Chimera World War (THRIVE'S ZOOMAGEUO MAGNUS EVO TOURNIMAT REMMORTAL BREAKDANCE showdown I think. part II)

great q u have ask
i dont have any solid answer I can reveal right now

but u can call that a hybrid of control and auto, aka - guilden
u don’t have full control on the battle, but u can make a speasific act on what they do if or what expect

and its will be FFA
atlist in some part

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I decided to spend my points in case you weren’t aware. Got a little paranoid seeing the others players choices.

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Since TFF is supposed to be atleast FFA in part, I wonder if temporary alliances for that part of TFF have been already established…

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wanna help gang on undying hazard and maybe cha, depending on their mutations this round?
lol

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Doom just asking, where’s the most up to date point shop again so I do not mistake an older version, and sorry for my absence I was busy doing school work

I like to inform I will only be able to do this on friday due to tests this week sorry!

21 points left

Mutation uno: Smaller and broader wings to improve agility of the species in turn for trading distance flight.

Mutation dos (-30 points): Expanded cortex and other brain functions allowing for a bit more basic useage of stone “tools” and wood.

Mutation tres (-30 points again): Improved wing length for “on the spot” turn in the air

Mutation cuatro (-30 you know the deal): Moisture outer wings but hydrophobic oil under that layer

Mutation cinco (-30): Sharper claws on the tips

Mutation seis (-30): Faster reaction time

Mutation siete (-30): More robustly built to take on damage

Burden other chimera (-50): I’ll let doom cook something up (and on who is Nigel)

Activate event (-80): Have fun doom do whatever!

Behaviour: Using sticks or rocks they’ll throw it at threats or use it to extract hard to reach food with them also using sticks to clean off still non harden cement which could be there if the Sun anoceros doesn’t reach any water to clean themsleves off

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there

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well
time its moving on u know
the last round its coming then everyone its writing
everything its fine

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Think that’s all thank you for your patience doom

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Plot twist: Doom is going to win the game

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would make sense, a (former) overgod is probably stronger than a bunch of animals.

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Round 15 - “Mriyao” - Globel warning and the almost extint of Waxozech

Event: (cha points: global warming)

With fire and earth, the volcanic rift created by the fluctuations of the continents, began to flow and create more and more earth, eventually showing a volcanic land bridge. From this point that the land was able to connect with the two continents, the continents became one, and with them in the records the vessel was called “Mriyao”

This small change led to a big change for everyone who is between the two continents:

The bridge blocked the water currents that passed between the two continents, causing a complete disconnection between the two regions.

The hot current that came from the west was blocked and began to rise up towards the north, causing further warming which began to lead to a reduction in precipitation and with it the fall of the famous rain forest and the beginning of the spread of the savannahs, causing a drastic change in the variety of species. A decline of the species found in the forest began while the others began to move and settle in another direction - the southern part.

The southern part was just beginning to show species-diverse recovery, and competition was beginning to show induced change. And with it, the hot traffic also caused an increase in the temperature in the bower, but with an increase in the rains, they began to show more signs of recovery in the place.

But in the southern part we had to deal with one thing - competition.

While many species such as Rhynsopde that began to migrate to the south and with them the Death dragons, began to fill the void.

But for the first time in history, the real competition has begun - who will survive and who will fall.

Global warming began to happen following the great change.

From this point, we will tell about the fate of each species before the final battle:

Eusocial Titanomantis - this species was already common on all continents before the unification, and until recently began to recover, began to behave as an environmental engineer species - its ability to create cement causes the areas where their nests are found to be bare, causing their own common area, but also preventing the growth of plants, causing them to decrease their variety (Cha burden). Especially after unification with the diversity of the two continents, caused an increase in the genetic diversity in the populations. Along with this, because of the unexpected phenomenon, they don’t exactly manage to find food close to the nest, and are forced to wander further, perhaps dangers or the resulting distance can starve the nest. Along with this, they have proven themselves to be a very robust, albeit imperfect, species. What prevents them from self-esteem and competition is competitors and predators.

Death Dragon - the super predator of the Mariya continent, finds himself continuing to advance deeper into new territory that his feet have not set foot in before and with him new challenges - with the disappearance of the rainforests in his original territory, he finds it difficult to create effective traps as before, and the forest of the southern part is not The most friendly to the essence, because of its toxicity. But he proved to be a particularly adaptive species - they began to help their aggressive behavior and began to move in groups to survive. Although large prey almost does not exist, there are prey that do need cooperation in order to increase their chances of survival - the tough Eusocial Titanomantis nests, the fast herd movement of their favorite prey, the groups of the intelligent Sun anoceros and the presence of the biggest predator: Amorphous horror. Despite all the difficulties, they proved that they are more capable than ever to face the challenges.

Waxozech - This species has been struggling for a long time to return to its original distribution and mainly depends on marine creatures. So worthwhile that they’ve degenerated into the last multiple group to exist, on the brink of extinction at this point. When the union happened, movements of living things began to move and with it, the change they showed: in the presence of Titanomantis, they became a central host species where they began to nest more, together although they themselves have a certain resistance, began to establish a new type of species: Waxontis - a combined species who enjoys both worlds, but because of the many differences, especially genetically, they are not very numerous, but without a doubt maybe even stronger than the originals combined. Admittedly, competition became extremely difficult due to species movements, especially from the Amorphous horror who began using new and unexpected weapons, causing the extinction of the Waxozech, leaving only the Waxontis as their primary life form to survive.

