Round 15 - “Mriyao” - Globel warning and the almost extint of Waxozech
Event: (cha points: global warming)
With fire and earth, the volcanic rift created by the fluctuations of the continents, began to flow and create more and more earth, eventually showing a volcanic land bridge. From this point that the land was able to connect with the two continents, the continents became one, and with them in the records the vessel was called “Mriyao”
This small change led to a big change for everyone who is between the two continents:
The bridge blocked the water currents that passed between the two continents, causing a complete disconnection between the two regions.
The hot current that came from the west was blocked and began to rise up towards the north, causing further warming which began to lead to a reduction in precipitation and with it the fall of the famous rain forest and the beginning of the spread of the savannahs, causing a drastic change in the variety of species. A decline of the species found in the forest began while the others began to move and settle in another direction - the southern part.
The southern part was just beginning to show species-diverse recovery, and competition was beginning to show induced change. And with it, the hot traffic also caused an increase in the temperature in the bower, but with an increase in the rains, they began to show more signs of recovery in the place.
But in the southern part we had to deal with one thing - competition.
While many species such as Rhynsopde that began to migrate to the south and with them the Death dragons, began to fill the void.
But for the first time in history, the real competition has begun - who will survive and who will fall.
—
Global warming began to happen following the great change.
From this point, we will tell about the fate of each species before the final battle:
Eusocial Titanomantis - this species was already common on all continents before the unification, and until recently began to recover, began to behave as an environmental engineer species - its ability to create cement causes the areas where their nests are found to be bare, causing their own common area, but also preventing the growth of plants, causing them to decrease their variety (Cha burden). Especially after unification with the diversity of the two continents, caused an increase in the genetic diversity in the populations. Along with this, because of the unexpected phenomenon, they don’t exactly manage to find food close to the nest, and are forced to wander further, perhaps dangers or the resulting distance can starve the nest. Along with this, they have proven themselves to be a very robust, albeit imperfect, species. What prevents them from self-esteem and competition is competitors and predators.
Death Dragon - the super predator of the Mariya continent, finds himself continuing to advance deeper into new territory that his feet have not set foot in before and with him new challenges - with the disappearance of the rainforests in his original territory, he finds it difficult to create effective traps as before, and the forest of the southern part is not The most friendly to the essence, because of its toxicity. But he proved to be a particularly adaptive species - they began to help their aggressive behavior and began to move in groups to survive. Although large prey almost does not exist, there are prey that do need cooperation in order to increase their chances of survival - the tough Eusocial Titanomantis nests, the fast herd movement of their favorite prey, the groups of the intelligent Sun anoceros and the presence of the biggest predator: Amorphous horror. Despite all the difficulties, they proved that they are more capable than ever to face the challenges.
Waxozech - This species has been struggling for a long time to return to its original distribution and mainly depends on marine creatures. So worthwhile that they’ve degenerated into the last multiple group to exist, on the brink of extinction at this point. When the union happened, movements of living things began to move and with it, the change they showed: in the presence of Titanomantis, they became a central host species where they began to nest more, together although they themselves have a certain resistance, began to establish a new type of species: Waxontis - a combined species who enjoys both worlds, but because of the many differences, especially genetically, they are not very numerous, but without a doubt maybe even stronger than the originals combined. Admittedly, competition became extremely difficult due to species movements, especially from the Amorphous horror who began using new and unexpected weapons, causing the extinction of the Waxozech, leaving only the Waxontis as their primary life form to survive.
At this rate I don’t know how long they will continue to survive, but there is hope for the future if the development of new islands.
Amorphous horror - a predator of the seas and sometimes drifts to land as well, especially when they are young. A colonial polyp species that has basically touched every possible piece of land except the sky, this species has proven time and time again how stubborn it is when it comes to the game of life. Being able to find shelter in the valleys and grow that no one but themselves is able to challenge it, there is not much to tell about the hottest regions and the highest mountains, they are everywhere. You can bet they might be the rulers of the planet. The change didn’t affect them much either, but they did create a somewhat amazing ability - they became ghost-like! Admittedly not in a competitive way because this is a new mutation, but it seems that very soon the sky will no longer be the limit at this rate.
