I think you should get the piece that has your last capital
And if the capital is destroyed (maybe it was raided to doom), then the 2nd largest city and so on?
Also, what if the capitol was stolen from you, and you need to try to reclaim it.
Perhaps then your country would become weaker, but not so weak it can’t do anything about it.
if you lose your capital, another city would be your capital. and if you have no cities. any unit you have may be a settler.
Perhaps losing capitals should come with a morale decrease?
About developing breeds from domesticated species:
After you’ve attained a domesticated species, you’d gain access to something looking similar to the current endosymbiosis menu, except here instead of microbes you engulfed, there’d be the species you domesticated, and instead of organelles to add, there would be 2+ options to specialize the species in (assuming it can be specialized for more than 1 function). For instance wolves, after being domesticated, would have the option to become a hunting partner, a shepharding creature or a source of wool/fur (a relatively unknown use some extinct dog breeds had). The options would depend on the attributes of a species (for instance in order for wool function to be available, a species needs to have fur). Also creating a breed wouldn’t eliminate the “base breed”.
Will there be tourism on this stage too? I found some posts about interstellar tourism but not the tourism on society/industrial stage.
Society stage is like medieval and early modern, so tourism in that stage would be neglible.
Ehh, I mean, rich people did a lot. They probably were mostly on business trips and pilgrimages or touring the spoils of their war, but using the same systems to simulate them wouldn’t hurt. Hell, simulating pilgrimages alone, that needs the same stuff.
Perhaps them visiting places would give those places some temporary modifiers?
status effect: irritating tourists: -5 morale points, +5 moneys, +5 stress on infrastructure, +1 theft commonality
Also I guess there should be stuff like preventing the feudal system from turning your country into a bunch of tiny duchies…
Could we make a society purely based off of the Ferengi Rules of Acquisition?
That depends on if the rules supply all the requirements for a functional society to develop. If it doesn’t, defects from the “pure” form would soon develop.
They’re, uh, not good rules. They work in star trek because they live in a post scarcity world and if you loose all your money and go into debt and there is literally no social services to help you survive, it’s still pretty easy to get food and water (and weather control means shelter isn’t required). In Voyager two Ferangi land on a bronze age planet, and they try to teach them to live by the rules of acquisition, and it goes horribly, because constantly exploiting everyone and being greedy as belgium isn’t the best way to run a society that can barely feed it’s members. You’ll note individualism, and especially corporations, didn’t take off until everyone was using steel tools, at least.
Well then the rules would start evolving to fit the needs of whatever species they happen to fall upon. Otherwise the species using the “bad rules” with be hurt or die.
Not sure if anyone else has suggested anything similar before but I was thinking about the Romans (as we all do) and the Polish (as some do) and it made me think of something
It would really really suck if you got to mid society stage in Thrive only to get game ended by having your nation collapse or get nommed by a stronger enemy civ with you unable to do anything about it. I mean think about it, you spent all that time as a cell, then as a multicell then swimming around getting bigger and bigger, until the aware stage then evolving to live on land and fighting for survival for millions of years until you evolve sapience etc etc
So I thought what if there was a mechanic to salvage your game a bit without having to start over or save your dying civilisation by reverting to a save file
In the case of a civ collapse I had the idea that you can choose to take control of another civ provided that you had influenced it heavily with your culture. Whether this be by trading heavily and wololo’ing them diplomatically, proselytising them with your civ’s main religion or simply having colonized their lands heavily and suppressing their culture.
This would infact give the player some incentive to try spreading their culture around as much as possible a bit like how reproducing as much as possible gives your species a better chance of survival, it’d give you more opportunities to get back in the game
Downsides would include:
-you’ll have a bit less control initially over aspects of the society. Sure you control it but you can’t just rename everything overnight, it’ll take time especially to change other bigger things
-Having to start over again at a lower tech and research level
-Later on you’ll find other civs that were potential takeover candidates might start claiming to be the true successors of your former empire which will start a lot of conflicts especially since they’ll seek to reclaim your lands too
Now in the case of getting nommed by a bigger nation I look to history for the answer where plenty of nations found themselves absorbed by a larger one only to breakaway and declare independence (like Poland for 123 years or Finland for 600 years or Ukraine for 640 years). Similarly if you get nommed by a large nation somewhere around late or mid society stage you will be able to breakaway at a later point depending on the right conditions (though that can include just declaring a revolutionary war) your level of control will be very limited as a lot of policies will be decided by the civ that has conquered you. You will effectively be limited to controlling your people and whether that be by planning and preparing for a revolution / war for independence or by developing a nationalistic movement and campaigning to be released voluntarily that’s for the game designers of future years to think on
I’d like to see Thrive’s Civilisation stages as a bit of a dynamic story writer or a history writer. As you play the game you basically write the long and complex history of your nation with all the ups and downs and weird cultural shifts that come with it. It’d be cool sharing stories with people of how your nation survived and compare everyone’s different experiences
Perhaps you’d have control over the people you’re playing as even after their country collapsed (in case there’s no other nation like yours around)? In that case pressure would be put on the player by having them fight the fragmentation of their culture and/or assimilation by other countries/civs.