Round 8 - Ecological collapse
Event: Volcanic Upraising, Mass extinction in Mao
One change.
One change triggered a catastrophic chain reaction that followed like dominoes. The development of Waxozech’s infectious ability to infect plants and fungi, killing a huge burden, which unlike animals, plants had no mechanism to fight against this type of parasite, led to mass killing on a scale never seen before. The entire family of the scaly grasses and their relatives became extinct as a result and with it the fall of all the open grass and tundra biomes on the Mao continent, dragged with it the fall of a very important ecological key creature - the Grass-eater tarantula.
From there, about 30% of the species on land became extinct and many more dependent on them followed them and are in danger of extinction, together with Waxozech himself.
Following a huge decrease in the mass of plants and the change in the albedo of the continent, more heat was absorbed into the darker soil and empty of plants, increasing the rate of warming of the continent that was already there before, it also led to the absolute extinction of the mountain ecology, except for one creature that adapted against all odds to otherwise survive. As a result, belgium plants, which are relatively more resistant to the parasite, are the dominant plant species.
Admittedly, only one grass plant happened to survive outside this continent, and that is the Tundra Scale Grass which, surprisingly, managed to settle well on Kiroza Island.
In contrast, in the Mariya continent, the ecological system also experienced several extinctions, mainly in water following the extinction and victory of one species over another, but in a minor way. As it is in relation to the world, it is still not defined as a global mass extinction. But this can always change.
Know battles
Mariya:
At the edge of the rainforest, The Death Croc emerged from the river where he had spent most of this trying to wallow in the nearby mud. But he just knew that he had reached the territory of his larger distant cousin - the Death Dragon. As he comes close to curling up in the mud, he finds himself stuck to a pile of sticks and saliva that manages to penetrate his skin. At that moment, the Death Dragon came out of hiding and approached its new prey, which was already dying by the time it arrived. And all he did was give him a cruel grace. And right after that, dragged him back to the den where he happily fed on this catch. It’s not quite as tasty as Rhynsopde but it’s at least okay for now.
[+5 for Death Dragon]
Mao:
In the dry lands of Mao, which was once a fertile area of scaly fields and is now only a fading wasteland, he walks in a large and strange group of relatives of the Mixotrophic salamant - the Mountainous Mixomant, who in one of the ways of survival after the ecosystem in which they thrived completely collapsed, they abandoned the nest system and began to move in groups, Similar to army ants. They went out to try to find food in the wilderness. Luckily they came across the rotting corpse of Dakhm Mulerin who had previously served as Waxozech’s host. Being impervious to the sting of the cruel parasite, they have no fear of being infected by it in this way. But of course, there are more eyes on this big body.
Large scouts of Mixotrophic salamant also observed their presence and soon, the two armies began to fight over the corpse. Each of them uses all the tools available to them: protection and bites and even assembly of forms. But all this was unexpectedly interrupted by someone more terrifying - The walking terror who happened to be close enough to the sea, was also attracted to her body. Since his huge body was a huge problem for both armies to fight, they decided to retreat at the end while The walking terror devoured the body without any problems and nothing was left but bones. Both armies did manage to collect some of the meat, but in the empty wasteland that was created, everyone is on borrowed time.
[+5 for Mixotrophic salamant]
Kiroza:
A huge flock of Fisherman Fombat nested in large groups on the island. With no fear of crazies from the island and the air, this is the safest place for them, especially with plenty of food near the island. But of course what is not on the island, is in the water.
The group flew through the air and watched a large group of Giant Swimming worm feasting close to the shore. They took the opportunity to dive and fish them. But they are not the only ones of course.
The Psychoaugurs also took advantage of the event and they don’t just want them, they also want the flock that swam above the fish flock. The first dived in and caught the creature before it swam back to the surface and was followed by many others.
The Psychoaugurs began to separate some of the school of fish with their psy abilities and began to catch them like dolphins. Suddenly, without noticing, they ran into Fisherman Fombat who was hungry for the fish they had eaten.
