So is it planned for these non-frontal pilus placements to become viable again for autoevo during the multicellular development?
I forget where it came up, but I remember in a previous conversation it was mentioned that there is a note within the code about the Algorithm for turning/speed needing to be reworked. Perhaps making this a βHigh Priority Bug/Issueβ?
Does this have to do with colonies turning abnormally slow?
I looked and there isnβt anymore a note about the code needing improving in the movement speed or rotation speed for colonies.
The rotation code at the moment:
public static float CalculateRotationSpeed(IReadOnlyList<HexWithData<CellTemplate>> cells)
{
var leader = cells[0].Data!;
var colonyRotation = MicrobeInternalCalculations.CalculateRotationSpeed(leader.ModifiableOrganelles);
Vector3 leaderPosition = Hex.AxialToCartesian(leader.Position);
foreach (var colonyMember in cells)
{
var distanceSquared = leaderPosition.DistanceSquaredTo(Hex.AxialToCartesian(colonyMember.Position));
var memberRotation = MicrobeInternalCalculations
.CalculateRotationSpeed(colonyMember.Data!.ModifiableOrganelles)
* (1 + 0.03f * distanceSquared);
colonyRotation += memberRotation;
}
return colonyRotation / cells.Count;
}
So colonies behaving like that is now considered an intended behaviour, or was this note removal unprompted/unintentional?
First is a rotifier-like
Second is like a chemolithoautotrophic chunk catcher?
Soon, the AI will be a good in all stages of the game!
I just wanted to point out, given the sheer number of times LAWK microbes convergently evolved to be Multicellular, that some amount of letting microbes to keep evolving is warranted, though I do understand wanting to cut down on auto-evo time. Hmm. Maybe the βoccationalβ rounds should push stronger to be Multicellular? Or possibly take multiple steps? I am not sure what the answer is, but Microbes reached Multicellular MANY separate time IRL, so I donβt think it shouldnβt be like Awakeness, where the first Awake species left everything else in the dust (though did branch into competing descendants a few times). Hmm.
Maybe it just shouldnβt be that large of a time scale decrease, maybe time step for multicellular should be around 25 myr and prioritize becoming multicellular for eukaryotes as you already suggested?
Should the time-step and time scale decrease between all stages be in a consistent manner, like linear decrease (1/20 of the previous time step found in the previous stage), or will some stages have a larger time step decrease?
Assuming ~1/20 decrease in time step per stage, 5 myr for Multicellular, 0.25 myr for Macroscopic, ~10,000 years for Aware, 500 years for Awakening, 25 years for Society, ~1 year for Industrial, two weeks for Space?
I think this is too much of a decrease and if anything space would have the same or longer timestep than industrial. Or all strategy stages would have the same consistent RTS timestep so
.
I think we should take this on a case-by-case basis on what each Stage needs, rather than aiming for this kind of rule.
Not sure if thatβs what you meant, but Industrial definitely does need a shorter timescale than Society. The timespan of civilisation until the industrial revolution is about 10.000 years of gradual change. We went from powered flight to landing on the moon in about 100 years.
Weβre very far from the current state of plans now of course. But thereβs two possibilities:
- Without FTL, it needs an extremely long timespan. (And it would be a unique, but odd game)
- With FTL, it can take the same timespan as Industrial in my opinion. (take a look at Stellaris as an example)
I think the latter is much more likely.
Pretty sure if anything the latter will be implemented over the former
That is one of the reasons I personally think βSpace Stageβ (pre FTL) and βGalaxy Stageβ (post FTL) should be 2 separate stages. But we will see when we get that far.
I wonder how much the strategy stages will be affected by the lifespan of oneβs organism?
I suppose you would only unlock FTL when you have already done much stuff with your one star system?
Taking the example of rimworldβs empire, a galactic empire can use non-ftl engines to colonize nearby star systems over a period of several centuries, creating an interlinked loose confederation of star systems which answer to a central body (in however long it takes)
I am not sure such a confederation is very realistic unless your lifeforms can live for a long time
Thatβs what cryosleep is for (or cryptosleep)