Sun anoceros - a species that was previously common on all continents, this change does not affect them much, but the competition following global warming, contributed to the decrease in tree levels in many areas and the development of deserts and savannahs, led them in a direction that was lost a long time ago: intelligence. They have become as intelligent as earthling crows, being able to use basic tools such as stones and sticks for many purposes. This is a particularly successful species and is common everywhere thanks to their ability to fly. But following a change in the structure of their wings, their movement has become less common than before, forming clan groups. At this rate they may even resort to creating a civilization once more.
Rhynsopde - the last species mentioned - this species has become a very common prey, but thanks to their speed on the ground, mats are able to compete with them and you, turn to other strategies such as ambush, poison and crown. This species has not changed almost at all during the course (being a species that is not allowed to participate in the final battle), but they are more than enough to move and were able to compete as they were raised in an extremely competitive environment from many factors.
—
The final battle will begin very soon.
You will see.
In one moment, representatives of each of the main species were kidnapped and brought into one large arena.
This is the last outpost - the last species to survive, will win it all
And hey, what’s that? There are representatives of the past as well: the Psychoaugurs and the Mixotrophic salamant!!!
I can say this fight will be especially hot!
On Friday the battle will begin, at the beginning of the battle Nahumim of the past who have become extinct, before we move on to the final battle, where all those who survived will fight against each other in a battle of all to the death!
I expect you to prepare on a plan, because you can only do one command for your life what to do.
Looking forward to seeing what you decide!
See you very soon!
Chimera that belong to players:
Eusocial Titanomantis
User: @Nigel
Points: 21
Original animals: Chinese mantis | Titanomyra | Mantis shrimp (wild cards use:0)
Distribution: Mao jungles, Mariya costs
Status: VU (normolaze)
Food Web Placement: Secondary consumer / Omnivorous
Reproduction rate: SS
Stats
Size: ~21.3 Cm (Small) (Avr)
Strength: Z (Overdrive - cemet)(diggers)
Defense: S- (better immune system)
Agility: C+ (waterskiing)
Stealth: G
Stamina: E-
Health: D+
Intelligence: F+
Features:
Eusocial (Titanomyra)
Centaurism (Chinese mantis)
Smashers (Mantis shrimp)
Tetrodotoxin (Takifugu)
Counters:
Open respiratory system
Slow speed
Short term memory
behavior
This chimera, the queen, is the matriarch of the future colony. It is divided into 3 castes:
Royals,
Soldiers,
and Workers.
Each have distinct roles in the colony - The queen produces all of the population, and keeps the colony very will stocked with new young. The Soldiers are the more combative class, as they have more pronounced punching appendages. They can pack a huge punch! The workers are the best at gathering. When workers are in danger, soldiers will come to back them up. While the queen is largely stationary, she is capable of combat, and due to her larger size than soldiers, she is decent, however soldiers are more efficient at combat, due to their numbers.
2.5 milon years:
Workers bring out extra corpses they collect near to their colony, while soldiers hide amongst the trees. When animal(s) come by, drop from the trees and swarm them.
This has realistic possibility to develop, since they would probably notice that when they leave corpses outside the nest, and simultaneously have soldiers in the trees above the corpse, its beneficial. (removed - 7.5)
5 million:
Attack Mixotrophic salament colonies not by rushing into the holes made in fungi, but rather digesting the base of their colonies, causing them to fall over. Then, in the confusion, rush in.
7.5 million:
The titanomantis no longer bait out prey. Instead, they are passive to all other titanomantis, including those from other colonies. Colonies can at times merge together when under pressures, pooling their resources to launch all out attacks on large threats.
10 million:
Feast on any amorphus horror thats beached, and see if feeding it a titanomantis makes it a bit woozy
12.5 mill:
The immune systems of titanomantis can detect practically any single celled organism in their body. When this happens, they quickly secrete a pheromone that is detected by the hive that they are infected with something. When this happens, they are sentenced to death by amorphous horror (basically).
15:
decimate the delectable parts of trees in High Titanomantis territory more ferociously. Stripping them bare, like locusts.
17.5:
Create more secure colony structures.
20:
Young queens fly around a lot, looking for optimal nesting positions, and significant resources.