At this rate I don’t know how long they will continue to survive, but there is hope for the future if the development of new islands.

Amorphous horror - a predator of the seas and sometimes drifts to land as well, especially when they are young. A colonial polyp species that has basically touched every possible piece of land except the sky, this species has proven time and time again how stubborn it is when it comes to the game of life. Being able to find shelter in the valleys and grow that no one but themselves is able to challenge it, there is not much to tell about the hottest regions and the highest mountains, they are everywhere. You can bet they might be the rulers of the planet. The change didn’t affect them much either, but they did create a somewhat amazing ability - they became ghost-like! Admittedly not in a competitive way because this is a new mutation, but it seems that very soon the sky will no longer be the limit at this rate.

Sun anoceros - a species that was previously common on all continents, this change does not affect them much, but the competition following global warming, contributed to the decrease in tree levels in many areas and the development of deserts and savannahs, led them in a direction that was lost a long time ago: intelligence. They have become as intelligent as earthling crows, being able to use basic tools such as stones and sticks for many purposes. This is a particularly successful species and is common everywhere thanks to their ability to fly. But following a change in the structure of their wings, their movement has become less common than before, forming clan groups. At this rate they may even resort to creating a civilization once more.

Rhynsopde - the last species mentioned - this species has become a very common prey, but thanks to their speed on the ground, mats are able to compete with them and you, turn to other strategies such as ambush, poison and crown. This species has not changed almost at all during the course (being a species that is not allowed to participate in the final battle), but they are more than enough to move and were able to compete as they were raised in an extremely competitive environment from many factors.

The final battle will begin very soon.

You will see.

In one moment, representatives of each of the main species were kidnapped and brought into one large arena.

This is the last outpost - the last species to survive, will win it all

And hey, what’s that? There are representatives of the past as well: the Psychoaugurs and the Mixotrophic salamant!!!

I can say this fight will be especially hot!

On Friday the battle will begin, at the beginning of the battle Nahumim of the past who have become extinct, before we move on to the final battle, where all those who survived will fight against each other in a battle of all to the death!

I expect you to prepare on a plan, because you can only do one command for your life what to do.

Looking forward to seeing what you decide!

See you very soon!

Chimera that belong to players:

Eusocial Titanomantis

User: @Nigel

Points: 21

Original animals: Chinese mantis | Titanomyra | Mantis shrimp (wild cards use:0)

Distribution: Mao jungles, Mariya costs

Status: VU (normolaze)

Food Web Placement: Secondary consumer / Omnivorous

Reproduction rate: SS

Stats

Size: ~21.3 Cm (Small) (Avr)

Strength: Z (Overdrive - cemet)(diggers)

Defense: S- (better immune system)

Agility: C+ (waterskiing)

Stealth: G

Stamina: E-

Health: D+

Intelligence: F+

Features:

Eusocial (Titanomyra)

Centaurism (Chinese mantis)

Smashers (Mantis shrimp)

Tetrodotoxin (Takifugu)

Counters:

Open respiratory system

Slow speed

Short term memory

behavior

This chimera, the queen, is the matriarch of the future colony. It is divided into 3 castes:

Royals,

Soldiers,

and Workers.

Each have distinct roles in the colony - The queen produces all of the population, and keeps the colony very will stocked with new young. The Soldiers are the more combative class, as they have more pronounced punching appendages. They can pack a huge punch! The workers are the best at gathering. When workers are in danger, soldiers will come to back them up. While the queen is largely stationary, she is capable of combat, and due to her larger size than soldiers, she is decent, however soldiers are more efficient at combat, due to their numbers.

2.5 milon years:

Workers bring out extra corpses they collect near to their colony, while soldiers hide amongst the trees. When animal(s) come by, drop from the trees and swarm them.

This has realistic possibility to develop, since they would probably notice that when they leave corpses outside the nest, and simultaneously have soldiers in the trees above the corpse, its beneficial. (removed - 7.5)

5 million:

Attack Mixotrophic salament colonies not by rushing into the holes made in fungi, but rather digesting the base of their colonies, causing them to fall over. Then, in the confusion, rush in.

7.5 million:

The titanomantis no longer bait out prey. Instead, they are passive to all other titanomantis, including those from other colonies. Colonies can at times merge together when under pressures, pooling their resources to launch all out attacks on large threats.

10 million:

Feast on any amorphus horror thats beached, and see if feeding it a titanomantis makes it a bit woozy

12.5 mill:

The immune systems of titanomantis can detect practically any single celled organism in their body. When this happens, they quickly secrete a pheromone that is detected by the hive that they are infected with something. When this happens, they are sentenced to death by amorphous horror (basically).

15:

decimate the delectable parts of trees in High Titanomantis territory more ferociously. Stripping them bare, like locusts.

