Pandora Horizon (Survivle Civis Forum Game)

What do you think of continuing the alliance?

i guess that sounds good can you show me the ropes for the game?
like whats going on with the other players and the game?

Sure, Iā€™ll tell you in dms

whats that?
also do we have any other allies?

hey @doomlightning, is it possible for me to vote this round?
also i want to dm them, but i canā€™t start messages yet so i need you to dm me first.

1 Like

well, i cant say not for that, i will dm u very soon

Round 19

End:

Counting to the end: 70 turns

Time:

Winter (1 more rounds to change season)

Event:

Global: None

Event: ā€œThe dealā€

Event: ā€œthe end of the circleā€

Global stability:

Natural - Order Stability (Netural)

Global Negative / Buffs:

Wave one: + 2 on intelagent, - 2 on mystic (1 seasons)

The end of a cycle that comes with new changes will start to happen, they are good and they are dangerous to the world. Forces that cannot be controlled begin to awaken and perhaps even try to take a piece of the blessed land of the world, and on the way, destroy it. But who knows?

The Kenaclion Civilization

Vote 1: Attempt to pray to a god of evil for more power (specifically the darkness guy) (18)

Vote 2: Try and develop agriculture to feed the population growth (18)

As the winter season draws to a close, hunger continues to increase, especially as large animals begin to disappear to feed the growing tribe, so Meral sets out to find an answer and think of a solution, so he thought and then suddenly he begins to hear voices, which somehow translate into understanding a solution: grow the food they Hunting or gathering. When Meral asks who it is that says, he turns back that he is the god of destruction before he disappears ā€¦

Now that he knew what to do, he tried to look for large animals while the storm weakened a bit, but to no avail. Instead, he asked the rest to try to find a way to grow instead of hunting. Although it is not their way and it destroys the strong sense of survival, they do understand that there is no choice, so one of them said he saw the tribe at the bottom of the mountain trying to use the seeds of plants to sow them in the hard soil of the mountain. After several attempts, they managed to take the body of a large rat that managed to hunt and crushed the last mushrooms they found on the body, after a short time, on the whole body, the fungus grew! A strange agriculture of mushrooms began.

Although this has been enough for some time, it seems that it will be enough, but worse, now that winter is over and we see signs of weakening winds, the ground and shelter look in poor condition and may collapse (8)

Welcome to the game! I hope you will understand me, for any question you can contact me or one of the players.

And u grant a wish! itā€™s not cost any act, but it cant be destructive or paradoxical Wish to be active, the sussest will be determined by the roll.

Tech discover: Mushroom Cultivation

mystic discover: the call of destruction (see in the mystic tag)

Info

Name: The Kenaclion Civilization

Location: A mountainous area surrounded by a dense taiga forest, as much of the surrounding area is permafrost. they call it: ā€œRenskaā€œ

Population: 211 (20 in coma)

ā€œSpirit Guideā€: OmnipotentFNarr / gigachad

Many Votes: 2

Race: Pandora humans

Attributes:

Power: 2 (0 on the power type operations, of all types)

Intelligence: 3 +1 (+2 on technology or ideas votes)

Agility: 3 +1 (+2 on type of espionage operations, field investigation and chance of injury)

Defensive: 2 (0 on protection type actions, of all types)

Charismatic: 3 (+1 on type actions of organization, trade and diplomacy)

Mysticism: 2 (0 on Mysticism Type Actions)

Capabilities:

Advantage:

Sweating (+1 Agility)

Big brain (+1 Intelligent)

Disadvantage:

Low muscle mass (-2 on Power if there no enough tools)

Culture

The Force Survival of the Fittest Philosophy: Hunting and survival is the most important and above all thing of the Kenaclion, and no matter how they achieve it, and how cruel it must be, whoever is not strong enough to survive, is doomed to death.

The leader of the group is the strongest and best hunter, and can always be challenged in a hunting competition. If the group leader dies, a new leader is chosen during the hunting season by the one who managed to feed most of the mouths, but until it is determined, the eldest of the village holds the title of leader.

Stability, Needs and Happiness

Stability: Netural (0)

Needs: Space, Food

Happiness: netural (0)

Power: The Strongest Hunter Rule (balanced)

Leader

The Strongest Hunter: Meral (+2 on food type vote, +3 hunt type vote, + 1 Power)

Technology, Ideas and Mystics

Tech: Obsidian tools, Obsidian/Pyrite Spears (Clovis points), primitive huts, Control and ignite fire, Fur clothes, Golden fire (hot and safe, using Golden substance as part), Glassblowing, Writing

Ideas: Basic sewing, Art, water from snow, mushroom cultivation

Mystics: Fluorinated glass (what does it hold?)

New! Processes: Golden substance isolation (basic, 1:20) - from Fluorite to Fluorinated glass to Golden substance

Call of destruction

A mysterious voice helped you find a way to grow food in a difficult time, but who is it the destruction and is it worth hearing more from it?

Relations

Jyhou - Neutral - Good (basic trade)

Environmental information

Biome: Mountain taiga

Wood: Common

Stone: Common

Fluorite: Rare

Obsidian: Uncommon

Coal: Unknown

Pyrite: Unknown

Golden substance: Unknown

[max]

Plants: white mushrooms (edible, hullsinats?. mid) pine cones seeds (yamy, wild), crazy weed (hilosant, can make animles and hominids mad)

Animals: Regbek (Large and furry animal, migratory in the herd, very large, vegetarian, tasty, max), Padog (move in grope, carnevor, medium size, horn, hoves, maxl), Jyouu (migratory in the herd, very large, vegetarian, tasty, giant legs, horns, max), Giant Mice (Scavengers, ā€œsmallā€, wild, min),Toullo (dangerous, wild, can build, medium) [max knowledge]

Jobs and Tools

Jobs know: Hunters, Seamstresses, Glassblowing

Tools: Obsidian tools, Obsidian Spears (Clovis points), Fur clothes (+100%), Fluorinated glass

Mantopian Rebels

Vote 1: Breed to specialize certain mantis for certain things (5)

Vote 2: Investigate the environment for new things! (16)

Vote 3 : Try to collect any sand-like materials, and make a furnace from hardened clay to try to make glass! (Also maybe try to shape it into bottle and test tube shapes) (19)

ā€œSo thatā€™s what you want?ā€ Says the voice.

ā€œNo problems, I will give you the knowledge needed for a great and suitable force for you!ā€

And in one moment, the whole tribe knows up to a strong knowledge that can change the world, but it seems he did not share what it is exactly. And worse, in one moment, after the tribe had suddenly beheaded and his body began to share in the blood, and the blood began to take shape and from it came the same voice:

ā€œThank you so much for letting me get into your head, I owe youā€ and all the blood took the form of a red mantis with wings and thorns mostly before it disappeared magic.

