Fantasy Forum Game


(Radical Revolutionary) #186

Vote 1:Tame the giant sloth


(Sound) #187

@Svrangite , @Potatomancer , @mitobox , @serialkiller please vote when you have the free time, internet or whatever you need to vote :slight_smile: . Cause some of you might be on vacation somewhere where there is little to no internet idk I just hope you guys are having a nice vacation


(Ṁ̴͙͔͒u̴͐͛̓͠ͅś̴̛̮̰̖̑͆͠i̵͚̤̥̝̬̎͋̊c̸̨̛̦̱̯̽̋͛̍ M̴a̸͙̬̐͌̈̄͌ń̸̯̉̃̌̕ ) #188

Vote: Settle/create a capital city up at the top of one of the mountain ranges


(Sound) #189

@Potatomancer , @Mitobox , and @serialkiller I need your votes this is just a reminder, when you have the free time please vote


(Casting Magic with potatoes) #190

Organize a final resistance against Dliug

RP

The librarians are in shambles, Dilug has taken a strong hold. But not all are satisfied with his
tyranny. Some of the remaining librarians have suggested to organize a rebellion against him, convincing what guild members they could to join them. If this rebellion fails, it is likely the Valens will end up under Dilugs and his successors rule.


(cerealkiller) #191

Vote: build a Great Wall to protect our nation
Vote: expand


(Sound) #192

@mitobox I just need for you to vote so please vote when you have the chance to do so


(Sound) #193

@mitobox Just another friendly reminder sorry just doing this once a week I would rather not spam @ too much because I think I would get in trouble if I didn’t spread out my replies each time sorry if it feels like I’m rushing you i’m also kinda busy with school so I can’t blame you for taking a while with your vote because you have to focus on other things and also I sometimes take forever to release the round


(Sound) #194

@mitobox sorry if I may be rushing you or anything again when you have the chance please vote


(Radical Revolutionary) #195

Or else he will go into isolation?


(Sound) #196

Idk if I should do that just yet but if everyone wants the round to start then I will have to put @mitobox in isolation until he makes a return but I don’t want to rush them too much everyone is busy with IRL stuff and I’d feel bad for doing that


(cerealkiller) #197

I don’t think waiting longer than a month for someone to vote is rushing. But you should do what you’re comfortable with.


(Radical Revolutionary) #198

Or just do the new round and when the person vote he will be added in again


(🔥😈🔥The Lord Of Bored🎄🎄🎄) #199

yep, it would get me that second vote i want.


#200

@soundwave It’s okay to post the next round, I can’t really figure out what do do next.


(Sound) #201

Okay ty for letting me know you want to be put into isolation for now? Just let me know when your good to go back into the game and sorry for @ you so much. When I have the free time I’ll start making the new round


#202

Don’t worry about me, I shouldn’t have taken two months trying to figure this out. Just call it an idle vote.


(Sound) #203

Sorry for the laziness of not posting any updates as of late I will hopefully start up this weekend


(Sound) #204

Round 33


(Fernwanderden) @serialkiller- Vote 1: Build a big wall to protect our nation (Roll: 9)

Vote 2: Expand (Roll: 13)

Fernwanderden Outcome

To protect themselves from outside influence the Fernwanderden attempt to build a large wall to protect themselves. They had zombies build the wall but the materials the zombies were using were weak making the wall brittle and a simple use of any tools made of stone could break the whole wall. While that was going on some scouts went to expand their ruling making more room for the people to grow. This expansion has led them to find a meadow with a lake in the middle of it and seeing some animals around it. They find a deer like animal with humps on its back and they saw some crocodilian like species with a spikes tail and a sail on its back around the lake.

Stability: Solid (2)

Power: Minor (2)

Summary

Civ: Fernwanderden: Player: SerialKiller

SerialKiller- Past Votes: go South, domesticate Stachelwanderer, make a saddle, settle down at Oasis, improve agriculture, Improve Housing, Improve Agriculture, enter dungeon, advance chemistry, advance chemistry further and create an explosive powder, Search for Metal, Start mining, save miners, tame undead dragon, enter dungeon, create undead, create undead animals, look around for more villages to the northwest, create aqueducts, expand

People: Are happy they have a wall albeit a weak one and are also happy about how they were able to increase their land and find new species.