22.5:
Titanomantis are now omnivores, able to eat practically any organic thing they come across with great efficiency.
25:
Titanomantis use their new-found flight abilities to travel to Mariya, using their new agility and strength to carve out their niche in the food chain.
27.5
Titanomantis now cultivate and feast upon the “Gautan flees plato” in the shallows of Mao Shores, protecting them from predators and carry them to new locations when starting new colony areas.
Titanomantis Release the Neurotoxic gas when either being attacked by predators, or when either titanomantis are near predator nesting/mating grounds, or when predators are near titanomantis colonies.
30:
Titanomantis create more efficient and stronger nest structures.
32.5:
Spitters reinforce the nest structure, and create basic advantageous structures for the colony, and spit on any enemies that attack the colony.
35:
Titanomantis fly in groups to any spotted high-up pray, large or small, in the air or in a tree in order to take them down. For things that can fly, spitters attempt to spray cement on them to inhibit flight as much as possible, while soldiers go into punch them. With intent to make extinct. no survivors.
37.5:
When titanomantis colonies are close to one another, pheromones from them reach the other. When this occurs, said colonies will merge - connecting themselves underground to form a mega colony, which is of course reinforced with the cement. This may occur multiple times, allowing for colonies that have already merged with another to merge again
Basic Info
The species looks to be similar to that of a chinese mantis, however has features from the mantis shrimp. Namely, the scythe appendages. These have morphed into what looks to be a firsts of a mantis shrimp, except green and the outside is spikey, resulting in swift hard impacts with an additional spikey kick.
The Royal caste (Which includes the queen- that’s all) is by far larger than the Soldier caste (by roughly 2x), which is in turn larger than the worker class (roughly 2x again)
However, the queen, after settling, gradually becomes a more stationary being - primarily focus on bearing young. The abdomen of the queen gradually gets larger during this period in order to keep up with the growing population needs of the colony, however the queen never becomes FULLY unable to move - they have many appendages due to the DNA from beings with many, after all.
Titanomantis have pockets lining their exoskeletons that store tetrodotoxin and methane, which when activated, disperses the tetrodotoxin all around the titanomantis, since methane is lighter than air, it can also travel upwards
If I need another mutation for the above mutation, this would support that. If not, however, then I will go for higher metabolic efficiency to require less air and less food to survive and thrive
“Spitters” Are the same size as the soldier class, sharing several characteristics with them. However, they are capable of producing a cement-like substance from organs stored in their torso, which is then brought to the Spitter’s mouth and ejected at a rather high velocity. The cement-like substance is liquid upon being ejected, but quickly hardens upon exposure to air or water. Both useful in building strong nest structures and trapping adversaries.
History
More lysosomes in the digestive system
Some lysosomes evolve Cellulase and Chitinase to digest the local plants and fungus.
Larger size, especially in queens.
Even more size, ESPECIALLY in queens.
Tetrodotoxin Immunity
More complex and effective immune and neurological systems to be difficult to be manipulated.
longer and more complex digestive track
Stronger punches to even crack the bones of queen mixotrough salament, allowing the reaching of the delectable insides.
Young queens now have wings, and can fly. They lose them upon fully starting a colony
Develop a sort of complement system for the immune system to deal with viral and parasite threats
Programmed cell death. If titanomantis’s complement system cant eliminate an incoming mixotraugh salament cell and prevent them from stealing its genome, the affected cells will automatically self destruct, destroying any prospects of obtaining the dna.
Titanomantis have more effective programmed cell death and complement system, ensuring no dna is given to any other species, and that they wont get infected by salaments or waxopozechs
Titanomantis adapt to consume fungus and plants just as well as animals
Titanomantis can now fly for longer distances, being able to control their flight better and not tiring out as much.
Wings now aid in combat and moving around.
The spring mechanism that launches punches is now faster, thus resulting in higher punch speed and thus stronger punches.
Even stronger punches.
Micro-hairs all along the surface of titanomantis, allowing for better movement in water, and in air, too! These will decrease drag, improve the air flow over the wings, and overall increase “swimming” and flight efficiency to potentially overcome any strong air currents in the way. Additionally making movement in water easier, and making wings more hydrophobic so that titanomantis can still fly after leaving the water.
