Round 3 - Filling in the gaps
Event: Climatic equilibrium
The period reached a climatic equilibrium.
While the Mariya continent is warming up, which on one side has the spread of rainforests and deserts on the other, which partially helps The Death Lizard with his traps to prepare them, but his strong aggressiveness sometimes causes unexpected surges, even against his own kind. At the same time, there is an expansion of the variety of different plants, causing an increase in the amount of creatures that feed on them, but the biggest change actually stems from the invention: agriculture. With the (partial) domestication of the Underass plato plant, the Psychoaugurs were at least partially able to get relief from the food shortage, which also made them a little lekton. Other than that, the other species continue to be aggressive.
On the Mao continent, the climate is cooler, with true deciduous forests following the development of a deciduous plant. But the biggest change is the extinction of the milliphid, which caused the market for a very large group of living creatures there. Following this, Titanomantis, Mixotrophic salamant received 50 points and Waxozech 25 points. The ecological market was soon filled by representatives of tree-eating tarantulas. Another market is the presence of a large super carnivore on the continent, the giant flying bat wombat that is able to stalk small creatures while its relative hunts by day. All creatures living on land are affected by this great change, and the one who took advantage of this celebration is none other than Amorphous horror who spends more of his time on land and, on rare occasions, is able to wipe out colonies of Titanomantis if they are close enough to the ocean.
Know battles
Mariya:
Among the jungle forests, a group of Murine mule Jumpers gathers the leaves and vegetation growing on the floor, unaware that they have entered a dangerous area. While they were picking up fruits that had fallen near one tree, suddenly one of them’s leg got stuck.
This soon tugged at the heartstrings of someone particularly hungry. He began to creep quickly while the poor creature was stuck and did not understand how to get out of there and the herd around him continued to graze.
He took the opportunity to get close enough before charging. They panicked and started running while they managed to see who was hunting them: the Death Lizard. The poor creature stuck in the glue didn’t stand a chance and with one bite, his head was severed and the lizard began to quickly devour his body before he returned to his place, waiting for another victim.
+5 points for the death lizard.
Mao:
A nest of Eusocial Titanomantis set up a moving colony between a ravine found, attracted by the approaching smell of ‘fish’ corpses washed by a red bloom. The workers collected the meat while the fighters patrolled every possible point. But this feast was joined by other hungry creatures: a group of Fisherman Fombat enjoy the free meal, but still keep an eye on your colony, but do not disturb you. One of them approached what looked like a gelatinous corpse. Suddenly she moves and grabs one of them and smashes it. The rest of the flock flew away and he devoured the meal he had caught. Suddenly he catches a scent from the air and starts dragging his newly developed tentacles on the sands and he comes across the line of workers of the Titanomantis. The arms began to collect and the colony entered an emergency.
Many soldiers began to try to fight against the gelatinous creature, also known as Amorphous horror. The hits of the soldiers against his colonies don’t do the job unexpectedly because he is gelatinous and manages to absorb some of the damage, but the large amount at least increases the colony’s ability to try to repel this unexpected enemy.
They tried and tried but the monster just kept killing more and more soldiers and got closer to the colony where the queen is.
But all this in one moment, the monster landed on the colony and crushed it too. He is simply too huge for them to handle and with him the colony was wiped out and the monster enjoys another extra and extremely nutritious meal.
+5 for Amorphous horror, +10 for Titanomantis
—
Here is the updated store as of today:
New point shop
Another vote (one time): 30 points
Status upgrade: 30 per level up
Adding a feature: 60 points
burden other chimera: 50 points
Power exchange price: degrade status in exchange for receiving 5 status points for each level dropped
Putting Remmortal rules into your chimera: 150 points
Doom wish: 10000 points please
Activate event: 80 points
The food grid seems a bit messed up so I’m sorry about that and would love to know if there is a better alternative where to list all of this.