17.5:

Create more secure colony structures.

20:

Young queens fly around a lot, looking for optimal nesting positions, and significant resources.

22.5:

Titanomantis are now omnivores, able to eat practically any organic thing they come across with great efficiency.

25:

Titanomantis use their new-found flight abilities to travel to Mariya, using their new agility and strength to carve out their niche in the food chain.

27.5

Titanomantis now cultivate and feast upon the “Gautan flees plato” in the shallows of Mao Shores, protecting them from predators and carry them to new locations when starting new colony areas.

Titanomantis Release the Neurotoxic gas when either being attacked by predators, or when either titanomantis are near predator nesting/mating grounds, or when predators are near titanomantis colonies.

30:

Titanomantis create more efficient and stronger nest structures.

32.5:

Spitters reinforce the nest structure, and create basic advantageous structures for the colony, and spit on any enemies that attack the colony.

35:

Titanomantis fly in groups to any spotted high-up pray, large or small, in the air or in a tree in order to take them down. For things that can fly, spitters attempt to spray cement on them to inhibit flight as much as possible, while soldiers go into punch them. With intent to make extinct. no survivors.

37.5:

When titanomantis colonies are close to one another, pheromones from them reach the other. When this occurs, said colonies will merge - connecting themselves underground to form a mega colony, which is of course reinforced with the cement. This may occur multiple times, allowing for colonies that have already merged with another to merge again

Basic Info

The species looks to be similar to that of a chinese mantis, however has features from the mantis shrimp. Namely, the scythe appendages. These have morphed into what looks to be a firsts of a mantis shrimp, except green and the outside is spikey, resulting in swift hard impacts with an additional spikey kick.

The Royal caste (Which includes the queen- that’s all) is by far larger than the Soldier caste (by roughly 2x), which is in turn larger than the worker class (roughly 2x again)

However, the queen, after settling, gradually becomes a more stationary being - primarily focus on bearing young. The abdomen of the queen gradually gets larger during this period in order to keep up with the growing population needs of the colony, however the queen never becomes FULLY unable to move - they have many appendages due to the DNA from beings with many, after all.

Titanomantis have pockets lining their exoskeletons that store tetrodotoxin and methane, which when activated, disperses the tetrodotoxin all around the titanomantis, since methane is lighter than air, it can also travel upwards

If I need another mutation for the above mutation, this would support that. If not, however, then I will go for higher metabolic efficiency to require less air and less food to survive and thrive

“Spitters” Are the same size as the soldier class, sharing several characteristics with them. However, they are capable of producing a cement-like substance from organs stored in their torso, which is then brought to the Spitter’s mouth and ejected at a rather high velocity. The cement-like substance is liquid upon being ejected, but quickly hardens upon exposure to air or water. Both useful in building strong nest structures and trapping adversaries.

History

More lysosomes in the digestive system

Some lysosomes evolve Cellulase and Chitinase to digest the local plants and fungus.

Larger size, especially in queens.

Even more size, ESPECIALLY in queens.

Tetrodotoxin Immunity

More complex and effective immune and neurological systems to be difficult to be manipulated.

longer and more complex digestive track

Stronger punches to even crack the bones of queen mixotrough salament, allowing the reaching of the delectable insides.

Young queens now have wings, and can fly. They lose them upon fully starting a colony

Develop a sort of complement system for the immune system to deal with viral and parasite threats

Programmed cell death. If titanomantis’s complement system cant eliminate an incoming mixotraugh salament cell and prevent them from stealing its genome, the affected cells will automatically self destruct, destroying any prospects of obtaining the dna.

Titanomantis have more effective programmed cell death and complement system, ensuring no dna is given to any other species, and that they wont get infected by salaments or waxopozechs

Titanomantis adapt to consume fungus and plants just as well as animals

Titanomantis can now fly for longer distances, being able to control their flight better and not tiring out as much.

Wings now aid in combat and moving around.

The spring mechanism that launches punches is now faster, thus resulting in higher punch speed and thus stronger punches.

Even stronger punches.

Micro-hairs all along the surface of titanomantis, allowing for better movement in water, and in air, too! These will decrease drag, improve the air flow over the wings, and overall increase “swimming” and flight efficiency to potentially overcome any strong air currents in the way. Additionally making movement in water easier, and making wings more hydrophobic so that titanomantis can still fly after leaving the water.

Spitter Class

Swapping up the protein shape/structure that anesthesia and other prohibiting chemicals bind to in order to become effectively immune to currently present ones in the ecosystem.

more cement production and excretion force

Mutation One: Titanomantis now have a more extensive and complex nervous system, preventing waxozech from piloting them.
Mutation Two: Titanomantis are larger.

Mutation Three: Titanomantis are now more agile in general faster punches, movement, ect.

Mutation four: Titanomantis queens now produce more fertilized eggs that result in multiple offspring, thus increasing the population of each colony.

Mutation Five: Titanomantis can now dig better with their scythe-like appendages, allowing for colonies to extend further underground. They may use their fists to crack rocks they encounter (just so you remember)

Mutation 6: Titanomantis bodies are now more optimized for agility and flight, making them quicker in the ground and in the skies.

