Pandora Horizon (Survivle Civis Forum Game)

Action 1: Begin breeding the Captilo Avis into two different breeds: one that is fattened for food consumption, and one that is very fit for riding

Action 2: The zandorai will take some silver dill and eat it to see what its effects are

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do u waht u wish something? or save that for later?

i’ll save it for later

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Round 20 - Light and Dark

End:
Counting to the end: 69 turns

Time:
Sprint (5 more rounds to change season)

Event:
Global: War of Havens

Event: Risk and Reward

Global stability:
Natural - Chaos Stability (fragile)

Global Negative / Buffs:
None

Forces that do not belong begin to penetrate the world, have found a way to penetrate the craft of “He”, the world of “Pandora Horizon”. The first to succeed, one of them does not belong, from the other side, now taking the form of a red mantis, settles down who knows no place and succeeded in taking over and slaughtering every poor living creature, took their blood and gave them a new meaning: to destroy “he” work. Those indescribable creatures began to descend from the highest mountain in the world, but were stopped by another force: Drakes, giant lizards that fell asleep in every giant hiding place awoke for one thing: to erase the “mishap”:
Light against darkness will now determine the fate of the world forever:

The prophecy is engraved once again in their whole minds: “Which side are you on - the one who keeps the world from himself, or those who oppose this way and want to change the world, and face the same punisher who puts them in such a bad situation?”

What only the guiding spirits know is that words for him were not engraved by “He”, these by the outsider “Gurwel”.
What was the result of the battle? Who are the light and the darkness?

The winning side will determine the fate of the world forever.

Sacrificing information of anything non-social can contribute to this battle: to sacrifice to one side: the external force or the internal force. It will determine its power, because both take their power from one source: knowledge. Knowledge is power.

The change each party gives is unknown until it happens, so choose what is right for you.
It also symbolizes the entry into the new voting system - The Risk (see below for more info for the chanceses)

The Kenaclion Civilization

Vote 1: Improve our structures - Fail (effect: 7 - med) (Use: Int) (+10% risk on next time)

Vote 2: Improve our agriculture - Succeeded (effect: 7 med) (Use: Int)

The opinion of one of the members of the tribe changed how all the members of the tribe behaved, and the previous belief of the tribe was replaced by a new culture, more believing in an external force and the desire for war rose in everyone’s minds, and the first thing they did was go down the mountain. (16)

The whole tribe abandoned the cave they had occupied a long time ago, and descended from the mountain range straight to the teiga forests that were all around. The passage down the mountain passed lightly, and with it, their demeanor. Coincidentally, a member of the Jyhou tribe watched you and knew about the situation, and as a result, the connection between the tribes was severed.

But settling in a new place was not easy: trying to build something that would last in the swampy soil of the forests proved too difficult, but on the other hand, an improvement in fungal growth was found to alleviate the amount of food and replaced the use of corpses with burnt wood. .

In addition, with the arrival of spring, the large animals in the area also returned, among them: Regbek and Jyouu returned to graze on weeds sprouted from the snow that begins to melt, symbolizes the arrival of spring, and also provides the tribe hunters food, lowers the fear of shortage in the near future (7)

With the arrival of spring, the joy of the tribe rose, but in a manner the smell of blood approached

Tech Improve: Mushroom Cultivation

Economy: Food - Stable

Pop-grow: + 40 (5% + 15%[on start of new season] total last round pops)

Info

Name: The Kenaclion Civilization

Location: dense taiga forest outside the mountain, as much of the surrounding area is permafrost. they call it: “Renska“

Population: 251

“Spirit Guide”: OmnipotentFNarr / gigachad

Many Votes: 2

Race: Pandora humans

Attributes:

Power: 65% Risk [50% +15%] ([2 points] on the power type operations, of all types)

Intelligence: 57.5% Risk [52.5 +5%] ([3 points] on technology or ideas votes)

Agility: 62.5% Risk [52.5% + 10%]([3 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 50% Risk ([2 points] on protection type actions, of all types)

Charismatic: 52.5% Risk ([3 points] type actions of organization, trade and diplomacy)

Mysticism: 55% Risk [50% +5%] ([2 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Sweating (+10% Risk Agility)

Big brain (+5% Risk Intelligent)

Disadvantage:

Low muscle mass (-0.5 Power for individual if they don’t have weapons)

Culture

The Drak Force of the Fittest Philosophy: Hunting and survival is the most important and above all thing of the Kenaclion, and no matter how they achieve it, and how cruel it must be, whoever is not strong enough to survive, is doomed to death.

The leader of the group is the strongest and best hunter, and can always be challenged in a hunting competition. If the group leader dies, a new leader is chosen during the hunting season by the one who managed to feed most of the mouths, but until it is determined, the eldest of the village holds the title of leader.

but dark force have claimed the philosophy and unit them to new more blood thersty to war, and more religion like for war, that anything weaker from them must face true power, for them.

[+5% power, +5% mystic]

Stability And Economy

Stability: Netural (0)

Needs: Space

Happiness: netural (1)

Power: The Strongest Hunter Rule (balanced)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - Stable; Fluorite and Obsidian - None (need to mine); Pyrite,Coal and GS - need to be found

Jobs and Tools

Jobs know: Hunters, Seamstresses, Glassblowing

Tools: Obsidian tools, Obsidian Spears (Clovis points), Fur clothes (+100%), Fluorinated glass

Armys

Total: 274 Power

Hunters: 150 (1.2+1 * Agility) [astamaded]

Relations

Jyhou - Neutral - Good (basic trade)

Leader

The Strongest Hunter: Meral (+15% Risk on every food type vote, +10% risk Power)

Technology, Ideas and Mystics

Tech: Obsidian tools, Obsidian/Pyrite Spears (Clovis points), primitive huts, Control and ignite fire, Fur clothes, Golden fire (hot and safe, using Golden substance as part), Glassblowing, Writing

Ideas: Basic sewing, Art, water from snow, mushroom cultivation

Mystics: Fluorinated glass (what does it hold?)

Processes: Golden substance isolation (basic, 1:20) - from Fluorite to Fluorinated glass to Golden substance

Call of destruction

A mysterious voice helped you find a way to grow food in a difficult time, but who is it the destruction and is it worth hearing more from it?

Environmental information

Biome: Mountain taiga

Wood: Common

Stone: Common

Fluorite: Rare

Obsidian: Uncommon

Coal: Unknown

Pyrite: Unknown

Golden substance: Unknown

[max]

Plants: white mushrooms (edible, hullsinats?. mid) pine cones seeds (yamy, wild), crazy weed (hilosant, can make animals and hominids mad)

Animals: Regbek (Large and furry animal, migratory in the herd, very large, vegetarian, tasty, max), Padog (move in grope, carnevor, medium size, horn, hoves, maxl), Jyouu (migratory in the herd, very large, vegetarian, tasty, giant legs, horns, max), Giant Mice (Scavengers, “small”, wild, min),Toullo (dangerous, wild, can build, medium) [max knowledge]

Mantopian Rebels

Vote 1: Settle near the “Perfect” place and build up fortifications and houses. - Fail (effect: 8 - med) (Use: Char’) (+20% risk on next time)

Vote 2: Lightbulb - Succeeded (effect: 5 med) (Use: Int)

Vote 3 : Wheel - Fail (effect: 8 - med) (Use: Int) (+20% risk on next time)

Once you get to the lake, you decide to settle down and try to build a new return especially just for you, but it has proven itself harder than usual because of the sandy soil, these are also because you have not found any other material that can hold well in the dry air.

But on the other hand, a new and surprising invention: with the help of volume, he managed to shape a glass inside, a piece of gold, attached to the battery, and then in one moment, he shone and spread light to a darkening world, but the light was very weak Another material capable of doing this.

Compared to the other attempt to try to construct one of the instructions of the “something” (Gulwel) proved itself difficult as well: shaping into the right shape was particularly difficult to describe.

