Chimera World War (THRIVE'S ZOOMAGEUO MAGNUS EVO TOURNIMAT REMMORTAL BREAKDANCE showdown I think. part II)

I wish everyone will done votes until Tuesday/next 48 hours if u can

I got a free dayoff and wish to work on the round :slight_smile:

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Doom, what can I infect at this point? (Also asking other players)

i think at this point you’re doomed

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swimming Worms, trees, titanmantus

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is that a new evolution doom?

when in the…
when’d he get the ability for THAT?

May I ask, can I send a “zombie” to the final battle?

Edit:
I’ll spend 120 points to buy 4 behaviour votes to create and develop a variant of titanomantis zombies
Here are my votes:
Mutation: “Zombies” become more durable/strong
B1: All the remaining waxozech PESes and free-living individuals group into one stronghold with the goal being to survive until the final fight.
B2: A new breed of titanomantis zombies drvelops, which I’ll call “Waxontis” develops, with it being specialized for fighting various creatures during the final fight. It is a lot larger than regular titanomantis, but still light enough to use it’s wings to fly.
B3: Some of the poison of the Waxontis is turned into powerful venom.
B4: Waxontis can punch stronger
B5: Waxontis become more intelligent when it comes to fighting (placing punches, fighting styles)

I intend to send Waxontis to the final fight.
It’d also be interesting to see Nigel’s original titanomantis fight this doppelganger.

anyway I hope you do realize I have 200 points.

Mutation One: Titanomantis now have a more extensive and complex nervous system, preventing waxozech from piloting them.
Mutation Two: Titanomantis are larger.

Mutation Three: Titanomantis are now more agile in general faster punches, movement, ect.

Mutation four: Titanomantis queens now produce more fertilized eggs that result in multiple offspring, thus increasing the population of each colony.

Mutation Five: Titanomantis can now dig better with their scythe-like appendages, allowing for colonies to extend further underground. They may use their fists to crack rocks they encounter (just so you remember)

Mutation 6: Titanomantis bodies are now more optimized for agility and flight, making them quicker in the ground and in the skies.

Mutation 7: Titanomantis are now Even more quick and agile.
Behavior: When titanomantis colonies are close to one another, pheromones from them reach the other. When this occurs, said colonies will merge - connecting themselves underground to form a mega colony, which is of course reinforced with the cement. This may occur multiple times, allowing for colonies that have already merged with another to merge again (Maybe this will allow me to have a mega colony in the final battle?)

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I still have the previous version of your species zombified.

yeah, you wouldn’t be able to use my remmortal rule even if you did infect this version, though.
Also 2.5 million years is a bit long.

How effective is this erasure thing even, does it erase the volume equivalent of a titanomantis specimen?

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tbh, idk.
Probably is just as effective as how good dooms feeling today.

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good thing that my species can launch attacks from a reasonable distance with both the glue saliva and the sleep gas

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i literally dont care

im gonna ultra-exterminate the titanomantis hordes

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…and probably that one weird-looking titanomantis doppelganger

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i just realized I have a Z in strength stat

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belgium
oh no
i made a severe and continuous lapse in my judgement

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TRANSCENDENT Z RANK??!?!

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@doomlightning May I ask, will we command our creatures in the “final fight” or will you do their actions? If it’s the former, will we have multiple 1v1s or one FFA ( free for all) battle?