Farming: Simple farming not too advance but still good

Government: Saltin Government

Domestication: Stachelwanderer: Find the living conditions good and like Parafruits. This new species found is an elephant found by the Fernwanderden: (Needs a name too lazy to make it) These elephant creatures hold cannons created by the Fernwanderden and these animals are sued as siege units to help bring down forts

Plants: Parafruit

Magic: Basic healing, Fireball

Wall: Recently built by zombies with random materials which has made it brittle if one part of this wall would be destroyed it would likely collapse the whole thing.

Animals living in the area: Elephants creatures, Dragons, crocodilian species with a spiked tail and sail on its back, and a deer like species with weird humps on its back.

Dungeon Monsters : Dungeon: most filled with undead. Lich : this Lich seems to be the dungeon master of the Dungeon. Floor 5 boss Undead Dragon . 12th floor had giant Centipedes and giant scorpions.

Dungeon Items: New weapons found in dungeon, and found some spell that cannot be read with the literature you have right now (scroll that gives a small magic barrier), mana orb, scroll unreadable for your civ right now (makes incredibly weak zombies that are weak to sunlight), Undead Dragon Orb : this has the ability to summon a dozen undead, Staff of undead (this increases rolls by 2 pertaining to undead has a limited use of three votes) ( Uses left : 2)

Factions : Military and anti-military. Military: The military recently have been forcefully recruiting people causing many to dislike the military. Anti-military: This faction have been fighting the military recently trying to break free of it some have escaped to other unknown regions while some stay to fight the military.

Undead: The Fernwanderden can make corpses into the undead. Spells used from necromancy can heal body parts lost by the undead or use other body parts to be used. Through the usage of necromancy there are some rare zombie types that are created this new zombie type when it bites someone infects them with a disease that will slowly kill them and wherever the zombie bit the disease will begin to destroy the skin and kill the host after a certain time rendering them useless.

Civs met: Flarc (Relationship: enemies) [/details]



(Kazarites) @mitobox- Vote: None (Roll: 0)

Kazarites Outcome

No outcome has occurred the Kazarites continue to live on

Stability: Solid (2)

Power: Minor (2)

Summary

Civ: Kazarites Player: Mitobox

Mitobox- Past Votes: go Northwest, collect food and resources, build huts, search the dungeon, look for strong-smelling plants that grow from bulbs, find more Grawlic, use leftover Grawlic and plant it, hunt for vampires, make a graveyard, Craft simple bows, scout north, explore tower, capture vampires, make clothing, lead the Korens back home

People: No thoughts with recent events because of no progress being made

Leadership: Kazar: a wise leader who had started to trip to the Mist forest and the founder of the Kazarites. After many years of being the leader of the Kazarites and gaining a lot of trust the people no longer trust Kazar after the incident with the Korens. The people believe that he and his apprentices had all been turned into vampires after a certain point and believe that he and his apprentices will try to kill them all at some point or turn them into vampires. The people have also begun to think that the Korens are vampires and that Kazar and the vampires are trying to take over the village. Kirala: One of the other leaders who leads the hunt on Vampires

Factions: Anti-Korens: this group has been attacking any group of Korens trying to enter the village. They have spread the belief that the Korens are really vampires in disguise and that there was no such civilization known as the Korens.

Area of where the Kazarites live: a small village surrounding a lake with the island of the dungeon they found and Gloom Island

Plants: Gloom Plant, and new plant. Strandstalk: This plant is very fibrous

Weapons: Bow

Graveyard: Holds the deceased of family members

Gloom Dungeon:
Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2

Dungeon Traps: Trap room, Arrow chest

Smoke Tower Dungeon: Monsters: Vampires

Dungeon Monster: Vampire

Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected

Factions: Normal Spiecine, Vampire Spiecine

Magic: Basic healing, fireball (casting time decrease for all spells thanks to the use of scrolls which are consumable once consumed the scrolls will shorten the spells of the person forever)

Discovered monsters: None

Realms: Realm of Living: This realm is where all living creatures live in and where all physical beings live Realm of the Dead: This realm holds dead spirits. Some spirits hold grudges and because of this some stay in the realm of the living either possessing dead corpses to kill the person they want revenge on or cause misfortune. Some wondering spirits from the Realm of the Dead accidently come to the realm of the living these spirits cause no troubles to the living unlike vengeful spirits. If they take over undead bodies, then they will just wonder around. Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods : This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people can hurt or interact with the gods.

