Comments on Specific Development Forum Posts

And pretty sure we shouldn’t make the collective price of the game too high or else all would go for the free version instead.

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Unless Microscopic is the only free stage. I realize the dream is for the whole game to be free, but . . . Hh still needs a pay check. The only way to possibly achieve both is some form of fundraiser/donation campaign, but again, the laws for that appear to be a little complicated where they live. The idea of β€œExpansions” or β€œAdd-ons” are that they would apply to all games regardless of whether the Microbe stage was the free version or the 5 dollar Steam version.

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I think it’d be the best now to wait and see what the real developers have to say about this proposal of yours

I was going to word my counterpoint a bit differently, but I think this is basically the same thing I was going to say…

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I could see perhaps there being such a thing where non-patreonites could pay a bit for a singular patreon devbuild access per such a payment, the pricing of that would be up to debate…

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By most definitions, both are Wood-y, and trees are taller than (X), with some species being able to be either. More importantly, I think there needs to be definitions of herbaceous plant biomes, like grassland or equivalent, as well as differentiation between a barrens that is covered with moss or other non-vascular plants, and barrens that have nothing. Also, consider: Grassland ↔ Savannah ↔ Shrubland ↔ Woodland ↔ Forest.

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Would mountain biomes be made much like latitude biomes (especially the colder ones)?

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I plan on redoing the terrain generation function to incorporate a β€˜mountainous’ or other similar parameter, so that parameter could also be used to differentiate mountainous biomes. I think the important part of these biomes being separate is not their temperature due to altitude, but that organisms would have to be more adapted to the jagged landscapes and other terrain differences, like mountain goats for example. Just the temperature and air pressure being different may not be enough of a difference to warrant a separate biome classification.

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I wonder what percentage of players would no longer play the game if it was no longer freely available on GitHub? With post-COVID-19 inflation making everything more expensive, people are more weary of spending.

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The idea (which seems to be unfavorable) was that Microbe stage still would be free on GitHub. It would just be the later stuff that weren’t. As an alternative to locking certain membranes/parts/other features behind a price tag, the entire microbe stage would be as it is. Honestly, would you pay extra to use a non engulfing membrane? Cause I would rather pay extra to play multicellular. But it seems i am in the minority in thinking that. :person_shrugging:

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Thrive promised to be a free game from the very beginning, but I don’t think this was meant to be limited to microbe…

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In this case would the Banana Biome replace Coastal (from before land flora/soil), Wetland (from before shrubs and before trees), and Temperate Rainforest and Rainforest (from after trees)?

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I am pretty sure the banana biome is supposed to be microbe only…

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You have to make your own banana biome in macroscopic; that is the end game goal of the plant gameplay.

β€œ-The real banana biome was the plants we made along the way”

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The best challenge ever…

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I think some would say there lies a greater purpose in the sessile kin… But I think not.

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Perhaps the banana plant is the true highest organism on our planet; it gives to that we may thrive. Where would we be without the banana? Its like the dolphins in Hitchhiker’s galaxy, only at an even higher level.

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Is this the banana cult forming again here?

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This works on modern Earth, but not for much of Earth’s history. Grass evolved 114 million years ago, while trees evolved more like 400 million years ago, and vascular plants not long before.

Actual grasslands are shockingly recent. Depending on your source and how they’re defined, grasslands as we know them today didn’t appear until after the Cretaceous, maybe even as recent as 5 million years ago.

Around 5 million years ago during the Late Miocene in the New World and the Pliocene in the Old World, the first true grasslands occurred.

I think for educational purposes it would be nice to make it somewhat difficult for grasses to evolve in Thrive, making it take a while after trees. Once they evolve and the conditions are right, then like on Earth, they should be able to dominate much of the planet.

As for biomes, I was going to suggest Grassland should be a subtype of Scrubland biomes, I just realized I’ve already got Steppe, which is a type of grassland. Prairie and Savanna are the other types. So, I could replace Steppe with Grassland, which can replace Scrublands once grasses evolve, and have Steppe, Savanna and Prairie be subtypes.

Edit: Grasslands can replace forests, scrublands, or even deserts, depending on the right conditions. Grasslands replacing forests was a major reason humans evolved to walk on two legs.

Here’s the layout of all the terrestrial biomes. I’ve added a T4 for post-grass, which I said I wouldn’t do, but the evolution of grasslands is a pretty major milestone.

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So it should be expected biomes like herblands would go extinct to the grass?

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