Chimera that belong to players:
Eusocial Titanomantis
User: @Nigel
Points: 66
Original animals: Chinese mantis | Titanomyra | Mantis shrimp (wild cards use:0)
Distribution: Mao (Forests, grasslands)
Status: VU
Food Web Placement: Secondary consumer / Carnavore
Reproduction rate: S
Stats
Size: ~16.4 Cm (Small) (Avr)
Strength: S-
Defense: E
Agility: F-
Stealth: G+
Stamina: F
Health: D-
Intelligence: F-
Features:
Eusocial (Titanomyra)
Centaurism (Chinese mantis)
Smashers (Mantis shrimp)
Counters:
Open respiratory system
Slow speed
Short term memory
behavior
This chimera, the queen, is the matriarch of the future colony. It is divided into 3 castes:
Royals,
Soldiers,
and Workers.
Each have distinct roles in the colony - The queen produces all of the population, and keeps the colony very will stocked with new young. The Soldiers are the more combative class, as they have more pronounced punching appendages. They can pack a huge punch! The workers are the best at gathering. When workers are in danger, soldiers will come to back them up. While the queen is largely stationary, she is capable of combat, and due to her larger size than soldiers, she is decent, however soldiers are more efficient at combat, due to their numbers.
2.5 milon years:
Workers bring out extra corpses they collect near to their colony, while soldiers hide amongst the trees. When animal(s) come by, drop from the trees and swarm them.
This has realistic possibility to develop, since they would probably notice that when they leave corpses outside the nest, and simultaneously have soldiers in the trees above the corpse, its beneficial. (removed - 7.5)
5 million:
Attack Mixotrophic salament colonies not by rushing into the holes made in fungi, but rather digesting the base of their colonies, causing them to fall over. Then, in the confusion, rush in.
7.5 million:
The titanomantis no longer bait out prey. Instead, they are passive to all other titanomantis, including those from other colonies. Colonies can at times merge together when under pressures, pooling their resources to launch all out attacks on large threats.
Basic Info
The species looks to be similar to that of a chinese mantis, however has features from the mantis shrimp. Namely, the scythe appendages. These have morphed into what looks to be a firsts of a mantis shrimp, except green and the outside is spikey, resulting in swift hard impacts with an additional spikey kick.
The Royal caste (Which includes the queen- that’s all) is by far larger than the Soldier caste (by roughly 2x), which is in turn larger than the worker class (roughly 2x again)
However, the queen, after settling, gradually becomes a more stationary being - primarily focus on bearing young. The abdomen of the queen gradually gets larger during this period in order to keep up with the growing population needs of the colony, however the queen never becomes FULLY unable to move - they have many appendages due to the DNA from beings with many, after all.
History
More lysosomes in the digestive system
Some lysosomes evolve Cellulase and Chitinase to digest the local plants and fungus.
Larger size, especially in queens.
Even more size, ESPECIALLY in queens.
Psychoaugurs
User: @fralegend015
Points: 26
Original animals: Giant Octopus | Crow | Sperm whale (wild cards use:0)
Distribution: Mariya (shallow sea)
Status: NT
Food Web Placement: Secondary consumer / Omnivores
Reproduction rate: F
Stats
Size: ~ 4 m (Large)
Strength: F
Defense: D-
Agility: D-
Stealth: G-
Stamina: E
Health: D+
Intelligence: SSS (limit boundary)
Psyonics: E- (Object focuse)
Features:
Giant Octopus for its brain structure, confering it an high level of intelligence.
Crow for its neuronal density, which is most likely one of the highest of all animal species.
Sperm whale for their brain size, which is the biggest of all animals.
Counters:
fragile
weak
bare
behavior
Mind over Science - Psychoaugurs will obsessively study reality in order to find out ways to manipulate it to their will, mainly with the usage of tools.
Mind over war - Psychoaugurs will occasionally extend their obsessive studies to other matters, mainly belligerent matters, such as how to most efficently kill one’s enemies or how to successfully wage large scale wars for long periods of time. (Short version: They study warfare and martial arts)
Mind over society - Psychoaugurs will ammass themselves in titanic congregations with the sole goal of furthering their own studies, the political scene of these societies tend to be rather uneventfull and straightforward though, this is because psychoaugurs’ obsession over preparing makes them not care about politics, seeing them as inferior. (Short version: They create societies.)