Contracts: the Kazarites now know how they can create contracts with Demons or anything at all

Familiars: bugs

Ancient relic: relics that have a large power emanating from them. Smoke Tower Relic : a relic that seems to be what creates all the fog in the area and has a small dungeon inside of it. The vampires also created it many years ago. Mysterious text on the wall is a prophesy of how the Kazarites will kill off the vampires and their leaders. The text talked about the Vampires true weakness but because the vampires didn’t want it to be learned they ensured to destroy it because of this it is unfinished

Civs Met: Korens

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(Korens) @agenttine- Vote 1: Kill off current leadership and replace him with a different ruler (Roll: 17)

Vote 2: Try to cover up the fact that they were trying to cover up someone that never existed (Roll: 4)

Korens Outcome

The assassination attempt on Rorroh had succeeded and the new ruler has tried to attempt to cover up what the previous ruler was doing. This has failed spectacularly causing many to question the new ruler’s ability to hide secrets. In doing this many people have questioned why the new ruler would hide Fiod’s existence when at this point it was common knowledge among the people that Fiod had lived and how the past few leaders have been attempting to hide Fiod’s existence for no apparent reason.

Stability: Unstable (0)

Power: Minor (2)

Summary

Civ: Korens: Player: Agenttine

Agenttine- Past Votes: go north, improve fire magic, weaponize warmth, cull the near death into a group, turn tribe into a dictatorship, make a variation of fireball, kill anyone who questions Fiod’s rule, make a contract with a demon, spread demonic power through a new spell, create wall, advance wall with magic, send assassins after angels, send assassins and their contractors, exterminate false Korens forever, summon more demons, create a cleanse for the angels, search for more civs, experiment with vampires and demons, fix the dictatorship

People: Fear for the future of their nation because of the power abusing leader

Past Leadership: (UPDATE) Fiod: Was a major dictator of his time in the Korens, created a curse on accident that split the people apart. After many years of ruling he was finally killed by his own creations and after this caused an uprising of the people against Fiod’s children who both killed all the people who questioned them. For a while Fiod’s existence was hidden by the new government but now Fiod’s existence has been brought back up and now the people question why the new government is hiding his existence. Fiod’s two children: They both died after the New Order had begun to revolt against Fiod and his ideologies because of these two children following in the footsteps of their father the New Order had found them to be an eyesore and knew they had to die. They spread propaganda about these two being people from the Kazarites meant to try to take over the Korens. Fiod has been erased from memory for the commoners most of the rich have figured out that something is up and have begun to investigate what is going on Rorroh: This Korens took control over after Fiod’s ruling had fallen. He had attempted to erase his predecessor’s existence but had failed numerous times. He had ruled in a similar way to Fiod with an iron fist causing many on the council of the New Order to finally send an assassin to kill him off. This succeeded and a new leader was placed.

Leadership: New Order: Usurping power from Fiod’s family the New Order has taken full power over the Korens. Rorroh is the recent leader of the Korens and is a dictator like Fiod. Like Fiod before him Rorroh has tried to suppress people and take complete control over the Korens in order to finally be able to do whatever he wants freely without rebels being in his way. After the many attempts at hiding Fiod’s existence some people came to Rorroh’s home and assassinated him and placed someone new in his place.

Magic : Fireball, Warmth, Cleanse, Demonic Cleanser, basic healing

New Order of Korens: This faction has taken over the Korens and as of now have been taking away information from the time Fiod had power. They wish to remove all Fiod’s beliefs and ideals from the Korens, so they may start anew.

Contract: The demon shall take the first-born child of Fiod, and all decedents of Fiod’s shall have demon blood inside of them, Fiod created a new contract that could prevent information leakage from his people to ensure that no one could get private information from his people. The contract affecting the other people of the Korens are the same as Fiod (Should the contract be broken then they will become Feral Demons or if the demon they are contracted to dies then they become a feral demon.)

Discovered monsters: None

Disease/Curses: Piercingitis : a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected

Vampiric Demons: These Demons were created because of Fiod’s attempts to make a more devastating monster. These Demons cannot come out during the morning but during the night will attack anyone and everything they see especially Spiecine Althio.