What’s worse: No food! The rollers do not provide enough food to survive and need to find more food, and immediately (3)

Tech: Lightbulb (can’t be use until find other material)

Economy: Food - None (Need penalty - -10% on anything)

Pop-grow: +9 (5% + 25%[on start of new season] total last round pops)

Info

Name: None

Location: A wilderness, near a lake with little trees

Population: 48

“Spirit Guide”: Nigel

Many Votes: 3

Race: Mantodea Intelectus

Attributes:

Power: 50% Risk ([2 points] for the power type operations, of all types)

Intelligence: 80% Risk [65% +10% + 5%] ([8 points] for technology or ideas votes)

Agility: 50% Risk ([2 points] for type of espionage operations, field investigation and chance of injury)

Defensive: 35% Risk [50% - 15%] ([2 points] for protection type actions, of all types)

Charismatic: 55% Risk [45%+10%] / 65% on products ([1 points] for organization, trade and diplomacy)

Mysticism: 40% ([0 points] for Mysticism Type Actions)

Capabilities:

Advantage:

Complex brains (10% Intelligent Risk, -10% Defensive Risk [complex brains it’s also very vulnerable])

Hivemind Communication (5% Charismatic Risk, Cannibalism are Tolerant)

Disadvantage:

Weak Exoskeleton (-5% Risk on Defensive)

These creatures resemble preying mantis with a few features setting them apart that may or may not be noticeable…

They are large, using developed lungs to intake air, with there exoskeletons being able to stretch much more so there lungs can breathe properly, and so they can go without food intake for longer.

They are VERY much larger than the normal Preying Mantis, with the shorter ones being head and shoulders above the other humanoid creatures of this forum game. They also have a very complex brain, probably being second to, or the smartest civilization.

They live long, around 120 years of age being there normal lifespan, they gain the ability to reproduce at around 15 years of age

Culture

Philosophy of the power of technology: Those with an interest in technology, are very diligent and always focus on being the most technologically advanced, but they are not aggressive, but if necessary they will defend themselves. They prefer to make friends with other nations and trade with them rather than fight.

Because of their agreement with technological advancement, they were not satisfied if there is no advancement no advancement or other civilization there is something their

[-2 happiness if not recharge even one for round, and vice versa]

Dynasties:

The idea of lineages and of the division of forces according to character and appearance caused the tribe to partially accept some of them and now to a number of factors:

Now the tribe is divided into houses: each house specializes in a different field and accordingly, also its appearance.

There was an idea of trying to create a lineage that rules over everyone (genetic lineage), but the idea of implementing it was stopped by a great revolution that killed everyone who was involved in it quickly, which takes this idea off the ground and can not return.

After an attempt to kill the pro, all the opponents were expelled and now they are roaming in a wild and dangerous place.

The Deal

The transaction that received the knowledge from a mysterious voice of the liquid:

Magi-tech and it requires a large number of discoveries, some of which are unknown in order to get this technology:

The partial list:

Magi-sours

Heavy smelting metal

Avdavce smthing

Wheel

advance craft

Iron

clockworks knowlege

But this power gave at a price that could be devastating to the world: one of the members of the tribe was killed and all his blood took the form of a red mantis similar to the one killed and disappeared not before he said thank you, and the voice is that of the giver of information.

Danger is approaching not only to your tribe, these to the whole world.

Stability And Economy

Stability: Negative (0)

Needs: Shelter, Food (-15% on anything that not belong to make the situation better)

Happiness: Netural (2) [ +1 stability]

Power: Cause (unbalanced)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - None (asaine); Clay - None (need to mine); Gold (need to mine/find)

Jobs and Tools

Jobs know: Builder- 0, Farmer - 0, Potters - 0 (The more of them, the more success in terms of production), Smith - 1, glassmaker - 0

Tools: Stone spears (0), Stone tools (0)

Armys

Total: 48 Power

Normal: 48 (1+0*Agility) [astamaded]

Relations

Mantopia - Hatred

Leader

Frizry (+5% intelligent risk, +10% productions risk)

Technology, Ideas and Mystics

Tech: Stone tools, Control and Ignite fire, Cob/Rammed earth (building), Pottery, Smithing, Engravings, Daghdad battery, Domesticates, Glass, Lightbulb (can’t be use until find other material)

Ideas: Writing, Pseudo-medicine, Lever laws, Dynasties

Mystics: None

Environmental information

Biome: Savannah, near a lake

Wood: None

Stone: Common

Clay: UnCommon

Gold : Rare

Plants:“Small tree fruit” (small, have edible fruit, willd, sweat, medium), Big orange tuber (fast growth, semi wild, can grow all seasons, sweat, edible, max), boulder fruits (big, delishes, wild, grow only on boulder, mid).

Animals: “medium-sized animals with 4 arms” (aggressive, move in group, strong, willd, Max)[can be name], Rollders (dengerase, Semi-wild, walking farm, dumb, stone grow, max), huge armored chameleon (dengeres, carnevor, big, armor, wild), six-winged creature (can fly, carnevor, nest builder, wild, min)

Breakthrough:

Metal bending: we do not even know how man learned to process metal, but it is speculated that it was tired by accident, or curiosity that perhaps a glowing stone would be more careful in the contact of fire, and created a liquid case, and liquid they know what it’s doing, and from there it rolled. Gold is considered to be the first metal that was processed because it is very easy to work with and also because of its purity, and this happens to match what happened here, which is why you get another vote and lock this achievement in front of others.

writhing: A way to transmit information from one to another remotely and also between different times, both in tracking what is there, or a story that wants to tell, writing is the best way to preserve wall speech or visible surface, gives you another point of action and locks the achievement in front of others

Jyhou

Vote - The sun spoke to us! The betrayers are planning to kill us! We must prepare for the incoming fight, train people to be stronger and to be better in the use of weapons - Succeeded (effect: 2 med) (Use: Char’)

vote 2 - create math - Succeeded (effect: 8 med) (Use: Int)

Vote 3 - some people have started to take more time in the study and worship of the sun, people call them Hejians - Fail (effect: 7 - med) (Use: Char’) (+10% for next time)

The wish was thought of as the best among the tribe, asked to know better the sun and what it hides was answered, and Ouyin was given a vision of sights and special things he did not know before:

Like what the sun is capable of doing, what is the golden substance and how to use what it hides.

But all this information is slowly digested because the wish revealed a lot. Not only that, but also the fate of the sun:

“When the two twins connect to one, they will disappear for nothing and the final gift will be given to them”

After the address of fate, the secrets began to be revealed: the real name of the Golden substance is Golden Sun (GS), a very pure metal that only the strongest fire can melt, and from it and with the second twin substance, they will be hardened into the second hardest substance in the world: pure adamantium.

The sun has the ability to give intentional blessings with the right GS design for the right shapes, and these will give blessings according to the shape: Those who deserve this blessing will receive or pass the sun test for being worthy of blessings.

And it is also said that the sun has the power for something stronger than anything else that only the twin is equal to its power: sun runes. (18)

But before he wanted to hear more, he returned to the real world, and with a warning:

“Dark force has touched the friend’s neighbor, from today he is an enemy, and he must be destroyed”

And at exactly the same time, one of the members of the tribe came up with this warning, and he knew what to do.

He decided to take the strongest people and train them to be ready with the tribe where all their lives specialize in hunting, and more durable weapons.

So he managed to volunteer quite a bit of the tribe to be part of a desert called the army, to be soldiers, and they were able to better understand how to use spears.

To test some people, a better way of counting was needed, and an idea came up forever: a new method of calculating them: mathematics! The way to count and know how to translate into offers is a breakthrough, especially in times of distress.

But the need to also understand the message and the sun better, required the creation of a profession that people were better able to understand, and these were nicknamed “Hejians”, but no one came in this ordeal and they prefer it to be left only to a leader who deserves it, so the idea exists, Execution no.