2.5 milon years:
Psychoaugur societies become capable of growing larger and more organized; forming power structures that while differing from eachother in their specifics, all share an highly religious aspect, be it prophet-kings or Oracles that hold immense social leverage. All societies have strangely similiar religions in which they worship the mind and utilize the a singular purple eye to symbolize it.
5 million years:
Psychoaugurs become engrossed with psyonics, studying them and finding new ways to apply them to reality, these studies aren’t simply out of curiosity, for every psychoaugur has a “voice” ordering them to study and prepare for the day of the ascent (although nobody knows what that means). This means that they use psyonics in everything and use a wide array of psyonic skills and techniques.
7.5 million years:
Psychoaugur societies develop agricolture, farming every plant they have access to for food.
Basic Info
Sea creatures that breathe oxygen lay eggs. They have a relatively large body with many arms on it. Their minds are the most complex of any chimera that exists on the planet. You can say that they are equal to humans or even beyond. There is evidence that they are able to fight against each other and are quite aggressive creatures. They fight mainly against themselves and because they are marine creatures, what keeps them from advancing to an advanced technological level is the fire. Despite this, they are undoubtedly one of the most dangerous, but other than that, their bodies are very weak. At least their minds manage to hold out in the empty sea.
History
The neurons become capable of forming more synapses, making them smarter.
using Remmortal rule, they given the “psyonics"
Psychoaugurs become capable of utilizing psyonics.
Psychoaugurs become omnivores.
Smaller size.
Psychoaugurs gain a natural proficency for telekinesis, allowing them to use it to exert a strong force to a single object or weaker forces to severeal objects at the same time.
The Death Lizard
User: @TeaKing
Points: 32
Original animals: Komodo Dragon| Pangolin| Chameleon (wild cards use:0)
Distribution: Mariya (Rain forests, grasslands)
Status: VU
Food Web Placement: Tertiary consumer
Reproduction rate: B
Stats
Size: ~1.4 m (Mid)
Strength: A+
Defense: B
Agility: E-
Stealth: B+
Stamina: F+
Health: D
Intelligence: F
Features:
From the Komodo Dragon, we take its venomous and extremely deadly bite
From the Pangolin, its durable and protective keratin scales
From the Chameleon, it’s long and sticky tongue
Counters:
Slow speed
Poikilotherm (from the Komodo dragon)
Short-term memory (chameleon)
behavior
Being solitary ambush hunters, The Death Lizards are a force to be reckoned with. They spend their days sitting still in one spot, patiently waiting for a suitable prey to appear, and when it does, they launch their sticky tongues at it and begin pulling it towards them until it reaches biting distance, where its fate gets sealed as the Lizard delivers a deadly bite, after which they let the prey hopelessly run away until it collapses from blood loss, and that’s when the reptile claims it’s prize.
2.5 milon years:
prioritize being slow and sneaky while approaching and stalking prey to reduce the chances of getting (spotted)
5 million years:
sets traps around by spitting out its saliva across its territory
7.5 Millon years:
the death lizard becomes hyper aggressive and attacks other creatures even if it doesn’t need to eat
Basic Info
like in the behaver, they are ambush predetors.