Of course it’s a fatal mistake while the next thing the unlucky Fisherman Fombat is already impaled with a spear and turned into a meal himself.
This gorging didn’t last long until the school of fish cleared and dispersed.
[no winners]
Extints this round:
Savana Fruity herb [+50 to Rhyinsopde]
Psychoamstrams [+50 to Psychoaugurs and Amorphous horror]
Amorphous horror (Localy from Mariya)
Dwarfs watermeat [+10 to Waxozech]
Tundra Scale Grass (Localy from Mao)
Jabalerin [+10 to Waxozech]
Fisherman Fombat (Localy from Mao)
Grass-eater tarantula [+50 to Eusocial Titanomantis, Mixotrophic salamant, Sun anoceros and +25 to Waxozech]
Lavachagne (Localy from Mao)
This time there are no pictures because it simply creates a strange problem for me, so I decided to give up this time, but you can ask me to see them 
Sorry it took so long, I’m already feeling overwhelmed by the studies that just started and I hope you’ll forgive me for this unexpected event.
Chimera that belong to players:
Eusocial Titanomantis
User: @Nigel
Points: 113
Original animals: Chinese mantis | Titanomyra | Mantis shrimp (wild cards use:0)
Distribution: Mao (Forests, grasslands)
Status: VU
Food Web Placement: Secondary consumer / Omnivorous
Reproduction rate: S
Stats
Size: ~16.4 Cm (Small) (Avr)
Strength: S+
Defense: C-
Agility: F-
Stealth: G+
Stamina: F
Health: D-
Intelligence: F-
Features:
Eusocial (Titanomyra)
Centaurism (Chinese mantis)
Smashers (Mantis shrimp)
Tetrodotoxin (Takifugu)
Counters:
Open respiratory system
Slow speed
Short term memory
behavior
This chimera, the queen, is the matriarch of the future colony. It is divided into 3 castes:
Royals,
Soldiers,
and Workers.
Each have distinct roles in the colony - The queen produces all of the population, and keeps the colony very will stocked with new young. The Soldiers are the more combative class, as they have more pronounced punching appendages. They can pack a huge punch! The workers are the best at gathering. When workers are in danger, soldiers will come to back them up. While the queen is largely stationary, she is capable of combat, and due to her larger size than soldiers, she is decent, however soldiers are more efficient at combat, due to their numbers.
2.5 milon years:
Workers bring out extra corpses they collect near to their colony, while soldiers hide amongst the trees. When animal(s) come by, drop from the trees and swarm them.
This has realistic possibility to develop, since they would probably notice that when they leave corpses outside the nest, and simultaneously have soldiers in the trees above the corpse, its beneficial. (removed - 7.5)
5 million:
Attack Mixotrophic salament colonies not by rushing into the holes made in fungi, but rather digesting the base of their colonies, causing them to fall over. Then, in the confusion, rush in.
7.5 million:
The titanomantis no longer bait out prey. Instead, they are passive to all other titanomantis, including those from other colonies. Colonies can at times merge together when under pressures, pooling their resources to launch all out attacks on large threats.
10 million:
Feast on any amorphus horror thats beached, and see if feeding it a titanomantis makes it a bit woozy
12.5 mill:
The immune systems of titanomantis can detect practically any single celled organism in their body. When this happens, they quickly secrete a pheromone that is detected by the hive that they are infected with something. When this happens, they are sentenced to death by amorphous horror (basically).
15:
decimate the delectable parts of trees in High Titanomantis territory more ferociously. Stripping them bare, like locusts.
17.5:
Create more secure colony structures.
20:
Young queens fly around a lot, looking for optimal nesting positions, and significant resources.
Basic Info
The species looks to be similar to that of a chinese mantis, however has features from the mantis shrimp. Namely, the scythe appendages. These have morphed into what looks to be a firsts of a mantis shrimp, except green and the outside is spikey, resulting in swift hard impacts with an additional spikey kick.
