thank you for directing me to the log, that’s what I couldn’t find before. i’ll paste them at the bottom of this message.
Yes, the menu seemed to display correctly, I had no problem hopping into the game.
i didn’t think to screenshot it before starting a New Game, and New Game appears to have solved the UI, so I can only screenshot it now as it appears with (what I assume to be) all the correct UI elements.
In the previous Game there was no [At Cursor:] box, no [health], [ATP], or [helix] button elements, no [Engulf] button, and no lower-lefthand [environment]/[compounds]/etc menus. The tutorial text-box was the only UI element on top of the watery world itself.
here is my log as it is now (top 59 lines), though I’ve continued playing the last 45 minutes on a New Game, and I don’t know enough about logs to know if that will have overwritten whatever was going on during the first New Game in which the UI wasn’t displaying.
log
Godot Engine v3.5.stable.mono.thrive.d2ad79a40 - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 2060/PCIe/SSE2
Async. shader compilation: OFF
Mono: Log file is: ‘C:/Users/cmdil/AppData/Roaming/Thrive/mono/mono_logs/2023-12-18_00.56.24_18032.log’
This is Thrive version: 0.6.4.1 (see below for exact build info)
Unhandled exception logger attached
Startup C# locale is: en-US Godot locale is: en_US
user:// directory is: C:/Users/cmdil/AppData/Roaming/Thrive
Game logs are written to: C:/Users/cmdil/AppData/Roaming/Thrive\logs latest log is ‘log.txt’
Loaded native Thrive library version 9
Failed to open settings configuration file, file is missing or unreadable. Using default settings instead.
Doing delayed apply for some settings
Set audio output device to: Default
Set C# locale to: en-US Godot locale is: en
Starting Steam load
Steam load finished
Game is owned by current Steam user
Our app id is: 1779200
SimulationParameters are good
This version of Thrive was built at Friday, 15 December 2023 15:23:35 from commit 67861d8ad692fd0ff316f5745e525a69b7722907 on branch master
Beginning Thrive news feed fetch
TaskExecutor started with parallel job count: 4
Detected store name from launch parameters:
Launcher tells us that we are store version: steam
Launcher told us store name: steam
We were opened through the Thrive Launcher
Launcher opening us is hidden
Thrive Launcher started us, launcher hidden: True
Loading mod Nodes into the scene tree
Jukebox now playing from: Menu
Jukebox: starting track: res://assets/sounds/main-menu-theme-1.ogg position: 0
We are most likely a store version of Thrive, showing the thanks dialog
Startup successful, removing startup info file
------------ Thrive Startup Succeeded ------------
Region abandoned: 7
Previous patch doesn’t exist, despawning all entities.
Applying patch (Ogasasic Volcanic Vent) settings
Number of clouds in this patch = 9
Registering new spawner: Name: ammonia density: 0.8
Registering new spawner: Name: glucose density: 0.4
Registering new spawner: Name: phosphates density: 0.8
Registering new spawner: Name: hydrogensulfide density: 0.8
oxygen spawn density is 0. It won’t spawn
carbondioxide spawn density is 0. It won’t spawn
nitrogen spawn density is 0. It won’t spawn
sunlight spawn density is 0. It won’t spawn
temperature spawn density is 0. It won’t spawn
Number of chunks in this patch = 5
Registering new spawner: Name: FLOATING_HAZARD density: 1
Registering new spawner: Name: SMALL_IRON_CHUNK density: 0.5
MARINE_SNOW spawn density is 0. It won’t spawn
Registering new spawner: Name: BIG_IRON_CHUNK density: 0.8
Registering new spawner: Name: GOOGLY_EYE_CELL density: 0.001
Number of species in this patch = 1
Registering new spawner: Name: 1 density: 0.172129
World generation settings: [LAWK: True, Difficulty: normal preset, Life origin: Vent, Seed: 1855831369, Day/night cycle enabled: False, Day length: 180, Include multicellular: True, Easter eggs: True]
Jukebox now playing from: MicrobeStage
Saving latest played Thrive version to be: 0.6.4.1