My Game crashed in 0.4.0

I suddenly crashed. No idea where that came from.

Summary

> C:/Users/Jonathan/AppData/Roaming/Revolutionary-Games/Launcher/Installed/Thrive-0.4.0.0-WINDOWS-64bit/Thrive-0.4.0.0-WINDOWS-64bit/bin/Data/Scripts/microbe_stage/microbe_stage_hud.as:291 AudioSource@ MicrobeStageHudSystem::_playRandomMicrobeMusic()

> C:/Users/Jonathan/AppData/Roaming/Revolutionary-Games/Launcher/Installed/Thrive-0.4.0.0-WINDOWS-64bit/Thrive-0.4.0.0-WINDOWS-64bit/bin/Data/Scripts/microbe_stage/microbe_stage_hud.as:85 void MicrobeStageHudSystem::handleAmbientSound()

> C:/Users/Jonathan/AppData/Roaming/Revolutionary-Games/Launcher/Installed/Thrive-0.4.0.0-WINDOWS-64bit/Thrive-0.4.0.0-WINDOWS-64bit/bin/Data/Scripts/microbe_stage/microbe_stage_hud.as:106 void MicrobeStageHudSystem::Run()

[ERROR] Script system(MicrobeStageHudSystem): failed to call Run

[ERROR] SoundDevice: Play2DSound: failed to create IAudioSource from file: Data/Sound/microbe-theme-4.ogg

[ERROR] [SCRIPT][EXCEPTION] Null pointer access, while running function: AudioSource@ MicrobeStageHudSystem::_playRandomMicrobeMusic()

in function AudioSource@ MicrobeStageHudSystem::_playRandomMicrobeMusic() defined in C:/Users/Jonathan/AppData/Roaming/Revolutionary-Games/Launcher/Installed/Thrive-0.4.0.0-WINDOWS-64bit/Thrive-0.4.0.0-WINDOWS-64bit/bin/Data/Scripts/microbe_stage/microbe_stage_hud.as(291) ScriptModule(4) GameModule(microbe_stage) ScriptModule, from: ./Data/Scripts/microbe_stage/microbe_stage.levgm

// ------------------ CallStack ------------------ //

> C:/Users/Jonathan/AppData/Roaming/Revolutionary-Games/Launcher/Installed/Thrive-0.4.0.0-WINDOWS-64bit/Thrive-0.4.0.0-WINDOWS-64bit/bin/Data/Scripts/microbe_stage/microbe_stage_hud.as:291 AudioSource@ MicrobeStageHudSystem::_playRandomMicrobeMusic()

> C:/Users/Jonathan/AppData/Roaming/Revolutionary-Games/Launcher/Installed/Thrive-0.4.0.0-WINDOWS-64bit/Thrive-0.4.0.0-WINDOWS-64bit/bin/Data/Scripts/microbe_stage/microbe_stage_hud.as:85 void MicrobeStageHudSystem::handleAmbientSound()

> C:/Users/Jonathan/AppData/Roaming/Revolutionary-Games/Launcher/Installed/Thrive-0.4.0.0-WINDOWS-64bit/Thrive-0.4.0.0-WINDOWS-64bit/bin/Data/Scripts/microbe_stage/microbe_stage_hud.as:106 void MicrobeStageHudSystem::Run()

[ERROR] Script system(MicrobeStageHudSystem): failed to call Run

[ERROR] SoundDevice: Play2DSound: failed to create IAudioSource from file: Data/Sound/microbe-theme-6.ogg

[ERRO

child process exited with code 3221225477

Unfortunately I don’t think it’s possible to figure out why it crashed for you.
We’ll have to see if other people also get the exit code: 3221225477

Hopefully for next release this can be solved with:

I think the problem is in the background music. Is there a possibility to disable a track in the playlist?

No. But if the game manages to print an error message it doesn’t exit with an error code that looks like: 3221225477

So your game isn’t crashing due to that, I’m nearly 100% sure.