History
simple camouflage to blend in with the grass and leaves
sets traps around by spitting out its saliva across its territory
the death lizard evolves a slimmer, longer and stronger tail to use like a whip when dealing with prey or other dangerous creatures
Mixotrophic salamant
User: @willow
Points: 75
Original animals: yellow spotted salamander | Fire ants | Sea sponge(wild cards use:0)
Distribution: Mao (Forests, grasslands)
Status: VU
Food Web Placement: Secondary consumer / Mixotrophic
Reproduction rate: S
Stats
Size: ~53 Cm (Small - Mid) (Avr)
Strength: E+
Defense: B-
Agility: D+
Stealth: C-
Stamina: F+
Health: C
Intelligence: D
Features:
Algae Endosymbiot (yellow spotted salamander)
Eusociality (fire ants)
Smeboid body cells (sea sponge)
Counters:
Weak skin
weak indivial
High metabolsem demend
behavior
the mixotrophic salamant is an animal that can perform some level of photosynthesis, having yellow spots on its body but having chloroplasts outside of those spots as well, just full of melanin as well as chlorophyll. they are eusocial and thus if one is attacked the whole colony will either flee or attack. due to their ability to photosynthesize they typically sleep on the huge champagne fungus. they have three castes listed below:
worker: the smallest of them all, they gather food(mostly insects, leaves, and berries) and bring it back to the colony to feed themselves and the rest of the colony, they do all the colony’s thinking, and they fill the same role as the drones of a beehive but don’t die afterwards.
soldier: the second smallest but also second largest of the salamants, they have scales of chitinous armor, some of which are modified to use as teeth and slightly flexible spikes for defending the colony. they have accelerated cellular movement when injured so they can get back up faster and continue defending the colony.
queen: the largest of the castes, they have slightly wrinkly skin to catch more light and lay their eggs in spots designated by the workers based on how much energy they’ll get from the light sources around them and how likely they are to be found by predators. they are heavily guarded by the soldiers and they sleep in the gills of the huge champagne fungi if they can, if not they sleep in an area designated by the workers based on how well they can defend it.
2.5 milon years:
staying away from known titanomantis hunting and nesting sites, but fiercely defending their own nesting, hunting, swimming, and drinking sites
5 million years:
Four queens
7.5 million years:
when infected by a waxozech, a salamant will fuse the cells around the waxozech and digest most of its cells while keeping its gonad cells intact to produce more waxozechs. upon digestion of the waxozech its gonad cells will be moved through the circulatory system to two separate glands in the mouth of the salamant where they will exist with the sole purpose of being used to produce waxozechs inside bite wounds on threats and/or large prey
Basic Info
History
increase of size and armor thickness in warrior caste
cell re-specialization(from the sponge) to allow gill regrowth and increase of chloroplast count in areas hit by more light faster, and to allow colonies who get a lot of physical damage to make bone scales under their chitin armor
salamant cells are able to fuse and separate at will. because of this salamants can choose whether to keep a parasite or digest it inside their cells. due to this a new caste has diverged from the queen caste: it eats microscopic algae with its legs and, if the chloroplasts in it are better than their chloroplasts, steals them, stabilizes them, and puts them in an egg before reproducing, this allows rapid improvement of the species’ photosynthesis.
Waxozech
User: @aah31415
Points: 34
Original animals: Parasitoid Wasp | Myxozoa | Leech (wild cards use:0)
Distribution: Mao (Shallow sea, forests, grasslands, tundra)
Status: LC
Food Web Placement: Parasite / secondary consumer
Reproduction rate: SSS
Stats
Size: 300 micm - 3Cm (Tiny - Small)
Strength: G-
Defense: G
Agility: C+
Stealth: A+
Stamina: E
Health: F
Intelligence: F-
infiltration: G
Features:
Flying
In-Host Infection
Painless Cutting
Counters:
Weak
Full parasite
Basic instins
behavior
Inmortui is a Parasitic animal which requires hosts to survive. In it’s adult form, it looks like a strange hybrid of a leech and a small parasitoid wasp, being able to survive both abovewater and underwater. When it finds a suitable host, it injects a bunch of single-celled myxozoa-like organisms into it, without causing pain thanks to leech parts of it. The juvinile form, made up from the myxozoa-like organisms, infects the host, and thanks to having a long incubation period, the host has the chance to infect many other potential hosts. As the juvinile cells divide and the host becomes weaker, it eventually dies, at which point the myxozoa form comes together into various clumps in host’s corpse, forming a larva which feeds on the surrounding flesh. After it amassed enough resources, the larva turns into a new leech-wasp, which can infect many other animals. A single corpse can produce hundreds if not thousands of adult Inmortui.
