive and focus their war effort against the sole wombats because they think they are invaders and evil and demons.
15:
Crusade or something like that (hyperaggrasive)
17.5:
Psychoaugurs start insert psyonic constructs inside of living organisms in order to take control of them, namely, Amorphous horrors, which they use as beasts of war against the psychoamstrams.
throught the use of portals travelers have reached places. about a weird island that not inhabitave before that sounded by volcano and luck of life. possible for them as a sementary and refruse
20:
After the development of energy conversion psychoaugurs start crusading more frequently and with bigger fervor in order to exterminate the psychoamstrams, using amorphous horrors as giant moving batteries from which they sap energy to generate explosions (they feed them the remains of the psychoamstrams).
22.5
In Kiroza, psychoaugurs utilize psyonic constructs to create a network of tunnels and portals used to reach the magma chamber of the vulcano and once there they utilize more psyonic constructs to turn the thermic energy of the magma into psyonic energy; store immense quantities of it inside of batteries (which are just psyonic constructs embedded to rocks) and export it to the rest of the Empire. Psychoaugurs thus gain access to an immense quantity of energy.
Basic Info
Sea creatures that breathe oxygen lay eggs. They have a relatively large body with many arms on it. Their minds are the most complex of any chimera that exists on the planet. You can say that they are equal to humans or even beyond. There is evidence that they are able to fight against each other and are quite aggressive creatures. They fight mainly against themselves and because they are marine creatures, what keeps them from advancing to an advanced technological level is the fire. Despite this, they are undoubtedly one of the most dangerous, but other than that, their bodies are very weak. At least their minds manage to hold out in the empty sea.
History
The neurons become capable of forming more synapses, making them smarter.
using Remmortal rule, they given the “psyonics"
Psychoaugurs become capable of utilizing psyonics.
Psychoaugurs become omnivores.
Smaller size.
Psychoaugurs gain a natural proficency for telekinesis, allowing them to use it to exert a strong force to a single object or weaker forces to severeal objects at the same time.
Psychoaugur psyonic abilities grow horizontally, meaning that they gain access to a vast array of skills that make them highly adaptable.
Psychoaugurs become capable of binding psyonic constructs to phisical objects, psyonic constructs can be programmed to use psyonics, for example they can be made to use telekinesis to move objects or telepathy to transmit preprogrammed messages. Psyonic constructs need to be maintaned regurlarly by a psychoaugur in order to continue working (how much time it can spend in between maintenance sessions depends on what it’s trying to do).
Smaller size
Psyonic assisted anatomy to counter the effects of the other low stats
Stronger psyonics
Psyonic spacetime manipulation
Psyonic portals created by bending spacetime that allow instantaneous travel between two far away points.
Energy Conversion - Psychoaugurs become capable of utilizing their psyonics to convert energy from one state to the other. In addition to the naturally occurring types, they can also convert to and from “Psyonic energy”. This can be used in variety of ways, especially in war since it can be used to create both heat explosions and electric explosions.
Psychoaugurs become capable of generating psyonic matter, which follows the same laws as normal matter but its physical properties are dictated by the generator and can be changed even after it has been generated.
The body of psychoaugurs starts transitioning from normal matter to psyonic matter.
Psychoaugur psyonics become much finer and capable of sensing and manipulating microscopic elements.
Death Dragon
User: @TeaKing
Points: 68
Original animals: Komodo Dragon| Pangolin| Chameleon (wild cards use:0)
Distribution: Mariya (Rain forests, grasslands, forest, swamps)
Status: LC
Food Web Placement: Tertiary consumer
Reproduction rate: B
Stats
Size: ~2.65 m (large)
Strength: SSS-
Defense: A-
Agility: E-
Stealth: S-
Stamina: F+
Health: E-
Intelligence: D+
Features:
From the Komodo Dragon, we take its venomous and extremely deadly bite
From the Pangolin, its durable and protective keratin scales
From the Chameleon, it’s long and sticky tongue
Counters:
Slow speed
Poikilotherm (from the Komodo dragon)
Short-term memory (chameleon)
behavior
Being solitary ambush hunters, The Death Lizards are a force to be reckoned with. They spend their days sitting still in one spot, patiently waiting for a suitable prey to appear, and when it does, they launch their sticky tongues at it and begin pulling it towards them until it reaches biting distance, where its fate gets sealed as the Lizard delivers a deadly bite, after which they let the prey hopelessly run away until it collapses from blood loss, and that’s when the reptile claims it’s prize.
