Welcome to Augalia: Shattered World!
This is very similar to many past civilization forums except for one key difference - you’ll have to fight off several devastating natural disasters. Some are planned, and some will come from the almighty dice gods. However, rather than explain it all in one paragraph, you’ll get to see all of this forum game’s rules in several spoilers!
General Rules
Like most recent civilization forum games, you will have a power scale from 1-6 and an stability scale from -3 to 3. The power scale is meant to represent how strong your civilization is, and thus, it determines how many votes you can use. The stability scale is meant to represent how stable your civilization is in terms of your people’s faith in your government. Whenever you reach -3, your civilization will gain a strike. Once you receive two strikes in total, you will be kicked out of the forum game, your civ will crumble, and a new person will join from the waiting list. There are also extras - they’re votes specifically used for political actions such as declaring war, making peace, embargoing someone, exchanging technologies, etc. The dice system is also an important feature of this forum game. The dice is rolled for every non-extra vote, and it determines how successful it was.
New Features
Due to the differences between this and other forum games, I felt as if I needed to address the new changes in a separate paragraph. Regarding secret voting, you can opt to make a few of your votes secret and not have them shown on the forums - instead, their outcomes will be messaged to you on Discord. The only thing visible on the forums regarding that secret vote will be “Secret Vote”. Of course, you can always secretly vote to hide what you’re voting for at the time and have the outcome be shown on the forums. When one’s civ progresses far enough into the game (i.e, a stable, sedentary civilization with a government and a specified spying agency), you can secretly vote and have the outcome/vote shown on the forums be a false vote. There will be no war votes, unlike Pilaurea.
The events are going to work out two ways - planned events and random events. I have some planned events already, so I won’t quite be rolling for those. Random events are rolled for every three turns with a d20. 1-6 will be a negative event, with a lower roll being a worse disaster. 7-13 will be no event, and 14-20 will be a positive event, with a higher roll being a better event. Locations for the random events will mostly be chosen by me, but occasionally I’ll shake it up a bit.
The luck bonus is totally new feature, and it’s intended to help balance things out. For any civ starting on the western continent, they will have a luck bonus that will last until a disaster strikes that continent. This luck bonus start is intentionally done this way as there are some seriously devastating events planned for that continent. The bonus to voting is 10+, and it can also be used by other players too. Any player can request a luck bonus, and they will receive one for 7 rounds. However, the request will come with a cost - after those 7 rounds, the world will experience some sort of major disaster.
Voting Scale
1: Vote utterly fails, and something terrible will happen as a result of that failure.
2-6: Vote almost completely fails, and something bad happened.
7-9: Vote is still a failure, and something went wrong.
10: Vote makes little progress to the goal, and there are some drawbacks.
11-12: Vote makes some progress, but will definitely need more work towards the goal.
13-14: Vote makes a decent amount of progress, and can almost be considered a success.
15-16: Vote made some great progress and is definitely a success.
17-18: Vote made tremendous gains, and will probably have a bonus of some sort attached.
19-20: Vote is a total success - everything is done perfectly, and will have a great bonus attached.
Power Scale
1 - Tiny
2 - Minor
3 - Medium
4 - Major
5 - Great
6 - Superpower
Stability Scale
-3: Imploding
-2: Chaotic
-1: Unstable
0: Uneasy
1: Stable
2: Sturdy
3: Unshakable
Starting Specifics and Misc
Everyone will start at a stone age tech level, and they will start nomadic. This is to allow players to move around and adapt to any early events before they settle down. The start of the game up to the first sedentary civilizations will be sped up from other games in order to stop a drawn out game. For anyone new joining, I’m sorry, but everyone in the Discord server already reserved a spot. For anyone who reserved their spot in this forum game, please choose a starting location and be sure to confirm it.
Players (7/7)
@LordClassyus
@immortaldragon
@serialkiller
@Oncpapa
@bigyihsuan
@Biologicah
@Louix