Inmortui can infect any animal, if they can inject the juviniles into their flesh and if the animal’s immunity system doesn’t immedietly supress the infection.
2.5 milon years:
Myxozoa-form, when infesting an organism, will change the creature’s behaviour, “pacifying” the creature towards Larva and Adults, by not attacking those forms. On the other side, the adults will not try to infest organisms that are calm towards them.
5 million years:
Myxozoa-Form now has more control over infected one’s (from now on I will call those “Zombies”) nervous system, making them do stuff that infect others which haven’t been infested.
7.5 million years:
Adults will now communicate with eachother in a swarm-like way, spreading information about location of predators, hosts, other dangers, etc.
Basic Info
History
Make the Adults and the Larva poisonous, meaning that they can no longer be eaten without a proper adaptation to counter the toxin.
Ovipositor on the adult form becomes a lot sharper, allowing them to cut thru tougher surface tissues in order to infect the flesh (whilish still not causing the pain due to anti-pain leech proteins), meaning the infecting no longer relies on the digestive system.
Waxozech is no longer a lethal parasite, and now, when in juvinile/zombie stage, it will grow larvas in amount that is still “healthy” for the host/zombie, release them thru the skin during the night and larvas using pain extinguishers to keep the host/zombie calm. This means that zombies can now last a lot longer and produce a lot more larvas during their lifetime and maybe even reproduce, creating more zombies.
Amorphous horror
User: @UndyingHazard
Points: 19
Original animals: Giant Siphonophore | Planarian flatworm | Tyrannosaurus rex (wild cards use:0)
Distribution: Mao (shallow sea), Open ocean
Status: NT
Food Web Placement: Tertiary consumer
Reproduction rate: G
Stats
Size: ~21m (Very giant)
Strength: A-
Defense: A+
Agility: E
Stealth: B-
Stamina: E-
Health: SS
Intelligence: G+
Features:
Siphonophore Colonial organism (Giant Siphonophore)
Regeneration factor (Planarian flatworm)
Powerful jaws (Tyrannosaurus rex)
Counters:
Soft bodied
simple-minded
weak vision
behavior
The amorphous horror is a colonial organism that lives in the deep sea, though it migrates to shallower waters at night to hunt for prey. They are opportunistic predators feeding on both living prey and carrion, using the powerful jaws and stings of there feeding zooids to incapacitate prey and rend flesh and bone into bite sized chunks. This horror of the deep reproduces asexually, either by releasing gametes into the water when in close proximity to another of there kind or by regenerating from a fragment of tissue. These organisms are not very intelligent and have little instinctive drives other than eat, reproduce, and go to the surface at night. There soft bodies are damaged somewhat easily, and they cannot survive on land for very long
Basic Info
The species largely resembles it’s base organism the giant siphonophore, but with a larger wider frame giving it a more amorphous, vaguely flatworm-like appearance. Being a colonial organism, it consists of multiple zooids, the feeding zooids have powerful jaws from there T-rex ancestry used to grapple and injure prey, and rip chunks of flesh into pieces big enough to swallow. The entire organism is covered in simple eyes that can detect movement, color, and basic shapes. The entire organism is translucent, but with an almost ghostly blue glow of bioluminescence.
2.5 milon years:
Simple land hunting behavior, some individuals hang out closer to shore where they may snag land dwelling organisms.
5 million years:
plays dead when washed up on the beach to also help lure in prey.
7.5 million years:
Investigation behavior; if it detects something of interest hiding in a burrow or rock crevice, it will investigate it in an attempt to get it out.
History
Simple land hunting behavior, some individuals hang out closer to shore where they may snag land dwelling organisms.
Lure zooids that produce a strong scent and bear a resemblance to chunks of meat or fruit to lure prey
Grappling zooids, tentacle-like zooids strong enough to enable movement on land, though they are also used to grab and walk along the seafloor.