2.5 milon years:
prioritize being slow and sneaky while approaching and stalking prey to reduce the chances of getting (spotted)
5 million years:
sets traps around by spitting out its saliva across its territory
7.5 Millon years:
the death lizard becomes hyper aggressive and attacks other creatures even if it doesn’t need to eat
10 mill:
the lizards start trying to cover themselves with lots of leaves, twigs, and other plant matter in order to hide their presence from prey
12.5 mill:
as an evolution of the previous behaviour, the dragon start making temporary burrows, or “lairs” to rest in whilst waiting for prey
15:
expand my species range
17.5:
death lizards now tolerate members of their own species more
20:
to guarantee that prey doesn’t get stolen, the Lizards start coating their food with the poisonous glue saliva
22.5:
The Death Dragons start breaking and felling trees to use them to make bigger lairs
Basic Info
like in the behaver, they are ambush predetors.
History
simple camouflage to blend in with the grass and leaves
sets traps around by spitting out its saliva across its territory
the death lizard evolves a slimmer, longer and stronger tail to use like a whip when dealing with prey or other dangerous creatures
the lizard grows in size
its gluey saliva develops a sweet and appetizing smell to attract prey into ingesting it, either causing them to get stuck in the process, or make them choke to death and provide a fresh corpse for the lizard to devour
a sharp pointy spike appears at the end of their Chameleon tongues that allows them to pierce their prey and thus directly inject it with their venom from afar
enhanced muscular strength in the tongue to make it quicker and pack a bigger punch when launched at prey
a new gland appears in their mouths that lets them release a gaseous anesthetic that lulls all creatures to sleep and improve it
size increase
the gluey saliva becomes poisonous, making anything covered in it dangerous to ingest for anything that isn’t the Death Dragon
Increase sleepy gas production
LARGER dragons
Mixotrophic salamant
User: @willow
Points: 79
Original animals: yellow spotted salamander | Fire ants | Sea sponge(wild cards use:0)
Distribution: Mao (Forests, grasslands)
Status: CE
Food Web Placement: Secondary consumer / Mixotrophic
Reproduction rate: SS
Stats
Size: ~73 Cm (Small - Mid) (Avr)
Strength: D
Defense: SS+ (pseudo-infection, posione semo-resistants)
Agility: E+
Stealth: D+
Stamina: E+
Health: B+
Intelligence: D+
Domination: E- (titanocontrol)
Features:
Algae Endosymbiot (yellow spotted salamander)
Eusociality (fire ants)
Smeboid body cells (sea sponge)
extremely dense bones (Blainville’s beaked whale)
Counters:
Weak skin
weak indivial
High metabolsem demend
behavior
the mixotrophic salamant is an animal that can perform some level of photosynthesis, having yellow spots on its body but having chloroplasts outside of those spots as well, just full of melanin as well as chlorophyll. they are eusocial and thus if one is attacked the whole colony will either flee or attack. due to their ability to photosynthesize they typically sleep on the huge champagne fungus. they have three castes listed below:
worker: the smallest of them all, they gather food(mostly insects, leaves, and berries) and bring it back to the colony to feed themselves and the rest of the colony, they do all the colony’s thinking, and they fill the same role as the drones of a beehive but don’t die afterwards.
soldier: the second smallest but also second largest of the salamants, they have scales of chitinous armor, some of which are modified to use as teeth and slightly flexible spikes for defending the colony. they have accelerated cellular movement when injured so they can get back up faster and continue defending the colony.
queen: the largest of the castes, they have slightly wrinkly skin to catch more light and lay their eggs in spots designated by the workers based on how much energy they’ll get from the light sources around them and how likely they are to be found by predators. they are heavily guarded by the soldiers and they sleep in the gills of the huge champagne fungi if they can, if not they sleep in an area designated by the workers based on how well they can defend it.
