Ideas for the Society Stage [Put your ideas in this thread]

It’s the same as the “Ideas for the Multicellular Stage”, but for the Society Stage. Please check out this link for more information about how it works in this thread : Ideas for the Multicellular Stage [Put your ideas in this thread]
Anyway, I was thinking about how the tetrads concept could be implemented into the game. Tetrads is a notion of culture, which basically describes a cultural element (what does it replace, what does it reject, etc.). I think implementing this concept as a feature might help creating a culture in the game.

Feel free to share your ideas!

I have questions, more than ideas. How would Thrive tackle education? Will you have to build schools? Or will it just not be factored in? In early villages, you pretty much know every resident, so would each citizen be assigned a specific job, like a teacher? How will we know when your population is too high to micromanage each unit?