Pandora Horizon (Survivle Civis Forum Game)

What is that supposed to be?

Even though the outbreak of wing rot disappeared as quickly as it came we must still remain vigilant in case it returns.

Action 1: Once again, search for a medicinal plant that could prove useful if the wing rot returns.

Action 2: The ambassador who remained with the Lunamii Electi will try to tell them how to get to the conference of the end.

Action 3: Try to tame the titan velvet worms with fish.

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Action 1: Organize the Pandorai society by forming a government
Action 2: Send an Exploratory team down the rivers to find new people
Action 3: Improve our houses by constructing them out of stone
Do i get a 4th vote for finishing the adamantium project?
Just in case: Action 4: Increase quality of life by constructing running water in homes

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i did chache, and i miss it, soo that mean u got another vote from complit the uniqe project, soo that mean u have another vote and i will add the 4 vote to the roster

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@Evolution4Weak i think i miss ur vote

Action 1: Try Division Of Labor Again
Action 2: Try Cool Rock Again
Action 3: Learn to Math

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Round 28 - Chaos

End:

Counting to the end: 46 turns (-5 because of Jyhou)

Time:

Summer (2 more rounds to change season)

Event:

Global: None

Coming Even: Sky-falls - 2 round left

Event: The considerat of the end choice

Event: Battle

Global stability:

Natural - Stability (Stable)

Global Negative / Buffs:

The considerat of the end choice: Breeding season - +5% Grow pop (to the first race - +10%)

one again, a new battle has emerged, but see one sided, who is going to win?

Mantopian Rebels

Vote 1: Try to use electrium, and some nearby water from the river to make the generator produce power! - Success (effect: 9 - med) (Use: Int) [recaverman achives]

Vote 2: Try to invent Gears - Fail (effect: 8 med) (Use: Int) [+20% next time]

Vote 3 : Try to invent The wheel - Success (effect: 7 - med) (Use: Int) [+20% risk]

Attempt to know how to rotate things, and as a result of previous information, the tribe was able to create the wheel, made of wooden parts in the environment. While it is not the easiest to manufacture, it has proven itself and connects along with the rest of the things. But this seems to be enough to convert the knowledge to other places as well, such as the gear, but yes it succeeded in one unexpected place - the generator. The wheel connected in wooden parts to a generator consisting of gold and magnets managed to spin without Mantis power for the first time, and this caused the electrium to sparkle. As the men began to try to figure out what had happened, they were electrocuted from the hole, but no one was hurt. They began to try to figure out what had happened, and after some of the best researchers, came to a discovery - matter is capable of transferring all energy from the air! What’s more, in connecting in thin strips with the wheel, the wheel seems to be able to move on its own and turn on its own! As long as it is close to some source of energy, it is able to move! With this knowledge, the power grid is created for the first time and with the help of the electrium and the knowledge of the blacksmiths, every hut and house in the tribe is connected to the grid, illuminating for the first time the darkness in the light of the lamp, which comes from the generator powered by running water.

But there is no good without terrible: it seems that one of the members of the tribe returned with a shocking knowledge - it seems that from a distance, a movement of unidentified people is approaching the tribe. When one of them approached, he was shot to death by arrow arrows, and then the picture was revealed - Mantopia, a group larger than 60 mantis on the way to the tribe, and they are on their way to finish the work-elimination (2)

Tech - Eletrium Power grid, Wheel

Idea - Eletrium engin

Economic - Watts - Low stable [water]

The Deal - progerss

Breakthrough - Power grids - no longer need man or animle power to do a work, by using the power of nature and intelegen and knolege of elecrticiy, given more power then one musle can carry, free the need of limbs or will to do work, given u 1 vote and lock its from others.