2.5 milon years:
staying away from known titanomantis hunting and nesting sites, but fiercely defending their own nesting, hunting, swimming, and drinking sites
5 million years:
Four queens
7.5 million years:
when infected by a waxozech, a salamant will fuse the cells around the waxozech and digest most of its cells while keeping its gonad cells intact to produce more waxozechs. upon digestion of the waxozech its gonad cells will be moved through the circulatory system to two separate glands in the mouth of the salamant where they will exist with the sole purpose of being used to produce waxozechs inside bite wounds on threats and/or large prey
10 mill:
integration of body cells, symbiote cells, and the whole brain into anything that eats it (for mind control) facilitated by having completely motile body cells, leaving the hard parts of the bones and exoskeleton behind to regrow them as armor plates on their new host.
12.5 mill:
salamants will now intentionally possess organisms including but not limited to: amorphous horrors, sharshan horseheads, eachother, Falling fleshyleaves, Dakhm Mulerin, Jabalerin, and Forested champagne for purposes like hiding, fighting back, aiding a meatsuit and bringing it back to the colony to use for resource acquisition, getting rid of parasites that won’t digest, evading death when severely wounded, moving through the organism to set up an ambush for any prey that pass through the area, clearing dead brain cells, and many more.
15:
salamants will empty out an eye of photoreceptors cells, move enough melanocytes to cover the inside in dense melanin, and fill the melanin-filled eye with UV bioluminescence cells when finished with a hunt to cook the dead prey with light. salamants made of two or more salamants will keep one eye in UV lightbulb mode at all times to use as a weapon, a firestarter, and a cooking implement. Salamants that grew up fused, however, will invert the lens on their UV eye to make the light focused into a point at the right distance instead of spread across the entire field of vision that eye would have when photoreceptors.
17.5:
queens now possess sessile organisms and well armored animals for defense, grow gills on their surface to supply themselves with extra oxygen while inside organisms without lungs, and grow their eggs on hairs when the thing they’re possessing is underwater, and in pits full of water when it’s not if it doesn’t move, but if it does move, the queen salamants will just hijack what’s there to reproduce.
20:
queens start producing specific patterns of purple and UV when they start starving to call the entire colony to them, but unless all four queens are starving the colony will just feed the queen who is starving. once the entire colony has surrounded the queens the workers and warriors will shed their armor in preparation for combining into four separate blobs of freshly de-specialized skin and exoskeleton cells, organs, and bones so they can uproot the queens before combining into one blob, and using the organisms the queens were inhabiting as bones, and, if they had leaves, the leaves will be severed and moved to the surface of the blob as it positions the trunks, bones, muscles, tendons, and ligaments to be able to support the colony-temporarily-turned-colonial-organism.
in this state the colony has DRASTICALLY higher intelligence, strength, health, and stamina; but until the shed exoskeletons of the colony are eaten and made into one giant chitin and bone exoskeleton defense is decreased, however it joins the drastically risen stats afterwards; agility tanks unless the colony has been in voltron mode for a few days or weeks due to simply not being used to the structure; stealth tanks due to being big and not having adaptations to be stealthy.
due to the food demands of the entire colony being stuffed into one skin the colony will eat everything it can find during famine mode, including whole titanomantises, colonies of other mixomant species, and just about anything else they can fit in their giant mouth, dealing with poison by putting their kidneys and livers around the source of poison, and by being big.
22.5:
caste is called the “lucis” caste as it uses light as its main energy source rather than a secondary one, and members of the worker caste can become members of this caste if they wish
salamants intentionally infect and try to steal the DNA of all titanomantises they encounter, triggering their DNA self destruct mechanism in all the cells of the titanomanti by trying to steal DNA from all of them, and causing the possessed titanomanti to be basically a walking corpse that will slowly become just salamant, preserving the brain by giving the cells a new genome, but always either: decaying due to complete lack of DNA to replicate or use to repair damage, allowing the salamant to fill in the empty space; or simply allowing the titanomantises cells to replicate using salamant DNA
Basic Info
History
increase of size and armor thickness in warrior caste
cell re-specialization(from the sponge) to allow gill regrowth and increase of chloroplast count in areas hit by more light faster, and to allow colonies who get a lot of physical damage to make bone scales under their chitin armor
salamant cells are able to fuse and separate at will. because of this salamants can choose whether to keep a parasite or digest it inside their cells. due to this a new caste has diverged from the queen caste: it eats microscopic algae with its legs and, if the chloroplasts in it are better than their chloroplasts, steals them, stabilizes them, and puts them in an egg before reproducing, this allows rapid improvement of the species’ photosynthesis.
