Mod Ideas/Suggestions Thread

What about makingโ€ฆ a microslopic stage!

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So like thrive if it was ai generated?

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yeah im not playing that :sob:

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I donโ€™t think anyone besides TheForumGameMaster would

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I misread your comment, thinking it said โ€œmicrosoft stage.โ€

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Would also be accurate enough for an ai thirv

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Microbes have spears, just like Flagellaโ€™s current pfp

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Microbes already entered awakening smh
Then theyโ€™ll build houses out of iron chunks and become industrial

imagine finding a alien planet, taking a water sample, looking in it under a microscope and seeing microbes smeltal the meltal inside the big iron chunks lol

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Itโ€™d surely be a complete shock to our understanding of intelligence

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Microbes should also wear top hats, because it makes them look more snazzy and dapper.

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They should also have some spears for personal defense yknow

im thinking of making my first mod for Thrive to learn working with Thrive better.

it will be a small satire mod where every organelle will glow extremely strong (and bioluminescent vacuole will glow the biggest)

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Will it still be playable or will you need to learn how to play thrive without looking?

i read the Thrive mod guide and it will just change some assets, i donโ€™t quite understand your post?

oh wait i understand, idk how bright it will be but it will be mega bright

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I presume not to a point that the whole screen just becomes a bright color?

dont worry i think godot canโ€™t even go that high

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I suppose if it canโ€™t then youโ€™d just go for the limit?

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so i dont quite understand this? if someone could explain (mainly hhyyrylainen) then pls explain this

To get started find the path in the Thrive repo to the game asset you want to override and create similar file structure in your new Godot project. Then place a file with the same name as in the Thrive repository at that path. The Godot editor when your project is open should automatically import the file (if it is a type that needs importing), you can adjust the import options and re-import if desired.


from what i understand, i need to find the path to the (in my case change a mesh/model) mesh/model in the thrive repo, then replicate the file structure in the godot project, and if i name the last file (the mesh/model) the same then godot will automatically download the mesh/model???

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Yeah that seems to be exactly what the instructions told you to do, just place the new mesh in the same path as the OG mesh