imagine finding a alien planet, taking a water sample, looking in it under a microscope and seeing microbes smeltal the meltal inside the big iron chunks lol
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
73
Itโd surely be a complete shock to our understanding of intelligence
so i dont quite understand this? if someone could explain (mainly hhyyrylainen) then pls explain this
To get started find the path in the Thrive repo to the game asset you want to override and create similar file structure in your new Godot project. Then place a file with the same name as in the Thrive repository at that path. The Godot editor when your project is open should automatically import the file (if it is a type that needs importing), you can adjust the import options and re-import if desired.
from what i understand, i need to find the path to the (in my case change a mesh/model) mesh/model in the thrive repo, then replicate the file structure in the godot project, and if i name the last file (the mesh/model) the same then godot will automatically download the mesh/model???
1 Like
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
83
Yeah that seems to be exactly what the instructions told you to do, just place the new mesh in the same path as the OG mesh