It’s the same as this thread (Ideas for the Multicellular Stage [Put your ideas in this thread]), but for the Space Stage.
One technical challenge around this is that it’s a huge amount of work to 3D model space ship interiors. For example going from this
Is a massive, massive, amount of work. So if there’s people who are very enthusiastic about sci-fi interiors modelling then that’s great, however it will cost a lot of time to add interiors to everything.
Moreover there’s the question around what you could do in 1st person. If it’s just walking around a dead ship that’s one thing but if you can be onboard during a battle that means NPC’s ai, weapon and damage effects, sounds etc. That’s like making a whole extra game.
There’s quite a lot of people on the team who strongly imagine the later stages in 1st person 3D and I can totally understand the appeal of it. My main question is around how much work is it worth spending on it.
If I had to be honest, I don’t really envision the space stage ever being a single creature walking around the interior of a ship. Maybe at most it could be an interior view of the cockpit as the player pilots a ship, but I think the space stage should remain as a strategy-type game. The ascension stage could feature the player taking control of a individual organism maybe.
About fpp. I like this idea! And how I know, we will play for commander, that will be in start system or in space. And I think, we will see some like holograms (like holograms in “game of ender” ,or “star wars”, or NMS (when you talk with Andromed or Appolo). And my last idea about space federation with its laws and robbers.
An idea regarding being a commander. Maybe there should be some ranks to it, so the higher rank you are; you can ask for larger backup or more powerful ship materials etc.
This could be also in the Society+. Adding and removing military rank that could affect how your units work etc.