Notable Demons: Daeton: A demon that Fiod met, this Demon’s intentions with one of Fiod’s children is unknown but now that his children have died he has other plans. After Fiod’s death Daeton’s contract with Fiod lead Fiod’s spirit from the Realm of the dead to the Spirit Realm. Fiod: After his death he was brought to the Demon realm, because of the recent events of the over usage of Demonic magic Fiod went to investigate the Realm of Living. What he found angered him, with the factor of the new government trying to hide his existence and legacy and now he and his demon allies are attacking

Demons: these demons have helped the Korens finally defeat the False Korens. They plan to stay with the Korens for many generations because of the many contracts that they had made with your people. There are a few Demons who have broken off and are helping the revived Fiod and Daeton.

Angels: quite of a few Angels are dead some are still in their physical form in the living realm

Realms: Realm of Living: This realm is where all living creatures live in and where all physical beings live Realm of the Dead: This realm holds dead spirits. Some spirits hold grudges and because of this some stay in the realm of the living either possessing dead corpses to kill the person they want revenge on or cause misfortune. Some wondering spirits from the Realm of the Dead accidently come to the realm of the living these spirits cause no troubles to the living unlike vengeful spirits. If they take over undead bodies, then they will just wonder around. Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods : This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people can hurt or interact with the gods.

Military: Right now, the military consists mostly of Demons and their contractors. One of the military people used mainly are Assassins used in the war to try to get a surprise on the False Korens

Civs met: Kazarites

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(Alkala) @immortaldragon- Vote 1: Create magic that will defend against fire (Roll: 3)

Vote 2: Erect a shrine made of standing stones with the help of treants and other creatures that were created and carve images of both Alk and Ala on the stones (Roll: 19)

Alkala Outcome

The attempt at making a new spell to defend with fire has failed and in doing this the few people who were creating this new spell were cursed. This curse amplified the power of fire on the person who was hit with fire when hit with fire it spreads quicker on the body if not put out quick enough. In the sun the person will become overheated faster than other people who haven’t been affected by the curse (Curse lasts for 10 rounds). Even though this curse had been created most people are calm because of the recent shrine they had successfully created. This shrine was created with stones infused with magic making the stones carved with Alk and Ala to have a special effect for the people of Alkala (The details are in the summary). This has helped the Alkala to plan new things to do for the future of their people.

Stability: Solid (2)

Power: Minor (2)

Summary

Civ: Alkala: Player: Immortal_Dragon

Immortal_Dragon- Past Votes: go east, try to domesticate the Nokii, tame Tafra, build houses, fix houses, figure out through Shamans why the Nokii hate their people, Give Fake Shamans to Nokii, send peace offering to the Nokii, create an agricultural system, create a new religion, edit the religions problems, search around

Time Until Full Moon: 6 days

People: Are happy with how the new shrine has helped them but are unhappy with the curse they have been forced to take from the experimentation of magic

Animals: Nokii: after many incidents with the Nokii they have begun to despise your tribe and now steal stuff and sometimes attack your tribe, Tafra: don’t think any of your tribe

Factions: Alkala

Tamed Animals: Tafra: These tamed animals have now been contracted and have become more fearsome and stronger.

Discovered Monsters: Giant Spiders, Treants, Goblins

Summoned Monster/Animals: A monster that was recently tamed a plant monster hybrid that is large nothing is fully known about this monster

Treasure: A scroll that can make normal trees into Ents (from the help of the staff the scroll was translated). Nature staff: Increases the roll-on rolls for nature by +1. Amount of Rounds you can use for: 9 rounds, each vote you use the staff for takes off a round (Be sure to tell me if you want to use the staff in your vote)

Dungeon: Forest Dungeon: Ents, and Goblins 1st floor

Religion: Alkalaiea: Alk the god of sun, beginnings, and birth. Then there is Ala the goddess of the moon, endings, and death

Crops: new Crop seems to have some sort of healing abilities

Magic: Basic healing (Heals small wounds), fireball (Creates a fireball), Treant creation (Creates Treants), Fire Touch (Anyone who touches the person will have the certain spot they touched with to be burned. For example, if a hand touches the person the hand will be burned. Should the user touch someone then the spot the user touched will also burn.)