Mutation 7: Titanomantis are now Even more quick and agile.

Death Dragon

User: @TeaKing

Points: 19

Original animals: Komodo Dragon| Pangolin| Chameleon (wild cards use:0)

Distribution: Mariya (Rain forests, grasslands, forest, swamps)

Status: LC

Food Web Placement: Tertiary consumer

Reproduction rate: S

Stats

Size: ~3.45 m (large)

Strength: Z (Overlevel)(safacatded)

Defense: S+ (immunststem, dense scails)

Agility: D

Stealth: S-

Stamina: D+

Health: D+

Intelligence: C-

Features:

From the Komodo Dragon, we take its venomous and extremely deadly bite

From the Pangolin, its durable and protective keratin scales

From the Chameleon, it’s long and sticky tongue

Counters:

Slow speed

Poikilotherm (from the Komodo dragon)

Short-term memory (chameleon)

behavior

Being solitary ambush hunters, The Death Lizards are a force to be reckoned with. They spend their days sitting still in one spot, patiently waiting for a suitable prey to appear, and when it does, they launch their sticky tongues at it and begin pulling it towards them until it reaches biting distance, where its fate gets sealed as the Lizard delivers a deadly bite, after which they let the prey hopelessly run away until it collapses from blood loss, and that’s when the reptile claims it’s prize.

2.5 milon years:

prioritize being slow and sneaky while approaching and stalking prey to reduce the chances of getting (spotted)

5 million years:

sets traps around by spitting out its saliva across its territory

7.5 Millon years:

the death lizard becomes hyper aggressive and attacks other creatures even if it doesn’t need to eat

10 mill:

the lizards start trying to cover themselves with lots of leaves, twigs, and other plant matter in order to hide their presence from prey

12.5 mill:

as an evolution of the previous behaviour, the dragon start making temporary burrows, or “lairs” to rest in whilst waiting for prey

15:

expand my species range

17.5:

death lizards now tolerate members of their own species more

20:

to guarantee that prey doesn’t get stolen, the Lizards start coating their food with the poisonous glue saliva

22.5:

The Death Dragons start breaking and felling trees to use them to make bigger lairs

25:

The dragons destroy even more trees

27.5

Death Dragons now properly start hibernating when times get toughOutside of hibernation, they are now more active and explore their surrounding environment more in search of prey

30:

Dragons show more motherly behaviour to their Offspring and start temporarily taking care of them (mainly by providing food) after they hatch

32.5:

in some circumstances, Mating Dragon pairs can choose to temporarily stick together and hunt with eachother, making it easier to acquire food to provide for their offspring

35:

Dragons Hiss at threats and stand their ground until they get harmed

37.5:

Death dragons start hunting in small packs consisting of the parent dragons and a few of their older offspring that might’ve decided to stick around

Basic Info

like in the behaver, they are ambush predetors.

History

simple camouflage to blend in with the grass and leaves

sets traps around by spitting out its saliva across its territory

the death lizard evolves a slimmer, longer and stronger tail to use like a whip when dealing with prey or other dangerous creatures

the lizard grows in size

its gluey saliva develops a sweet and appetizing smell to attract prey into ingesting it, either causing them to get stuck in the process, or make them choke to death and provide a fresh corpse for the lizard to devour

a sharp pointy spike appears at the end of their Chameleon tongues that allows them to pierce their prey and thus directly inject it with their venom from afar

enhanced muscular strength in the tongue to make it quicker and pack a bigger punch when launched at prey

a new gland appears in their mouths that lets them release a gaseous anesthetic that lulls all creatures to sleep and improve it

size increase

the gluey saliva becomes poisonous, making anything covered in it dangerous to ingest for anything that isn’t the Death Dragon

Increase sleepy gas production

LARGER dragons

immune system upgrade (I heard that some pesky parasites were roaming around)

improved circulatory system to boost stamina

even larger size

Dragons’ respiratory system gets an improvement to help boost stamina their muscular structure also gains some improvement to allow for more agility

modified muscles to improve agility

tougher scales to increase defences

toxin resistance

better stamina

M1: saliva glue becomes acidic and starts melting stuff it sticks to

M2: to better improve the effectiveness of the sleep gas, it now starts to solidify and block the airways inside of a creature’s respiratory system, causing the prey to suffocate

M3: increase jaw strength and biting power

Waxozech/Waxontis

User: @aah31415

Points: 9

Original animals: Parasitoid Wasp | Myxozoa | Leech (wild cards use:0)

Distribution: Mariya

Status: CE (normalize)

Food Web Placement: Parasite / secondary consumer

Reproduction rate: SSS

Stats

Size: 300 micm - 3Cm (Tiny - Small)

Strength: G-

Defense: D+ (better immunty system)

Agility: B-

Stealth: S

Stamina: E

Health: G

Intelligence: A-

infiltration: B+ (parasitic brain)

Features:

Flying

In-Host Infection

Painless Cutting

Counters:

Weak

Full parasite

Basic instins

behavior

Inmortui is a Parasitic animal which requires hosts to survive. In it’s adult form, it looks like a strange hybrid of a leech and a small parasitoid wasp, being able to survive both abovewater and underwater. When it finds a suitable host, it injects a bunch of single-celled myxozoa-like organisms into it, without causing pain thanks to leech parts of it. The juvinile form, made up from the myxozoa-like organisms, infects the host, and thanks to having a long incubation period, the host has the chance to infect many other potential hosts. As the juvinile cells divide and the host becomes weaker, it eventually dies, at which point the myxozoa form comes together into various clumps in host’s corpse, forming a larva which feeds on the surrounding flesh. After it amassed enough resources, the larva turns into a new leech-wasp, which can infect many other animals. A single corpse can produce hundreds if not thousands of adult Inmortui.

