I don’t see why speculation about wormholes would be allowed, but no other theoretical faster means of information / matter transfer.
What if habitable exoplanets were based off of other players’ saves?
And by extension, what if you could directly interact with other online players?
Like one big connected universe.
Or is that already an idea someone said?
similar ideas go back ages, longer than I do. Thrive being an MMO has certainly also been shot down but the idea of other planets based on your saves or those of other players sounds cool. I think like the sporepedia and stuff, you could encounter other players species and vehicles. In thrive it might make more sense for whole clades (i.e vertebrata, arthropoda, big ones bc we can’t assume there’s something for every specific clade to evolve from but stuff like motile thing that’s more animal than plant and has a mouth is a reasonable assumption.) could also save on loading times, running all stages of autoevo when a planet is discovered is a very slow sounding idea
Entire planets would need to be loaded from other games because you can’t know if different clades would be compatible with each other or they would start to going extinct once their ecology is simulated.
And there is also the issue of time. Lets say that you played a game and entered space stage, the galaxy is seeded with different planets. You explore the galaxy and see those planets. You then open a new game and play again, but this time you enter space stage earlier. (Obviously, your two species can never interact if we assume that space stage lasts a few thousand years until ascension and not 100 million years, though visiting that other save file in an alternate timeline would be interesting.) What if you explore the universe and see the previously seeded planets? They should be at an earlier stage of their evolution. How are you gonna do that? The clades not only need to be compatible for a single time, they also need to be compatible throughout their whole evolutionary history. So you can’t take carnivores from one planet and herbivores from another if the ancestors of the herbivores are also carnivores. Whats the point of it anyway? Mishmashing wouldn’t make the planets look better or anything.
So, First of all, sorry for my bad english. I’m still learning and I’m very excited about this game, is like a dream about spore being realistic with more options to create your universe
My idea is what about a space stage with all potential from the book All Tomorrows.
-our species with very high power as godlike
- intergalactics wars
- millions of planets
- alliances and subspecies like happened in the book
PD: my favorite stage is the animal stage, theres any news about that?
Thanks for read!!!
If you mean the aware stage, you’ll have to wait some years before it enters proper development.
the natural evolution of intelligence in thrive stops after reaching ± human level, but what if, thanks to technology, we can make ourselves stronger, more resilient, faster, and most importantly, smarter… I suggest adding 4 types of elevation: 1. cybernetic: you improve your appearance with the help of cyber implants 2. biological: you improve your species with the help 3. Artificial Super Intelligence: your species creates an ASI to calculate and govern the state, after which you begin to play as the ASI 4. a mixture of the above options each ascension would have its own unique mechanics, and also significantly enhances the intellectual abilities of your species (which 1. significantly increases the growth of science 2. opens access to technologies available only to superintelligent beings (including the gates of ascension))
I think the idea is you play your species from start to meta soo
There’s also an existing thread discussing cyborgs:
I don’t really know what to name this, so if it’s too similar to a topic, tell me.
1: Population: Will there be a population meter? If so, then there should probably be a small decline in population after the Digital Age equivalent, then shoot up once mass human(not really human) cloning is there to the hundred billion, or at least that much for things like hive minds.
2: Robots: Will the population meter include robots? Does it include sentient machines or all autonomous utility bots? WIll there even be any organics in the later stages of the game? Also, if your organic species technically dies out, but your civilization persists with AI and robots, is that a game over?
3: The Forbidden topic: Once you become advanced enough to seed life on alien worlds, is it fine to create underwater civilizations? Can you uplift them into underwater space civilizations?
Just some questions and ideas I have, will edit if I think of more
I’d say your civilization population would have a chart of what sort of sapients make it up. Once robots achieve sapience, they’d be included in that chart. If the replacement of your OG species with robots is gradual enough, you might be let to inherit the resulting robot civ.
Have two separate meters: sentients, and citizens. You might have perfectly human AI but not grant it citizenship, or you might have a ton of refugees running through who don’t even want to live here long term, but technically are living in your lands and need to be dealt with by your bureaucracies. Hell, add a third meter for taxpayers, you could have rightsless slaves-in-all-but-name who have to pay income tax, or a lawless region full of documented citizens who only bother to pay taxes on train rides to other provinces.
or you could grant nonsentient ai citizenship. Or give land rights to some spiritually specific wildlife. I dunno you could go crazy here.
Mmm, that reminds me of something…
I thought so to, but @hhyyrylainen believes it would be easier to put a warning in the research options, and delaying the AI from the galactic stage until the player starts it.
I believe the best way to belgium off someone completely is to have an option they don’t have really any context for (even if it is explained, the player still likely wouldn’t know if they’d be fine with not getting to other star systems at all) and then require them to invest 30 hours into a playthrough before experiencing the effect of that option, and having no way to change it. Such a decision is going to cause so many negative reviews and angry comments. That’s why the choice to go into scifi must be given at the point when it becomes relevant (and allowing the player to later change their mind after they’ve played a few more hours).
We could also suggest to the player to make a backup before making this decision so that they can restart from the divergence point if they didn’t like the choice they made.
yes, there wouldn’t be “no way to change it”. the game can autosave
If something doesn’t happen before the player. There would be too much safety. The game wouldn’t feel real. If there isn’t any real danger of losing.
Sci fi technologies that aren’t popular in the other games can be turned off by default. If they need to wait for you to do something, you won’t even believe in the theory of mind. It would be like using a cheat engine. It wouldn’t be immersive.
AI should always attack you when they become stronger. Very early on, if they discover technologies. Therefore you would know that you shouldn’t let that happen. The game should say in a notification “a civ is this much ahead of you, hurry up”.
Is there really such an option? If it takes 30 hours to get a sudden advantage boost. It isn’t really sudden. You can get small advantages before getting to that point. To keep you in track. Or you can get a prestige boost. Increasing happiness and decreasing revolts.
You’ve totally lost me there…
Given the following points:
- Scifi features need to be selected before starting the game
- It takes at least 10+ hours to reach a stage where scifi technology is relevant
- A player who now would like to advance in the game may be stuck if they turned off scifi dozens of hours earlier
And that’s a recipe for a lot of negative reviews and feedback. I will not allow that to happen because I will be the one receiving most of the negativity.
It just makes 0 sense to allow the player to mess up their game so badly with a single option at the start. So given all this the only way it can make sense, and I will not allow any other implementation method for limiting scifi features, is that the player is given the choice to go into scifi research once they reach that point in the space stage.
yes. sorry.
it should be possible to change them at any time in the settings (before the time for that technology comes) . but you shouldn’t change them by doing something in the game. it should still feel like something outside the gameplay. because its changing the tech web. its like changing the rules of physics. it would be like deus ex machina if it happens in the game. waiting and preventing the ai to do something. you would be controlling the others. especially in replays. and accidentally in the first playthrough.
What would be the 1st scifi technology available to the player? Frankenstein-esque revivals?