Comments on Specific Development Forum Posts

Would those planets have a good sense of community though?

the further ones would be the most autonomous and disconnected, likely just doing lipservice to the central government. The ones within only 1-20 lightyears would probably be more connected

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What stops the edge planets from forming their own identity then? Would they become their own governments?

Nothing really, they pretty much already are. Itโ€™s still beneficial to be united under some form of authority

I wonder if you could find those civs even when having FTL turned on, as if they hadnโ€™t figured that out

This is indeed for example based heavily on how the Industrial Stage ends up looking. If the end point of the Industrial Stage is to unify the planet in some form, then itโ€™s unlikely you would have any peer competitors in the pre-FTL Space Stage. Thatโ€™s completely different from every other Stage, which could be interesting, but also difficult and hard to do. Also, either way would have to consider some type of simple space exploration in the Industrial Stage already.

Right, which is what I meant by a game that is certainly more unique, but potentially odd to play. That might not be what people expect or look for compared to a more conventionally designed space 4X-ish thing.

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I think non FTL space stage can still be within a reasonable timespan (of only a few hundred years max) if the empire is limited to span a maximum of 400ly
Youโ€™d probably delegate imperial provinces and give them decrees on how to respond to situations (as to not have a 800ly response time)
systems in 0-100ly range would be a more conventional game

Anyways this is all so far away Iโ€™d need cryosleep IRL for this discussion to matter even

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Also pretty sure you cannot win in a โ€œscientifically accurateโ€ mode since ascension gates are very scifi

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Gotta add my two cents to this, there is a book by Ursula K le Guin calledThe Left Hand of Darkness. In the book universe, FTL travel hadnโ€™t been invented, but FTL communication exists. So although it might take centuries to go from one planet to other, communication between them is instantaneous.

Of course, we donโ€™t have any sort of equipament like that in the modern day, however, quantum entanglement could be exploited to create something similar, and to add to this, quantum entanglement has already been observed in a macroscopic scale, and also being used to develop next gen radars, so in my opinion, such a tech wouldnโ€™t be too far from LAWK.

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I think it could be quite depressing if FTL communication is possible but travel is not. Imagine having a friend in another system who you can communicate with but never truly meet.

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This is essentially my life lmao

I think at some point people would develop something similar to vr chat so it isnโ€™t just texting

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Would quantum entanglement comms like this become cheap?

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I wonโ€™t pretend to understand the physics, but as far as I am aware, in real life FTL communication is considered to be impossible for the same reasons FTL travel of matter is. (And in real life quantum entanglement does not allow actual transfer of information FTL)

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That is one of multiple reasons I believe it is planned that the player must be the first species/civ to research FTL. Amongst other things, this will mean the game cannot become Scifi until the player makes the choice to make it Scifi. This also is one method of preventing Ascension by an AI that reached the Space stage before the player did.

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Would researching FTL require as much work relatively as creating your first steam powered factory like what is required to reach industrial?

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Is planned for there to be occasional failure with research in the strategy stages, and the launching of space tech (including FTL)?

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I think so but it probably wouldnโ€™t be too common

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I was thinking, why not add a modification on binding agent to decrease the distance between each cell in the colony, so that at some point the cell are touching each other. It could also help in specialization of cell, by making binding agent cost more active ATP consumption proportional to the decrease in distance between them. That way they would gear toward a specializing their cell in order to not waste energy on cell structure which donโ€™t provide enough energy. Why should they decrease the distance? Because it allow more energy to be transfer between cell, as surface area contact increases and distance between the cell are lowered.

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Perhaps this could be something for Multicellular?

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The spacing is not โ€œintentionalโ€ itโ€™s just caused by the membrane shape being โ€œunpredictableโ€. The only way to make the spacing less would be to generate a membrane shape for each and every cell in the body plan and only after that calculate what would be the final positions in the game. Right now the algorithm just looks at the organelle positions in the cells which is an area that it slightly larger than what the membrane will take up.

Just arbitrarily reducing the distances by some factor would potentially result in a lot of overlap between cells that were actually touching. That could look like a glitchy mess, which is why it is not done.

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