increased cell motility, and, as a result of natural selection favoring those who survive, increased cancer resistance.
increased shapeshifting ability (despecialization of hard tissue cells and storage of original form data in DNA included) to allow moving the entire body into and/or out of a predator without having to regenerate hard tissue cells as well as to allow salamants to combine into larger, stronger salamants. due to the increased shapeshifting ability they are no longer restricted to possessing organisms with soft tissues as their brain cells can remember their old connections.
body cells actively transfer DNA between eachother and ones that don’t get destroyed, isolated, or their DNA forcefully taken from them to be corrected and redistributed. this extends to the cells of organisms currently being possessed and parasites.
pseudo-infection
communication via purple bioluminescence organelles and photoreceptors specifically for purple light
to allow populating more area, egg cells are now twice as big and always produce twins, which fuse into one salamant upon growing big enough to touch eachother, doubling average size, strength, intelligence, health, and bone count within the species; but decreasing average stealth and agility due to twice as much weight
larger kidneys and livers
all species members now have drastically increased chloroplast count, with cells from the digestive tract being sacrificed in times of famine to allow more chloroplasts and surface area containing them to be produced.
mixotrophic salamants now have cells specialized for stealing genes from other organisms
Waxozech
User: @aah31415
Points: 63
Original animals: Parasitoid Wasp | Myxozoa | Leech (wild cards use:0)
Distribution: Mao, Kiroza
Status: VU (normalize)
Food Web Placement: Parasite / secondary consumer
Reproduction rate: SSS
Stats
Size: 300 micm - 3Cm (Tiny - Small)
Strength: G-
Defense: G (immunty system)
Agility: B-
Stealth: S
Stamina: E
Health: G
Intelligence: D+
infiltration: C (parasitic brain)
Features:
Flying
In-Host Infection
Painless Cutting
Counters:
Weak
Full parasite
Basic instins
behavior
Inmortui is a Parasitic animal which requires hosts to survive. In it’s adult form, it looks like a strange hybrid of a leech and a small parasitoid wasp, being able to survive both abovewater and underwater. When it finds a suitable host, it injects a bunch of single-celled myxozoa-like organisms into it, without causing pain thanks to leech parts of it. The juvinile form, made up from the myxozoa-like organisms, infects the host, and thanks to having a long incubation period, the host has the chance to infect many other potential hosts. As the juvinile cells divide and the host becomes weaker, it eventually dies, at which point the myxozoa form comes together into various clumps in host’s corpse, forming a larva which feeds on the surrounding flesh. After it amassed enough resources, the larva turns into a new leech-wasp, which can infect many other animals. A single corpse can produce hundreds if not thousands of adult Inmortui.
Inmortui can infect any animal, if they can inject the juviniles into their flesh and if the animal’s immunity system doesn’t immedietly supress the infection.
2.5 milon years:
Myxozoa-form, when infesting an organism, will change the creature’s behaviour, “pacifying” the creature towards Larva and Adults, by not attacking those forms. On the other side, the adults will not try to infest organisms that are calm towards them.
5 million years:
Myxozoa-Form now has more control over infected one’s (from now on I will call those “Zombies”) nervous system, making them do stuff that infect others which haven’t been infested.
7.5 million years:
Adults will now communicate with eachother in a swarm-like way, spreading information about location of predators, hosts, other dangers, etc.\
10 mill:
Myxozoa-form will now adapt to it’s host, growing in ways that hurt it’s structure less while retaining the larva production rate aswell as gaining more control over the brain and expand to various glands, hormonal and not.
12.5 mill:
Myxozoa-form now manipulates the hormones and other bodily functions of the zombies for them to be more efficient and for them to have more offspring than ever.