Inmortui can infect any animal, if they can inject the juviniles into their flesh and if the animal’s immunity system doesn’t immedietly supress the infection.

2.5 milon years:

Myxozoa-form, when infesting an organism, will change the creature’s behaviour, “pacifying” the creature towards Larva and Adults, by not attacking those forms. On the other side, the adults will not try to infest organisms that are calm towards them.

5 million years:

Myxozoa-Form now has more control over infected one’s (from now on I will call those “Zombies”) nervous system, making them do stuff that infect others which haven’t been infested.

7.5 million years:

Adults will now communicate with eachother in a swarm-like way, spreading information about location of predators, hosts, other dangers, etc.\

10 mill:

Myxozoa-form will now adapt to it’s host, growing in ways that hurt it’s structure less while retaining the larva production rate aswell as gaining more control over the brain and expand to various glands, hormonal and not.

12.5 mill:

Myxozoa-form now manipulates the hormones and other bodily functions of the zombies for them to be more efficient and for them to have more offspring than ever.

15:

Specific Breeds will diverge from various converted species (now called Domains). Those Breeds collectively will be specialized for nearly everything - from infesting a specific species to being “live steaks” for other zombies to eat. All The Domains + Waxozech species proper will from now on be called “The Waxozech Empire”.

Strategical Thinking develops in The Waxozech Empire (including both adults and the various Domains and Breeds), with the various breeds being assigned to do stuff for which they’re best adapted, and the swarm as a whole being able to play more strategically against the unconverted kin, at least basically for now.

17.5:

Start using host brains as “supercomputers” (meaning that zombies are now a lot better at doing their part in Waxozech Empire), greatly boosting intelligence.

20:

Better Intelligence and Better Strategies.

22.5:

Catch a ride” on chimeras that travel to Mariya and Mao, spreading there.

Waxozech Empire learns about long-term strategies; It creates plant/fungus domains and breeds instead of causing the plants/fungi to go extinct (non-infested ones still go extinct) and those domains and breeds have the same goal as their animal equivalents: Support the entirety of Waxozech Empire in it’s quest to infect everything on this planet.

25:

Use any and all means (wind currents, migratory organisms, etc.) to spread to Mariya.

27.5:

All the plant, fungus and animal domains, breeds and pure members of the Waxozech Empire start to group together in harsh conditions, creating “parasitic ecosystem-states” (PES), which act like a mix of an ecosystem and a state, with all the domains and breeds belonging into it fighting not for their own survival, but for survival of the entire PES, by working like castes - plant-like domains/breeds sacrifice themselves for the animal-like ones, while remaining at a high level, while the animal-like domains/breeds spread, defend and do more in favour of the PES.

30:

hyperinfection int

32.5:

More Intelligence part 2

35:

Develop Breeds for fighting titanomantis

Develop Breeds that dissolve cement and other hardy materials

37.5:

B1: All the remaining waxozech PESes and free-living individuals group into one stronghold with the goal being to survive until the final fight.

B2: A new breed of titanomantis zombies drvelops, which I’ll call “Waxontis” develops, with it being specialized for fighting various creatures during the final fight. It is a lot larger than regular titanomantis, but still light enough to use it’s wings to fly.

B3: Some of the poison of the Waxontis is turned into powerful venom.

B4: Waxontis can punch stronger

B5: Waxontis become more intelligent when it comes to fighting (placing punches, fighting styles)

Basic Info
History

Make the Adults and the Larva poisonous, meaning that they can no longer be eaten without a proper adaptation to counter the toxin.

Ovipositor on the adult form becomes a lot sharper, allowing them to cut thru tougher surface tissues in order to infect the flesh (whilish still not causing the pain due to anti-pain leech proteins), meaning the infecting no longer relies on the digestive system.

Waxozech is no longer a lethal parasite, and now, when in juvinile/zombie stage, it will grow larvas in amount that is still “healthy” for the host/zombie, release them thru the skin during the night and larvas using pain extinguishers to keep the host/zombie calm. This means that zombies can now last a lot longer and produce a lot more larvas during their lifetime and maybe even reproduce, creating more zombies.

Waxozech adults develop a bioluminescent organ in their body, which glows in ultraviolet light, they also expand their sight range to ultraviolet, meaning that they can communicate with each other better and with less interuption.

Myxozoa/Juvinile - form is now more resistant to environmental damage (such as acids), meaning that eating zombies or infested corpses poses an extreme risk of being infected yourself.

