The problem is the further into development does the current form of thermos go, the more will it be engrained into the gameplay/game structure the way it is like at the moment in itβs sinful form
Currently, itβs not really that youβre choosing between specialising in ATP production and some other function. Being specialised in one organelle improves all processes, including ATP production. But there are probably some adjustments I can make to the calculation to make it pop more.
Perhaps that needs to be communicated better since I for instance thought it only improves the one defining feature the main organelle of a specialized cell has
I fail to see the relevance of this suggestion at all, it just sounds like increasing game complexity for no reason but to just have more complexityβ¦
The track record so far is 0 people have made a feature that Iβve deemed not worth my time. So Iβm still waiting for anyone to take me up on any of my claims of an unnecessary feature.
I donβt know how to make it even more clearer as the tooltip thatβs the only thing on the specialization says it gives a bonus to bio processes in general and makes no claim of any other bonuses.
I believe poodelicusesβ concern comes from the misunderstanding that only the organelle with the largest share in a cell would get a bonus, which would probably cause many cell types to have their specialization bonuses hogged by atp production organelles and call for some mean to combat this (like, as they suggested, splitting up the atp production into a separate bonus), HOWEVER as the bonus applies to all organelles this concern no longer applies (in this correct understanding of how the feature works).
Would progression still be the same if Players wanted to be anchored organisms such as Haoota quadriformis, Auroralumina attenboroughii, or even Ventogyrus?
To be fair are we sure irl sessile species would have the pressures needed to develop a full-on brain that is needed to advance to aware?
Maybe they can develop more of a distributed nervous system with mini-brain-like clusters?
I am pretty sure a brain needs a large degree of centralization
Could a Player could make a (relatively) decentralized nervous system for moving on to Aware?
Again this probably wouldnβt count as a brain so probably not
i think the limit is around cephalopods.
Would Non-LAWK enabled allow for more decentralization?
An octopus essentially has nine smaller brains, 1 in each limb and 1 in the head. Iβm not sure that would be βa large degree of centralizationβ.
Makes me wonder if it would be possible with βmoreβ concentration of ganglia in each of the different appendages in cnidarian-like organisms.
I feel like any such creatures would have to follow mainly the same rules as whatever we apply to sessile autotrophs like plants.
The question is moreso whether they have any need for complex information processing at all. Carnivorous plants donβt need even mini-brains to catch prey.
As stated, I think we would at least like to allow the cephalopod scenario.
And you, human, have some decentralised processing parts to your nervous system. I think what weβll look for is not necessarily an absence of distributed nervous system parts, but the presence of a sufficiently large cluster of nerves somewhere to make overall decisions.
For which definition the main cephalopod brain counts in I suppose.
Do we recognize arthropods as aware stage organisms?
For modern day arthropods, I would say so. Just as with the chordate lineage, we just need to see where to draw the line.
From what deus said in the macroscopic planning dev thread cambrian explosion is apparently still macroscopic. So would anomalocarris for instance be a very late macroscope or a very early awareling?
As coincidence would have it, I just made a comment on that. I think Anomalocaris would be pretty obviously Aware Stage.