15:
Specific Breeds will diverge from various converted species (now called Domains). Those Breeds collectively will be specialized for nearly everything - from infesting a specific species to being “live steaks” for other zombies to eat. All The Domains + Waxozech species proper will from now on be called “The Waxozech Empire”.
Strategical Thinking develops in The Waxozech Empire (including both adults and the various Domains and Breeds), with the various breeds being assigned to do stuff for which they’re best adapted, and the swarm as a whole being able to play more strategically against the unconverted kin, at least basically for now.
17.5:
Start using host brains as “supercomputers” (meaning that zombies are now a lot better at doing their part in Waxozech Empire), greatly boosting intelligence.
20:
Better Intelligence and Better Strategies.
22.5:
Catch a ride” on chimeras that travel to Mariya and Kiroza, spreading there.
Waxozech Empire learns about long-term strategies; It creates plant/fungus domains and breeds instead of causing the plants/fungi to go extinct (non-infested ones still go extinct) and those domains and breeds have the same goal as their animal equivalents: Support the entirety of Waxozech Empire in it’s quest to infect everything on this planet.
Basic Info
History
Make the Adults and the Larva poisonous, meaning that they can no longer be eaten without a proper adaptation to counter the toxin.
Ovipositor on the adult form becomes a lot sharper, allowing them to cut thru tougher surface tissues in order to infect the flesh (whilish still not causing the pain due to anti-pain leech proteins), meaning the infecting no longer relies on the digestive system.
Waxozech is no longer a lethal parasite, and now, when in juvinile/zombie stage, it will grow larvas in amount that is still “healthy” for the host/zombie, release them thru the skin during the night and larvas using pain extinguishers to keep the host/zombie calm. This means that zombies can now last a lot longer and produce a lot more larvas during their lifetime and maybe even reproduce, creating more zombies.
Waxozech adults develop a bioluminescent organ in their body, which glows in ultraviolet light, they also expand their sight range to ultraviolet, meaning that they can communicate with each other better and with less interuption.
Myxozoa/Juvinile - form is now more resistant to environmental damage (such as acids), meaning that eating zombies or infested corpses poses an extreme risk of being infected yourself.
Certain cell clusters of Myxozoa-form will turn into ultraviolet-bioluminescent patches, whilist other clusters will turn into photoreceptive tissue in eyes, their counterparts, or in other areas if an organism is blind, that can see the ultraviolet light, allowing the zombies to communicate with each other and adult forms more easily and adults can give them data, for instance on the location of Uninfected.
Zombies now reproduce asexually and their genetic recombination is heavily boosted, meaning that they are capable of quickly giving birth to a lot of children with highly varied mutations.
All forms of Waxozech and their hosts now have a better immune system, countering non-waxozech infections and parasites.
Expand the possibilities of infecting various organisms, such as plants, protists and fungi. This means that ecosystems form, which have infested elements from the bottom to the top.
Zombie-form now produces two new cell types: One that is specialized for long-term survival, making corpses of zombies contaminated for long time, and second one that is present in saliva of animal-derived breeds, meaning that they can infect other lifeforms all by themselves.
Amorphous horror
User: @UndyingHazard
Points: 141
Original animals: Giant Siphonophore | Planarian flatworm | Tyrannosaurus rex (wild cards use:0)
Distribution: Mao (shallow sea), Open ocean , Deep sea
Status: NT
Food Web Placement: Tertiary consumer
Reproduction rate: G
Stats
Size: ~21m (Very giant)
Strength: A-
Defense: S- (heat tolerant)
Agility: E+
Stealth: A-
Stamina: E-
Health: SS
Intelligence: F
Features:
Siphonophore Colonial organism (Giant Siphonophore)
Regeneration factor (Planarian flatworm)
Powerful jaws (Tyrannosaurus rex)
Counters:
Soft bodied
simple-minded
weak vision
behavior
The amorphous horror is a colonial organism that lives in the deep sea, though it migrates to shallower waters at night to hunt for prey. They are opportunistic predators feeding on both living prey and carrion, using the powerful jaws and stings of there feeding zooids to incapacitate prey and rend flesh and bone into bite sized chunks. This horror of the deep reproduces asexually, either by releasing gametes into the water when in close proximity to another of there kind or by regenerating from a fragment of tissue. These organisms are not very intelligent and have little instinctive drives other than eat, reproduce, and go to the surface at night. There soft bodies are damaged somewhat easily, and they cannot survive on land for very long
Basic Info
The species largely resembles it’s base organism the giant siphonophore, but with a larger wider frame giving it a more amorphous, vaguely flatworm-like appearance. Being a colonial organism, it consists of multiple zooids, the feeding zooids have powerful jaws from there T-rex ancestry used to grapple and injure prey, and rip chunks of flesh into pieces big enough to swallow. The entire organism is covered in simple eyes that can detect movement, color, and basic shapes. The entire organism is translucent, but with an almost ghostly blue glow of bioluminescence.