Pop-grow: +9 (7% + 50%[on start of new season] total last round pops)(breeding season - +5%)

Info

Name: None

Location: A wilderness, near a lake with little trees

Population: 107

“Spirit Guide”: Nigel

Many Votes: 4

Race: Mantodea Intelectus

Attributes:

Power: 50% Risk ([2 points] for the power type operations, of all types)

Intelligence: 80% Risk [65% +10% + 5%] ([8 points] for technology or ideas votes)

Agility: 50% Risk ([2 points] for type of espionage operations, field investigation and chance of injury)

Defensive: 35% Risk [50% - 15%] ([2 points] for protection type actions, of all types)

Charismatic: 55% Risk [45%+10%] / 65% on products ([1 points] for organization, trade and diplomacy)

Mysticism: 40% ([0 points] for Mysticism Type Actions)

Capabilities:

Advantage:

Complex brains (10% Intelligent Risk, -10% Defensive Risk [complex brains it’s also very vulnerable])

Hivemind Communication (5% Charismatic Risk, Cannibalism are Tolerant)

Disadvantage:

Weak Exoskeleton (-5% Risk on Defensive)

These creatures resemble preying mantis with a few features setting them apart that may or may not be noticeable…

They are large, using developed lungs to intake air, with there exoskeletons being able to stretch much more so there lungs can breathe properly, and so they can go without food intake for longer.

They are VERY much larger than the normal Preying Mantis, with the shorter ones being head and shoulders above the other humanoid creatures of this forum game. They also have a very complex brain, probably being second to, or the smartest civilization.

They live long, around 120 years of age being there normal lifespan, they gain the ability to reproduce at around 15 years of age

Culture

Philosophy of the power of technology: Those with an interest in technology, are very diligent and always focus on being the most technologically advanced, but they are not aggressive, but if necessary they will defend themselves. They prefer to make friends with other nations and trade with them rather than fight.

Because of their agreement with technological advancement, they were not satisfied if there is no advancement no advancement or other civilization there is something their

[-2 happiness if not recharge even one for round, and vice versa]

Dynasties:

The idea of lineages and of the division of forces according to character and appearance caused the tribe to partially accept some of them and now to a number of factors:

Now the tribe is divided into houses: each house specializes in a different field and accordingly, also its appearance.

There was an idea of trying to create a lineage that rules over everyone (genetic lineage), but the idea of implementing it was stopped by a great revolution that killed everyone who was involved in it quickly, which takes this idea off the ground and can not return.

After an attempt to kill the pro, all the opponents were expelled and now they are roaming in a wild and dangerous place.

The Deal

The transaction that received the knowledge from a mysterious voice of the liquid:

Magi-tech and it requires a large number of discoveries, some of which are unknown in order to get this technology:

The partial list:

Magi-sours

Heavy smelting metal

Avdavce smthing

Wheel - done

advance craft

Iron

clockworks knowlege -done?

But this power gave at a price that could be devastating to the world: one of the members of the tribe was killed and all his blood took the form of a red mantis similar to the one killed and disappeared not before he said thank you, and the voice is that of the giver of information.

Danger is approaching not only to your tribe, these to the whole world.

Building - Generator - Electium Hydropower - base on water river [Supply - Stable, Taken - low {Lightbulbs}, Total - Low Stable]

Stability And Economy

Stability: Positive (3) [+5% on enrything]

Needs: None

Happiness: Posstive (4) [+1 stablity]

Power: Cause (unbalanced)

Economy

Economy - None

Trades - Food (out, medium, Octograms), Electrium (in, low, Octograms)

Materials stability: Water - Stable; Food - High; Clay - Stable; Gold - Low Stable; Magnets - stable; Electrium- low

Jobs and Tools

Jobs know: Builder, Farmer, Potters (The more of them, the more success in terms of production), Smiths, glassmaker, Quack (+1% passive pop grow), Miners and Collectors (20)

Tools: Stone spears (0), Stone tools (0)

Armys

Total: 46 Power

Normal: 46 (0.5+1*Agility) [astamaded]