Curse: Fire Shield Curse: Should someone be hit with fire magic or touch fire in general it is more likely to spread on to them quicker or even to spread across the body very quickly. In the sun the person will become overheated faster than other people who haven’t been affected by the curse (Lasts for 10 rounds).

Farming: Advanced their farming techniques making more food for the tribe. Using feces as their fertilizer

Monuments: Shrine of Alk and Ala: This monument was built to their god Alk and their goddess Ala the shrine is made of two standing stones that were built in the images of Alk and Ala. Effects: Depending on the time of day or when it is these effects will occur during the morning’s buildings are easier to build when building you get a +3 to the roll. Another benefit is that when attempting to tame a new species you have found you get a +2. If you crossbreed species you can get a +2 as well. During full moons when you attack someone or something you get a +2 to rolls (I will tell you when a full moon will come next it usually takes about 6 rounds for one to come and right now since you created it just recently it will take about 6 days until the next full moon and as for mornings we should probably talk about how to do this one in discord or somewhere else.

Military: Small militia meant right now only to prevent Nokii attacks

Monsters: Treants: Treants are as strong as iron if not stronger when created to make tools.

Civs met: None

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(Republic of Vietania) @PositiveTower- Vote: Tame the giant sloth (Roll: 12)

**Republic of Vietania** Outcome

To tame a newly found species of giant sloth the Viets attempt to find a way to tame some. After some coaxing with food they were finally able to tame a few. They are for the most part used to carry a few things and do other tasks.

Stability: Stable (1)

Power: Tiny (1)

Summary

Civ: Republic of Vietania: Player: PositiveTower

Positive Tower’s- Past Votes: Go Southeast, go further Southeast, Vote: build a council in the capital for everyone to discuss their problems and solve them

Discovered monsters: Giants-four armed sloths: a few have been tamed

Magic: Basic healing, fireball

Army: The army has increased in strength and number

Farming: Haven’t learned much but they know how to make a simple farm

School: This is a place of education for a few of your people

People: Have found the use of the giants sloths to be useful

Religion: In this world there is no main god but it is ruled by two forces equality and balance, everything have a god of their own but also have an anti-god of their own to balance things out, everyone also see that gods can turn into animals and everyone have a spirit animal that they can ride into the afterlife, therefore people treat animals and humans the same, Everyone is also treated the same, old, young, female, male And others are treated equally. The religion is now believed in how it normally should’ve been and now is no longer its formally corrupted self.

Civs Met: Vieten Republican Empire: Relationship: Enemies

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(Vieten Republic Empire @reeper66- Vote: Make benefits for the people in the military and their family (Roll: 2)

Vieten Republican Empire Outcome

To give a reason for the people to join the army the government has placed a law that joining the military is mandatory and that families have no rights to refuse. Those who refused to join were killed. By doing this many of the families have started to create a resistance group created to destroy the military and the rulers. This new anti-militaristic group have begun to either do protests or outright attacking military personnel. Some of these people have begun to hide people who are targeted by the government.

Stability: Unstable (-1)

Power: Minor (1)

Summary

Civ: Vieten Republican Empire: Player: Reeper66

Reeper66- Past Votes: Learn combat magic,

Magic: Basic healing, fireball

Army: The army has increased in strength and number

Farming: Haven’t learned much but they know how to make a simple farm

School: This is a place of education for a few of your people

People: Fear the government and have begun to resist it and hide those who help to resist it

Factions: Military: This faction is built up of military personnel this faction has recently been aggressively been taking power because of this some people have begun to resist the rulings of the military. Anti-Military: This group was created to resist against the new rulings created by the military and have begun to resist in any way they can.

Religion: This religion is a religion where the weak are suppressed and where the strong thrive. There are stronger gods and weaker gods most believe in the stronger gods and view those who believe in the weaker gods to be weak and should be persecuted.