2.5 milon years:
Simple land hunting behavior, some individuals hang out closer to shore where they may snag land dwelling organisms.
5 million years:
plays dead when washed up on the beach to also help lure in prey.
7.5 million years:
Investigation behavior; if it detects something of interest hiding in a burrow or rock crevice, it will investigate it in an attempt to get it out.
10 mill:
Return to the ocean after a successful feeding session on land to rest.
12.5 mill:
deep sea trawling; the amorphous horror will drag its grappling zooids and feeding zooids through the muck to stir up edible matter.
15:
Change color to match your surroundings when hunting, and when attacking prey; change colors rapidly in vibrant flashes to confuse and stun them.
17.5:
Nocturnal, to hopefully lessen the strain of competition.
20:
Hang around hydrothermal vents when in the deep sea (if any exist) to snag any animals that get close to them.
22.5:
When floating in the open ocean, spread yourself out so that there is a higher likelihood of capturing food.
History
Simple land hunting behavior, some individuals hang out closer to shore where they may snag land dwelling organisms.
Lure zooids that produce a strong scent and bear a resemblance to chunks of meat or fruit to lure prey
Grappling zooids, tentacle-like zooids strong enough to enable movement on land, though they are also used to grab and walk along the seafloor.
The ability to enter a low metabolic state when food is scarce so energy is not wasted.
Swimming zooids for more active underwater movement, so we can hopefully spread out a little more.
The ability to change color to match surroundings for camouflage using chromatophores.
A sense of hearing to better detect surroundings
increased heat tolerance.
the ability to absorb oxygen from the air so long as the body remains moist.
Sun anoceros
User: @Cha
Points: 114
Original animals: Sun conure| Silky anteater | Black rhinoceros (wild cards use:0)
Distribution: Mariya (Rain forests, grasslands)
Status: LC
Food Web Placement: Secondary consumer / Omnivore
Reproduction rate: A
Stats
Size: ~57 Cm (small-Mid)
Strength: B+
Defense: B-
Agility:A
Stealth: E-
Stamina: D+
Health: D
Intelligence: A
Features:
Wings (Sun conure)
sharp frontal claws(Silky anteater)
Horns (Black rhinoceros)
Counters:
Fragile
Clumsy flying
Low sense of smell
behavior
A nocturnal flier that clings to a surface using its claws or legs, eating energy dense food when possible over energy poor food it’s quite small only reaching slightly larger of a sun conure or a silky anbelgiumer in size.
2.5 milon years:
The Sun anoceros on the grasslands when trees are far away or not in the near vicitny they spend times in Fields dodo herds acting as look outs where they eat on parasites to the Fields dodo, with care due to their sharp claws might hurt the dodo if not careful all this for the return off being allowed to rest on them and safety.
5 million years:
Wider forging habitats where they spend their time eating on the local food and when mating session arrives they fly back to the rainforest or grassland to nest safely
7.5 million years:
Communal nesting offering greater protection for the young of the species and the nests themself as adults give warnings of dangers in the vicinty or acting as guard for other nests though of course there is slackers that does steal from other nests when their being built however when finished they rarely steal from.
10 mill:
A dedicated look out for a group of foraging Sun anoceros and it’s herd they follow if they are with one with the return being that they may eat in safety when its their turn.