Relations

Mantopia - Hatred

Odod settelemet -Unknown

Octograms Settelmets - Trades

Regales - unknown

Leader

Frizry (+5% intelligent risk, +10% productions risk)

Laws and penalties

Mono-Dynasty - those who are of certain professions, mate with others of the same profession (+1% Grow, possible for genetic disease)

Penalties: None (no panisment

Technology, Ideas and Mystics

Tech: Stone tools, Control and Ignite fire, Cob/Rammed earth (building), Pottery, Smithing, Engravings, Daghdad battery, Domesticates, Glass, Lightbulb (can’t be use until find other material),Eletrium Power grid, Wheel

Ideas: Writing, Pseudo-medicine, Lever laws, Dynasties, Clockwork, Eletrium engin

Mystics: None

The first Race and the wish replacement

But at the same time, the ancient wish that caused chaos around the tribe and the world, the wish did not satisfy them, but they began to try to pray that only Frizry received information in his mind: the technology idol himself, “techno”, but attempt to ask him failed on a mysterious level, but they received a message: “This wish does not come from me, Mortals, so there is no one else in the world who can give what you do to the obscure thing” he said in his mind.

The disappointment was great, and only a big question came as to why it was.

"But I think I can give, being faithful to my ways, maybe I will give something else that can give what you call a ‘wish’: Gurwel has given a gift to the world and it is hidden within the conference of the end, which you can access, but only one person can open it: The first race, and that will happen when the sky falls. "

Then silence.

Environmental information

Biome: Savannah, near a lake

Wood: None

Stone: Common

Clay: UnCommon

Gold : Rare

Magnets: Rare

Geode (rare, contain quartz and other uuknow stuff)

Plants:“Small tree fruit” (small, have edible fruit, willd, sweat, medium), Big orange tuber (fast growth, semi wild, can grow all seasons, sweat, edible, max), boulder fruits (big, delishes, wild, grow only on boulder, mid),Blue Delights (extreme delicious, alive, hemplodiplied, min, wild), domesticated blue delights (extreme delicious, alive, hemplodiplied, all year food, fast grow, max, domesticated) {max}

Animals: “medium-sized animals with 4 arms” (aggressive, move in group, strong, willd, Max)[can be name], Rollders (dengerase, Semi-wild, walking farm, dumb, stone grow, max), huge armored chameleon (dengeres, carnevor, big, armor, wild), six-winged creature (can fly, carnevor, nest builder, wild, min)

Breakthrough:

Metal bending: we do not even know how man learned to process metal, but it is speculated that it was tired by accident, or curiosity that perhaps a glowing stone would be more careful in the contact of fire, and created a liquid case, and liquid they know what it’s doing, and from there it rolled. Gold is considered to be the first metal that was processed because it is very easy to work with and also because of its purity, and this happens to match what happened here, which is why you get another vote and lock this achievement in front of others.

writhing: A way to transmit information from one to another remotely and also between different times, both in tracking what is there, or a story that wants to tell, writing is the best way to preserve wall speech or visible surface, gives you another point of action and locks the achievement in front of others

Laws: A way of enforcing a population through a record of traditions or written for people to do according to what a ruler wants, gives the power of the ruler and his relatives for the population to do what he needs. Even though it’s a breakthrough, it’s the only breakthrough that needs something to happen before it opens, and that’s a real government. If this happens you will get another vote, but until then, more of their people can try to open this breakthrough.

Power grids - no longer need man or animal power to do a work, by using the power of nature and intelligence and knowledge of electricity, given more power then one musle can carry, free the need of limbs or will to do work, given u 1 vote and lock its from others.