The Royal caste (Which includes the queen- that’s all) is by far larger than the Soldier caste (by roughly 2x), which is in turn larger than the worker class (roughly 2x again)
However, the queen, after settling, gradually becomes a more stationary being - primarily focus on bearing young. The abdomen of the queen gradually gets larger during this period in order to keep up with the growing population needs of the colony, however the queen never becomes FULLY unable to move - they have many appendages due to the DNA from beings with many, after all.
History
More lysosomes in the digestive system
Some lysosomes evolve Cellulase and Chitinase to digest the local plants and fungus.
Larger size, especially in queens.
Even more size, ESPECIALLY in queens.
Tetrodotoxin Immunity
More complex and effective immune and neurological systems to be difficult to be manipulated.
longer and more complex digestive track
Stronger punches to even crack the bones of queen mixotrough salament, allowing the reaching of the delectable insides.
Young queens now have wings, and can fly. They lose them upon fully starting a colony
Psychoaugurs
User: @fralegend015
Points: 75
Original animals: Giant Octopus | Crow | Sperm whale (wild cards use:0)
Distribution: Mariya (shallow sea)
Status: NT
Food Web Placement: Secondary consumer / Omnivores
Reproduction rate: E
Stats
Size: ~ 3.2 m (Large)
Strength: F-
Defense: E
Agility: E+
Stealth: G+ (assistent)
Stamina: E
Health: D
Intelligence: SSS (limit boundary)
Psyonics: C+ (Object minipulachen, spacetime, very short portal,Energy Conversion)
Features:
Giant Octopus for its brain structure, confering it an high level of intelligence.
Crow for its neuronal density, which is most likely one of the highest of all animal species.
Sperm whale for their brain size, which is the biggest of all animals.
Counters:
fragile
weak
bare
behavior
Mind over Science - Psychoaugurs will obsessively study reality in order to find out ways to manipulate it to their will, mainly with the usage of tools.
Mind over war - Psychoaugurs will occasionally extend their obsessive studies to other matters, mainly belligerent matters, such as how to most efficently kill one’s enemies or how to successfully wage large scale wars for long periods of time. (Short version: They study warfare and martial arts)
Mind over society - Psychoaugurs will ammass themselves in titanic congregations with the sole goal of furthering their own studies, the political scene of these societies tend to be rather uneventfull and straightforward though, this is because psychoaugurs’ obsession over preparing makes them not care about politics, seeing them as inferior. (Short version: They create societies.)
2.5 milon years:
Psychoaugur societies become capable of growing larger and more organized; forming power structures that while differing from eachother in their specifics, all share an highly religious aspect, be it prophet-kings or Oracles that hold immense social leverage. All societies have strangely similiar religions in which they worship the mind and utilize the a singular purple eye to symbolize it.
5 million years:
Psychoaugurs become engrossed with psyonics, studying them and finding new ways to apply them to reality, these studies aren’t simply out of curiosity, for every psychoaugur has a “voice” ordering them to study and prepare for the day of the ascent (although nobody knows what that means). This means that they use psyonics in everything and use a wide array of psyonic skills and techniques.
7.5 million years:
Psychoaugur societies develop agricolture, farming every plant they have access to for food.
10 mill:
Mind over automation - psychoaugurs will use psyonic constructs to automate facets of their life and work, so that they can have more time to spend studying their psyonics.
12.5 mill:
Psychoaugurs stop fighting eachother and instead merge their resources togheter in order to survive and focus their war effort against the sole wombats because they think they are invaders and evil and demons.
15:
Crusade or something like that (hyperaggrasive)
17.5:
Psychoaugurs start insert psyonic constructs inside of living organisms in order to take control of them, namely, Amorphous horrors, which they use as beasts of war against the psychoamstrams.
throught the use of portals travelers have reached places. about a weird island that not inhabitave before that sounded by volcano and luck of life. possible for them as a sementary and refruse
20:
After the development of energy conversion psychoaugurs start crusading more frequently and with bigger fervor in order to exterminate the psychoamstrams, using amorphous horrors as giant moving batteries from which they sap energy to generate explosions (they feed them the remains of the psychoamstrams).