With the advent of spring, large animals that are able to provide food returned to the forests only if they were hunted, but the reason they returned after a severe winter is unexplained (13)

Mystic - Sun power [see in tag]

Breakthrough: math - he way to count and know how to translate into offers is a breakthrough, ones use to count stuff like how much food or goods u have, giving ur one more votes and lock form others

Army: 60 soldiers (1.2 + 1*Agility)

Pop-grow: + 30 (5% + 15%[on start of new season] total last round pops)

Info

Name: Jyhou

Location: Taiga, near a mountain chain

Population: 180

“Spirit Guide”: fralegend015

Many Votes: 4

Race: Fareuy

Attributes:

Power: 50% Risk ([2 points] for the power type operations, of all types)

Intelligence: 57.5% Risk ([5 points] for technology or ideas votes)

Agility: 60% Risk [50% + 10%]([2 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 60% Risk [45% + 5% +10%] ([1 points] on protection type actions, of all types)

Charismatic: 52.5% Risk ([3 points] on type actions of organization, trade and diplomacy)

Mysticism: 60% [50% + 10%]([2 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Thick fur (+5% on def, Cold protects, +10% agi on cold environments)

Big ears (10% agility)

Disadvantage:

Uncanny (-15% Charismatic when dealing with other races)

This race lives mostly in boreal zones, its fur allows it to remain in low temperatures for long periods of time.

Oddly, this race also developed long pointed ears reassembling the ones of canines.

Culture

The philosophy of control is incomprehensible: they believe that they are stronger and more durable than nature itself, and they are the ones who should be the ones who control nature itself, they will do anything to be the ones who control the laws of nature.

[+5% to mystic]

Lag: Ancient Jyhounis

Stability And Economy

Stability: Positive (1)

Needs: Shelter [ -5% on anything that not connect]

Happiness: Netural (0)

Power: None (balanced)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - Stable; GS - None (need to mine); Tin,Marble,Obsidian,Gypsum - None (need to mine/find)

Jobs and Tools

Jobs know: Builder, Hejians, Soldiers

Tools: Stone spears, Stone tools, Ropes

Armys

Total: 108 Power / 130 Power

Soldiers: 60 (1.2 + 1*Agility) [astamaded]

Pedog assistants - +20% Power if use

Relations

The Kenaclion Civilization - Enemy

Leader

Ouyin the wise: As tradition, he is the smartest of the tribe (10% to Tech)

Unique: The first blessing: +5% Mystic, +10% on Defensive

Technology, Ideas and Mystics

Tech: Stone tools, Control fire, Ropes, Wooden huts, Gypsum producen (for building and healing)

Ideas: domestication (semi fulfilled), Cooking,

Mystics: Green stone -Golden substance (Rare, Need to research an advanced fire creature to continue to find out what it is)

The Sun god and the ring - Blessing

Ouyin wore the ring and it revealed the true power of the sun: the sun is able to give blessings to all who believe and even those who are most deserving will receive the blessing.

Blessings are a type of magic that works differently from regular magic: Blessers are stronger physically and mentally than usual of any kind.

In the investigation of types of blessings requires mysticism and intelligence together.

The only knowledge that knows how to receive a blessing is the sacrifice of corpses, but even then, it seems that something is missing and it is related to the golden material (knowledge is required to work with the material that resembles metal)

There are 2 ways to receive a blessing: the most appropriate one would have to sacrifice something as a gift to the sun, or alternatively, to stand the test of the sun.

In order to prepare the place where they would take the test, the sun asked for a place. And this is in the very request of the sun to stand and build a holy place until this coming summer

The wish was thought of as the best among the tribe, asked to know better the sun and what it hides was answered, and Ouyin was given a vision of sights and special things he did not know before:

Like what the sun is capable of doing, what is the golden substance and how to use what it hides.

But all this information is slowly digested because the wish revealed a lot. Not only that, but also the fate of the sun:

“When the two twins connect to one, they will disappear for nothing and the final gift will be given to them”

After the address of fate, the secrets began to be revealed: the real name of the Golden substance is Golden Sun (GS), a very pure metal that only the strongest fire can melt, and from it and with the second twin substance, they will be hardened into the second hardest substance in the world: pure adamantium.

The sun has the ability to give intentional blessings with the right GS design for the right shapes, and these will give blessings according to the shape: Those who deserve this blessing will receive or pass the sun test for being worthy of blessings.

And it is also said that the sun has the power for something stronger than anything else that only the twin is equal to its power: sun runes.

Blessing: The first of the sun (this can only be done once, and it is related to the leader, gives bonuses) [80% completed]

Environmental information

Biome: Taiga

Wood: common

Stone: Uncommon

Golden substance: Uncommon (need to research an advanced fire creature to continue to find out what it is)

Tin: Rare

Marble: Common

Obsidian: Rare

Gypsum: Uncommon

Ur reach to max resource knowledge

Plants: Maple, Jyulma (moving tree with moving leaves, make deliders bounty of fruits, sweet, makes fruit in winter, max)[can be name]

Animals: Toullo (dangerous, wild, can build, medium), Regbek (Large and furry animal, migratory in the herd, very large, vegetarian, tasty, max), Jyouu (migratory in the herd, very large, vegetarian, tasty, giant legs, horns, max),Padog (move in grope, carnevor, medium size, horn, hoves, can be tame, semi-wild, max)

Breakthrough

“First” Animal domestication: Using the power of 2 species and neutralizing their own weakness, they manage to submit things that 2 could not do before. Symbolizes the first true domestication, but here specifically, this is the second case at the same time, this achievement is locked by you and by the second type, for that you get another vote)

Language :When voice in the air there is meaning as well as order, information is able to move to great distances in a short time to short term, symbolizing the first true language composed with meaningful and uniform words among all its members, giving you more action and locked from others

math - he way to count and know how to translate into offers is a breakthrough, ones use to count stuff like how much food or goods u have, giving ur one more votes and lock form others

Arcimea

Vote: Recover my tribe - Succeeded (effect: 3 med) (Use: Char’)

Vote 2: Work on proper communication - Fail (effect: 9 - med) (Use: Int) [+30% on next time]

After the terrible attack, the tribe started repairing any damage caused, luckily, the damage was not much compared to what they thought before, what all the buildings took care of and now the tribe is happier. All the wounded recovered and no one died in the end.

But what hurt them is the media while they fought against them, then they started trying to connect better, but unfortunately it takes even longer to do this, but there is a particularly good feeling that they are close to a breakthrough in this field.

But along with this communication, a group of people started doing something about it that next time it would not happen again: they started trying to find a way to better protect themselves and started to specialize in architecture, you created the profession of builders, which gives a boost to everything related to construction (18)

Job - Builder (20, +10% risk on building)

Pop-grow: + 40 (5% + 15% [on start of new season] total last round pops)

Info

Name: Arcimea

Location: Large Cave Dwellings in the Plains next to a Rivers

Population: 240

“Spirit Guide”: Evolution4Weak

Many Votes: 2

Race: Crestians

Attributes:

Power: 50% Risk ([2 points] on the power type operations, of all types)

Intelligence: 65% Risk [55% +10%] ([4 points] on technology or ideas votes)

Agility: 60% Risk [50% +10%] ([2 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 45% Risk ([1 points] on protection type actions, of all types)

Charismatic: 45% Risk [50% - 5%] ([2 points] on type actions of organization, trade and diplomacy)

Mysticism: 55% Risk ([4 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Sweating (+10% Risk Agility)

Big brain (+5% Risk Intelligent)

Disadvantage:

Arsonist (Very likely to cause a fire type event, -5% Charismatic)

They are really similar to humans; the only difference is that they are attracted to fire in a way that simulates moths, so it kind of repels some of the other races.

Culture

On the path of fire: all their lives they have been drawn to fire and they will do anything that has fire beside them, so they will do anything to understand it, as if to control it.

