Ideas for the Aware Stage [Put your ideas in this thread]

I think that during aware and future stages should be needing energy like microbial and and multicellular stages.

It should be symmetry can be toggled but still encouraged, as it would make them more balanced.

STRESS

so basically in aware stage when you have a brain, when you change environments or are in a near-death experience, you will gain Stress, which will have negative effects like not being able to eat sometimes, and generally being weaker, but this can be avoided with being more careful (or just making a tankier creature) or changing environments more gradually instead of quickly.

This can also apply in the strategy stages, when you domesticate animals, newly domesticated animals will have Stress and will be harder to keep alive, but over time they will be easier to keep and more friendly towards your species.


i wanted to put this into the suggestions website, but i could not post it for some reason so it goes here :smiley:

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Shouldn’t there also be good stress (adrenaline)?

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This sounds like an additional punishment system when you’re already not doing well? That does not sound great from a gameplay perspective. And from an evolutionary perspective it also does not directly make sense. Assuming we’re talking about “psychological stress” I’m sure that excessive stress has long-term negative consequences, but it should have short-term survival benefits, or it has no reason to evolve.

Though some system of boosting your performance that comes with negative side-effects would make sense on both counts.

Doesn’t this sound more like environmental shock, rather than psychological stress?

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Yeah, I recall Hhyyrylainen for the same reason rejected a proposition to add brain injury and such

Oh sorry, i forgot to also mention the positive effects: It would boost your attack speed and speed in general, and also boost your energy production for the time being, with these effects as side effects after the good ones ended.

I meant that when for example chickens are transported from a farm to another farm, they will be more scared for a few days, but yea kinda that.

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I think it should be in those short time danger moments and not all time since that leads to bad stress accumulating right?

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Yes, like adrenaline, it would last from a few seconds to even a full minute, depending on the severity of the danger

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How long should hostile creature encounters even last in aware stage?

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Until you die, them die, or one of you runs away, i would say from 5 - 30 seconds, i would like to see them longer for actual fights, like in s***e

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I presume fights could also be more interesting than in s***e. Maybe the creatures would employ actual strategy to fight, and that’d be also influenced be stress/hormones?

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