Spitter Class
Swapping up the protein shape/structure that anesthesia and other prohibiting chemicals bind to in order to become effectively immune to currently present ones in the ecosystem.
more cement production and excretion force
Mutation One: Titanomantis now have a more extensive and complex nervous system, preventing waxozech from piloting them.
Mutation Two: Titanomantis are larger.
Mutation Three: Titanomantis are now more agile in general faster punches, movement, ect.
Mutation four: Titanomantis queens now produce more fertilized eggs that result in multiple offspring, thus increasing the population of each colony.
Mutation Five: Titanomantis can now dig better with their scythe-like appendages, allowing for colonies to extend further underground. They may use their fists to crack rocks they encounter (just so you remember)
Mutation 6: Titanomantis bodies are now more optimized for agility and flight, making them quicker in the ground and in the skies.
Mutation 7: Titanomantis are now Even more quick and agile.
Death Dragon
User: @TeaKing
Points: 19
Original animals: Komodo Dragon| Pangolin| Chameleon (wild cards use:0)
Distribution: Mariya (Rain forests, grasslands, forest, swamps)
Status: LC
Food Web Placement: Tertiary consumer
Reproduction rate: S
Stats
Size: ~3.45 m (large)
Strength: Z (Overlevel)(safacatded)
Defense: S+ (immunststem, dense scails)
Agility: D
Stealth: S-
Stamina: D+
Health: D+
Intelligence: C-
Features:
From the Komodo Dragon, we take its venomous and extremely deadly bite
From the Pangolin, its durable and protective keratin scales
From the Chameleon, it’s long and sticky tongue
Counters:
Slow speed
Poikilotherm (from the Komodo dragon)
Short-term memory (chameleon)
behavior
Being solitary ambush hunters, The Death Lizards are a force to be reckoned with. They spend their days sitting still in one spot, patiently waiting for a suitable prey to appear, and when it does, they launch their sticky tongues at it and begin pulling it towards them until it reaches biting distance, where its fate gets sealed as the Lizard delivers a deadly bite, after which they let the prey hopelessly run away until it collapses from blood loss, and that’s when the reptile claims it’s prize.
2.5 milon years:
prioritize being slow and sneaky while approaching and stalking prey to reduce the chances of getting (spotted)
5 million years:
sets traps around by spitting out its saliva across its territory
7.5 Millon years:
the death lizard becomes hyper aggressive and attacks other creatures even if it doesn’t need to eat
10 mill:
the lizards start trying to cover themselves with lots of leaves, twigs, and other plant matter in order to hide their presence from prey
12.5 mill:
as an evolution of the previous behaviour, the dragon start making temporary burrows, or “lairs” to rest in whilst waiting for prey
15:
expand my species range
17.5:
death lizards now tolerate members of their own species more
20:
to guarantee that prey doesn’t get stolen, the Lizards start coating their food with the poisonous glue saliva
22.5:
The Death Dragons start breaking and felling trees to use them to make bigger lairs
25:
The dragons destroy even more trees
27.5
Death Dragons now properly start hibernating when times get toughOutside of hibernation, they are now more active and explore their surrounding environment more in search of prey
30:
Dragons show more motherly behaviour to their Offspring and start temporarily taking care of them (mainly by providing food) after they hatch
32.5:
in some circumstances, Mating Dragon pairs can choose to temporarily stick together and hunt with eachother, making it easier to acquire food to provide for their offspring
35:
Dragons Hiss at threats and stand their ground until they get harmed
37.5:
Death dragons start hunting in small packs consisting of the parent dragons and a few of their older offspring that might’ve decided to stick around
Basic Info
like in the behaver, they are ambush predetors.
