It would be a shame if it all went to waste because of the game not ever starting…
It will take me some time to come up with my character and stats.
I also hope the game continues.
Don’t worry, the first round of this FG is probably still a considerable time away, much time you have to write your core.
Its will tak some time even so
but one its ready, i will write everything down as usual
i have some map ready for our game and rememebr - u are the Core, with augment or somethign
How long did it take you to design the map?
@Ferrus_coloni you need to make a creative combo for your submission.
I… I cheated a little with this. I used a map maker and converted it to an Excel file.
Still, how long did it take?
Two and a half weeks if I remember correctly.
So still a rather long time all things considered…
Yes
But the reason for that its simply becuse of one factor-
I have master abit of excell for that.
Its now a real map with a grid
Fra seen the map can confirm that
How large is that map within Excel?
BH * 30 size space
You mean 30 tiles x 30 tiles?
its 60*30
but etch tiles have fix size on it - that mean u can see in the documnet:
Movement and transition between places:
Each unit that is defined as moving has a speed defined for it. Speed is determined based on how fast it takes to travel a certain distance.
For example, a speed of 1 takes him 10 ticks to cross one tile. A speed of 2 takes 5 ticks and so on. Things can’t move as fast as you think so managing your units’ mobility is critical, especially when others are moving in a group - they move the least in terms of speed, so you can’t exactly cheat when it comes to speed.
Speed can also be affected by the type of terrain (hilly will be 2 times for example and field will be 0.5 and also weather conditions)
(note- i have ajust the size from 5 to 10 tick size - to make its BIG and add some more perk on them)
etch tiel its atlist on one speed 10 ticks for one - that mean that for one unit in one speed take in row side talist 6000 tick to go one side to another. that a big map
i also planing to populate in alot if stuff there
I’ve heard the map Twilight made for their FG is much larger… Though I suppose there are some benefits to having a small map instead.
I dont plan to do a big map. I plan to do a rich map - a more story focus and etc to make u feel in the world. big map don’t add to me values
on the other side- almost all done!
i am a bit wait for the polish everything and wait to ones who still want to join on my side
and fixing explodes that I have found in the doucomant and expand on the how the game work a bit before its will be DONE (finally)
So I presume much stuff will be present at each tile?
Yes! its not just one thing - talist in mean of 7 stuff for tile if not presune its empty on porpest (abouth and below)
I suppose this means the cores will generally start off with good looting opportunities…