Before you can figure out what happened, itā€™s too late, you seem to have released a real monster to the world.

Following this, you decided to try to reproduce and uphold the great theory of the strong in order to be ready for the day he would return, but it did not work so well, managed to convince the world only 6, much less than you need.

But the whole tribe has gone out to try to find a place to settle down at the moment and suddenly you come across a large lake next to it, full of familiar trees and next to them Rollders walk around the lake. The perfect place for long-term shelter. And especially for the coming spring.

The sand next to it lit up an idea for someone to try to slam it, so he found some stones and started lighting it up in the weeds and trees that were around the lake, and put sand in there. After a while the sand melts and becomes a solid liquid and on contact with a stick, the liquid sticks and moves! After it cooled down, it became transparent and you actually got out the first glass!

But thatā€™s not all, after they rested, they discovered that inside the big lake there is a high concentration of clay and also gold! Good enough and maybe iflo better than before! (17)

Culture: The Deal [see in the tag]

Tech: Glass

knowledge upgrade: clay (uncommon),gold (rare)

Info

Name: None

Location: A wilderness, near a lake with little trees

Population: 39

ā€œSpirit Guideā€: Nigel

Many Votes: 3

Race: Mantodea Intelectus

Attributes:

Power: 2 (0 on the power type operations, of all types)

Intelligence: 8 + 2 (+8 on technology or ideas votes)

Agility: 2 (0 on type of espionage operations, field investigation and chance of injury)

Defensive: 2 - 2 (-4 on protection type actions, of all types)

Charismatic: 1 +2 (+ 1 on type actions of organization, trade and diplomacy)

Mysticism: 0 (- 4 on Mysticism Type Actions)

Capabilities:

Advantage:

Complex brains (+2 Intelligent, -1 Defensive [complex brains itā€™s also very vulnerable])

Hivemind Communication (+ 2 Charismatic, Targeted cannibalism)

Disadvantage:

Weak Exoskeleton (-1 on Defensive)

These creatures resemble preying mantis with a few features setting them apart that may or may not be noticeableā€¦

They are large, using developed lungs to intake air, with there exoskeletons being able to stretch much more so there lungs can breathe properly, and so they can go without food intake for longer.

They are VERY much larger than the normal Preying Mantis, with the shorter ones being head and shoulders above the other humanoid creatures of this forum game. They also have a very complex brain, probably being second to, or the smartest civilization.

They live long, around 120 years of age being there normal lifespan, they gain the ability to reproduce at around 15 years of age

Culture

Philosophy of the power of technology: Those with an interest in technology, are very diligent and always focus on being the most technologically advanced, but they are not aggressive, but if necessary they will defend themselves. They prefer to make friends with other nations and trade with them rather than fight.

Because of their agreement with technological advancement, they were not satisfied if there is no advancement no advancement or other civilization there is something their

Dynasties:

The idea of lineages and of the division of forces according to character and appearance caused the tribe to partially accept some of them and now to a number of factors:

Now the tribe is divided into houses: each house specializes in a different field and accordingly, also its appearance.

There was an idea of trying to create a lineage that rules over everyone (genetic lineage), but the idea of implementing it was stopped by a great revolution that killed everyone who was involved in it quickly, which takes this idea off the ground and can not return.

After an attempt to kill the pro, all the opponents were expelled and now they are roaming in a wild and dangerous place.

The Deal

The transaction that received the knowledge from a mysterious voice of the liquid:

Magi-tech and it requires a large number of discoveries, some of which are unknown in order to get this technology:

The partial list:

Magi-sours

Heavy smelting metal

Avdavce smthing

Wheel

advance craft

Iron

clockworks knowlege

But this power gave at a price that could be devastating to the world: one of the members of the tribe was killed and all his blood took the form of a red mantis similar to the one killed and disappeared not before he said thank you, and the voice is that of the giver of information.

Danger is approaching not only to your tribe, these to the whole world.

Stability, Needs and Happiness

Stability: Negative (-1)

Needs: Shelter

Happiness: Netural (0)

Power: Cause (unbalanced)

Leader

Frizry (+1 intelligent, +1 productions)

Technology, Ideas and Mystics

Tech: Stone tools, Control and Ignite fire, Cob/Rammed earth (building), Pottery, Smithing, Engravings, Daghdad battery, Domesticates, Glass

Ideas: Writing, Pseudo-medicine, Lever laws, Dynasties

Mystics: None

Relations

Mantopia - Hatred

Environmental information

Biome: Savannah, near a cliff

Wood: None

Stone: Common

Clay: UnCommon

Gold : Rare

Plants:ā€œSmall tree fruitā€ (small, have edible fruit, willd, sweat, medium), Big orange tuber (fast growth, semi wild, can grow all seasons, sweat, edible, max), boulder fruits (big, delishes, wild, grow only on boulder, mid).

Animals: ā€œmedium-sized animals with 4 armsā€ (aggressive, move in group, strong, willd, Max)[can be name], Rollders (dengerase, Semi-wild, walking farm, dumb, stone grow, max), huge armored chameleon (dengeres, carnevor, big, armor, wild), six-winged creature (can fly, carnevor, nest builder, wild, min)

Jobs and Tools

Jobs know: Builder, Farmer, Potters (The more of them, the more success in terms of production), Smith

Tools: Stone spears, Stone tools

Breakthrough:

Metal bending: we do not even know how man learned to process metal, but it is speculated that it was tired by accident, or curiosity that perhaps a glowing stone would be more careful in the contact of fire, and created a liquid case, and liquid they know what itā€™s doing, and from there it rolled. Gold is considered to be the first metal that was processed because it is very easy to work with and also because of its purity, and this happens to match what happened here, which is why you get another vote and lock this achievement in front of others.

writhing: A way to transmit information from one to another remotely and also between different times, both in tracking what is there, or a story that wants to tell, writing is the best way to preserve wall speech or visible surface, gives you another point of action and locks the achievement in front of others

Jyhou

Vote - reproduce (16)

vote 2 - tame regbek (6)

Vote 3 - send people to research about the moving plant (15)

The tribe decided to reproduce, and as a result the number of the tribe increased by 33 people!

And all the new manpower created, some decided to try to bring the great creature regbek to their side and the rest set out in search of something similar to moving plants.

The first group could not find those large creatures at all, did they migrate?

At the same time, the second part wandered to look for the moving plants, and it really was not long before they found something similar to the description: a plant whose leaves are constantly rattling in the snow that begins to melt fits the description, but more than that, it seems to have large red fruits growing on it, one of my friends The tribe went out to climb the tree, which showed no resistance there and picked it and when he tasted it, he noted that it was sweet and very tasty. So the whole tribe went out to try to pick them without any problem and went back to the houses if a great wealth of fruit.

