This sounds like a combination of asynchronous multiplayer (people building creatures separate to see who does the best instead of playing in realtime in the same environment). That was talked about here:
Would multiplayer even be possible in a game like thrive?
I was thinking something like little fun evoraces, kinda like the forum games except not at all.
Basically, the whole thing is about being given a singular template and then starting to evolve to outcompete other players, the end goal being reaching the aware/awakening stage.
Is this a good idea? Or is Thrive a game for not much multiplayings?
And the challenges part and editing to make them was talked about here:
This is my first post so far on the forum, and one question has been pondering on my mind; is the game going to be implemented with an in-game (or out-game) level editor that would allow players to make save files of levels similar to that of Spore’s Galactic Adventures Adventure editor? Will these levels be based on a customized number of acts as well as custom audio file implementation?
And speaking of audio, I know custom audio files from other players would be possible to place inside playe…