Basic Info
Sea creatures that breathe oxygen lay eggs. They have a relatively large body with many arms on it. Their minds are the most complex of any chimera that exists on the planet. You can say that they are equal to humans or even beyond. There is evidence that they are able to fight against each other and are quite aggressive creatures. They fight mainly against themselves and because they are marine creatures, what keeps them from advancing to an advanced technological level is the fire. Despite this, they are undoubtedly one of the most dangerous, but other than that, their bodies are very weak. At least their minds manage to hold out in the empty sea.
History
The neurons become capable of forming more synapses, making them smarter.
using Remmortal rule, they given the “psyonics"
Psychoaugurs become capable of utilizing psyonics.
Psychoaugurs become omnivores.
Smaller size.
Psychoaugurs gain a natural proficency for telekinesis, allowing them to use it to exert a strong force to a single object or weaker forces to severeal objects at the same time.
Psychoaugur psyonic abilities grow horizontally, meaning that they gain access to a vast array of skills that make them highly adaptable.
Psychoaugurs become capable of binding psyonic constructs to phisical objects, psyonic constructs can be programmed to use psyonics, for example they can be made to use telekinesis to move objects or telepathy to transmit preprogrammed messages. Psyonic constructs need to be maintaned regurlarly by a psychoaugur in order to continue working (how much time it can spend in between maintenance sessions depends on what it’s trying to do).
Smaller size
Psyonic assisted anatomy to counter the effects of the other low stats
Stronger psyonics
Psyonic spacetime manipulation
Psyonic portals created by bending spacetime that allow instantaneous travel between two far away points.
Energy Conversion - Psychoaugurs become capable of utilizing their psyonics to convert energy from one state to the other. In addition to the naturally occurring types, they can also convert to and from “Psyonic energy”. This can be used in variety of ways, especially in war since it can be used to create both heat explosions and electric explosions.
Death Dragon
User: @TeaKing
Points: 35
Original animals: Komodo Dragon| Pangolin| Chameleon (wild cards use:0)
Distribution: Mariya (Rain forests, grasslands, forest, swamps)
Status: NT
Food Web Placement: Tertiary consumer
Reproduction rate: B
Stats
Size: ~2.04 m (large)
Strength: SS+
Defense: B+
Agility: E-
Stealth: S-
Stamina: F+
Health: D
Intelligence: D
Features:
From the Komodo Dragon, we take its venomous and extremely deadly bite
From the Pangolin, its durable and protective keratin scales
From the Chameleon, it’s long and sticky tongue
Counters:
Slow speed
Poikilotherm (from the Komodo dragon)
Short-term memory (chameleon)
behavior
Being solitary ambush hunters, The Death Lizards are a force to be reckoned with. They spend their days sitting still in one spot, patiently waiting for a suitable prey to appear, and when it does, they launch their sticky tongues at it and begin pulling it towards them until it reaches biting distance, where its fate gets sealed as the Lizard delivers a deadly bite, after which they let the prey hopelessly run away until it collapses from blood loss, and that’s when the reptile claims it’s prize.
2.5 milon years:
prioritize being slow and sneaky while approaching and stalking prey to reduce the chances of getting (spotted)
5 million years:
sets traps around by spitting out its saliva across its territory
7.5 Millon years:
the death lizard becomes hyper aggressive and attacks other creatures even if it doesn’t need to eat
10 mill:
the lizards start trying to cover themselves with lots of leaves, twigs, and other plant matter in order to hide their presence from prey
12.5 mill:
as an evolution of the previous behaviour, the dragon start making temporary burrows, or “lairs” to rest in whilst waiting for prey
15:
expand my species range
17.5:
death lizards now tolerate members of their own species more
20:
to guarantee that prey doesn’t get stolen, the Lizards start coating their food with the poisonous glue saliva
Basic Info
like in the behaver, they are ambush predetors.