Sun anoceros
User: @Cha
Points: 53
Original animals: Sun conure| Silky anbelgiumer | Black rhinoceros (wild cards use:0)
Distribution: Mariya (Rain forests, grasslands)
Status: LC
Food Web Placement: Secondary consumer / Omnivore
Reproduction rate: A
Stats
Size: ~57 Cm (small-Mid)
Strength: B-
Defense: C
Agility: B+
Stealth: F
Stamina: D+
Health: D-
Intelligence: C-
Features:
Wings (Sun conure)
sharp frontal claws(Silky anbelgiumer)
Horns (Black rhinoceros)
Counters:
Fragile
Clumsy flying
Low sense of smell
behavior
A nocturnal flier that clings to a surface using its claws or legs, eating energy dense food when possible over energy poor food it’s quite small only reaching slightly larger of a sun conure or a silky anbelgiumer in size.
2.5 milon years:
The Sun anoceros on the grasslands when trees are far away or not in the near vicitny they spend times in Fields dodo herds acting as look outs where they eat on parasites to the Fields dodo, with care due to their sharp claws might hurt the dodo if not careful all this for the return off being allowed to rest on them and safety.
5 million years:
Wider forging habitats where they spend their time eating on the local food and when mating session arrives they fly back to the rainforest or grassland to nest safely
7.5 million years:
Communal nesting offering greater protection for the young of the species and the nests themself as adults give warnings of dangers in the vicinty or acting as guard for other nests though of course there is slackers that does steal from other nests when their being built however when finished they rarely steal from.
Basic Info
It take on the look of a sun concure with its head having the horns of a black rhinoceros and on its tips of the wings it anchors itself alongside its feet with a sharp claw from the silky anbelgiumer it is still covered in it’s bright plumage of feathers used for mating during its mating session where the feathers actually becomes flushed with blood making them brighter only for it to calm down in later seasons.
History
Warning calls to alert fellow Sun anoceros about danger or alert nearby creatures.
Larger size to try and drive off the death lizard if a mating pair decides nesting in the grasslands without tree to support them was a good idea
increased bite force in the beak to crush seeds to access nutirents
better/larger airsacks to help it maintain itself in the air longer.
Fields Dodo
User: @Doomlightning
Points: 34
Original animals: |Raphus cucullatus| Embasaurus (wild card) | Arctic hare (wild card) (wild cards use: 2)
Distribution: Mariya (grasslands, forests)
Status: LC
Food Web Placement: Primary consumer / herbivore
Reproduction rate: A
Stats
Size: ~1.57 M’ (Mid - large)
Strength: E+
Defense: D
Agility: A
Stealth: E+
Stamina: C+
Health: C+
Intelligence: F+
Features:
Robust skull (Raphus cucullatus)
Crop milk (Raphus cucullatus |wild card add)
Developed sense of smell (Raphus cucullatus |wild card add)
Strong hind limbs (Embasaurus)
Long digestive system (Arctic hare)
Counters:
Fragile
Inability to chew
Inability to perform complex operations
behavior
Digging: they dig to find roots and tubers if any.
moves in flocks
Possessing a type K strategy, they watch over the eggs and ensure the integrity of the offspring.
2.5 milon years:
They move in an orderly manner: the young are deep inside the pack, the adults are outside, allowing them to better watch predators
5 millions years:
Migratory movement makes it possible to search for food throughout the year on the move.
7.5 millions years:
Sentinel behavior
Alert calls in case there is a predator around
Basic Info
A theropod-like chimaera, with a large, robust beak and teeth. I usually live in groups with members of their own species and move together. They have very strong legs capable of running quickly, but they are not particularly strong following this. They have small wing-like forelimbs that are used mainly as courtship and signaling tools. They have excellent senses that allow them to find their food.
History
Legs are more adapted to running, makes them taller and run better.
becomes larger, making it harder for predators to catch them.
Their eyes move to the sides, to see better against predators
Stronger airbags allow them to run longer.