Ideas for the Multicellular Stage [Put your ideas in this thread]

(𝐓𝐡𝐞 𝐆𝐨𝐝 𝐄𝐦𝐩𝐞𝐫𝐨𝐫 𝐨𝐟 𝐄𝐠𝐠) #21

I mean, its hard to compare plants and animals because they are so different.
One must think of a plant not as a single organism, but almost as a colony of cells. Of course, you could argue that all multicellular organisms are just colonies, but the aware ones (complex animals) enter the aware stage, and the unaware ones (simpler animals, plants, fungi) remain in the multicellular stage because they simply lack the intelligence to move on through the rest of the stages.

(ShadowMoon) #22

Multicellular stage is about Cellular Differentiation.
in this stage,my ideas:
Player first gain a new function call Mitosis ,they will get a copy and stick with others.
(In EDITOR still edit one and all get the same content )

Cell Differentiation
After own 10 cells, player gain a new function call Cell Differentiation.
Old EDITOR will change to new design. Each block represent one cell.
In this New Editor, they can reconstruct and add new functions to one cell and save a name for this function cell,
replace it to the block that player want to change. Like specialized for digestive cell.
Mitosis still can use, but choose one block to get multiply. that cell block will be x2-x4-x8, it will become powerful.
The Multicellular organism will become lager, others become smaller(or same because they envolve the same speed as the player)

If player don’t know how to create a proper cell. they can do mutation to gain a random cell.

Feature achievement
After gain different “factor” in function cells which the next stage must have.[animal][plant][fungi].
Player can choose one to envolve.

Multicellular stage need to be 2D, because in Multicellular stage still have many details in the cell keep changing.
when up to the next stage, that should be 3D.

[animal] must have
** digestive system**
-Hydrogen potassium ATPase(to create Gastric acid)
-Exocrine gland(to have Digestive enzyme)

(tjwhale) #23

This is pretty close to what we have been thinking. It’s not set in stone or anything but this is what is in my head.

At the end of the microbe stage you’ll be able to make multicellular creatures with many copies of the same cell.

Then you will have the chance to specialise those cells into maybe 6 different types, each one will have some tradeoff. For example with muscle cells you can choose to have lots of fibers but few fat vacuoles (or whatever), so you get great speed but poor stamina, or the opposite or something in between. Same with bones, do you choose density + strength vs weight? So at the beginning you are still editing your cells as well as editing your creature.

Then when you move to being a larger, 3d, organism your cell choices still matter and maybe you should have some small ability to alter your cellular choices (though it is limited). Mostly you are working in a 3d editor just placing bones + organs etc.

I think this would be a cool system as it would mean when you have gene editing you can pick up a creature and edit it’s cells to give it different properties, like more stamina or something.

I don’t know what well end up making though :slight_smile:

("Belgium isotope" "Achievement hunter" "King of badcalls" "File handler" "Github complainer") #24
I thought that multicellular stage was all about living as simple multicellular colony later evolving into other kinds of tissue allowing the formation of more complex organisms, not playing as an entire animal or plant. Playing as an animal-like creature would be in Aware stage, because that kind of organism is far more complex and has many kinds of tissue.
"the first multicellular organisms were simple, soft organisms lacking bone, shell or other hard body parts, […]

Symbiotic theory

This theory suggests that the first multicellular organisms occurred from symbiosis (cooperation) of different species of single-cell organisms, each with different roles. Over time these organisms would become so dependent on each other they would not be able to survive independently, eventually leading to the incorporation of their genomes into one multicellular organism.[31] Each respective organism would become a separate lineage of differentiated cells within the newly created species."

There’s other theories, but you can read them on your own, I put the link above.

(He who abuses the search function) #25

I’ve always thought of multicellular as the “bridge” between microbe and aware. Early MC is like Microbe, except for the fact that your creature now consists of multiple cells instead of just a clump. Later on, you would unlock the ability to distinguish cells, and even later you’ll get the ability to place multiple cells at the same time instead of each one separately. This will then later turn into the ability to place entire tissues, at which point the player starts the Aware stage.

(tjwhale) #26

I think personally the stages as currently set out don’t make a huge amount of sense as a way to cut the game up, I think really there’s 3 phases.

  1. 2d top down microbes. You play as a single cell or a cluster of cells or an early multicellular blob, as you are talking about, but even then you mostly deal with other single cells.

  2. 3d Creature phase. You use a 3D editor to make a 3D creature which starts off as a tiny worm like thing and then goes all the way to a complex tribe with tools etc.

  3. Strategy Phase. You control a whole civilisation in a top down strategy mode. This goes all the way through from a single town to a galactic civilisation.

I think those are the main shifts. I think there won’t really be any noticable boundaries inside these phases, I guess maybe industrial to space your map will shift / unlock the ability to view the solar system you are in. Or maybe a tool editor will unlock late on in the creature phase.

(Rathalos) #27

Well, switching from only placing organelles to actually adding additional cells to an organism in the 2d editor would still qualify as a noticeable shift, wouldn’t it?

(𝐓𝐡𝐞 𝐆𝐨𝐝 𝐄𝐦𝐩𝐞𝐫𝐨𝐫 𝐨𝐟 𝐄𝐠𝐠) #28

Well, then this starts going back into the territory of not having stages at all, just progress. (which im all for, by the way)

("Belgium isotope" "Achievement hunter" "King of badcalls" "File handler" "Github complainer") #29
I’d rather put stages because each one ends when the player has unlocked a new ability of great importance (formed a cell colony, developped a nervous system [and a sexual system as well], grow and evolve as a primate [“Monkey”, your creature that is to become sentient; you must discover how to use fire, cook your meat, use tools, form a group with other members of your own species, etc.], grow your “tribe” [hunt, gather, scavenge :raccoon: , invent writing{which is one of the most important things to do by the way}, create your own culture, work metal, etc.], then grow your civ. and mostly unify the planet and finally explore and colonize other planets and natural satellites). I don’t know gentlemen, but I would feel better if everything would be divided into stages, steps.