[+5% int]

Wish have save for later use

Stability And Economy

Stability: Positive (1)

Needs: None

Happiness: Netural (0)

Power: Tribal council (balanced)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - Stable; Coal,Copper - None (need to mine); Silver stone - None (need to mine/find)

Jobs and Tools

Jobs know: Builder (20, +10% on building) , Pyrotechnician, stonemason, Blacksmith

Tools: Stone spears, Stone tools

Armys

Total: 85 Power

Normal: 85 (1 + 0*Agility) [astamaded]

Relations

“Bone peoples” - unknown

Leader

Wisdom of the crowd: Get a new type of bonus every Season (now: +5% risk on anything)

Follow by a tribal council (Power)

Technology, Ideas and Mystics

Tech: Stone tools, Control and ignite fire ,Cave Dwellings, Smoking food, Cooking,Drums, art, Wall and basic fortress, Tar, Wooden coal, Smelting and Metal craft, Fur clothes

Ideas: Pyrotechnics (basic), “Burning Wounds”

Mystics: Moving bones

Environmental information

Biome: Plains

Wood: Very Rare

Stone: Rare

Coal :Uncommon

Copper: Uncommon

Silver stone :unknown

Plants: Long red friut (edible, long, grow in the fall, mid)

Animals: huge terrestrial shrimp(carnevor, wild, semi-aquatic, medium), Hmphg Nstbl (Huge, 6 legs, long neck, spines on all the body, minimal), Rabbit, huge river slugs [big, edible if cooks, slimy, amphibians, max], Obelisk/s (huge in number, danger, wild, can fly, small, scare from unnatural light, swarm mid)

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bananarama

Vote: Deng takes some bone and turns it into a bone dagger, it will be used to sacrifice enemies to Nihilator - Fail (effect: 4 - med) (Use: Char’ + Mys)

Vote 2: noticing that the females no longer have ruptured uteruses the tribe once more B R E E D S also any new tribespeople are turned into more reavers- Fail (effect: 8 - med) (Use: Charizma) [give 25% for sac] {prabilegia}

Vote 3: the dark adepts, now with the personal help of Deng, practise their shadow magic and attempt to create a spell that permanently changes their people into creatures of the night (shadow warped) - Succeeded (effect: 5 med) (Use: Mys)

Vote 4: the dark adepts, now with the personal help of Deng, practise their shadow magic and attempt to increase the strength of their combat spells - Succeeded (effect: 3 med) (Use: Int)

After the defeat, the tribe began to try to recover, in whose reign more goblins multiplied. One of them thought maybe because their god was not happy, so Deng thought maybe they should make sacrifices, so he tried to look for good, quality bones, which they would try to help, but when he found one, touching them caused his shadow arm to run wild and lose control, as if Which he fears, causes Deng to withdraw from the bones and withdraw from using them for now. Maybe God does not want to be sacrificed, or something else?

After this case, he started together with dark adepts who are loyal to him, trying to train and create a new way with them, the training result was successful and the result came out particularly good, but when they tried a way to create stronger shadow creators, some dark adepts lost control and themselves became something more dangerous : shadow warped, a powerful and perpetual shadow creature, and even stronger and faster at night, but those wizards did not return to the bone and even attacked back before Deng managed to take them over.

But the world says otherwise, and they are known that change is approaching not far from here, and a sandstorm is back to blow, destroying the tubers and survivors of many along the way, weakening them and signaling to them that they need to move before it gets stronger.

Deng knows that the giant creature they encountered is probably related to this storm and she may return if they do not move now (2)

Army: 190 dark adepts (1.6 +0.2*agility), 10 Shadow Warped (1.5 + 1.1 Agility +0.6 if night)

Pop-grow: +953 [+100% Omega fertiles](8% + 8%[on start of new season] total last round pops)

Active: “Omega fertiles” [+25% on reproduction for 5 rounds, remove “Extremophile fertility” for the same derision, limit to 1 act, not include this round][0 round left] (new system, its no longer viable)

Info

Name: bananarama

Location: Unknown

Population: 1783

“Spirit Guide”:zenzonegaming

Many Votes: 4

Race: Goblin

Attributes:

Power: 57.5% Risk [52.5% +5%] ([3 points] on the power type operations, of all types)

Intelligence: 55.5% Risk ([4 points] on technology or ideas votes)

Agility: 50% Risk [60% - 10%] ([6 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 25% Risk [30% - 5%] ([-2 points] on protection type actions, of all types)

Charismatic: 25% Risk [20% + 5%] ([-4 points] on type actions of organization, trade and diplomacy)

Mysticism: 80% Risk [65% + 15%] ([8 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Extremophile fertility: +3% pop grow

Disadvantage:

None

they are all the similarity to fantasy goblins

Culture

The God of Destruction and Chaos: These goblins have a belief centered on the “he” is the God whose purpose is to bring into the world chaos and destruction, and they are the ones who follow and fulfill their command. They will do anything to fulfill their God’s command.

After a tragedy in the tribe, they prayed to their god loudly until one of them got an answer from him and he gave them an initial spell that follows his character, which strengthens the foster care towards him and also the more established culture around magic and mysticism, and trying to compete or challenge it can end badly.

After the destruction of the island, the tribe reached the mainland and there received blessings that helped them move forward in the situation, connecting the connection to the destruction they believe in.

[+5% om mystic]

Stability And Economy

Stability: Netural (0)

Needs: Shelter

Happiness: Negative (-2) [ -5% on anything]

Power: Escapes (Chaos balance)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - Very Low; Wood - None (need to find)

Jobs and Tools

Jobs know: Cult leader, Army, Sorceress

Tools: Stone spears (0%) , Stone tools, Battle Ax, Wooden Shield, Bow and arrow, wooden armor

Armys

Total: 3043 Power / 3587 Power + 81 Power / 135 Power

Reavers - 1553 (1.2 +1 * agility)

Dark Adepts - 190 (1.6 +0.2*agility)

Lashers - 40 (1.5 + 1 * agility)

Stable shadow creature - 60 (0.6 + 0.8 Agility +0.8 if night)

Shadow Warped - 10 (1.5 + 1.1 Agility +0.6 if night)

Warhogs bonus - 20% if use on Reverse / Lashers

Relations

Octograms (Neutral Unknow)

Odod (Enemy)

Leader

Cult leader: Deng the Steadfast of shadows:

The Voice of Destruction: Gets 15% risk for everything related to combat [1 for each season] [0 used], 10% for Mysticism

The heir of the Glashnok: +10% risk for everything related to the organization of the tribe, who believes in the god of destruction. In addition, governmental stability cannot fall below 0 and there is no negative about anything to do with reproduction, -10% on agility.

Hands of Shadows:

Shadow arm [+5% charisma, -5% defensive]

Fearmorge: witness of the horrors of the gods and now he know he right, give him +5% for every time his start an attacks combat for the reset of his life (+5% power)

Rhynorn: Warhog (none bonus)

Technology, Ideas and Mystics

Tech: Stone tools, Control fire, Battle ax, wooden shield, Bow and arrow, wooden armor

Ideas: None

Mystics: basic shadow magic [see in magic tag]

End of Goblins Island

The god give then 2 wishes: Shadow arms, Warhogs and Omega fertiles

Magic

Shadow contro (lvl2.5)l: A simple spell that allows you to control the shadow in a minimal way, demoga I will make them get stuck in their own shadow or disappear if the light is not strong enough or using living weak bodys to cover them with shadow to create a weak shadow creatures (Basic, lvl 3) [shadow creatures lvl 2]Stable Small Shadow creatures [lvl 1]:

now with the discovery of new sources to fuel the shadow creatures, by using a corps, the shadow creatures are more stable and not needs a mana from the user for make him stay alive.