12.5 mill:
Forming basic breeding colonies with the near edge nests being the worse off ones while also acting as guards for the inner nests
15 mill:
behaviour eating various plants that might contain non-toxic material for them but is toxic to possible parasties intending to infect them allowing an indiviual a longer and healthier life without parasites in them or at least deadly parasites.
17.5:
communal preening partners or a group off Suns anoceros will help preening each other of parasites in hard to reach spaces that cannot be reached by their beak normally or the animal they help clean parasites off for a meal.
20:
On occasion might act as a look out for a Faleken inreturn for having a piece of the meal as well cleaning it off parasites that might bring it harm though still favour herds of Rhyinsopde but when they cannot gain their own herd they fall back to this behaviour.
22.5:
When spotting a predator the usual distress call off the Sun anoceros is called however they’ll start mobing the predator spotted and with loud noises and bright colourations makes them far more imposing then they actually are (see lemming to see what I am following) the call is still a warning call and means danger for all species they have symbiosis with and for the young but adults often mob the predator with claws and beaks with the colouration to confuse them while doing it.
Basic Info
It take on the look of a sun concure with its head having the horns of a black rhinoceros and on its tips of the wings it anchors itself alongside its feet with a sharp claw from the silky anbelgiumer it is still covered in it’s bright plumage of feathers used for mating during its mating session where the feathers actually becomes flushed with blood making them brighter only for it to calm down in later seasons.
History
Warning calls to alert fellow Sun anoceros about danger or alert nearby creatures.
Larger size to try and drive off the death lizard if a mating pair decides nesting in the grasslands without tree to support them was a good idea
increased bite force in the beak to crush seeds to access nutirents
better/larger airsacks to help it maintain itself in the air longer.
Double fovea
Sharper claws to fight off other flying predators.
Slightly larger processing power for more precsion on movements
developed cortexes
Very bright colouration and patterns to confuse and disorganise predators
Eosinophils being more common inside healthy and young Sun anoceros
Rhyinsopde
User: @Doomlightning
Points: 122
Original animals: |Raphus cucullatus| Embasaurus (wild card) | Arctic hare (wild card) (wild cards use: 2)
Distribution: Mariya (grasslands, forests)
Status: LC
Food Web Placement: Primary consumer / herbivore
Reproduction rate: S
Stats
Size: ~1.57 M’ (Mid - large)
Strength: D
Defense: C+ (poisione immunity)
Agility: S+
Stealth: D
Stamina: A-
Health: C+
Intelligence: E (memorys)
Features:
Robust skull (Raphus cucullatus)
Crop milk (Raphus cucullatus |wild card add)
Developed sense of smell (Raphus cucullatus |wild card add)
Strong hind limbs (Embasaurus)
Long digestive system (Arctic hare)
Counters:
Fragile
Inability to chew
Inability to perform complex operations
behavior
Digging: they dig to find roots and tubers if any.
moves in flocks
Possessing a type K strategy, they watch over the eggs and ensure the integrity of the offspring.
2.5 milon years:
They move in an orderly manner: the young are deep inside the pack, the adults are outside, allowing them to better watch predators
5 millions years:
Migratory movement makes it possible to search for food throughout the year on the move.
7.5 millions years:
Sentinel behavior
Alert calls in case there is a predator around
10 mill:
Movement of a herd in grazing, in any case of danger, to flee
12.5 mill:
Lek mating behave
15:
stronger beaks
17.5:
comoflase
20: Long-term memory, to know how to avoid traps
22.5:
They begin to carry their young on their backs, allowing them to better protect themselves from predators.
Basic Info
A theropod-like chimaera, with a large, robust beak and teeth. I usually live in groups with members of their own species and move together. They have very strong legs capable of running quickly, but they are not particularly strong following this. They have small wing-like forelimbs that are used mainly as courtship and signaling tools. They have excellent senses that allow them to find their food.
History
Legs are more adapted to running, makes them taller and run better.
becomes larger, making it harder for predators to catch them.
Their eyes move to the sides, to see better against predators
Stronger airbags allow them to run longer.
A more developed sense of smell
it would be longer tail feathers to help manuever better.
There is a hump of fat and water that allows them to survive longer without food.
more robust legs
poisone immunity
Even more
Additional air pocket for storing oxygen