I don't see the compounds clouds


#22
    cloudColour3 * concentrations.b * texture2D(perlinNoise, oUV0 * 1.5f + 0.04).x * 0.80f +

This one doesn’t have F in the “0.04” Does it matter?
I don’t know about coding but I’m just trying.


#23

It shouldn’t, but maybe it does affect something. Did you try putting a f after it (assuming you had issues before)?


(stongduke) #24

I’m having this bug too, and I use an AMD RX 580. At first I thought this was a feature and I had to have an organelle to see the clouds, but not seeing them was incredibly frustrating. Is there any possibility of this being fixed in the next version?


#25

It’s not possible for us current programmers to fix as we don’t have AMD cards, so only thing we could do was to make random changes, send them to someone with the problem, and just hope it works. Basically it’s a colossal waste of time.

This is my previous post about this issue:


Quick Question Thread
(v0.3.4) GUI Mods
(Phish) #26

Perhaps you can code a simple placeholder texture for the clouds for people with this issue? Like spawn a X or something in each coord with clouds, of course make this feature toggle-able. Idk, it seems like it’d be a while before you got different graphics cards.


#27

@Untrustedlife found an AMD laptop to test on. I don’t know what exactly he tried but he spent a few hours not getting anything to show up in place of the clouds. So there is something going on that’s difficult to fix. I don’t think it is worth it to make completely different clouds for a single brand of GPU users, it’s just not a very productive thing to do.