Fallout Nuclear Winter (dead)

round 31

vault # 138

roll 6 roll 4
you build many more homes. you build a sub. congrats you regained the third roll.
status: fortified 3
people: happy and safe
population:234

iron wind

roll 1 roll 6
LP the third runs away. you rebuild the town and expand it. event: betrayers: some of the people decide to leave because they want to kill vault # 682.
status: sturdy 2
people: happy and safe
population:174

vault # 682

roll 3 roll 5
you send the drone and tank but they go missing. you expand the town.
status: sturdy 2
people: scared of the BOS
population: 236

@TeaKing @Magic8Ball04 @OmnipotentFNarr

action 1: create a giant mech.
action 2: set up some traps outside the town

btw when will the betrayers of iron wind come and attack me?
also ill rename myself to the kingdom of Juneau, and my overseer died and was replaced by his son Peter Ivansky

next turn and there is more at play here. do you mean LP.

kind of like LP exept its modified a little

Argh, nothing ever goes right, does it? 3 LP, 3 failures!

Action 1: Capture some abandoned settlements up North.
Action 2: Ask vault #138 to nuke the BoS fleet.

@zenzonegaming skip my turn until further notice, I don’t want to hold up the game.

So do you give me access to your nukes?

round 32
event: rust: a new faction makes themselves known the rusted metal made up of everone and everything that has gone missing the past few turns including the expendable vault # 138 scouts the traitors of the iron wind the wolf people that left this turn some BOS deserters LP the third and fourth the missing gift to the iron wind some wastelanders and sentient super mutants and they hate the BOS iron wind vault # 138 and vault # 682 albeit for different reasons.
@Magic8Ball04 is entitled to double the votes next turn

iron wind

roll 2 roll 4
you send out some settlers but they go missing. you ask vault # 138.
status: sturdy 2
people: happy and safe
population:146

vault # 682

roll 1 roll 4
you build LP the fourth but it goes missing. you set up traps which bring in fair game. also some of your people leave.
status: sturdy 2
people: scared of the BOS
population: 215

@OmnipotentFNarr @Magic8Ball04 @TeaKing

action: send @OmnipotentFNarr the blueprints for my “nukes”

Keep in mind that I’m not sending the memory wipe solution with it because I don’t trust you that much. However I already sent you some liquid solution so if you really wanted you’d have to gasify it and figure out how to put it in the nuke. Also don’t nuke me.

action 1: modify the power armor to fit my people

action 2: attack rust stealthly with my army of tanks and drones

also i changed my name im the kingdom of Juneau

btw @TeaKing Juneau is haunted. also the rusted metal wants to keep to itself.

FYI @Magic8Ball04 I wanted to nuke the BoS fleet that keeps harrassing TeaKing an me.

Action 1: Develop gas memory wipe serum.
Action 2: Contact the Rust and try to establish a peace offering, and unite our forces against the common enemy: the Brotherhood of Steel!

don’t trust rust they’re my enemies and they want to kill me, also they might trick you into thinking they are allies and then kill your people.

p.s both LPs have different designs i’ll specify next round.

You see, they have 2 Liberty Primes, but soon, I’ll have nukes. They’re expendable. Once the BoS is crushed, I’ll nuke 'em. Simple, fast, clean. The perfect plan that can’t go wrong in any foreseeable way at alllllll.

@OmnipotentFNarr i suggest you make some traps ouside your base/town for extra security

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p.p.s the rust is really powerful since they have the tech of everyone. the BOS’s power armor, the iron wind’s vertabirds and deathstags, vault # 138’s memery wipe. also anyone who joins can take them over.

hey, when will next round begin?

tomorrow i am going to sleep.

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I updated the map.

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