1 Like

Seems I get a similar problem, if not the same one. Thrive 0.4.0 crashes immediately when the game window starts to show; using Thrive Launcher 1.0.3, if that makes any difference. Log below:

Crash Log

Playing Thrive 0.4.0

Thrive is running. Log output:

Process Started

[ERROR] FileSystem: LoadDataDump: Failed to read file: ./ThriveGame.conf

[INFO] Engine: Command line:

[WARNING] ConsoleInput: Stdin read failed, stopping input thread

[INFO] NetworkHandler: running listening socket on port 63492

[INFO] NetworkHandler: Fetching new master server list…

[INFO] NetworkHandler: no stored list of master servers, waiting for the update to finish

[ERROR] FileSystem: LoadDataDump: Failed to read file: ThrivePersist.txt

[INFO] FileSystem: found 477 files in Data folder with 24 different types of extensions

[INFO] FileSystem: vectors sorted and indexes created, took 999 micro seconds

[INFO] GameModuleLoader: detected following module files:

[INFO] ./Data/Scripts/microbe_stage/microbe_editor/microbe_editor.levgm which contains module “microbe_editor”

[INFO] ./Data/Scripts/microbe_stage/microbe_stage.levgm which contains module “microbe_stage”

AudioManager: Audio Decoder for extension .ogg registered.

AudioManager: Audio Decoder for extension .wav registered.

AudioManager: Audio Decoder for extension .raw registered.

Creating resource group General

Creating resource group Internal

Creating resource group Autodetect

SceneManagerFactory for type ‘DefaultSceneManager’ registered.

Registering ResourceManager for type Material

Registering ResourceManager for type Mesh

Registering ResourceManager for type Mesh2

Registering ResourceManager for type OldSkeleton

MovableObjectFactory for type ‘ParticleSystem’ registered.

ArchiveFactory for archive type FileSystem registered.

DDS codec registering

FreeImage version: 3.17.0

This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details

Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp

ETC codec registering

OITD codec registering

Registering ResourceManager for type HighLevelGpuProgram

MovableObjectFactory for type ‘Decal’ registered.

MovableObjectFactory for type ‘Entity’ registered.

MovableObjectFactory for type ‘Item’ registered.

MovableObjectFactory for type ‘Light’ registered.

MovableObjectFactory for type ‘BillboardSet’ registered.

MovableObjectFactory for type ‘ManualObject2’ registered.

MovableObjectFactory for type ‘BillboardChain’ registered.

MovableObjectFactory for type ‘RibbonTrail’ registered.

MovableObjectFactory for type ‘WireAabb’ registered.

--* OGRE Initialising

--* Version 2.1.0unstable (‘B’)

Loading library RenderSystem_GL3Plus

Installing plugin: GL 3+ RenderSystem

OpenGL 3+ Rendering Subsystem created.

AudioManager: Data Source named FileSystem registered (Priority 0).

[INFO] Detected audio devices:

[INFO] > OpenAL Soft on Speakers (Realtek High Definition Audio)

[INFO] End of devices

[INFO] SoundDevice: Initializing sound with device: OpenAL Soft on Speakers (Realtek High Definition Audio)

Plugin successfully installed

Loading library Plugin_ParticleFX

Installing plugin: ParticleFX

Particle Emitter Type ‘Point’ registered

Particle Emitter Type ‘Box’ registered

Particle Emitter Type ‘Ellipsoid’ registered

Particle Emitter Type ‘Cylinder’ registered

Particle Emitter Type ‘Ring’ registered

Particle Emitter Type ‘HollowEllipsoid’ registered

Particle Affector Type ‘LinearForce’ registered

Particle Affector Type ‘ColourFader’ registered

Particle Affector Type ‘ColourFader2’ registered

Particle Affector Type ‘ColourImage’ registered

Particle Affector Type ‘ColourInterpolator’ registered

Particle Affector Type ‘Scaler’ registered

Particle Affector Type ‘Rotator’ registered

Particle Affector Type ‘DirectionRandomiser’ registered

Particle Affector Type ‘DeflectorPlane’ registered

Plugin successfully installed

[ERROR] Graphics: Init: no selected render system, invalid variable RenderSystemName, not found/wrong type