Certain cell clusters of Myxozoa-form will turn into ultraviolet-bioluminescent patches, whilist other clusters will turn into photoreceptive tissue in eyes, their counterparts, or in other areas if an organism is blind, that can see the ultraviolet light, allowing the zombies to communicate with each other and adult forms more easily and adults can give them data, for instance on the location of Uninfected.

Zombies now reproduce asexually and their genetic recombination is heavily boosted, meaning that they are capable of quickly giving birth to a lot of children with highly varied mutations.

All forms of Waxozech and their hosts now have a better immune system, countering non-waxozech infections and parasites.

Expand the possibilities of infecting various organisms, such as plants, protists and fungi. This means that ecosystems form, which have infested elements from the bottom to the top.

Zombie-form now produces two new cell types: One that is specialized for long-term survival, making corpses of zombies contaminated for long time, and second one that is present in saliva of animal-derived breeds, meaning that they can infect other lifeforms all by themselves.

Increase in Neuron Density, boosting intelligence stat.

All Waxozech cells develop macrophage-like characteristics, making them efficient at fighting infections individually.

More Intelligence

Immune system becomes better, especially targetting Hcalhypartorn very well.

Crocodile-like upgrades to the proper immune system, being a lot more effective against the bacterium and other infestors

Mutation: “Zombies” become more durable/strong

5 Likes
Amorphous horror

User: @UndyingHazard

Points: 58

Original animals: Giant Siphonophore | Planarian flatworm | Tyrannosaurus rex (wild cards use:0)

Distribution: Mao (shallow sea), Open ocean , Deep sea

Status: LC

Food Web Placement: Tertiary consumer

Reproduction rate: F

Stats

Size: ~21m (full grown combine - Very gaint)

Strength: A-

Defense: S (heat tolerant)

Agility: E+

Stealth: A+

Stamina: E-

Health: SS+

Intelligence: D

Ghosly: G

Features:

Siphonophore Colonial organism (Giant Siphonophore)

Regeneration factor (Planarian flatworm)

Powerful jaws (Tyrannosaurus rex)

Counters:

Soft bodied

simple-minded

weak vision

behavior

The amorphous horror is a colonial organism that lives in the deep sea, though it migrates to shallower waters at night to hunt for prey. They are opportunistic predators feeding on both living prey and carrion, using the powerful jaws and stings of there feeding zooids to incapacitate prey and rend flesh and bone into bite sized chunks. This horror of the deep reproduces asexually, either by releasing gametes into the water when in close proximity to another of there kind or by regenerating from a fragment of tissue. These organisms are not very intelligent and have little instinctive drives other than eat, reproduce, and go to the surface at night. There soft bodies are damaged somewhat easily, and they cannot survive on land for very long

Basic Info

The species largely resembles it’s base organism the giant siphonophore, but with a larger wider frame giving it a more amorphous, vaguely flatworm-like appearance. Being a colonial organism, it consists of multiple zooids, the feeding zooids have powerful jaws from there T-rex ancestry used to grapple and injure prey, and rip chunks of flesh into pieces big enough to swallow. The entire organism is covered in simple eyes that can detect movement, color, and basic shapes. The entire organism is translucent, but with an almost ghostly blue glow of bioluminescence.

2.5 milon years:

Simple land hunting behavior, some individuals hang out closer to shore where they may snag land dwelling organisms.

5 million years:

plays dead when washed up on the beach to also help lure in prey.

7.5 million years:

Investigation behavior; if it detects something of interest hiding in a burrow or rock crevice, it will investigate it in an attempt to get it out.

10 mill:

Return to the ocean after a successful feeding session on land to rest.

12.5 mill:

deep sea trawling; the amorphous horror will drag its grappling zooids and feeding zooids through the muck to stir up edible matter.

15:

Change color to match your surroundings when hunting, and when attacking prey; change colors rapidly in vibrant flashes to confuse and stun them.

17.5:

Nocturnal, to hopefully lessen the strain of competition.

20:

Hang around hydrothermal vents when in the deep sea (if any exist) to snag any animals that get close to them.

22.5:

When floating in the open ocean, spread yourself out so that there is a higher likelihood of capturing food.

25:

Larval stage return to the ocean to complete metamorphosis into an adult.

27.5

When attacked by something, split apart and overwhelm it. and than join back together.When under environmental stress, fragment yourself into smaller colonies.

30:

The larval stage tracks prey down with its sense of smell.

32.5:

fragmented forms of a larger colony will coordinate with each other to help bring down prey.

35:

Larval state bury themselves in damp soil or underground during the hotter parts of the day.

37.5:

Behavior: Adults will not attack or eat larvae.

History

Simple land hunting behavior, some individuals hang out closer to shore where they may snag land dwelling organisms.

Lure zooids that produce a strong scent and bear a resemblance to chunks of meat or fruit to lure prey

Grappling zooids, tentacle-like zooids strong enough to enable movement on land, though they are also used to grab and walk along the seafloor.

The ability to enter a low metabolic state when food is scarce so energy is not wasted.

Swimming zooids for more active underwater movement, so we can hopefully spread out a little more.

The ability to change color to match surroundings for camouflage using chromatophores.

