Comments on Specific Development Forum Posts

Perhaps. Would things like fractal symmetry max out those meters?

1 Like

Depends on if we are talking about structure and function versus aesthetics. Fractal symmetry is efficient, which is why it reoccurs in Biology. That would affect the total energy balance, and complexity of parts.

1 Like

I presume smaller details would add less to the complexity meter?

1 Like

Would this relate to meatball size and number in Macroscopic, or be completely separate from them?

1 Like

Probably, since the organism will be made of meatballs and those surfaces possible with the type of metaballs we’re using iirc

1 Like

If you went with a β€œtime skip” mechanic, how might you handle the possibility that an egg or cocoon was in a place where predators/bad weather could reach it? Maybe a β€œtime speed up” mechanic that requires the creature to stay still while it is active?

1 Like

Would a speed-up button/slider beyond just 2x also work for β€œsessility”? Maybe the ground work for that cheat could be used in regular game?

3 Likes

I already use it in regular game most of the time.
Perhaps you could still be attacked while skipping?

2 Likes

Sessile gameplay needs a different system because 2x speed is not enough, 5x speed would also not be enough probably. And there’s no way we can make the game speed run more than that, so a totally separate system is needed to skip forward time by months of simulated time for sessile species.

I’m pretty sure I’ve said this exact same thing before in a proper sessility discussion.

6 Likes

What would happen between the timeskips, or would it just be one VERY large timeskip for each time you play your sessileling?

3 Likes

I think someone should find the actual sessility discussion thread where early strategy mode etc. all points have been discussed before.

5 Likes

I belive that would be this dev forum thread:

3 Likes

I found this where I previously mentioned the topic on the community forums:

3 Likes

By the way I’m pretty sure there needs to be a warning put for the sessile/autotroph macroscopic players at some point like the one for the underwater awakening transition, that they won’t be able to reach civ (or for the plants, even sapience)

4 Likes

In RPGs directly or indirectly descended from D&D there is often some type of β€œrest” mechanic:

If there is no imminent danger, you can choose to β€œskip 8 hours” to let your HP and abilities recover. Your DM (human or computer) rolls some physical or digital dice to decide whether you hear β€œyou weak up after an uneventful 8 hours” or β€œoh no, after 2 hours you are ambushed by zombies!!!”. The odds can even depend on how dangerous the area is, and how good you are at hiding your camp.

Of course, there was no actual simulation of dozens of zombies slumbering past without finding you. But we sure do pretend that is the case.

So we can do the same in Thrive: skip uneventful times and use random rolls to decide when something happens to β€œwake up” the player.

As Hyyrylainen pointed out, this does not work for the amount of time that needs to be skipped. The 2X button already often fails when too many cells are being simulated.

The advantage of skipping time is that things are not being simulated, so any digital system can handle it.

I think what I outlined above should work for that.

5 Likes

Btw I presume not all organisms would try to eat the entirety of you, like how some herbivores won’t eat the entire plant?

2 Likes

Isn’t it partially because the leaves start to become filled with more tannins than what the herbivore can digest?

Would similar message appear for more sessile gameplay?

Look how cute it is! :smiling_face_with_three_hearts:

image Mr42 Promoter 1d

In my opinion Motile/Sessile topic is the question of behavior. I don’t think we have to argue that sea anemones and clams are sessile, yet they’ve been known to show high speeds when moving.I don’t think we have to argue that sea anemones and clams are sessile, yet they’ve been known to show high speeds when moving.

Many scallops are motile, and many also move when threatened. Also, as an aside, one the largest clam fossils ever found was 187 cm!


I assume some species will exhibit giganticism eventually?

image MirrorMonkey2 Artist

Iβ€˜m not sure what comes first in this cascade of developments. Do muscles evolve which then necessitate dedicated respiration? Or does respiration evolve which then im turn allows gas-exchange-heavy muscles to evolve? Either way it feels like these are somehow tied together and are necessities for mobile organisms whose thickness crosses the threshold beyond which diffusion alone is no longer viable.

Sometimes, one gene can affect multiple phenotypes, called Pleiotrophy. The Msx2 gene is believed to be responsible for the (major) disappearance of the "third’ eye and transition from ectothermy to endothermy, appearance of hair, mammary glands, and lactation in early Triassic (proto)mammals.
https://www.nature.com/articles/srep25604
Maybe a similar feature of having multiple phenotypes being affected could be included in Thrive? It might be tricky to implement, since we are basing it off Earth genetics, and alien evolution might have a completely different set of connected pleiotrophic traits.

3 Likes

Or for instance they can’t digest the lignin in the wood-y parts

1 Like

Well, the Thrive version might not literally have any text. But you could imagine a lot of time skipping interspersed by you getting to watch animals trying to eat you. (If you’re fully immobile) Or if you somehow do have some defenses, being able to use them at that time.

Then go back to skipping time once the event has passed.

4 Likes

Would this also include various infections and stuff?

2 Likes