Discovered Nations: Republic of Vietania: Relationship (Enemies)

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(Valens) @Potatomancer- Vote: Organize a last-ditch effort to resist against Dliug (Roll: 19)

Valens Outcome

After the last failed attempt, the Valens did one a last-ditch effort to resist Dliug’s rule. To keep the Adventurers Guild away from the village the Rebels Guild created a trap to keep the Adventurers Guild preoccupied to allow them to capture everyone else. The trap they had set up was within the dungeon the trap was set up to teleport anyone who enters it to a different location within the dungeon. To get the Adventurers Guild to check out what was going on in the dungeon the Rebels Guild sent the Adventurers Guild false information and some bait to get them to come out. While these Valens were distracted the Rebels Guild finally went to raid the Adventurers Guild to capture Dliug and the leaders or conspirators. During the raid they were able to capture everyone in the Adventurers Guild that had power within it. Now with Dliug and the other captured the Rebels Guild planned to repair the government to make it just. Serena was now free to govern without the worry of anyone taking power from her and abusing it.

Stability: Stable (1)

Power: Tiny (1)

Summary

Civ: (Valens) Player: Potatomancer

Past Votes : West, research paper, create a religion based around many different gods. One god Zorn the god of the god of the untalented, establish research and leadership institution known as “The Librarians” it’s made of anti-religious extremists that think that all “divine” beings see humans as nothing more than ants, and that the Valens should gather power and overthrow them, Scout for Dungeons, Use new spells to train anti-magic squads, research paper,

Magic : Basic healing, fireball

Discovered monsters: None

Farming : Basic farming

People: Are happy with no dictator ruling them

Factions: The Librarians: This faction was built to fight against the Cultists . The Cultists: these people were finally exiled but they have promised that at some point they will return and take control of the village . Adventurers guild: After the last attempt at resisting the Adventurers Guild the Rebel Guild was able to overthrow them because of this the government has stabilized. Rebel Guild: This faction was created to resist Dliug and the guild this has failed in the beginning only because they tried to set up base in front of a dungeon in which two different forces kept them from getting a good footing in that area. This has kept them from gaining any real power to fight against the Adventurers guild.

Paper: The Valens have created the best paper in the current world. Most Valens are allowed to use paper for writing things down and now the Valens use this paper for usage of writing major events down or other things.

Past Leadership: Soran: (the leader of the cultists that have been banished from the village). Dliug: After the incident with the Adventurers Guild Dliug has been using his own power in it to deceive and trick many people into paying him and the Adventurers guild and silencing those people who know too much or have figured out too much. After he had taken control

Current Leadership: Serena: the new leader of the village since Soran was banished.

Religion: (Name): This religion has begun a cult but because of this cult there has been discord between the people and to stop the infighting some people chose to banish the believers of this religion for now until things are settled down

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(Viberian Federation) @Svrangite- Vote: Settle/create a capital city up at the top of one of the mountain ranges (Roll: 19)

Viberian Federation Outcome

To survive the Viberian Federation had begun to create their settlement in one of the mountain ranges. When they entered they had found that it was a nesting ground for dragons. While this had them worried the noticed that the ice dragons weren’t attacking them which would normally unusual for ice dragons because of the harsh environment made them territorial because of the lack resources. They then found that the parents that were supposed to normally take care of the young were all but dead. There were many Ice Dragon babies all of them were hungry, the food was enough for the baby dragons. The nest was also pre built within one of the mountains making building and living within the cave easier. They had also noticed that one of the mountains contained a dungeon but within it looked harsh and the scouts were too worried to look within because they felt something sinister within it.

Stability: Solid (2)

Power: Minor (1)

Summary

Civ: Viberian Federation Player: Svrangite

Svrangite- Past Votes: Scout for better lands to settle

People:

Religion: Esterela (Practitioners: Estrelares)

Creatures: Ztaron: Don’t really care about your tribe because of little contact since the first taming attempt, and Ursos: Have no thoughts because you have left the area., Six-armed Sloths: These creatures are now hunted by the Viberian’s and are a good source of their clothing and food. Ice Dragons: These creatures were found in a mountain and have been helped by the Viberian Federation

Magic: Fireball, Small healing, Medium healing, Fortress Magic (Spell used to prevent others attacks from effecting the user)

Clothing: The clothing used now from six armed sloths the fur from them is used to make clothing to keep warm

Items: Fever Pill

Civs Met: Flarc (Relationship: Neutral)

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(Radical Revolutionary) #205

What a rightist conservative right at my border?Oh! Its time for me to get my leftist boner on to defeat these imperialist scum ,these capitalist pigs
Vote:Create a behavior in the PEOPLE to start sharing and EQUALLY distribute goods.