History
simple camouflage to blend in with the grass and leaves
sets traps around by spitting out its saliva across its territory
the death lizard evolves a slimmer, longer and stronger tail to use like a whip when dealing with prey or other dangerous creatures
the lizard grows in size
its gluey saliva develops a sweet and appetizing smell to attract prey into ingesting it, either causing them to get stuck in the process, or make them choke to death and provide a fresh corpse for the lizard to devour
a sharp pointy spike appears at the end of their Chameleon tongues that allows them to pierce their prey and thus directly inject it with their venom from afar
enhanced muscular strength in the tongue to make it quicker and pack a bigger punch when launched at prey
a new gland appears in their mouths that lets them release a gaseous anesthetic that lulls all creatures to sleep and improve it
size increase
the gluey saliva becomes poisonous, making anything covered in it dangerous to ingest for anything that isn’t the Death Dragon
Increase sleepy gas production
LARGER dragons
immune system upgrade (I heard that some pesky parasites were roaming around)
improved circulatory system to boost stamina
even larger size
Dragons’ respiratory system gets an improvement to help boost stamina their muscular structure also gains some improvement to allow for more agility
modified muscles to improve agility
tougher scales to increase defences
toxin resistance
better stamina
M1: saliva glue becomes acidic and starts melting stuff it sticks to
M2: to better improve the effectiveness of the sleep gas, it now starts to solidify and block the airways inside of a creature’s respiratory system, causing the prey to suffocate
M3: increase jaw strength and biting power
Waxozech/Waxontis
User: @aah31415
Points: 9
Original animals: Parasitoid Wasp | Myxozoa | Leech (wild cards use:0)
Distribution: Mariya
Status: CE (normalize)
Food Web Placement: Parasite / secondary consumer
Reproduction rate: SSS
Stats
Size: 300 micm - 3Cm (Tiny - Small)
Strength: G-
Defense: D+ (better immunty system)
Agility: B-
Stealth: S
Stamina: E
Health: G
Intelligence: A-
infiltration: B+ (parasitic brain)
Features:
Flying
In-Host Infection
Painless Cutting
Counters:
Weak
Full parasite
Basic instins
behavior
Inmortui is a Parasitic animal which requires hosts to survive. In it’s adult form, it looks like a strange hybrid of a leech and a small parasitoid wasp, being able to survive both abovewater and underwater. When it finds a suitable host, it injects a bunch of single-celled myxozoa-like organisms into it, without causing pain thanks to leech parts of it. The juvinile form, made up from the myxozoa-like organisms, infects the host, and thanks to having a long incubation period, the host has the chance to infect many other potential hosts. As the juvinile cells divide and the host becomes weaker, it eventually dies, at which point the myxozoa form comes together into various clumps in host’s corpse, forming a larva which feeds on the surrounding flesh. After it amassed enough resources, the larva turns into a new leech-wasp, which can infect many other animals. A single corpse can produce hundreds if not thousands of adult Inmortui.
Inmortui can infect any animal, if they can inject the juviniles into their flesh and if the animal’s immunity system doesn’t immedietly supress the infection.
2.5 milon years:
Myxozoa-form, when infesting an organism, will change the creature’s behaviour, “pacifying” the creature towards Larva and Adults, by not attacking those forms. On the other side, the adults will not try to infest organisms that are calm towards them.
5 million years:
Myxozoa-Form now has more control over infected one’s (from now on I will call those “Zombies”) nervous system, making them do stuff that infect others which haven’t been infested.
7.5 million years:
Adults will now communicate with eachother in a swarm-like way, spreading information about location of predators, hosts, other dangers, etc.\
10 mill:
Myxozoa-form will now adapt to it’s host, growing in ways that hurt it’s structure less while retaining the larva production rate aswell as gaining more control over the brain and expand to various glands, hormonal and not.
12.5 mill:
Myxozoa-form now manipulates the hormones and other bodily functions of the zombies for them to be more efficient and for them to have more offspring than ever.
15:
Specific Breeds will diverge from various converted species (now called Domains). Those Breeds collectively will be specialized for nearly everything - from infesting a specific species to being “live steaks” for other zombies to eat. All The Domains + Waxozech species proper will from now on be called “The Waxozech Empire”.
Strategical Thinking develops in The Waxozech Empire (including both adults and the various Domains and Breeds), with the various breeds being assigned to do stuff for which they’re best adapted, and the swarm as a whole being able to play more strategically against the unconverted kin, at least basically for now.
17.5:
Start using host brains as “supercomputers” (meaning that zombies are now a lot better at doing their part in Waxozech Empire), greatly boosting intelligence.