A sense of hearing to better detect surroundings

increased heat tolerance.

the ability to absorb oxygen from the air so long as the body remains moist.

Special amphibious larval stage that resembles a hammerhead flatworm covered in stinging tentacles that feeds on small animals and plants.

The ability to split the colony apart into multiple individuals and rejoin back together in response to certain stimulus.

Toxin resistance

Ganglia interspersed throughout the organism for greater intelligence.

The ability for a fragmented colony to communicate with each other through pheromones.

The ability to produce more of a certain type of zooid in response to environmental stimuli, such as more feeding zooids in response to a prevalence in food.

photosynthetic zooid that cultivates a symbiotic algae

Sun anoceros

User: @Cha

Points: 21

Original animals: Sun conure| Silky anteater | Black rhinoceros (wild cards use:0)

Distribution: Mariya (Rain forests, grasslands), Mao , Mao swapmlands

Status: LC

Food Web Placement: Secondary consumer / Omnivore

Reproduction rate: S

Stats

Size: ~72 Cm (small-Mid)

Strength: A+

Defense: A (immunststem T killer)

Agility: S

Stealth: D- (ultra-vilont vision)

Stamina: D+

Health: D+

Intelligence: S- (alterism)(tool use)

Features:

Wings (Sun conure)

sharp frontal claws(Silky anteater)

Horns (Black rhinoceros)

Counters:

Fragile

Clumsy flying

Low sense of smell

behavior

A nocturnal flier that clings to a surface using its claws or legs, eating energy dense food when possible over energy poor food it’s quite small only reaching slightly larger of a sun conure or a silky anbelgiumer in size.

2.5 milon years:

The Sun anoceros on the grasslands when trees are far away or not in the near vicitny they spend times in Fields dodo herds acting as look outs where they eat on parasites to the Fields dodo, with care due to their sharp claws might hurt the dodo if not careful all this for the return off being allowed to rest on them and safety.

5 million years:

Wider forging habitats where they spend their time eating on the local food and when mating session arrives they fly back to the rainforest or grassland to nest safely

7.5 million years:

Communal nesting offering greater protection for the young of the species and the nests themself as adults give warnings of dangers in the vicinty or acting as guard for other nests though of course there is slackers that does steal from other nests when their being built however when finished they rarely steal from.

10 mill:

A dedicated look out for a group of foraging Sun anoceros and it’s herd they follow if they are with one with the return being that they may eat in safety when its their turn.

12.5 mill:

Forming basic breeding colonies with the near edge nests being the worse off ones while also acting as guards for the inner nests

15 mill:

behaviour eating various plants that might contain non-toxic material for them but is toxic to possible parasties intending to infect them allowing an indiviual a longer and healthier life without parasites in them or at least deadly parasites.

17.5:

communal preening partners or a group off Suns anoceros will help preening each other of parasites in hard to reach spaces that cannot be reached by their beak normally or the animal they help clean parasites off for a meal.

20:

On occasion might act as a look out for a Faleken inreturn for having a piece of the meal as well cleaning it off parasites that might bring it harm though still favour herds of Rhyinsopde but when they cannot gain their own herd they fall back to this behaviour.

22.5:

When spotting a predator the usual distress call off the Sun anoceros is called however they’ll start mobing the predator spotted and with loud noises and bright colourations makes them far more imposing then they actually are (see lemming to see what I am following) the call is still a warning call and means danger for all species they have symbiosis with and for the young but adults often mob the predator with claws and beaks with the colouration to confuse them while doing it.

25:

Digging and forming burrows where they’ll nest and store nuts in specific parts of these burrows while not all mating pairs does this a rare set does this due to strong competition in the trees, in these burrows they’ll raise their young from predators and store nuts during harsh times and to endure “sieges” by animals that will try to enter them, in even rare cases a nest will be abandeoned and the nuts left alone creating a ideal growing place for some nuts to sprout and reach adulthood safely and supporting the sun anoceros in the future where a new nest might be founded.

27.5

preserving energy by climbing around the trees using the parrot beak, silky anteater and parrot claws saving energy from flying using these as locomotives on the trees and only using flying as a way to fly away from predators or search for prey.

30:

“Teaching” the children of the parents where to find food and water

32.5:

bringing the seeds over that doesn’t get digested in their digestion system to Mao (rip the continent)

35:

Interspecies nesting, Sun anoceros spend time nesting alongside Moon anoceros and the odd Comet anoceros in colonies expanding on already their nesting grounds to include these species as a mean of Greater protection from predators from the floor of the forests or from above in the grasslands underground nest with it being expanded to house more of the species (that being sun, moon or comet) in the burrow in return for acting as look outs and protecting each other nests or young with a rare occassion a parent of sun anoceros adopting a moon or comet anoceros young if abandoned.

37.5:

Behaviour: Using sticks or rocks they’ll throw it at threats or use it to extract hard to reach food with them also using sticks to clean off still non harden cement which could be there if the Sun anoceros doesn’t reach any water to clean themsleves off

Basic Info

It take on the look of a sun concure with its head having the horns of a black rhinoceros and on its tips of the wings it anchors itself alongside its feet with a sharp claw from the silky anbelgiumer it is still covered in it’s bright plumage of feathers used for mating during its mating session where the feathers actually becomes flushed with blood making them brighter only for it to calm down in later seasons.