And it seems like winter is over you feel the air starts to warm up and the snow starts to thaw, surprisingly revealing a new cave hewn in the snow, what reveals coming? (13)

And u grant a wish! itā€™s not cost any act, but it cant be destructive or paradoxical Wish to be active, the sussest will be determined by the roll.

Knowledge: Moving plants (moving tree with moving leaves, make deliders bounty of fruits, sweet, makes fruit in winter, max)[can be name]

Info

Name: Jyhou

Location: Taiga, near a mountain chain

Population: 150

ā€œSpirit Guideā€: fralegend015

Many Votes: 3

Race: Fareuy

Attributes:

Power: 2 (0 on the power type operations, of all types)

Intelligence: 5 (+3 on technology or ideas votes)

Agility: 2 + 1 (+ 1 on type of espionage operations, field investigation and chance of injury)

Defensive: 1 +1 (0 on protection type actions, of all types)

Charismatic: 3 (+ 1 on type actions of organization, trade and diplomacy)

Mysticism: 2 (0 on Mysticism Type Actions)

Capabilities:

Advantage:

Thick fur (+1 Defensive, Cold protects[+1 agility in cold environments])

Big ears (+1 agility)

Disadvantage:

Uncanny (-2 Charismatic when dealing with other races)

This race lives mostly in boreal zones, its fur allows it to remain in low temperatures for long periods of time.

Oddly, this race also developed long pointed ears reassembling the ones of canines.

Culture

The philosophy of control is incomprehensible: they believe that they are stronger and more durable than nature itself, and they are the ones who should be the ones who control nature itself, they will do anything to be the ones who control the laws of nature.

Lag: Ancient Jyhounis

Stability, Needs and Happiness

Stability: Positive (1)

Needs: Shelter

Happiness: Netural (0)

Power: None (balanced)

Leader

Ouyin the wise: As tradition, he is the smartest of the tribe (+2 to Tech)

Unique: The first blessing: +1 Mystic, +2 on Defensive

Technology, Ideas and Mystics

Tech: Stone tools, Control fire, Ropes, Wooden huts, Gypsum producen (for building and healing)

Ideas: domestication (semi fulfilled), Cooking

Mystics: Green stone -Golden substance (Rare, Need to research an advanced fire creature to continue to find out what it is)

The Sun god and the ring - Blessing

Ouyin wore the ring and it revealed the true power of the sun: the sun is able to give blessings to all who believe and even those who are most deserving will receive the blessing.

Blessings are a type of magic that works differently from regular magic: Blessers are stronger physically and mentally than usual of any kind.

In the investigation of types of blessings requires mysticism and intelligence together.

The only knowledge that knows how to receive a blessing is the sacrifice of corpses, but even then, it seems that something is missing and it is related to the golden material (knowledge is required to work with the material that resembles metal)

There are 2 ways to receive a blessing: the most appropriate one would have to sacrifice something as a gift to the sun, or alternatively, to stand the test of the sun.

In order to prepare the place where they would take the test, the sun asked for a place. And this is in the very request of the sun to stand and build a holy place until this coming summer [2 seasons left]

Blessing: The first of the sun (this can only be done once, and it is related to the leader, gives bonuses) [80% completed]

Relations

The Kenaclion Civilization - Neutral-good [first ā€œtradeā€]

Environmental information

Biome: Taiga

Wood: common

Stone: Uncommon

Golden substance: Uncommon (need to research an advanced fire creature to continue to find out what it is)

Tin: Rare

Marble: Common

Obsidian: Rare

Gypsum: Uncommon

Ur reach to max resource knowledge

Plants: Maple, Moving plants (moving tree with moving leaves, make deliders bounty of fruits, sweet, makes fruit in winter, max)[can be name]

Animals: Toullo (dangerous, wild, can build, medium), Regbek (Large and furry animal, migratory in the herd, very large, vegetarian, tasty, max), Jyouu (migratory in the herd, very large, vegetarian, tasty, giant legs, horns, max),Padog (move in grope, carnevor, medium size, horn, hoves, can be tame, semi-wild,+2 on hunt and +1 on attack if use, max)

Jobs and Tools

Jobs know: Builder

Tools: Stone spears, Stone tools, Ropes

Breakthrough

ā€œFirstā€ Animal domestication: Using the power of 2 species and neutralizing their own weakness, they manage to submit things of 2 could not do before. Symbolizes the first true domestication, but here specifically, this is the second case at the same time, this achievement is locked by you and by the second type, for that you get another vote)

Language :When voice in the air there is meaning as well as order, information is able to move to great distances in a short time to short term, symbolizing the first true language composed with meaningful and uniform words among all its members, giving you more action and locked from others

Arcimea

Vote: Find out more about the triangle of the sky (1)

Vote 2: try and create clothes (23)

Not long ago you remember about a strange spectacle of triangles in the sky and one of them went out to look for what it is. He went to try to find the last place they were seen, and he found them! But not as you thought.

Near a large body of Hmphg Nstbl he was surrounded by thirty creatures, and more in maximum numbers, but as you get closer he realized it was a serious mistake: a swarm of gray armored winged creatures a little more like a triangle (Obelisk, discovered by UndyingHazard) spotted it and went hunting it and preyed on it Instead, and later the blood filled them and began to follow the smell and they reached the tribe! The tribe spotted quickly but not enough to prevent the killing of 28 people before the fire they managed to create managed to flee them, but the damage had already been done: most of the tribe was hit and scratched, parts in shock and the stone structures cracked from the swarmā€™s power. The swarm has already moved, but the play Threat will remain in memory for a long time.

But in response to the wounds of the wounded, burning wounds was not enough, so they had to think of another solution, so in the fur inventions of the rabbits who were bitten by the obeliskā€™s curvature in them and not devoured, they began to peel the fur and try to shape them in front of the wounded, and it worked! Fur clothes began to appear more and more when they realized that they give heat in addition to fire, and they love the heat.

Attempts to evacuate the bodies attracted another unwanted creature: the terrestrial shrimp arrived and killed another 1 before he pulled the other bodies and ate them (5)

And u grant a wish! itā€™s not cost any act, but it cant be destructive or paradoxical Wish to be active, the sussest will be determined by the roll.

Knowledge given: Obelisk/s (huge in number, danger, wild, can fly, small, scare from unnatural light, swarm mid)

Tech: Fur clothes

Good will punishment - -2 on int for 3 round [1 round left]

Info

Name: Arcimea

Location: Large Cave Dwellings in the Plains next to a Rivers

Population: 200

ā€œSpirit Guideā€: Evolution4Weak

Many Votes: 2

Race: Crestians

Attributes:

Power: 2 (0 on the power type operations, of all types)

Intelligence: 4 + 1(+ 3 on technology or ideas votes)

Agility: 2 +1 (+1 on type of espionage operations, field investigation and chance of injury)

Defensive: 1 (- 2 on protection type actions, of all types)

Charismatic: 2 -1 (- 2 on type actions of organization, trade and diplomacy)

Mysticism: 4 (+2 on Mysticism Type Actions)

Capabilities:

Advantage:

Sweating (+1 agility)

Big brain (+1 intelligence)

Disadvantage:

Arsonist (Very likely to cause a fire type event, -1 Charismatic)

They are really similar to humans; the only difference is that they are attracted to fire in a way that simulates moths, so it kind of repels some of the other races.

Culture

On the path of fire: all their lives they have been drawn to fire and they will do anything that has fire beside them, so they will do anything to understand it, as if to control it.

Stability, Needs and Happiness

Stability: Positive (1)

Needs: Heat

Happiness: Netural (0)

Power: Tribal council (balanced)

Leader

Wisdom of the crowd: Get a new type of bonus every Season (now:+3 on trades )

Follow by a tribal council (Power)

Technology, Ideas and Mystics

Tech: Stone tools, Control and ignite fire ,Cave Dwellings, Smoking food, Cooking,Drums, art, Wall and basic fortress, Tar, Wooden coal, Smelting and Metal craft, Fur clothes

Ideas: Pyrotechnics (basic), ā€œBurning Woundsā€

Mystics: triangle of skys (An end to discovery or disaster?), Moving bones

Relations

ā€œBone peoplesā€ - unknown

Environmental information

Biome: Plains

Wood: Very Rare

Stone: Rare

Coal :Uncommon

Copper: Uncommon

Silver stone :unknown

Plants: Long red friut (edible, long, grow in the fall, mid)

Animals: huge terrestrial shrimp(carnevor, wild, semi-aquatic, medium), Hmphg Nstbl (Huge, 6 legs, long neck, spines on all the body, minimal), Rabbit, huge river slugs [big, edible if cooks, slimy, amphibians, max], Obelisk/s (huge in number, danger, wild, can fly, small, scare from unnatural light, swarm mid)

Jobs and Tools

Jobs know: Pyrotechnician, stonemason

Tools: Stone spears, Stone tools

bananarama

Vote: I take the entire horde to raid the outlying settlements one at a time (which hopefully only have around a 100 or so farmer odod each) make sure no one escapes to notify the other settlements or the main towns. (2) [6p goblins vs 24d odod] [bad luck]

Vote 2: have the crafters of the tribe chop down some trees and make bows. (21)

Vote 3: craft simple wooden armor and hide armor using the hides of any already dead warhogs, have the lashers be armored first, then the reavers (15)

Vote 4: make sure that the dark adepts all raise the corpses of any dead goblins or odod as they die and turn them into undead. (11)

On the horizon you see a colony of Odod sitting by the river and with it they are dealing ā€œas usualā€ but they did not know that on the horizon, a large army of goblins is approaching, riding on Warhogs and waiting to attack. Every tree found in the area was hewn and some of the Warhog, which failed to survive in the desert, became food and fur.

They were able to create with the help of muscle cords and sticks that carved primitive arches and arrows. The fur and together with the trees and fibers of weeds that were in the area, managed to create good quality wood armor, but there was not enough wood for everyone.

The dark adepts began to search for every goblin that did not survive the journey, in total they found 20 such and turned them into shadow creatures, where nothing is wasted, and just in time:

Deng awoke from his coma and after a conversation and refreshment, together with the shadow arm that had become stable, he began, together with the rest of the tribe, to prepare for battle.

And under the auspices of the night, they stormed in front of the colony that did not know about it.

Fire in their hands and axes in a second, the adepts began to try to cast a shadow ball and the gifted beasts began to storm the colony containing at least 150 Odod. You did not seem to have a chance to lose.

Murphyā€™s Law.

As soon as the tribe began to cross the river, the waves began to get stronger and stronger until it completely stopped the progress and from it more a giant creature even from ***** [information removed], a creature with a long neck and glowing eyes at night, a more massive body than any creature they saw Where did she come out of the river and the first thing he saw was the huge goblin army that was about to storm the colony, and he started attacking! With his huge tail he managed to easily fend off all the Warhog who were close and threw them along with the goblins that were on him.

adepts began to fire shadow balls at him, but it did not work at all, the creature was too strong.

The army tried to overtake him and storm the tribe, he immediately noticed this and he started using his card: after he collected air, which was loud enough to wake the colony that saw everything, and noticed the goblins, some of them managed to escape before the real blow: the mouth of The creature began to glow and from it he opened his mouth and blew fire! All the goblins and the colony itself were wiped out by this steady exhalation.

Deng knew at once that they were falling into the wrong hands and ordered a tactical retreat!

The whole tribe managed to retreat quickly back to the mountains, but the creature did not follow them and moved straight to the erased colony and walked slowly.

The goblins suffered heavy losses of 100 goblins, all Reavers.

The odods were completely destroyed by the colony, but some managed to escape and alert the rest about it, and the fact that a new enemy had arrived.

The day after the battle, the tribe and Deng returned to the colony and with it set out in search of something that would survive the blow. And after scanning, they were able to find the fields of farmers actually growing tubers! A large amount of tubers baked provides for the entire tribe to sustain, including the Warhogs for several days.

But morale dropped sharply after the battle. A foreign place with new dangers and new things, what awaits deep into the colony. (13)

Knowledge: Tubers (edible, big and many, min), Giant creater (Giant, DMGERS!, can blow a fire for his mouth, live on rivers, mid)[can be name]

Tech: Bow and arrow, wooden armor

Army: 750 Reavers, 60 Dark Adepts, 20 Lashers and 60 stable shadow creature in total

Active: ā€œOmega fertilesā€ [+15 on reproduction for 5 rounds, remove ā€œExtremophile fertilityā€ for the same derision, limit to 1 act, not include this round][1 round left] (new system, its no longer viable)

Info

Name: bananarama

Location: Unknown

Population: 830 (750 Reavers, 60 Dark Adepts, 20 Lashers )

ā€œSpirit Guideā€:zenzonegaming

Many Votes: 4

Race: Goblin

Attributes:

Power: 3 (+1 on the power type operations, of all types)

Intelligence: 4 (+2 on technology or ideas votes)

Agility: 6 (+4 on type of espionage operations, field investigation and chance of injury)

Defensive: - 2 (- 8 on protection type actions, of all types)

Charismatic: - 4 (- 12 on type actions of organization, trade and diplomacy)

Mysticism: 8 (+ 5 on Mysticism Type Actions)

Capabilities:

Advantage:

Extremophile fertility: +6 to any roll related to reproduction or increasing the population

Disadvantage:

None

they are all the similarity to fantasy goblins

Culture

The God of Destruction and Chaos: These goblins have a belief centered on the ā€œheā€ is the God whose purpose is to bring into the world chaos and destruction, and they are the ones who follow and fulfill their command. They will do anything to fulfill their Godā€™s command.

After a tragedy in the tribe, they prayed to their god loudly until one of them got an answer from him and he gave them an initial spell that follows his character, which strengthens the foster care towards him and also the more established culture around magic and mysticism, and trying to compete or challenge it can end badly.

After the destruction of the island, the tribe reached the mainland and there received blessings that helped them move forward in the situation, connecting the connection to the destruction they believe in.

Stability, Needs and Happiness

Stability: Netural (0)

Needs: Shelter

Happiness: Negative (-2)

Power: Escapes (Chaos balance)

Leader

Cult leader: Deng the Steadfast of shadows:

The Voice of Destruction: Gets +4 for everything related to combat [1 for each season] [1 used], +3 for Mysticism

The heir of the Glashnok: +3 for everything related to the organization of the tribe, who believes in the god of destruction. In addition, governmental stability cannot fall below 0 and there is no negative about anything to do with reproduction, -2 on agility.

fearmonger: whenever Glashnok is in direct control over his minions they feel compelled to follow his every order to the best of their ability ( +8 to organization to bananarama followers whenever Glashnok is in direct control of them)

Shadow arm [+1 charisma, -1 defensive]

Rhynorn: Warhog (none bonus)

Technology, Ideas and Mystics

Tech: Stone tools, Control fire, Battle ax, wooden shield, Rafsodas, Bow and arrow, wooden armor

Ideas: Wooden Roof (need more techs)

Mystics: basic shadow magic [see in magic tag]

End of Goblins Island

The god give then 2 wishes: Shadow arms, Warhogs and Omega fertiles

Magic

Shadow contro (lvl2.5)l: A simple spell that allows you to control the shadow in a minimal way, demoga I will make them get stuck in their own shadow or disappear if the light is not strong enough or using living weak bodys to cover them with shadow to create a weak shadow creatures (Basic, lvl 3) [shadow creatures lvl 2]Stable Small Shadow creatures [lvl 1]:

now with the discovery of new sources to fuel the shadow creatures, by using a corps, the shadow creatures are more stable and not needs a mana from the user for make him stay alive.

Shadow Bolt (lvl 2): Centering a shadowy part of something in order to create a ball of moving shadow quickly, works extremely short but deadly in proper conditions

Shadow Arms (lvl 0.1): Arm control by shadow control spell, can be manipulated and do any thing, but its see in a price of the arm himself

Unlock: shadow magic

Exploring different types and styles of magic will require a perfect point of mysticism and intelligence

Shadow magic seems to consume mana, an energy that seems unique only to goblins [locked because of the curse of the viewer], and the creature / power can be strengthened by training

Relations

Octograms (Neutral Unknow)

Odod (Enemy)

Environmental information

Biome: savanna

Wood: Rare

Stone: Unknown

Plants: Tubers (edible, big and many, min)

Animals: Warhogs (loyles, carnivores, move in groups, giants, strong, domesticated, fill a lot of ivory , max), Giant creater (Giant, DMGERS!, can blow a fire for his mouth, live on rivers, mid)[can be name]

Jobs and Tools

Jobs know: Cult leader, Warrior (750 warrior), Sorceress (60),

Tools: Stone spears (0%) , Stone tools, Battle Ax, Wooden Shield, Bow and arrow, wooden armor

Breakthrough:

The Birth of Magic: In the real world humans have always thought of works by magicians who change the world according to their image, for better or worse. Whereas here, with the help of luck and knowledge, the magic was born among mortals, who sought to imitate their God. But here there is a price to be paid: the counting to the End has begun that this knowledge is forewarned, and none of them knows about it. This breakthrough is locked away from others and you get another vote.

Astras tropicas tribe

Vote 1: combine atlatls and fireball things to make fire spear throwers. (18)

Vote 2: develop paper and ink. (24)

You are sacrificing a canoe for more people, and he listened, giving you in return 72 people.

This is a particularly good time for discoveries, construction and inventions:

The tribe, in the guise of ā€œfirestonesā€ for atlatls, they replaced the head and they actually managed to create spears capable of creating fire with a shot!

On the other hand, the coat they found in the area, succeeded after they found them dry, they crushed them with stones they found and left there for the whole winter, and when they found them, they became particularly flat and also really hard. One of the children of the tribe took charcoal from a fire that went out and smeared it on this piece, surprisingly discovering that his hand could be documented on this piece! It can be said that this is the first time that leaves have been invented, and coal as a material to be smeared on it.

Winter is over now and with it, back to Lake Sуdril Brim that you can hunt for fishing! (15)

And u grant a wish! itā€™s not cost any act, but it cant be destructive or paradoxical Wish to be active, the sussest will be determined by the roll.

Tech: Fire spear, Caton papers

Info

Name: Astras tropicas tribe

Location: Caves close to river deltas.

Population: 396

ā€œSpirit Guideā€: Deathwake

Many Votes: 2

Race: homo angelica

Attributes:

Power: 2 (0 on the power type operations, of all types)

Intelligence: 3 + 1(+2 on technology or ideas votes)

Agility: 3 + 1(+ 2 on type of espionage operations, field investigation and chance of injury)

Defensive: 2 -1 (-2 on protection type actions, of all types)

Charismatic: 3 (+1 on type actions of organization, trade and diplomacy)

Mysticism: 2 (0 on Mysticism Type Actions)

Capabilities:

Advantage:

Wings (can fly, +2 agility on an aerial, - 1 Defensive)

Spatial Awareness (+1 agility,+1 intelligent)

Disadvantage:

Hard feet (-3 agility on any ground type vote)

They are human beings with wings and have a lot of imagination except for the wings and their legs are like predators.

Culture

Division: The tribe split into 2: those who remained wanted to keep what they had and were willing to survive anything that fell to the tribe.

Stability, Needs and Happiness

Stability: Netural (0)

Needs: None

Happiness: Positive (2)

Power: None (balanced)

Leader

Michael Spearfisher:

son of Gabriel

He is a skilled trickster, and loves novel ideas and surprises.

+2 to inventions

+2 to war

+1 To rallying the people

-2 to anything nomadic.

Technology, Ideas and Mystics

Tech: Stone tools, Control fire, Atlatls, Wall (basic), Raft, Fire spear, Caton papers

Ideas: Long-term trad (Maximum), domesticate, Shock-fire-stones (tool/ wepance)

Mystics: Fire Stone (glow red stone with barning touch, Breaking parts of it causes sparks and can start a fire, can now use as fire starts)

Relations

Astras janus - Warm relationship (trad, shelter)

Gabriel Astras tropicais - Netural cold

Amphithere tribe - Neutral - warm

Environmental information

Biome: River deltas

Wood: Uncommon

Stone: Rare

Fire stone: Very common

Chromite: Common

Copper: Uncommon

Diamond: Very rare

Coal: Uncommon

Plants: wheat (Finally, a real plant, wild), Cotton

Animals: Sуdril Brim (Fish, Common, Wild, Minimal), Cav Strukar (dangers, carnevor, huge, wild, medium), arthroherdai (delicens, big, live in gropes, vegetarian, Semi-wild, mid)

Jobs and Tools

Jobs know: farmers and fishermen (96) [+50% on grow]

Tools: Copper-stone spears, Copper-stone tools, Shock-fire-stones, Fire spear

Datdicto

Vote 1- Research language (20)

Vote 2 - Research copper spears (22)

Vote 3- Use trees from the forest to build wooden huts (8)

To the tribe it seems that the spaces of the south require a new way of communicating with each other, and understanding the signs from a distance, and speaking is a good way. After efforts to build a set of rules of speech, they were able to create a truly understandable language!

And in addition, they were able to set up a furnace where they could process copper into a liquid form, but in the remnants of the trees that were around, someone thought Solomon would not carve in wood a mold resembling a spearhead, and so they did and poured the head over it. , And soon they created the first copper spear in the world!

But all this took a lot of experience in quarrying trees and everyone had their hands broken and the trees used for the mold were burned in the fire, so huts were not built.

Whatā€™s worse, the whole head was drawn to a creature they did not want to meet: a creature with stone-like scales came out following the hewing of the trees and began to attack the tribe! Most of the stone vessels failed to penetrate it, but the spear vessels did succeed, but soon ran out and also broke and the sturdy creature crushed some of the tribe members and some of them dragged them deep into the forest, and was not seen again. In total 11 people lost their lives (1)

And u grant a wish! itā€™s not cost any act, but it cant be destructive or paradoxical Wish to be active, the sussest will be determined by the roll.

Tech: Copper spears and tools, language

language: Ancient Datdictir

Info

Name: Datdicto

Location: grasslands near a major river

Population: 111 (67 of them are farmers)

ā€œSpirit Guideā€: PositiveTower

Many Votes: 3

Race: Pandora humans

Attributes:

Power: 2 (0 on the power type operations, of all types)

Intelligence: 3 +1 (+2 on technology or ideas votes)

Agility: 3 +1 (+2 on type of espionage operations, field investigation and chance of injury)

Defensive: 2 (0 on protection type actions, of all types)

Charismatic: 3 (+1 on type actions of organization, trade and diplomacy)

Mysticism: 2 (0 on Mysticism Type Actions)

Capabilities:

Advantage:

Sweating (+1 Agility)

Big brain (+1 Intelligent)

Disadvantage:

Low muscle mass (-2 on Power if there no enough tools)

Culture

Hierarchy of Loyalty: The whole tribe puts the allegiance and the good of the tribe above all, and every interference of the balance of loyalty is a very great sin that cannot be ignored and its punishment is severe.

language: Ancient Datdictir

Stability, Needs and Happiness

Stability: Positive (5) [+3 on anything]

Needs: Food, shelter

Happiness: Positive (2) [+1 stability]

Power: Inheritance system (+1 on Stability, balance)

Leader

Clan Head - Darn Dicto (+ 3 to Mystic) (Dead)

Heritance - Darn friend? (+1 to mystic, + 2 on charisma, +1 on def)

Technology, Ideas and Mystics

Tech: Control fire, Primitive Huts, walls and basic fortress, Igloo, Copper spears and tools

Ideas: Hierarchy (Society Hierarchy), Plant domestication (Limited to river banks), Cultivate, Smithing, Clay manipulate

Mystics: Spirit Realm

[details="Spirit Realm [unofficial name] "]

It seems that sometimes creatures that have died produce signs of aspiration in which their soul has been found with the help of the green clouds

Mystical Idea: Transcended (100%), Fast movement (10%), Soul markers (10%)

Mystical Information: Living Rocks (messengers of death?), Green cloud (linking someone to its source), souls (this is the next stop after death), Aurora (A wall that separates the spirit and the dead)

Magic:

Soul manipulation (lvl 0.5): The first stage of control of the mind and soul and perhaps the resurrection of the dead, is currently very limited to its very basic control of the unintelligent soul in Spirit Realm, but research into it requires both intelligence and mysticism.

Revival Soul (lvl 1): To revive lost souls and they become loyal, It takes a lot of life force to revive something from the dead, but too much of it can kill the user, he discovered the hard way.

Relations

None

Environmental information

Biome: grasslands near a major river in Temper Forest

Wood: Common

Stone: Uncommon

black stones: Unknow

Copper: Rare

Clay: Common

Plants: Oao Ueaaei (Sour, very common, semi-wild, Perennial, Sprint - Summer, Max), Prtr (delises, edible, Semi-wild, medium)

Animals: Hmphg Nstbl (Huge, 6 legs, long neck, spines on all the body, minimal), smart non-flying feathered creature (Unknow, can use tools), cockroach (magic immunity),dwarf deer (u know, the deer)

Jobs and Tools

Jobs know: Clan head, Farmer (67 - bouse grow - 70%)

Tools: Copper spears, Copper tools

Breakthrough

The First Plant Domestication (When the people realized that there was a connection between the seeds and the plants from which they came, it symbolized the first agricultural development, and from there to the cultivation of other plants and significant growth in the population. This also opens you up for your second vote. The achievement that it is closed from others)

Lunamii Electi

Vote: begin farming saplings from the mother tree to create more trees (7)

Vote 2: use this wood to construct houses (8)

After the establishment of the Moonlight Beacon, the tribe began to try to work on houses and try to grow the big tree to more places, but to their great sorrow, it did not succeed in any possible doubt:

The seedlings and seeds of the big tree failed to withstand the strong cold of winter just beginning to end, and the rest were unable to cut down the trees that were around to build houses.

But at least the cold has stopped and spring is starting to arrive, which slightly raises the tribeā€™s joy (11)

One member of the tribe thought he had seen something among the trees: a large group of winged and intelligent creatures peeking through the branches before flying and disappearing, he reported this to a tribe that did not seem to be alone.

And u grant a wish! itā€™s not cost any act, but it cant be destructive or paradoxical Wish to be active, the sussest will be determined by the roll.

Relations: Regales (Unknow)

Info

Name: Lunamii Electi

Location: massive forest, in a massive tree

Population: 153 (9 Rune Crafters)

ā€œSpirit Guideā€: OoferDoofer

Many Votes: 2

Race: Pandorai

Attributes:

Power: 0 (- 4 on the power type operations, of all types)

Intelligence: 4 (+2 on technology or ideas votes)

Agility: 2 + 2(+2 on type of espionage operations, field investigation and chance of injury)

Defensive: 0 (-4 on protection type actions, of all types)

Charismatic: 4 (+2 on type actions of organization, trade and diplomacy)

Mysticism: 5 (+3 on Mysticism Type Actions)

Capabilities:

Advantage:

Communal Souls: When Pandorai are in a large group, they given +2 on charismatic, Mysticism and intelligent

Sixth Sense: The Pandorai have heightened proprioception, +2 Agility

Disadvantage:

Restrained: -2 power on non-lethal situations

The Pandorai are an unusual race, they look like hybrids of deer and eagles. Their eyes seem void of any light, except during a full moon when they shine like the brightest stars. Pandorai stand on their hind legs, but they can run on all fours if necessary.

Culture

Moon believers: They are a society where everyone is similar and believes in the moon, that it is he who protects them and he is the one who becomes them. They are isolationists, but in an encounter if one believes in another moon, he is accepted as an honorary Pandorai.

Building: Moon light Beacon

Stability, Needs and Happiness

Stability: Netural (o)

Needs: Food

Happiness: Netural (1)

Power: Zandori (balanced)

Leader

Priest-king/Zandori: There is only one Pandorai higher than the others. They are chosen through divine means, usually the previous Zandori announces their successor. They read the face of the moon and translate its omens to guide the Pandorai on the path of divinity.

After the mysterious death of the forest king whom only he remembers for some reason, he began to feel something strong coming from the forest. (+1 on Mysticism)

After a serious accident of creating runes, he left Zandori blind (-1 agility, -1 Defensive, +1 mystic)

Technology, Ideas and Mystics

Tech: Stone tools, Control fire, Taming (limited to up 2, one left), Huts

Ideas: Hierarchy (Priest-king)

Mystics: Moonstone (rune magic), Moon Rune Magic

The death of the king

The moonā€™s vision of power showed something mysterious about a clever breed of non-flying birds that dragged a small corpse similar to the king of the forest, which partially resolved what caused the king of the forestā€™s death, but it also raises a big question of what they are, and how dangerous they are to the tribe.

The current Zandori gets a +1 bonus on Mysticism

Moon Rune Magic

Moonlight (lvl1): By using moonstones in the shape of a circle and drawing a symbol, it is possible to create a faint light that resembles the moon and is able to illuminate the darkness.

Moon sphere (Lvl 1): A ball of moonlight fired in a certain direction can cause damage

Rune Crafters (lvl 1): Proper arrangement of the stones and runes allows them to do them anywhere, as long as they are arranged correctly

Exploring this type of magic requires both mysticism and intelligence

This magic requires (unless another way is discovered) moonstones

Relations

Odod tribe - Unknown hate

The Headless Horde - Negative passives

Regales (Unknow)

Environmental information

Biome: massive forest, in its heart, has numerous massive trees

Wood: Very common

Stone: Rare

Plants: Massive trees (minimal), green and semi-hard fruit (semi-hard, edible?, wild, min), Midiila (Powerful herb, edible, wild, min), Fannium (edible, sweat and teastless, mid), silver dill (hallucinations, wild, unknow)

Animals: ā€œsilver fishā€ (minimal), Cygnus bird (fling, colorful, build nest, semi - wild, omnivor, can be tame, Max),Captiio Aavis (Cygnus bird descendant, fling, colorful, build nest, demostecaded, omnivor, can be tame, Max), horse-like creature with 6 legs (fast, strong, wood horns, mid)

Jobs and Tools

Jobs know: Zandori, Zandori successor, Rune Crafters

Tools: Stone spears, Stone tools

Breakthrough

ā€œFirstā€ Animal domestication: Using the power of 2 species and neutralizing their own weakness, they manage to submit things of 2 could not do before. Symbolizes the first true domestication, but here specifically, this is the second case at the same time, this achievement is locked by you and by the second type, for that you get another vote)

Regales

Vote: Send a group of scouts to investigate the light. (24)

Vote 2: Expand our village and agricultural canals, now that we know the obelisk is mortal; we should no longer fear it. Perhaps we can even find a way to control it in the future, or at the very least kill it if necessary. (8)

The dim light that reached the distances and was seen by you, intrigued you to the point that you should go out and send some from the tribe to find out what it is.

The tribe began to fly into the distance, but as they got closer and closer to the light, the rainforest began to change and also to approach the forests that are relatively high compared to the rainforests, it took all day until they reached the source: a row of stones producing huge light reaching the sky. Human-deer-eagle, the group hid among the trees, they behaved like them and right after that flew back to the tribe to report everything.

But the attempt to expand the canals and agriculture was not so successful as a rainstorm again appeared and prevented their work.

But then, the storm revealed something shimmering and surprising: in the lands of the canals one of the tribe members revealed a very white stone, and when they were the group that went out to survey the light, when they saw the stone, they were surprised that it was the same stones that created the light: moonstones (20)

And u grant a wish! itā€™s not cost any act, but it cant be destructive or paradoxical Wish to be active, the sussest will be determined by the roll.

Knowledge upgrade: Moonstones (Uncommon)

Relations: Lunamii Electi (unknow)

Info

Name: Regales

Location: Tropical jungle, outside to lake

Population: 142

ā€œSpirit Guideā€: UndyingHazard

Many Votes: 2

Race: Homo Dracomorpha/ Dragon Folk

Attributes:

Power: 2 (0 on the power type operations, of all types)

Intelligence: 5 (+3 on technology or ideas votes)

Agility: 2 (0 on type of espionage operations, field investigation and chance of injury)

Defensive: 2 - 1( -2 on protection type actions, of all types)

Charismatic: 2 (0 on type actions of organization, trade and diplomacy)

Mysticism: 2 (0 on Mysticism Type Actions)

Capabilities:

Advantage:

Large bat-like wings (can fly, +2 agility on an aerial, - 1 Defensive)

Prehensile tail (bonus limb, +2 agility on aborials place)

Disadvantage:

Slow recovery (Vulnerable against poison and disease, -1 defence for each battle over 3 turns [max of 3 stacks] )

Homo Dracomorpha are one of the larger species growing up to ten feet tall. Their skin is covered in small scales made up of modified skin cells as opposed to keratin like in reptiles, and can come in a very wide array of colors and patterns. Their bones are lightweight but sturdy like birds, and their heads are adorned with fanciful horns that vary in size and shape from individual to individual. They can live for hundreds of years, and much like lobsters may not be able to die naturally from old age, they reach sexual maturity at twenty years of age.

Culture

Hungry for knowledge: Since ancient times, the knowledge in which the white prophecy was enacted in the minds of the hominids was especially prevalent but Dragon Folk, and over time, it will evolve into general knowledge and understanding of how the environment works and general knowledge about the world. Despite their appearance, they are naturally peaceful, but will not hesitate to brutally attack back if physically harmed.

Stability, Needs and Happiness

Stability: Neturle (0)

Needs: Food, space

Happiness: Netural (0)

Power: None (balanced)

Leader

Miviam (+2 on charisma, +2 on agility, -1 on power)

Technology, Ideas and Mystics

Tech: Stone tools, Control and ignite fire, Primitive construction, Catch nets, Domestication, Plant culture, Agriculture canals, backpacks, Grove armor

Ideas: Thoring vines

Mystics: None

Relations

Amphithere Tribe (netural good)

Lunamii Electi (Unknow)

Environmental information

Biome: Tropical jungle

Wood: Very Common

Stone: Rare

Moonstones: Uncommon

Plants: Wines (can hold, minimal), Rain melons (edible, sweat, wild, minima) ,Sunfruit (edible, sweat, wild, minima) , Storm tears (edible, sweat, wild, minima), Serpents tails (healing, wild, common, max), Sun droplets (eidable, wild, mid)[can be name] [max]

Animals: bat-monkey (small, move in gropes, fruitovore, minimal), Obelisk/s (huge in number, danger, wild, can fly, small, scare from unnatural light, swarm mid), Grove crawlers (Big, Tame, can clime , can shot acid, hard to kill, herbivorous, very armords max)

Jobs and Tools

Jobs know: Weavers (3)

Tools: Stone spears, Stone tools, Grove armor

1 Like
Join our discord for something and for fun

If it was more convenient for everyone by chance and it was easier to write in discord, I opened a new group for those who want, everyone is welcome. But please do not overdo it with the posts, it sometimes bothers me a bit:

Pandora Horizon Community

I have a ā€œsmallā€ update for anyone who is not in Discord: after discussion, conversation and voting, it was decided to change the rule of the gameā€™s voting system, details are in the spoiler in front of you.
This is a very big change and I would love for you to read it to the end and ask anything, maybe there are answers there or ask me in private.
Itā€™s very important that you know and itā€™s also good for the health of the game and also for everyone here and me I think

New system vote chance - the "Risk" system

After an important vote on the future of the game, it was democratically decided to change how the voting and success system is established from now on.
Itā€™s cross with the post I wrote in answers-field But it would also think to write here for a reminder and also for the future.

what will be for that point on from round 20:
Hybrid Risk system - every act will roll on the chance of success: the bigger the chance, the most likely it will success. and in Additionally, A cube will ran in between 1 - 10, they high the number, the better and more powerful / drawback will be. for ex.: one act have 60% and roll 8, if he success, the number will be very great, and verse visa, the number roll will be a low drawback (mini bad effect)

Upgrades and proper line: Unlike the previous system, the chance of success can be upgraded by building supportive structures, laws and regulations and the culture of the people. In a change from the previous one, the residents have a much greater impact on the chance of success

Battle system: Iā€™m going to change it a bit (even though it has not happened so far): A force system will be determined by: geographical given, number of people and weapons, individual power (like leaders or elite units), and they will be displayed as points. The risk system of the type increase the single point effect, but the roll also has an effect on the success or failure of the battle. This means that 2 forces fill 100%, if one side got success, the roll determines how much it affected the battle system, and it was low, chances are the battle will continue until the end or status quo.

Leaders, conferences and bonuses: Following the new system, leaders and bonuses of had a greater impact on the risk system compared to the status of the race. So the choice of leaders had a much more drastic impact on the chance compared to now.

Deviations and stability: Following the change in the system, this system will also change slightly: high stability will increase the chance of success compared to low stability. Failure to meet the needs of the residents will reduce the chance of success and also external events or peopleā€™s opinions have an impact on certain points, so their impact on the game and actions will be greater.

Exceptions: Information and relationships will not be affected by the changes, and so the number of votes and breakthroughs will remain as they are.

More important information: The Risk system will never reach 0%, because I believe there is always a chance of success, even if it is the smallest (the minimum possible it will be 5% and will not exceed it), but it can exceed 100%, so the effects will be More drastic on the type of action: for example you have 140% success, that means it will always succeed, but the other 40% will determine if something is created in addition happened: a good event if it succeeded or something neutral if it did not succeed. The maximum positivity will be 150%.

In conclusion, thank you to everyone who help to think about this system and who voted and influenced!
For any question or clarification (I try as much as possible to write well) you can contact me at answers-field or in general-and-announcements.

(its taken from the discord grope)

@PositiveTower @zenzonegaming @Deathwake @Evolution4Weak @gigachad @Nigel @fralegend015 @OoferDoofer @UndyingHazard

1 Like

uh ohā€¦
im going to dm my votes this round

1 Like

Just like all the your other recent votes?

Noice, Iā€™m doing well.
Action one: map the surrounding area.
Action two: develop better farming.

Can I use my wish to get a third vote?

1 Like

Yes you can, but if you get a low roll you will actually lose a vote

Ackkk I donā€™t want to loose a vote but Iā€™m going to need a third sometime.

1 Like

Here are my votes, though they may be subject to change:

Summary
  1. Settle near the ā€œPerfectā€ place and build up fortifications and houses. Once done, b r e e d.
  2. With the glass, make a spherical, hollow shape with it. And try to construct a (stable) Baghdad battery and put a material (filament) in the spherical glass shape. (Make sure the glass sphere doesnā€™t have much oxygen by having one mantis suck out all of it), then, hook the Baghdad Battery up to the filament wire, and boom (hopefully not boom though XD) ! (lightbulb)
  3. Construct 2 circular objects with wood and attach it to an axel that allows the wheels to spin and make a slab of wood and attach it onto the axel. Attach this machine onto a tamed rollder and boom! ( a way to travel) (also maybe make a cog shaped wheel because why not?)
1 Like

one way to achither that its more pops, break the 1000 pops
the second its make the first map

Hmm, so could I get a third vote?

yes, like i writh:
one of ur vote its to make a map.
the wish can be a another vote, but if its low, i will lost it

Okay, that works for me.

1 Like

when was the voting? i feel l like there should have been something on the forum that at least talked about it as i dont use the discord.