Sorry for the generic title. I’m having trouble finding resources for my questions.
Until I know where to look it up and how to navigate this forum properly I’d like to beg for forgiveness and have this thread.
In the distant past I preferred to keep the OP updated so ppl new to the thread don’t have to read the entire conversation to understand what’s going on or what the present situation is. Is that allowed/desirable here?
(edit: yes.)
Atm I am trying to understand the general development, direction, methods and ideas in order not to waste time thinking about meaningless stuff. HyperbolicHadron(edit: sorry, got the wrong person at first) was kind enough to send me a link to the Design Ideals & Maxims and it’s a pleasure to read. Navigating that part of the forums is giving me some trouble though rn.
Anyhow…
I have made a little thing to guide my understanding and I’d like to ask for a quick look whether I’m completely off the rails. This is the highest level I can think of atm. (edit: not complete but not too far off)
Is energy being taken into consideration for more complex lifeforms? (edit: yes.)
Going into further questions.
I will update my diagram for visualization but that may take until well after work. For now: text…
Have you considered break-off points at the evolutionary stages?
Context: you’ve thriven in your niche and Auto-Evo determines that you are evolutionary stable (like jellyfish or flatworms). Would you consider a pop-up congratulating on the achievement and asking whether you’d like to continue or re-do the stage in a different direction or other choices?
Also plays into having a “proper” ending for each stage while developing which I’d consider a benefit to be just left in the game. edit:needs more info by me, link when it’s available
Is this programmed in a modular fashion with interfaces between modules? (not asking whether it’s OOP or not and It’s not meant in OOP-interpretation. )
More context: It looks like it is, just by all the different biomes and the niche map. But is it in code? I have a couple of thoughts regarding the Planet one’s on and an non-modular structure would probably make them too costly to implement.
edit:yes.