History

Warning calls to alert fellow Sun anoceros about danger or alert nearby creatures.

Larger size to try and drive off the death lizard if a mating pair decides nesting in the grasslands without tree to support them was a good idea

increased bite force in the beak to crush seeds to access nutirents

better/larger airsacks to help it maintain itself in the air longer.

Double fovea

Sharper claws to fight off other flying predators.

Slightly larger processing power for more precsion on movements

developed cortexes

Very bright colouration and patterns to confuse and disorganise predators

Eosinophils being more common inside healthy and young Sun anoceros

Stronger immune system.

stronger beak to crush nuts easily

Improved claws for digging more complex burrows and being deeper to avoid flooding rushing the upper levels and providing a source of water inside the nest undergroundIncreased amount of killer T cells (targets irl cancer, and infected or damaged cells)

Speiciation to any sun anoceros returning to Mao

Larger size

Improved ultraviolet light vision to spot predators or possible prey easier.

Mutation uno: Smaller and broader wings to improve agility of the species in turn for trading distance flight.

Mutation dos (-30 points): Expanded cortex and other brain functions allowing for a bit more basic useage of stone “tools” and wood.

Mutation tres (-30 points again): Improved wing length for “on the spot” turn in the air

Mutation cuatro (-30 you know the deal): Moisture outer wings but hydrophobic oil under that layer

Mutation cinco (-30): Sharper claws on the tips

Mutation seis (-30): Faster reaction time

Mutation siete (-30): More robustly built to take on damage

Rhyinsopde- eluminated because doom

User: @Doomlightning

Points: 329

Original animals: |Raphus cucullatus| Embasaurus (wild card) | Arctic hare (wild card) (wild cards use: 2)

Distribution: Mariya (grasslands, forests)

Status: LC

Food Web Placement: Primary consumer / herbivore

Reproduction rate: SS

Stats

Size: ~1.57 M’ (Mid - large)

Strength: C-

Defense: S- (poisione immunity)

Agility: SS-

Stealth: D

Stamina: A-

Health: C+

Intelligence: E (memorys)

Features:

Robust skull (Raphus cucullatus)

Crop milk (Raphus cucullatus |wild card add)

Developed sense of smell (Raphus cucullatus |wild card add)

Strong hind limbs (Embasaurus)

Long digestive system (Arctic hare)

Counters:

Fragile

Inability to chew

Inability to perform complex operations

behavior

Digging: they dig to find roots and tubers if any.

moves in flocks

Possessing a type K strategy, they watch over the eggs and ensure the integrity of the offspring.

2.5 milon years:

They move in an orderly manner: the young are deep inside the pack, the adults are outside, allowing them to better watch predators

5 millions years:

Migratory movement makes it possible to search for food throughout the year on the move.

7.5 millions years:

Sentinel behavior

Alert calls in case there is a predator around

10 mill:

Movement of a herd in grazing, in any case of danger, to flee

12.5 mill:

Lek mating behave

15:

stronger beaks

17.5:

comoflase

20: Long-term memory, to know how to avoid traps

22.5:

They begin to carry their young on their backs, allowing them to better protect themselves from predators.

25:

Using a developed sense of smell to find seeds to share

27.5

They started with the mirror and Tsiffli

30:

communication roars

32.5:

Crazy distraction by chance and need.

35:

Mass movement during migration seasons

Basic Info

A theropod-like chimaera, with a large, robust beak and teeth. I usually live in groups with members of their own species and move together. They have very strong legs capable of running quickly, but they are not particularly strong following this. They have small wing-like forelimbs that are used mainly as courtship and signaling tools. They have excellent senses that allow them to find their food.

History

Legs are more adapted to running, makes them taller and run better.

becomes larger, making it harder for predators to catch them.

Their eyes move to the sides, to see better against predators

Stronger airbags allow them to run longer.

A more developed sense of smell

it would be longer tail feathers to help manuever better.

There is a hump of fat and water that allows them to survive longer without food.

more robust legs

poisone immunity

Even more

Additional air pocket for storing oxygen

Additional fat storage

They are stronger, faster

Anti-bite feathers

Immunity to toxins even more.

Molecular modification for resistance against various toxins

6 Likes

the plan is clear, we gang up on the amorphous horror
this will be fun

1 Like

So the “proper” final fight will have 5 species fighting since rhy doesn’t participate in it, right?

1 Like

“Ladies and gentlemen let’s get ready to rumble!”

Behavior: The amorphous horror becomes intangible in response to damage.

Edit: erased mutation, if we can no longer make changes to behavior as well; I will go ahead and delete this post.

2 Likes

i dont think we can still make mutations

Things take a lot longer than I thought

Not only because I accidentally forgot to save and deleted the whole battle once I would say.
Also since I entered a very busy period of exams, so forgive me for the delay and understand this.

5 Likes

huh, that sound oddly familiar…

I hope that your exams go well!

2 Likes