20:
Better Intelligence and Better Strategies.
22.5:
Catch a ride” on chimeras that travel to Mariya and Mao, spreading there.
Waxozech Empire learns about long-term strategies; It creates plant/fungus domains and breeds instead of causing the plants/fungi to go extinct (non-infested ones still go extinct) and those domains and breeds have the same goal as their animal equivalents: Support the entirety of Waxozech Empire in it’s quest to infect everything on this planet.
25:
Use any and all means (wind currents, migratory organisms, etc.) to spread to Mariya.
27.5:
All the plant, fungus and animal domains, breeds and pure members of the Waxozech Empire start to group together in harsh conditions, creating “parasitic ecosystem-states” (PES), which act like a mix of an ecosystem and a state, with all the domains and breeds belonging into it fighting not for their own survival, but for survival of the entire PES, by working like castes - plant-like domains/breeds sacrifice themselves for the animal-like ones, while remaining at a high level, while the animal-like domains/breeds spread, defend and do more in favour of the PES.
30:
hyperinfection int
32.5:
More Intelligence part 2
35:
Develop Breeds for fighting titanomantis
Develop Breeds that dissolve cement and other hardy materials
37.5:
B1: All the remaining waxozech PESes and free-living individuals group into one stronghold with the goal being to survive until the final fight.
B2: A new breed of titanomantis zombies drvelops, which I’ll call “Waxontis” develops, with it being specialized for fighting various creatures during the final fight. It is a lot larger than regular titanomantis, but still light enough to use it’s wings to fly.
B3: Some of the poison of the Waxontis is turned into powerful venom.
B4: Waxontis can punch stronger
B5: Waxontis become more intelligent when it comes to fighting (placing punches, fighting styles)
Basic Info
History
Make the Adults and the Larva poisonous, meaning that they can no longer be eaten without a proper adaptation to counter the toxin.
Ovipositor on the adult form becomes a lot sharper, allowing them to cut thru tougher surface tissues in order to infect the flesh (whilish still not causing the pain due to anti-pain leech proteins), meaning the infecting no longer relies on the digestive system.
Waxozech is no longer a lethal parasite, and now, when in juvinile/zombie stage, it will grow larvas in amount that is still “healthy” for the host/zombie, release them thru the skin during the night and larvas using pain extinguishers to keep the host/zombie calm. This means that zombies can now last a lot longer and produce a lot more larvas during their lifetime and maybe even reproduce, creating more zombies.
Waxozech adults develop a bioluminescent organ in their body, which glows in ultraviolet light, they also expand their sight range to ultraviolet, meaning that they can communicate with each other better and with less interuption.
Myxozoa/Juvinile - form is now more resistant to environmental damage (such as acids), meaning that eating zombies or infested corpses poses an extreme risk of being infected yourself.
Certain cell clusters of Myxozoa-form will turn into ultraviolet-bioluminescent patches, whilist other clusters will turn into photoreceptive tissue in eyes, their counterparts, or in other areas if an organism is blind, that can see the ultraviolet light, allowing the zombies to communicate with each other and adult forms more easily and adults can give them data, for instance on the location of Uninfected.
Zombies now reproduce asexually and their genetic recombination is heavily boosted, meaning that they are capable of quickly giving birth to a lot of children with highly varied mutations.
All forms of Waxozech and their hosts now have a better immune system, countering non-waxozech infections and parasites.
Expand the possibilities of infecting various organisms, such as plants, protists and fungi. This means that ecosystems form, which have infested elements from the bottom to the top.
Zombie-form now produces two new cell types: One that is specialized for long-term survival, making corpses of zombies contaminated for long time, and second one that is present in saliva of animal-derived breeds, meaning that they can infect other lifeforms all by themselves.
Increase in Neuron Density, boosting intelligence stat.
All Waxozech cells develop macrophage-like characteristics, making them efficient at fighting infections individually.
More Intelligence
Immune system becomes better, especially targetting Hcalhypartorn very well.
Crocodile-like upgrades to the proper immune system, being a lot more effective against the bacterium and other infestors
Mutation: “Zombies” become more durable/strong