Ideas for Thrive

Thrive could actually have dynamic difficulty system. Basically, if the player is absolutely apex and is more or less bored, the other species might experience higher evolution rates, but when the player struggles to survive, the evolution of other species slows down a bit. Might be doable even with environmental changes - if the player is doing too well, the conditions are changing more rapidly and if the player struggles, the conditions help them out a bit. What do you say?

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