Recently, on the developer’s forum there was an short discussion about the unicelular stage replayability, and also recently i’ve been playing spore for the second time, and wanting or not, thrive has pretty big inspirations on spore, so i think it would be nice if i gave my two cents about the replayability of thrive in general, by comparating it with spore. (disclaimer: obviously this will be very spore centered)
One of the biggest things i didn’t liked about spore was how every game, every species journey to the endgame, was absolutely the same, but just with a different paint. suuure, you got some different habilities depending on what you eats, kills or not, you’re forced sometimes to get better parts to progress, but beyond that, everything follows the exact same linear story: paspermia, interact with the same maxis creatures and get smarter, supremacy over other species, supremacy over your own species, find the destroyed civilization in your home system, meet other empires (which after a while get repeatitive) go to the center of the galaxy and hurray! you won the game.
Altought this kind of linear story works well with other kinds of games, an evolution sandbox game like Thrive shouldn’t have this kind of constrait at all.
Every time you played, you should get an different story.
In the last years, Thrive has made some quite neat additions that i think could help on the point i’m talking about, as such choosing your world type and origin, random events, sea biomes, auto evo, etc. but i believe that, in the future, there is potential for even more, and considering how much depth and gameplay unicellular has in comparision with their spore equivalent (which is the shortest stage), i don’t think what i’m saying would be too far fetched from reality.
- for example, imagine if the transition from aware to awakening is more gradual and totally optional, because you would be able to unlock primitve tools to help you kill other animals, instead of evolving an permanent feature.
- Or imagine if you’re in industrial, and at war with another global superpower, both of you use nuclear weapons, collapsing the ecosystem and your species, but instead of getting an game over screen or returning to the start of the stage (the way spore do) you keep playing as an survivor species of that disaster, and as you progress again, there is to be seen the once great ruins of your previous creature’s civilizations, now with the help of reverse engineering their tech, but the drawback of less oil.
- Imagine if there there could be two sapient species in society stage instead of one, and one gets enslaved by the other, and on industrial you are given the chance to develop civil rights moviments to make them equals, heck, imagine if you could get that same ufo event as in spore creature stage, but instead of being a one time thing you actually finds a seed world with the species that got abducted, during space stage!
i could spend alll day talking about theses possibilities, because they’re unlimited. thats kinda of what i want thrive to be, an game where you can do everything in between LUCA and transcendence.
thanks for coming to my ted talk