So, Today ive decided to make a new game which hopefully i wont forget about.
We need a minimum of 3 players.
ill elaborate on the story once we have enough players. the recruiting will end in 3 days and the game will begin, anyone is free to join afterwards, just plop down your character sheet thing.
Character sheet (copy this and fill it out)
Class: (limited to: Knight, Archer, Mage, Rogue, and Monk)
(you only have 12 points to put into each of these traits, you can evenly distribute them or become as strange of a character as you want)
This is just to clear up certain things:
Traits provide an increase to certain things:
Strength increases your chances to strike a foe!
Physique increases your health, and chances to hit a foe with a ranged weapon! (keep in mind you have a base state of 10 Hp, every point put into physique will increase this by one)
Intelligence increases your magic damage. as well as intelligence based actions
Charisma increases your chances to lie, barter, etc. as well as charisma based actions.
Agility increases how many spaces you can move as well as your chances to dodge attacks
You only have 12 Skill points to assign to the traits (strength, physique etc)
Classes also provide slight boosts to certain traits,
Knight = + 2 strength
Archer = +1 agility, +1 physique
Mage = +1 intelligence +1 Charisma
Rogue = +1 agility, +1 Charisma
Monk = +2 physique
classes also are more proficient when using a weapon that they are familiar with.
Knights: Swords & shields
Mage: Wands & staffs
You only have 10 Skill points to assign to the traits (strength, physique etc)
Depending on your class, you are able to learn a maximum of 2 attacks/spells.
A basic slash of a weapon, does between 1-6 Dmg
A slamming motion which can damage large groups, does between 1-4 dmg
Every attack that hits you is weakened by 1/3.
A strong attack that requires precision, is likely to miss but when hit can do massive damage, does 2-12 Dmg
A simple attack that does between 1-6 Dmg
A status effect that gives +3 in precision to the archer using the spell. lasts for 4 of the archers turns
Every full cycle through player characters, everyone is given +2 Hp
A simple weak stab that can double in damage if done behind the foes back. does 1-4 Dmg but 2-8 dmg if backstabbed
a simple ranged attack that requires precision to use. does 1-6 Dmg
a flurry of attacks that leave the user vulnerable to attacks as they cannot dodge any incoming attacks after their turn. 1-12 Dmg
a flurry of fists. does 1-8 dmg
a simple spell that lasts one full cycle through characters. once it is users turn, gives a random buff to either Agility, or physique.
A somewhat strong attack that is able to stun an opponent. does 1-6 Dmg
Sorry if that was a bit of a large info dump! ^^^
Good luck, if you end up dying just make a new character!