[INFO] Graphics: preferred rendering system: “OpenGL.*”

CPU Identifier & Features


  • CPU ID: GenuineIntel: IntelÂŽ Core™ i3-3227U CPU @ 1.90GHz

  • Logical cores: 4

  • SSE: yes

  • SSE2: yes

  • SSE3: yes

  • MMX: yes

  • MMXEXT: yes

  • 3DNOW: no

  • 3DNOWEXT: no

  • CMOV: yes

  • TSC: yes

  • FPU: yes

  • PRO: yes

  • HT: no


*** Starting Win32GL Subsystem ***

[INFO] SDL: display count: 1

[INFO] Display(0, Generic PnP Monitor): top left: (0, 0) size: 1366x768

AudioManager: OpenAL Version: 1.1 ALSOFT 1.19.1

GL3PlusRenderSystem::_createRenderWindow “Thrive 0.4.0.0”, 1280x720 windowed miscParams: FSAA=4 externalWindowHandle=47646148 gamma=true vsync=false

AudioManager: Vendor: OpenAL Community

GL_VERSION = 3.3.0.0

GL_VENDOR = Intel

GL_RENDERER = IntelÂŽ HD Graphics 4000

GL_EXTENSIONS =

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_blend_color

GL_EXT_abgr

GL_EXT_texture3D

GL_EXT_clip_volume_hint

GL_EXT_compiled_vertex_array

GL_SGIS_texture_edge_clamp

GL_SGIS_generate_mipmap

GL_EXT_draw_range_elements

GL_SGIS_texture_lod

GL_EXT_rescale_normal

GL_EXT_packed_pixels

GL_EXT_texture_edge_clamp

GL_EXT_separate_specular_color

GL_ARB_multitexture

GL_EXT_texture_env_combine

GL_EXT_bgra

GL_EXT_blend_func_separate

GL_EXT_secondary_color

GL_EXT_fog_coord

GL_EXT_texture_env_add

GL_ARB_texture_cube_map

GL_ARB_transpose_matrix

GL_ARB_texture_env_add

GL_IBM_texture_mirrored_repeat

GL_EXT_multi_draw_arrays

GL_SUN_multi_draw_arrays

GL_NV_blend_square

GL_ARB_texture_compression

GL_3DFX_texture_compression_FXT1

GL_EXT_texture_filter_anisotropic

GL_ARB_texture_border_clamp

GL_ARB_point_parameters

GL_ARB_texture_env_combine

GL_ARB_texture_env_dot3

GL_ARB_texture_env_crossbar

GL_EXT_texture_compression_s3tc

GL_ARB_shadow

GL_ARB_window_pos

GL_EXT_shadow_funcs

GL_EXT_stencil_wrap

GL_ARB_vertex_program

GL_EXT_texture_rectangle

GL_ARB_fragment_program

GL_EXT_stencil_two_side

GL_ATI_separate_stencil

GL_ARB_vertex_buffer_object

GL_EXT_texture_lod_bias

GL_ARB_occlusion_query

GL_ARB_fragment_shader

GL_ARB_shader_objects

GL_ARB_shading_language_100

GL_ARB_texture_non_power_of_two

GL_ARB_vertex_shader

GL_NV_texgen_reflection

GL_ARB_point_sprite

GL_ARB_fragment_program_shadow

GL_EXT_blend_equation_separate

GL_ARB_depth_texture

GL_ARB_texture_rectangle

GL_ARB_draw_buffers

GL_ARB_color_buffer_float

GL_ARB_half_float_pixel

GL_ARB_texture_float

GL_ARB_pixel_buffer_object

GL_EXT_framebuffer_object

GL_ARB_draw_instanced

GL_ARB_half_float_vertex

GL_ARB_occlusion_query2

GL_EXT_draw_buffers2