Shadow Bolt (lvl 2): Centering a shadowy part of something in order to create a ball of moving shadow quickly, works extremely short but deadly in proper conditions

Shadow Arms (lvl 0.1): Arm control by shadow control spell, can be manipulated and do any thing, but its see in a price of the arm himself

Unlock: shadow magic

Exploring different types and styles of magic will require a perfect point of mysticism and intelligence

Shadow magic seems to consume mana, an energy that seems unique only to goblins [locked because of the curse of the viewer], and the creature / power can be strengthened by training

Environmental information

Biome: savanna

Wood: Rare

Stone: Unknown

Plants: Tubers (edible, big and many, min)

Animals: Warhogs (loyles, carnivores, move in groups, giants, strong, domesticated, fill a lot of ivory , max), Giant creater (Giant, DMGERS!, can blow a fire for his mouth, live on rivers, mid)[can be name]

Breakthrough:

The Birth of Magic: In the real world humans have always thought of works by magicians who change the world according to their image, for better or worse. Whereas here, with the help of luck and knowledge, the magic was born among mortals, who sought to imitate their God. But here there is a price to be paid: the counting to the End has begun that this knowledge is forewarned, and none of them knows about it. This breakthrough is locked away from others and you get another vote.

Astras tropicas tribe

Vote 1: map the surrounding area. - Succeeded (effect: 7 med) (Use: Int + Agility)

Vote 2: develop better farming - Succeeded (effect: 3 med) (Use: Int)

Your wish for another action or vote was discussed in the transition, and they decided to give you another one! (13)

Now that there is a way to copy and create the world’s first map of the area near you, you let one of the fastest scan the area, and try on the cotton and charcoal paper that was and took a long time to prepare, try to engrave the world, and it came out, meanwhile it came out, the rest came up It is better to produce food, and especially in honor of the coming of spring, and the amount of population increases, and after them came the idea of ​​trying to raise the fish that are fish instead of looking for them.

To implement this, they, using the raft, sailed to a band of Sуdril Brim fish that swam in the lake, managed to push them into a finishing area, you could say into a wall they built from trees, and closed it and imprisoned them from within: aquaculture was created! But a small problem arose: they also shut off the flow of water and caused flooding of the arthroherdai farms, and some managed to escape.

After all this, the explorer returned to me how he saw the world above, and with him the first map was created! {see in tag map}

After an exhausting day, and after trying to pick up all the scattered arthroherdai, Michael flew around the area, trying to see and look for some of the escaped arthroherdai, and suddenly he was in something new: a creature full of scales and one side some of the escaped arthroherdai and eating them. Michael is afraid he is capable of attacking if he gets close, but the creature notices him, and he reveals 6 thin and large wings and flies to hunt another one. After he approaches to try to pick up one of the escaped part, the creature escapes. And Michael remains to try to attract the rest of the arthroherdai in the ashes (14)

Tech: Aquaculture

Idea: maps

Knowledge: creature full of scales and 6 big thin wings (big, insectivore, can flight, no agrasive and not fear, med) [ can be name]

Breakthrough: Maps - The ability to preserve information about the environment in a piece that passes immediately allows you to find the location better than any memory without stuttering, only if you know how to read it correctly, gives you more voting points and closes from others to achieve it.

Pop-grow: + 73 (5% + 15%[on start of new season] total last round pops)

Info

Name: Astras tropicas tribe

Location: Caves close to river deltas.

Population: 469

“Spirit Guide”: Deathwake

Many Votes: 4

Race: homo angelica

Attributes:

Power: 50% Risk ([2 points] on the power type operations, of all types)

Intelligence: 52.5% Risk ([3 points] on technology or ideas votes)

Agility: 57.5% Risk [52.5% +5%] ([3 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 45% Risk [50% - 5%] ([2 points] on protection type actions, of all types)

Charismatic: 57.5% Risk [5.25% + 5%] ([3 points] on type actions of organization, trade and diplomacy)

Mysticism: 50% Risk ([2 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Wings (can fly, +10% agility on an aerial, - 5% Defensive)

Spatial Awareness (+5% agility,+5% intelligent)

Disadvantage:

Hard feet (-20% agility on any ground type vote)

They are human beings with wings and have a lot of imagination except for the wings and their legs are like predators.

Culture

Division: The tribe split into 2: those who remained wanted to keep what they had and were willing to survive anything that fell to the tribe.

[+5% charisma]

Stability And Economy

Stability: Netural (0)

Needs: None

Happiness: Positive (2)

Power: None (balanced)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - Positive; Firestone - None (need to mine); Chromite, Copper and Diamond - None (need to mine); Coal - None (need to mine)

Jobs and Tools

Jobs know: farmers, fishermen (20% pop, +5 food stability)

Tools: Copper-stone spears, Copper-stone tools, Shock-fire-stones, Fire spear

Armys

Total: 588 Power

Normal: 419 (0.5 + 1.2*Agility) [astamaded]

Fisherman’s: 50 (1.1 + 1.2*Agility) [astamaded]

Relations

Astras janus - Warm relationship (trad, shelter)

Gabriel Astras tropicais - Netural cold

Amphithere tribe - Neutral - warm

Leader

Michael Spearfisher:

son of Gabriel

He is a skilled trickster, and loves novel ideas and surprises.

+10% Int

+10% Power

-10% to anything nomadic.

Technology, Ideas and Mystics

Tech: Stone tools, Control fire, Atlatls, Wall (basic), Raft, Fire spear, Caton papers

Ideas: Long-term trad (Maximum), domesticate, Shock-fire-stones (tool/ wepance)

Mystics: Fire Stone (glow red stone with barning touch, Breaking parts of it causes sparks and can start a fire, can now use as fire starts)

Environmental information

Biome: Forest, in caves along side lake

Wood: Common

Stone: Rare

Fire stone: Very common

Chromite: Common

Copper: Uncommon

Diamond: Very rare

Coal: Uncommon

{7/9}

Plants: wheat (Finally, a real plant, wild), Cotton

Animals: Sуdril Brim (Fish, Common, Wild, Minimal), Cav Strukar (dangers, carnevor, huge, wild, medium), arthroherdai (delicens, big, live in gropes, vegetarian, Semi-wild, mid)

Map

Basic map - +2 info to resources and living thing

(sry for the bad map, but it simaler to the old ones)

Breakthrough

Maps - The ability to preserve information about the environment in a piece that passes immediately allows you to find the location better than any memory without stuttering, only if you know how to read it correctly, gives you more voting points and closes from others to achieve it.

Datdicto

Vote 1- Do or die - Succeeded (effect: 6 med) (Use: Char’ + Int)

Vote 2 - Scouting mission - Fail (effect: 6 med) (Use: Agility)

Vote 3- The burning forge - Fail (effect: 5 - med) (Use: Int + Char)

The knowledge to control life itself, to resurrect the dead and eternal life is always the aspiration of every mortal who lives on the planet, but such a dangerous but powerful wish is a great risk, which has paid off.

All the knowledge related to a mysterious force, reached Cicici and Darn’s relatives, a mysterious stone creature arrived and drew them straight to the spirit dimension, where Darn toured and explored it, but what he did not get to do, the stone creature called himself “Death”, the one who guards between Life, death and rebirth, a task given by none other than “He”, but instead of punishing them for touching places no one wanted, he decided to make a deal with them:

“I will give you some of the secrets that only I know, and bring them to the field, and in return, when the day comes when I will visit, make a gift for me, enough that you will show loyalty to the gift I give you: souls.”

After thinking among all of them, the gift was too good to refuse, so they agreed to the agreement.

“Death” began to teach them the sacred secrets of life itself and the meaning of the life cycle and death and over time, knowledge increased and so did their power.

Now all these have become priests, while Cicici, has become the great guardian of the most terrible secret of all, and the first to know: the end is approaching and “death” is trying to prevent its coming.

Priests have the knowledge of resurrecting the dead and giving them physical form, as well as the ability to prolong their lives, at a level that can be called non-death, at the cost of souls, the closer the soul is to “He”, the stronger and more equal it is. (18)

When they returned to the world, time did not pass, such that they never disappeared, but the knowledge remained and with it, Cicici knows what he needs to do:

Under his new command, he began to organize and guard the tribe, but with a little harder hand than he had before.

After the harsh winter, an attempt to build something stronger than **** {knowledge removed}, had to be built from hard material: wood. After much experience in bricklaying, they were able to build wooden huts from the trees that were around.

Then, as an experience from the harsh winter, part of the tribe began to re-germinate the bushes while the rest created to explore the Khar territory something new that might be eaten, but without success: all the creatures disappeared in the winter, still disappearing as the snow had already melted. Something that drove them away, Cicici thought, was an indication of danger looming in an area that might have escaped and might even attack, but while they were trying to build stoves, threatened by another use of souls, they encountered a small problem: all the copper ran out and no one could reach them.

But such a mission, out of fear of the priests and the new power of Cicici and his friends, some of them began to design quarrying vessels and try to dig for the last source of copper they found, and fortunately, they found a large reservoir of copper in the same place. Still being built (19/10)

Tech: wooden huts
Jobs: Miners (Copper)

Economy: Copper - Positive

Mystic: “Spirit realm of the Death” {see in Mystic tag}

Pop-grow: + 22 (5% + 15%[on start of new season] total last round pops)

Info

Name: Datdicto

Location: grasslands near a major river

Population: 133

“Spirit Guide”: PositiveTower

Many Votes: 3

Race: Pandora humans

Attributes:

Power: 50% Risk ([2 points] on the power type operations, of all types)

Intelligence: 57.5% Risk [52.5 +5%] ([3 points] on technology or ideas votes)

Agility: 62.5% Risk [52.5% + 10%]([3 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 55% Risk [50% + 5%] ([2 points] on protection type actions, of all types)

Charismatic: 62.5% Risk [52.5% +10%] ([3 points] type actions of organization, trade and diplomacy)

Mysticism: 60% Risk [50% + 10%] ([2 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Sweating (+10% Risk Agility)

Big brain (+5% Risk Intelligent)

Disadvantage:

Low muscle mass (-0.5 Power for individual if they don’t have weapons)

Culture

Hierarchy of Loyalty: The whole tribe puts the allegiance and the good of the tribe above all, and every interference of the balance of loyalty is a very great sin that cannot be ignored and its punishment is severe.

[+1 Stability]

language: Ancient Datdictir

Stability And Economy

Stability: Positive (3) [+10% Risk on anything]

Needs: Shelter

Happiness: Positive (2) [+1 stability]

Power: Inheritance system (+1 on Stability, balance)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - Stable; Black Stones - None (need to mine and find); Copper - Positive, Clay - None (need to mine)

Jobs and Tools

Jobs: 60 Farmers

20:Hunters

11:Guards

20:Priests

Miners (copper)

Tools: Stone spears, Stone tools, Ropes

Armys

Total: 92 Power

Guards: 11 (1.3 + 1*Agility) [astamaded]

Priest 20 (3.5 + 0.1*Agility) [astamaded]

Bonus: if priest on the field, 50% of any death to be reborn as living death {0.8 + 0.5*Agility}

Relations

None

Leader

Clan Head and praise of death - Cicici (+10% to mystic, + 10% on charisma, +5% on def)

Heritance - None

Timeline - Darn Dicto (+15% to Mystic) (Dead)

Technology, Ideas and Mystics

Tech: Control fire, Primitive Huts, walls and basic fortress, Igloo, Copper spears and tools

Ideas: Hierarchy (Society Hierarchy), Plant domestication (Limited to river banks), Cultivate, Smithing, Clay manipulate

Mystics: Spirit Realm

Spirit Realm of Death

The ruler of this space is “death” a stone creature that keeps life between life, death and reincarnation.

He made a sika with them that he would reveal his secret to a select number of ashes in exchange for them arranging a great gift of souls, which would help him try to stop the real enemy according to his description: “He”.

To those who know its secret: the priests. Souls and life force are used to perform actions that, for many, violate the laws of nature: eternal life at the cost of sacrificing a soul, resurrecting the dead, and manipulating a soul into a physical form. Makes them a particularly powerful force in the face of great forces, with death dominating the battle.

But can all this really stop the impending danger?

Mystical Idea: Transcended (100%), Fast movement (100%), Soul markers (100%)

Mystical Information: “Death”: rock like creature that rule the death, Green cloud (linking someone to its source), souls (this is the next stop after death), Aurora (A wall that separates the spirit and the dead)

Energy use: Life force and Soul energy

Magic:

Soul manipulation (lvl 2): The first stage of control of the mind and soul and perhaps the resurrection of the dead, is currently very limited to its very basic control of the unintelligent soul in Spirit Realm, but research into it requires both intelligence and mysticism.

Revival Soul (lvl 3): To revive lost souls and they become loyal, It takes a lot of life force to revive something from the dead, but too much of it can kill the user, he discovered the hard way.

Others: Necromancer, Life and Soul minepolates, resurrect

Environmental information

Biome: grasslands near a major river in Temper Forest

Wood: Common

Stone: Uncommon

black stones: Unknow

Copper: Rare

Clay: Common

Plants: Oao Ueaaei (Sour, very common, semi-wild, Perennial, Sprint - Summer, Max), Prtr (delises, edible, Semi-wild, medium)

Animals: Hmphg Nstbl (Huge, 6 legs, long neck, spines on all the body, minimal), smart non-flying feathered creature (Unknow, can use tools), cockroach (magic immunity),dwarf deer (u know, the deer)

Breakthrough

The First Plant Domestication (When the people realized that there was a connection between the seeds and the plants from which they came, it symbolized the first agricultural development, and from there to the cultivation of other plants and significant growth in the population. This also opens you up for your second vote. The achievement that it is closed from others)

Lunamii Electi

Vote: Begin breeding the Captilo Avis into two different breeds: one that is fattened for food consumption, and one that is very fit for riding - Fail (effect: 5 - med) (Use: Int + Char’)

Vote 2: The Zandorai will take some silver dill and eat it to see what its effects are - Fail (effect: 1 - med) (Use: Char’)

The problem of food distress requires a creative solution, but this solution did not succeed with the bird culture Captilo Avis, that it refused to give birth to offspring that met their demand, it does get a little bigger and it reaches the size of an eagle now, but it does not fit anyone what they wanted.

But this is not the worst thing: a group of little ones went out to pick silver dill and try to feed him the zandorai, which he did before, and yes he ate, but moments later, he started choking and coughing blood from his mouth, the whole tribe went out to try to save him, but It was too late: he was poisoned to death by the same plant that helped the tribe find the tree where they are, and being still no suitable heir was found, 3 were found that could fulfill his role. This is a sad day for the tribe and the moon itself, as a leader who suffered for the tribe, died by a small poisonous plant.

Such a black day can also bring a little consolation that one of the tribe members reported that he found through Captilo Avis multiple fruit bushes growing on trees, begin to bloom and ripen fruit when spring comes, and he will stay until next winter, good luck with the hunger problem, but getting there is a different story {8}

Knowlge: multiple fruit bushes growing on trees (edible, grow on trees, blooming all yers, mid) can be name, silver dill (hallucinations,poisonous to eat, wild, max)[can be name]

Inheritance: 1. {+5% mystic, +5% power}, 2.{+10% mystic}, 3.{+5% Agility, +10% def, -5% mystic} [chose one of then, they can be name]

Pop-grow: + 30 (5% + 15%[on start of new season] total last round pops)

Info

Name: Lunamii Electi

Location: massive forest, in a massive tree

Population: 183

“Spirit Guide”: OoferDoofer

Many Votes: 2

Race: Pandorai

Attributes:

Power: 40% Risk ([0 points] on the power type operations, of all types)

Intelligence: 55% Risk ([4 points] on technology or ideas votes)

Agility: 60% Risk [50% + 10%] ([2 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 40% Risk ([0 points] on protection type actions, of all types)

Charismatic: 57.5% Risk [55% + 2.5%]([4 points] on type actions of organization, trade and diplomacy)

Mysticism: 70% Risk [57.5% +12.5%] ([4 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Communal Souls: if an act involves a large group, it’s given +10% on charismatic, Mysticism and intelligent. not include combat and power.

Sixth Sense: The Pandorai have heightened proprioception, +10% Agility

Disadvantage:

Restrained: -10% power on non-lethal situations

The Pandorai are an unusual race, they look like hybrids of deer and eagles. Their eyes seem void of any light, except during a full moon when they shine like the brightest stars. Pandorai stand on their hind legs, but they can run on all fours if necessary.

Culture

Moon believers: They are a society where everyone is similar and believes in the moon, that it is he who protects them and he is the one who becomes them. They are isolationists, but in an encounter if one believes in another moon, he is accepted as an honorary Pandorai.

[+5% on mystic]

Wish have be save, u can use it in any time

Building: Moon light Beacon [+2.5% on mystic and charisma, sustain: Moonstones and Rune Crafters]{active - low}

Stability And Economy

Stability: Netural (0)

Needs: Food [-5% on anything that not belong to needs]

Happiness: Netural (1)

Power: Zandori (balanced)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - Low; Moonstones - None (need to find/mine)

Jobs and Tools

Jobs know: Zandori, Zandori successor, Rune Crafters

Tools: Stone spears, Stone tools

Armys

Total: 67 power / 84 Power

Rune Crafters: 9 (1.5 + 1.2*Agility) [astamaded]

Support: Captilo Avis - +25% power

Relations

Odod tribe - Unknown hate

The Headless Horde - Negative passives

Regales (Unknown)

Leader

Priest-king/Zandori: There is only one Pandorai higher than the others. They are chosen through divine means, usually the previous Zandori announces their successor. They read the face of the moon and translate its omens to guide the Pandorai on the path of divinity.

After the mysterious death of the forest king whom only he remembers for some reason, he began to feel something strong coming from the forest. (+5% on Mysticism) [dead until other one chocen]

Technology, Ideas and Mystics

Tech: Stone tools, Control fire, Taming (limited to up 2, one left), Huts

Ideas: Hierarchy (Priest-king)

Mystics: Moonstone (rune magic), Moon Rune Magic

The death of the king

The moon’s vision of power showed something mysterious about a clever breed of non-flying birds that dragged a small corpse similar to the king of the forest, which partially resolved what caused the king of the forest’s death, but it also raises a big question of what they are, and how dangerous they are to the tribe.

The current Zandori gets a +1 bonus on Mysticism

Moon Rune Magic

Moonlight (lvl1): By using moonstones in the shape of a circle and drawing a symbol, it is possible to create a faint light that resembles the moon and is able to illuminate the darkness.

Moon sphere (Lvl 1): A ball of moonlight fired in a certain direction can cause damage

Rune Crafters (lvl 1): Proper arrangement of the stones and runes allows them to do them anywhere, as long as they are arranged correctly

Exploring this type of magic requires both mysticism and intelligence

This magic requires (unless another way is discovered) moonstones

Environmental information

Biome: massive forest, in its heart, has numerous massive trees

Wood: Very common

Stone: Rare

Moonstones: Unknown

Plants: Massive trees (minimal), green and semi-hard fruit (semi-hard, edible?, wild, min), Midiila (Powerful herb, edible, wild, min), Fannium (edible, sweat and teastless, mid),multiple fruit bushes growing on trees (edible, grow on trees, blooming all yers, mid) can be name, silver dill (hallucinations,poisonous to eat, wild, max)[can be name]

Animals: “silver fish” (minimal), Cygnus bird (fling, colorful, build nest, semi - wild, omnivor, can be tame, Max),Captiio Aavis (Cygnus bird descendant, fling, colorful, build nest, demostecaded, omnivor, can be tame, Max), horse-like creature with 6 legs (fast, strong, wood horns, mid)

Breakthrough

“First” Animal domestication: Using the power of 2 species and neutralizing their own weakness, they manage to submit things of 2 could not do before. Symbolizes the first true domestication, but here specifically, this is the second case at the same time, this achievement is locked by you and by the second type, for that you get another vote)

1 Like
Regales

Vote: attempt to expand our village and agricultural canals again - Succeeded (effect: 6 med) (Use: Char’)

Vote 2: look for a plant we can use to make paper and colored dyes with - Succeeded (effect: 1 med) (Use: Int)

Miviam was proud of all she had accomplished since she became the leader of the dragonfolk. And yet she felt as though something was missing. She recalled the old legends her great, great, grandfather had told her. He was the oldest wyrm in the tribe, the last of his generation. And seemingly the only one who remembered the ancient tales of the time the dragons could control every element, an ability that would be mysteriously stripped from them seemingly without cause or reason many generations ago. He was one of the victims of the plague that struck her tribe when they first came to this oasis in the midst of a sea of trees; the cure to which was found to late to save him. So when a mysterious voice offered her a wish, her thoughts bounced back to those old legends and her desire to regain the ability her people had supposedly lost so long ago. “I wish we had the ability to control the elements once again, or at the very least access to plants that will grant us something similar.” She replied.

Then a foreign voice replied, “The plant you have been looking for has long since disappeared from the world by the same ancestors you coveted.” Shocked by the answer, she seems to be losing hope: “But I can give you the power to control the elements not only for you, but for the whole tribe part of the power of the plant so that you will not depend on it and hollow hopes” Then in one moment, she feels a stream of heat enter her And fills him with a power she had not known before, perhaps because he was not there, and then behold, she waved her arm, and fire came out of him, now she knows her wish has been granted! (18)

When she returned to the tribe, the whole tribe was surprised that he received the power of the elements, but although he is weak compared to what she described, if time seems they can bring all his power, but in the meantime, they should take care of the tribe:

They began to widen the water and part channels, with the help of the new capabilities, some were able to move the ground and the execution was easier, completely widening the channels with great success.

And by chance something strange was discovered on the road, with the vines cut and turned into fibers and then fastened, it forms a square and rigid shape: it is paper, but it is far from perfect. When fruit was sent on the paper, he painted it, but the paper did not stand up to the wet material and disintegrated, so there is paper and paint, but it is very delicate.

But just that everything was perfect, disaster came and out of nowhere, a swarm of Obelisk attacked again, but thanks to the armor and the new forces, they managed to fend off, but it was not enough and they were more than usual. The whole tribe managed to take shelter in the houses and the rest who did not stop, died and were taken before the whole swarm flew away. In total 10 lost their lives (2)

Mystic: Elements for the past [see in the mystic tag]

Pop-grow: + 18 (5% + 15%[on start of new season] total last round pops)

Info

Name: Regales

Location: Tropical jungle, outside to lake

Population: 160

“Spirit Guide”: UndyingHazard

Many Votes: 2

Race: Homo Dracomorpha/ Dragon Folk

Attributes:

Power: 40% Risk [50% -10%] ([2 points] on the power type operations, of all types)

Intelligence: 62.5% Risk [ 57.5% + 5%] ([5 points] on technology or ideas votes)

Agility: 70% Risk [50% +10% + 10%] ([2 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 45% Risk [50% -5%] ([2 points] on protection type actions, of all types)

Charismatic: 60% Risk [50% +10%] ([2 points] on type actions of organization, trade and diplomacy)

Mysticism: 50% Risk ([2 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Large bat-like wings (can fly, +10% agility on an aerial, - 5% Defensive)

Prehensile tail (bonus limb, +10% agility)

Disadvantage:

Slow recovery (Vulnerable against poison and disease, -5% defense for each battle over 3 turns [max of 3 stacks])

Homo Dracomorpha are one of the larger species growing up to ten feet tall. Their skin is covered in small scales made up of modified skin cells as opposed to keratin like in reptiles, and can come in a very wide array of colors and patterns. Their bones are lightweight but sturdy like birds, and their heads are adorned with fanciful horns that vary in size and shape from individual to individual. They can live for hundreds of years, and much like lobsters may not be able to die naturally from old age, they reach sexual maturity at twenty years of age.

Culture

Hungry for knowledge: Since ancient times, the knowledge in which the white prophecy was enacted in the minds of the hominids was especially prevalent but Dragon Folk, and over time, it will evolve into general knowledge and understanding of how the environment works and general knowledge about the world. Despite their appearance, they are naturally peaceful, but will not hesitate to brutally attack back if physically harmed.

[intelligent - +5%]

Stability And Economy

Stability: Neturle (0)

Needs: None

Happiness: Netural (0)

Power: None (balanced)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - Positive; Moonstones - None (need to mine/find);

Jobs and Tools

Jobs know: Weavers

Tools: Stone spears, Stone tools, Grove armor

Armys

Total: 91 Powers

Gards: 45 (1.3 + 1.2*Agility) [astamaded]

Relations

Amphithere Tribe (netural good)

Lunamii Electi (Unknow)

Leader

Miviam (+10% on charisma, +10% on agility, -10% on power)

Technology, Ideas and Mystics

Tech: Stone tools, Control and ignite fire, Primitive construction, Catch nets, Domestication, Plant culture, Agriculture canals, backpacks, Grove armor

Ideas: Thoring vines

Mystics: None

Elements for the past

Miviam was proud of all she had accomplished since she became the leader of the dragonfolk. And yet she felt as though something was missing. She recalled the old legends her great, great, grandfather had told her. He was the oldest wyrm in the tribe, the last of his generation. And seemingly the only one who remembered the ancient tales of the time the dragons could control every element, an ability that would be mysteriously stripped from them seemingly without cause or reason many generations ago. He was one of the victims of the plague that struck her tribe when they first came to this oasis in the midst of a sea of trees; the cure to which was found to late to save him. So when a mysterious voice offered her a wish, her thoughts bounced back to those old legends and her desire to regain the ability her people had supposedly lost so long ago. “I wish we had the ability to control the elements once again, or at the very least access to plants that will grant us something similar.” She replied.

Then a foreign voice replied, “The plant you have been looking for has long since disappeared from the world by the same ancestors you coveted.” Shocked by the answer, she seems to be losing hope: “But I can give you the power to control the elements not only for you, but for the whole tribe part of the power of the plant so that you will not depend on it and hollow hopes” Then in one moment, she feels a stream of heat enter her And fills him with a power she had not known before, perhaps because he was not there, and then behold, she waved her arm, and fire came out of him, now she knows her wish has been granted!

After this gift, the whole tribe and probably the whole race was given the ability to control all the basic elements: fire, water, earth and air. There may be more hiding, but anyone knows how to send at least one of them and can more. But they require learning and understanding its nature.

It also breaks the first law of the first wave: 4 forces for 4 races, and that for the future could lead to disaster for the whole world if they pay attention to it.

Forces: fire, water, earth and air.

Energy source: endurance and stamina

Environmental information

Biome: Tropical jungle

Wood: Very Common

Stone: Rare

Moonstones: Uncommon

Plants: Wines (can hold, minimal), Rain melons (edible, sweat, wild, minima) ,Sunfruit (edible, sweat, wild, minima) , Storm tears (edible, sweat, wild, minima), Serpents tails (healing, wild, common, max), Sun droplets (eidable, wild, mid)[can be name] [max]

Animals: bat-monkey (small, move in gropes, fruitovore, minimal), Obelisk/s (huge in number, danger, wild, can fly, small, scare from unnatural light, swarm mid), Grove crawlers (Big, Tame, can clime , can shot acid, hard to kill, herbivorous, very armords max)

Join our discord for something and for fun

If it was more convenient for everyone by chance and it was easier to write in discord, I opened a new group for those who want, everyone is welcome. But please do not overdo it with the posts, it sometimes bothers me a bit:

Pandora Horizon Community

Which side are you on?
Can you sacrifice knowledge to one side: the side of Gurwel or the side of Drakes?
Sacrificing one piece of information will suffice, it is also possible not to sacrifice, but the results may not have been pleasing to you.

Astras tropicas tribe got 2 votes and Fareuy got one vote

Chances

Risk system:
Each race now has a general map of the risk (at the moment it’s just about a squeaky race, but I’ll change that when there was more than one race), the percentages say what the chances are that you will succeed in this type of action. Then another roll rolls between 1 and 10, the highest of which is saying how successful or less harmful it is, depending on the risk of success.
A risk system can be upgraded by leaders, events, buildings and laws that can affect it.

Needs and economy:
Your tribe deserves more! They play a stronger achievement regarding the risk system and also a new (and experimental) economic system regarding supply, and they determine what event will happen if it is not provided. This is very important for keeping your tribe functioning.

Forces and War:
There is now a statistic of how much power each type of soldier or fighter holds. They can be upgraded and maintained if a constant requirement or training method can help.
The force is activated by a flattening number plus the basic agility number of each breed.
The defense and attack depended on how the battle started, where it started and how many there were, and could even be supporters like war animals or powerful tools.

Various:
Growth: Growth now is constant and it is impossible to perform an action that just gives people, I will improve to build buldings or rules that affect it. its possible to create a job and tech that can help increas the grow
Leaders: Leaders are not given a free choice after his death or replacement (where it can be freely invented), instead, you will get a number of people who can replace (one or more may be accepted, but you will not be able to choose the status)

Again, with the new system confusing, tell me.

@PositiveTower @zenzonegaming @Deathwake @Evolution4Weak @gigachad @Nigel @fralegend015 @OoferDoofer @UndyingHazard

4 Likes

which side is darkness?

1 Like

Whoooooooooo
Action 1: create writing
Action 2: locate other civs
Action 3: search for iron ore and magic gems
Action 4 make a clay bloomery

1 Like

guess yourselves, it will revile in the next round, for now, guess

u can no longer make a act to grow a pop:

  1. Find the super special material needed in order to make a generator and hook it up to the lightbulb! If found, try to practice advanced metalworking on it.

  2. Find another renewable food source, and practice pseudo-medicine with the things found from the search of a renewable food source.

  3. Settle near the “Perfect” place and build up fortifications, houses, and hospitals that increase population growth per round.

2 Likes

okay i’ll edit my actions.

1 Like

oh cool a new round here are my votes.
action: increase the strength of our weapons.
action: try to find some way to gain shadow magic try to build a shrine to Nihilator

1 Like

what are you talking about

I dont think this is a fight of darkness against light, but a fight of the native Forces fighting against an intruder Force that wants to kill them

1 Like

what are YOU talking about

chose one of then, its litterly 3 vote in one

and on this too

guys i think he’s on to me

I’ll name the flying animals sky-straifers.

1 Like

The obelisk needs to go, but we will have to prepare first. Action 1: try to make hand held ballista’s out of wood and vines that fire bolts made from carved and sharpened pieces of grove crawler exoskeleton. Action 2: Grind up some grove crawler exoskeleton into powder and combine it with sand and water to try and make concrete. (after all echinoderm exoskeletons are made out of calcium carbonate, the same thing limestone is made out of. ) I will sacrifice knowledge of the winged monkeys to help the drakes, as they appear to be the good guys.

1 Like

50% of my new pops from now on will be assigned as guards, the rest are miners.
Action 1:With his new awareness over life and death, Cicici can sense the nations on the planet, not necessarily where they are but only their life force. He sees that his population is significantly smaller than the others. Reviving even more people is an option but he doesn’t want to abuse his power so he set out to increase food production aiming for a surplus, encouraging people to reproduce. To do this he would ressurect the dead bodies of strong creatures underground, although they are in a state of half death to help the people plow the land and protect the crops from vermin, undead you may call it, as he doesn’t want to invest too much life force.

Action 2: Now with knowledge over the inner workings of life and death, it is time to build a contraption that collect souls. It main purpose would be to collect all souls in the vicinity of my area, caused or not caused by me, human or animal.

Action 3: Hearing his people’s cry for shelter, the ever so benevolent Cicici has decided to construct a few wooden huts with the assistance of his loyal newly ressurected people.

I sacrifice my knowledge of hmphg nstbl to help the strange creatures

2 Likes