History
simple camouflage to blend in with the grass and leaves
sets traps around by spitting out its saliva across its territory
the death lizard evolves a slimmer, longer and stronger tail to use like a whip when dealing with prey or other dangerous creatures
the lizard grows in size
its gluey saliva develops a sweet and appetizing smell to attract prey into ingesting it, either causing them to get stuck in the process, or make them choke to death and provide a fresh corpse for the lizard to devour
a sharp pointy spike appears at the end of their Chameleon tongues that allows them to pierce their prey and thus directly inject it with their venom from afar
enhanced muscular strength in the tongue to make it quicker and pack a bigger punch when launched at prey
a new gland appears in their mouths that lets them release a gaseous anesthetic that lulls all creatures to sleep and improve it
size increase
the gluey saliva becomes poisonous, making anything covered in it dangerous to ingest for anything that isn’t the Death Dragon
Mixotrophic salamant
User: @willow
Points: 69
Original animals: yellow spotted salamander | Fire ants | Sea sponge(wild cards use:0)
Distribution: Mao (Forests, grasslands)
Status: VU
Food Web Placement: Secondary consumer / Mixotrophic
Reproduction rate: S
Stats
Size: ~73 Cm (Small - Mid) (Avr)
Strength: D
Defense: SS (pseudo-infection, posione semo-resistants)
Agility: E+
Stealth: D+
Stamina: E+
Health: B+
Intelligence: D+
Features:
Algae Endosymbiot (yellow spotted salamander)
Eusociality (fire ants)
Smeboid body cells (sea sponge)
extremely dense bones (Blainville’s beaked whale)
Counters:
Weak skin
weak indivial
High metabolsem demend
behavior
the mixotrophic salamant is an animal that can perform some level of photosynthesis, having yellow spots on its body but having chloroplasts outside of those spots as well, just full of melanin as well as chlorophyll. they are eusocial and thus if one is attacked the whole colony will either flee or attack. due to their ability to photosynthesize they typically sleep on the huge champagne fungus. they have three castes listed below:
worker: the smallest of them all, they gather food(mostly insects, leaves, and berries) and bring it back to the colony to feed themselves and the rest of the colony, they do all the colony’s thinking, and they fill the same role as the drones of a beehive but don’t die afterwards.
soldier: the second smallest but also second largest of the salamants, they have scales of chitinous armor, some of which are modified to use as teeth and slightly flexible spikes for defending the colony. they have accelerated cellular movement when injured so they can get back up faster and continue defending the colony.
queen: the largest of the castes, they have slightly wrinkly skin to catch more light and lay their eggs in spots designated by the workers based on how much energy they’ll get from the light sources around them and how likely they are to be found by predators. they are heavily guarded by the soldiers and they sleep in the gills of the huge champagne fungi if they can, if not they sleep in an area designated by the workers based on how well they can defend it.
2.5 milon years:
staying away from known titanomantis hunting and nesting sites, but fiercely defending their own nesting, hunting, swimming, and drinking sites
5 million years:
Four queens
7.5 million years:
when infected by a waxozech, a salamant will fuse the cells around the waxozech and digest most of its cells while keeping its gonad cells intact to produce more waxozechs. upon digestion of the waxozech its gonad cells will be moved through the circulatory system to two separate glands in the mouth of the salamant where they will exist with the sole purpose of being used to produce waxozechs inside bite wounds on threats and/or large prey
10 mill:
integration of body cells, symbiote cells, and the whole brain into anything that eats it (for mind control) facilitated by having completely motile body cells, leaving the hard parts of the bones and exoskeleton behind to regrow them as armor plates on their new host.
12.5 mill:
salamants will now intentionally possess organisms including but not limited to: amorphous horrors, sharshan horseheads, eachother, Falling fleshyleaves, Dakhm Mulerin, Jabalerin, and Forested champagne for purposes like hiding, fighting back, aiding a meatsuit and bringing it back to the colony to use for resource acquisition, getting rid of parasites that won’t digest, evading death when severely wounded, moving through the organism to set up an ambush for any prey that pass through the area, clearing dead brain cells, and many more.