GL_WIN_swap_hint

GL_EXT_texture_sRGB

GL_ARB_multisample

GL_EXT_packed_float

GL_EXT_texture_shared_exponent

GL_ARB_texture_rg

GL_ARB_texture_compression_rgtc

GL_NV_conditional_render

GL_EXT_texture_swizzle

GL_ARB_texture_gather

GL_ARB_sync

GL_ARB_framebuffer_sRGB

GL_EXT_packed_depth_stencil

GL_ARB_depth_buffer_float

GL_EXT_transform_feedback

GL_ARB_transform_feedback2

GL_ARB_draw_indirect

GL_EXT_framebuffer_blit

GL_EXT_framebuffer_multisample

GL_ARB_framebuffer_object

GL_EXT_texture_array

GL_EXT_texture_integer

GL_ARB_map_buffer_range

GL_EXT_texture_snorm

GL_ARB_blend_func_extended

GL_INTEL_performance_queries

GL_ARB_copy_buffer

GL_ARB_sampler_objects

GL_NV_primitive_restart

GL_ARB_seamless_cube_map

GL_ARB_uniform_buffer_object

AudioManager: Renderer: OpenAL Soft

GL_ARB_depth_clamp

GL_ARB_vertex_array_bgra

GL_ARB_shader_bit_encoding

GL_ARB_draw_buffers_blend

GL_ARB_geometry_shader4

GL_ARB_texture_query_lod

GL_ARB_explicit_attrib_location

GL_ARB_draw_elements_base_vertex

GL_ARB_instanced_arrays

GL_ARB_fragment_coord_conventions

GL_EXT_gpu_program_parameters

GL_ARB_texture_buffer_object_rgb32

GL_ARB_texture_rgb10_a2ui

GL_ARB_texture_multisample

GL_ARB_vertex_type_2_10_10_10_rev

GL_ARB_timer_query

GL_INTEL_map_texture

GL_ARB_tessellation_shader

GL_ARB_vertex_array_object

GL_ARB_provoking_vertex

GL_ARB_sample_shading

GL_ARB_texture_cube_map_array

GL_ARB_gpu_shader5

GL_ARB_gpu_shader_fp64

GL_ARB_shader_subroutine

GL_ARB_transform_feedback3

WGL_EXT_depth_float

WGL_ARB_buffer_region

WGL_ARB_extensions_string

WGL_ARB_make_current_read

WGL_ARB_pixel_format

WGL_ARB_pbuffer

WGL_EXT_extensions_string

WGL_EXT_swap_control

WGL_EXT_swap_control_tear

WGL_ARB_multisample

WGL_ARB_pixel_format_float

WGL_ARB_framebuffer_sRGB

WGL_ARB_create_context

WGL_ARB_create_context_profile

WGL_EXT_pixel_format_packed_float

WGL_EXT_create_context_es2_profile

Supported WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es2_profile


*** OpenGL 3+ Renderer Started ***


Registering ResourceManager for type GpuProgram

GL3+: Using FBOs for rendering to textures

FBO PF_UNKNOWN depth/stencil support:

AudioManager: Supported Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize

FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_RG8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R8G8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R16G16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8

[GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32A32_SINT PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM

RenderSystem capabilities


RenderSystem Name: OpenGL 3+ Rendering Subsystem

GPU Vendor: intel

Device Name: IntelÂŽ HD Graphics 4000

Driver Version: 3.3.0.0

  • Fixed function pipeline: no

  • Hardware generation of mipmaps: no

  • Texture blending: yes

  • Anisotropic texture filtering: yes

  • Dot product texture operation: yes

  • Cube mapping: yes

  • Hardware stencil buffer: yes

  • Stencil depth: 8

  • Two sided stencil support: yes

  • Wrap stencil values: yes

  • Hardware vertex / index buffers: yes

  • 32-bit index buffers: yes

  • Vertex programs: yes

  • Number of floating-point constants for vertex programs: 1024

  • Number of integer constants for vertex programs: 1024

  • Number of boolean constants for vertex programs: 1024

  • Fragment programs: yes

  • Number of floating-point constants for fragment programs: 1024

  • Number of integer constants for fragment programs: 1024

  • Number of boolean constants for fragment programs: 1024

  • Geometry programs: yes

  • Number of floating-point constants for geometry programs: 1024

  • Number of integer constants for geometry programs: 1024

  • Number of boolean constants for geometry programs: 1024

  • Tessellation Hull programs: yes

  • Number of floating-point constants for tessellation hull programs: 1024

  • Number of integer constants for tessellation hull programs: 1024

  • Number of boolean constants for tessellation hull programs: 1024

  • Tessellation Domain programs: yes

  • Number of floating-point constants for tessellation domain programs: 1024

  • Number of integer constants for tessellation domain programs: 1024

  • Number of boolean constants for tessellation domain programs: 1024

  • Compute programs: no

  • Number of floating-point constants for compute programs: 0

  • Number of integer constants for compute programs: 0

  • Number of boolean constants for compute programs: 0

  • Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330

  • Texture Compression: yes

  • DXT: yes

  • VTC: no

  • PVRTC: no

  • ATC: no

  • ETC1: no

  • ETC2: no

  • BC4/BC5: yes

  • BC6H/BC7: no

  • ASTC: no

  • Hardware Occlusion Query: yes

  • User clip planes: yes

  • VET_UBYTE4 vertex element type: yes

  • Infinite far plane projection: yes

  • Hardware render-to-texture: yes

  • Floating point textures: yes

  • Non-power-of-two textures: yes

  • 1d textures: yes

  • Volume textures: yes

  • Max Texture resolution (2D) 8192

  • Max Texture resolution (3D) 2048

  • Max Texture resolution (Cubemaps) 8192

  • Multiple Render Targets: 8

  • With different bit depths: yes
  • Point Sprites: yes

  • Extended point parameters: yes

  • Max Point Size: 20

  • Vertex texture fetch: yes

  • Number of world matrices: 0

  • Number of texture units: 16

  • Stencil buffer depth: 8

  • Number of vertex blend matrices: 0

  • Max vertex textures: 16

  • Vertex textures shared: yes

  • Render to Vertex Buffer : yes

  • Hardware Atomic Counters: no

  • GL 1.5 without VBO workaround: no

  • Frame Buffer objects: yes

  • Frame Buffer objects (ARB extension): no

  • Frame Buffer objects (ATI extension): no

  • PBuffer support: no

  • GL 1.5 without HW-occlusion workaround: no

  • Vertex Array Objects: yes

  • Separate shader objects: no

Registering ResourceManager for type Texture

DefaultWorkQueue(‘Root’) initialising on thread main.

child process exited with code 3221225477

Exit code: 3221225477

The exit code, I think, indicates that the crash happens in the same spot.

I think you might also have issues in the graphics engine initialization due to this:

GL_VERSION = 3.3.0.0

GL_VENDOR = Intel

GL_RENDERER = IntelÂŽ HD Graphics 4000

Well, is there anything that can be done to fix my problem? And before you ask, I don’t have any other graphics than Intel integrated graphics, so can’t use any others.

I also had the exit code, yet I don’t have an intel graphics card. Pastebin link: https://pastebin.com/3uuJiPgw

My specs are

CPU: AMD Athlon X4 845 (2 cores, 4 threads, 3,5 GHz)
GPU: Nvidia GTX 1050-Ti
Internal memory: 2x8 GB DDR3 RAM

That’s a bit worrying as based on your logs the crash happens in completely different places.

My random crash, too many characters to post the log and can’t post a txt file.

EDIT : Nevermind! Here : https://pastebin.com/GwWkiE9Z

Post it on pastebin.com

I got another random crash here, not sure if it will be useful:

https://pastebin.com/WcbUFKFH

Nothing really interesting happened at the time, so no idea what caused it. There may have been a music switch when it happened, but I’m not completely sure.

If you get more crashes with the new version post crash dumps: