Regales
Vote: attempt to expand our village and agricultural canals again - Succeeded (effect: 6 med) (Use: Char’)
Vote 2: look for a plant we can use to make paper and colored dyes with - Succeeded (effect: 1 med) (Use: Int)
Miviam was proud of all she had accomplished since she became the leader of the dragonfolk. And yet she felt as though something was missing. She recalled the old legends her great, great, grandfather had told her. He was the oldest wyrm in the tribe, the last of his generation. And seemingly the only one who remembered the ancient tales of the time the dragons could control every element, an ability that would be mysteriously stripped from them seemingly without cause or reason many generations ago. He was one of the victims of the plague that struck her tribe when they first came to this oasis in the midst of a sea of trees; the cure to which was found to late to save him. So when a mysterious voice offered her a wish, her thoughts bounced back to those old legends and her desire to regain the ability her people had supposedly lost so long ago. “I wish we had the ability to control the elements once again, or at the very least access to plants that will grant us something similar.” She replied.
Then a foreign voice replied, “The plant you have been looking for has long since disappeared from the world by the same ancestors you coveted.” Shocked by the answer, she seems to be losing hope: “But I can give you the power to control the elements not only for you, but for the whole tribe part of the power of the plant so that you will not depend on it and hollow hopes” Then in one moment, she feels a stream of heat enter her And fills him with a power she had not known before, perhaps because he was not there, and then behold, she waved her arm, and fire came out of him, now she knows her wish has been granted! (18)
When she returned to the tribe, the whole tribe was surprised that he received the power of the elements, but although he is weak compared to what she described, if time seems they can bring all his power, but in the meantime, they should take care of the tribe:
They began to widen the water and part channels, with the help of the new capabilities, some were able to move the ground and the execution was easier, completely widening the channels with great success.
And by chance something strange was discovered on the road, with the vines cut and turned into fibers and then fastened, it forms a square and rigid shape: it is paper, but it is far from perfect. When fruit was sent on the paper, he painted it, but the paper did not stand up to the wet material and disintegrated, so there is paper and paint, but it is very delicate.
But just that everything was perfect, disaster came and out of nowhere, a swarm of Obelisk attacked again, but thanks to the armor and the new forces, they managed to fend off, but it was not enough and they were more than usual. The whole tribe managed to take shelter in the houses and the rest who did not stop, died and were taken before the whole swarm flew away. In total 10 lost their lives (2)
Mystic: Elements for the past [see in the mystic tag]
Pop-grow: + 18 (5% + 15%[on start of new season] total last round pops)
Info
Name: Regales
Location: Tropical jungle, outside to lake
Population: 160
“Spirit Guide”: UndyingHazard
Many Votes: 2
Race: Homo Dracomorpha/ Dragon Folk
Attributes:
Power: 40% Risk [50% -10%] ([2 points] on the power type operations, of all types)
Intelligence: 62.5% Risk [ 57.5% + 5%] ([5 points] on technology or ideas votes)
Agility: 70% Risk [50% +10% + 10%] ([2 points] on type of espionage operations, field investigation and chance of injury)
Defensive: 45% Risk [50% -5%] ([2 points] on protection type actions, of all types)
Charismatic: 60% Risk [50% +10%] ([2 points] on type actions of organization, trade and diplomacy)
Mysticism: 50% Risk ([2 points] on Mysticism Type Actions)
Capabilities:
Advantage:
Large bat-like wings (can fly, +10% agility on an aerial, - 5% Defensive)
Prehensile tail (bonus limb, +10% agility)
Disadvantage:
Slow recovery (Vulnerable against poison and disease, -5% defense for each battle over 3 turns [max of 3 stacks])
Homo Dracomorpha are one of the larger species growing up to ten feet tall. Their skin is covered in small scales made up of modified skin cells as opposed to keratin like in reptiles, and can come in a very wide array of colors and patterns. Their bones are lightweight but sturdy like birds, and their heads are adorned with fanciful horns that vary in size and shape from individual to individual. They can live for hundreds of years, and much like lobsters may not be able to die naturally from old age, they reach sexual maturity at twenty years of age.
Culture
Hungry for knowledge: Since ancient times, the knowledge in which the white prophecy was enacted in the minds of the hominids was especially prevalent but Dragon Folk, and over time, it will evolve into general knowledge and understanding of how the environment works and general knowledge about the world. Despite their appearance, they are naturally peaceful, but will not hesitate to brutally attack back if physically harmed.
[intelligent - +5%]
Stability And Economy
Stability: Neturle (0)
Needs: None
Happiness: Netural (0)
Power: None (balanced)
Economy
Economy - None
Trades - None
Materials stability: Water - Stable; Food - Positive; Moonstones - None (need to mine/find);
Jobs and Tools
Jobs know: Weavers
Tools: Stone spears, Stone tools, Grove armor
Armys
Total: 91 Powers
Gards: 45 (1.3 + 1.2*Agility) [astamaded]
Relations
Amphithere Tribe (netural good)
Lunamii Electi (Unknow)
Leader
Miviam (+10% on charisma, +10% on agility, -10% on power)
Technology, Ideas and Mystics
Tech: Stone tools, Control and ignite fire, Primitive construction, Catch nets, Domestication, Plant culture, Agriculture canals, backpacks, Grove armor
Ideas: Thoring vines
Mystics: None
Elements for the past
Miviam was proud of all she had accomplished since she became the leader of the dragonfolk. And yet she felt as though something was missing. She recalled the old legends her great, great, grandfather had told her. He was the oldest wyrm in the tribe, the last of his generation. And seemingly the only one who remembered the ancient tales of the time the dragons could control every element, an ability that would be mysteriously stripped from them seemingly without cause or reason many generations ago. He was one of the victims of the plague that struck her tribe when they first came to this oasis in the midst of a sea of trees; the cure to which was found to late to save him. So when a mysterious voice offered her a wish, her thoughts bounced back to those old legends and her desire to regain the ability her people had supposedly lost so long ago. “I wish we had the ability to control the elements once again, or at the very least access to plants that will grant us something similar.” She replied.
Then a foreign voice replied, “The plant you have been looking for has long since disappeared from the world by the same ancestors you coveted.” Shocked by the answer, she seems to be losing hope: “But I can give you the power to control the elements not only for you, but for the whole tribe part of the power of the plant so that you will not depend on it and hollow hopes” Then in one moment, she feels a stream of heat enter her And fills him with a power she had not known before, perhaps because he was not there, and then behold, she waved her arm, and fire came out of him, now she knows her wish has been granted!
After this gift, the whole tribe and probably the whole race was given the ability to control all the basic elements: fire, water, earth and air. There may be more hiding, but anyone knows how to send at least one of them and can more. But they require learning and understanding its nature.
It also breaks the first law of the first wave: 4 forces for 4 races, and that for the future could lead to disaster for the whole world if they pay attention to it.
Forces: fire, water, earth and air.
Energy source: endurance and stamina
Environmental information
Biome: Tropical jungle
Wood: Very Common
Stone: Rare
Moonstones: Uncommon
Plants: Wines (can hold, minimal), Rain melons (edible, sweat, wild, minima) ,Sunfruit (edible, sweat, wild, minima) , Storm tears (edible, sweat, wild, minima), Serpents tails (healing, wild, common, max), Sun droplets (eidable, wild, mid)[can be name] [max]
Animals: bat-monkey (small, move in gropes, fruitovore, minimal), Obelisk/s (huge in number, danger, wild, can fly, small, scare from unnatural light, swarm mid), Grove crawlers (Big, Tame, can clime , can shot acid, hard to kill, herbivorous, very armords max)
Join our discord for something and for fun
If it was more convenient for everyone by chance and it was easier to write in discord, I opened a new group for those who want, everyone is welcome. But please do not overdo it with the posts, it sometimes bothers me a bit:
Which side are you on?
Can you sacrifice knowledge to one side: the side of Gurwel or the side of Drakes?
Sacrificing one piece of information will suffice, it is also possible not to sacrifice, but the results may not have been pleasing to you.
Astras tropicas tribe got 2 votes and Fareuy got one vote
Chances
Risk system:
Each race now has a general map of the risk (at the moment it’s just about a squeaky race, but I’ll change that when there was more than one race), the percentages say what the chances are that you will succeed in this type of action. Then another roll rolls between 1 and 10, the highest of which is saying how successful or less harmful it is, depending on the risk of success.
A risk system can be upgraded by leaders, events, buildings and laws that can affect it.
Needs and economy:
Your tribe deserves more! They play a stronger achievement regarding the risk system and also a new (and experimental) economic system regarding supply, and they determine what event will happen if it is not provided. This is very important for keeping your tribe functioning.
Forces and War:
There is now a statistic of how much power each type of soldier or fighter holds. They can be upgraded and maintained if a constant requirement or training method can help.
The force is activated by a flattening number plus the basic agility number of each breed.
The defense and attack depended on how the battle started, where it started and how many there were, and could even be supporters like war animals or powerful tools.
Various:
Growth: Growth now is constant and it is impossible to perform an action that just gives people, I will improve to build buldings or rules that affect it. its possible to create a job and tech that can help increas the grow
Leaders: Leaders are not given a free choice after his death or replacement (where it can be freely invented), instead, you will get a number of people who can replace (one or more may be accepted, but you will not be able to choose the status)
Again, with the new system confusing, tell me.
@PositiveTower @zenzonegaming @Deathwake @Evolution4Weak @gigachad @Nigel @fralegend015 @OoferDoofer @UndyingHazard