15:
salamants will empty out an eye of photoreceptors cells, move enough melanocytes to cover the inside in dense melanin, and fill the melanin-filled eye with UV bioluminescence cells when finished with a hunt to cook the dead prey with light. salamants made of two or more salamants will keep one eye in UV lightbulb mode at all times to use as a weapon, a firestarter, and a cooking implement. Salamants that grew up fused, however, will invert the lens on their UV eye to make the light focused into a point at the right distance instead of spread across the entire field of vision that eye would have when photoreceptors.
17.5:
queens now possess sessile organisms and well armored animals for defense, grow gills on their surface to supply themselves with extra oxygen while inside organisms without lungs, and grow their eggs on hairs when the thing they’re possessing is underwater, and in pits full of water when it’s not if it doesn’t move, but if it does move, the queen salamants will just hijack what’s there to reproduce.
20:
queens start producing specific patterns of purple and UV when they start starving to call the entire colony to them, but unless all four queens are starving the colony will just feed the queen who is starving. once the entire colony has surrounded the queens the workers and warriors will shed their armor in preparation for combining into four separate blobs of freshly de-specialized skin and exoskeleton cells, organs, and bones so they can uproot the queens before combining into one blob, and using the organisms the queens were inhabiting as bones, and, if they had leaves, the leaves will be severed and moved to the surface of the blob as it positions the trunks, bones, muscles, tendons, and ligaments to be able to support the colony-temporarily-turned-colonial-organism.
in this state the colony has DRASTICALLY higher intelligence, strength, health, and stamina; but until the shed exoskeletons of the colony are eaten and made into one giant chitin and bone exoskeleton defense is decreased, however it joins the drastically risen stats afterwards; agility tanks unless the colony has been in voltron mode for a few days or weeks due to simply not being used to the structure; stealth tanks due to being big and not having adaptations to be stealthy.
due to the food demands of the entire colony being stuffed into one skin the colony will eat everything it can find during famine mode, including whole titanomantises, colonies of other mixomant species, and just about anything else they can fit in their giant mouth, dealing with poison by putting their kidneys and livers around the source of poison, and by being big.
Basic Info
History
increase of size and armor thickness in warrior caste
cell re-specialization(from the sponge) to allow gill regrowth and increase of chloroplast count in areas hit by more light faster, and to allow colonies who get a lot of physical damage to make bone scales under their chitin armor
salamant cells are able to fuse and separate at will. because of this salamants can choose whether to keep a parasite or digest it inside their cells. due to this a new caste has diverged from the queen caste: it eats microscopic algae with its legs and, if the chloroplasts in it are better than their chloroplasts, steals them, stabilizes them, and puts them in an egg before reproducing, this allows rapid improvement of the species’ photosynthesis.
increased cell motility, and, as a result of natural selection favoring those who survive, increased cancer resistance.
increased shapeshifting ability (despecialization of hard tissue cells and storage of original form data in DNA included) to allow moving the entire body into and/or out of a predator without having to regenerate hard tissue cells as well as to allow salamants to combine into larger, stronger salamants. due to the increased shapeshifting ability they are no longer restricted to possessing organisms with soft tissues as their brain cells can remember their old connections.
body cells actively transfer DNA between eachother and ones that don’t get destroyed, isolated, or their DNA forcefully taken from them to be corrected and redistributed. this extends to the cells of organisms currently being possessed and parasites.
pseudo-infection
communication via purple bioluminescence organelles and photoreceptors specifically for purple light
to allow populating more area, egg cells are now twice as big and always produce twins, which fuse into one salamant upon growing big enough to touch eachother, doubling average size, strength, intelligence, health, and bone count within the species; but decreasing average stealth and agility due to twice as much weight
larger kidneys and livers