[max breakthroughs]

Jyhou

Vote - try to join the conferenze of the end the voice talked about long ago - Succeeded (effect: 1 med) (Use: ???)

vote 2 - we must create archives in order to better preserve our history and knowledge - Succeeded (effect: 9 med) (Use: Char)

Vote 3 - -”- - Succeeded (effect: 1 - med) (Use: Char)

Vote 4 - try to make humans manipulate the souls of living beings using their magic - Succeeded (effect: 7 med) (Use: Char + Mystic)

Vote 5 - make Ouyin take the test of the sun, that the sun talked about last winter.(effect: 1 med) (Use:Mystic)

The dodo god is pleased with the happiness and stability, and for that he will give u a unique event, see in the end for the knowledge of needs and if achieve, u get one step close to traum anyone.(10)

beware of He, and he will make the world pay the price {-5 to the end}

Ouyin, in light of all the things that had happened, consulted with the elders of the tribe and his friends about everything that had happened, and after nailing warm and comfortable days, all came to a few things to do:

Part of the tribe after the successful construction of the temple, on an idea that should instill all the history and knowledge of the tribe, and in the knowledge of writing and gypsum boards, it was decided to build a structure designed to preserve important knowledge, perhaps in the future, help the tribe in time. And the construction of the archive began, and within a short time, as the structure showed signs of readiness, all the leaders, teachers and Hejians began to contribute what they knew to the archive. And the structure was completed, and within it, all the knowledge of the tribe. No one knows how long it will last.

In addition, some humans have begun to show signs of magic of holding souls, but to prevent the Great War, another idea has begun - Undyimonters are able to hold dead bodies as long as there is energy in the operator, so why not do the opposite? That he will give some of his energy for healing? And after several attempts at pedogs, some of those who volunteered and knew how to manipulate the soul understood how to put the wheel back, they now know how to repair severe wounds and reattach decapitated limbs or parts. The profession and power “Heals” was born of them.

But what after all this is over, Ouyin, who seems to be starting to feel tired but knows there is no going back, enters the temple on the longest day of the summer, and begins to ask the sun to pass the test. Along with a statue of GS sculpted in the shape of the sun, the temple began to illuminate and he began to receive a vision of the sun, in the strong light examining it, and finding it unworthy.

“Am I unworthy?”

“Not exactly” the sun replies: “Like every day, sometime, I’m always sunset, and you are today, just at this time”

“So this is my end?”

“Neither” the sun replied - “there are a few more things you need to do before”

Suddenly, the environment began to change, and there is a view of a large cave with stones arranged in a circle, and on 4 of them, there are figures, they look very different from each other, but they have a familiar appearance - teeth from them, one large and the other huge with wings, the third seems to be Green and claws, and the fourth seems to resemble an octogram.

“what is this place?”

“the conference of the end” The voice replies “The sun brought you here?”

Ouyin looks around, figuring out what he means.

“who said?”

“I can not tell you who, but I do not speak how for that, I am here because I know death comes to gather you, and before he does this, being in a good spirit, I want to give 2 gifts of knowledge that your tribe was useful in the future”

Ouyin sat down on one of the stones that were empty and began to listen

“The first is why the sun brought you here - the first weapon, the sun thought this knowledge might not reach you that even I do not know, but sure will give strength to the approaching end”

“The end approaching?”

“Yes, the sun fails to fend off a terrible force that threatens this world, and soon, it will be destroyed.”

“what?!” Ouyin got up in a panic

“Hear me before you jump - it was known to all the gods that it was meant to happen, we lose in battle, but the Gurwel left something that could help fight this force, which in your white prophecy, is called ‘He’.”

In shock, Ouyin sat back down.

“If you lose the battle, the sun, you, the other gods, the tribe is destined for destruction, without this weapon, how will we do it?”

“It’s something only you can do, as part of another place, you have the real power to push it.”

“How do you do that?”

“You will find out for yourself, but there is not much time before death comes, I am here now giving the second knowledge” and in a big light, everything is gone - the stone circle, the sound and the environment.

“It’s time” another voice was heard

“So that’s it?”

The light that came out of the temple disappeared and with it, some of the Hejians ran out into the temple, seeing that there was no one but ashes and 2 piles of stones engraved in Jyhounis -

The first is inscribed - “The sun orbits the world, and those who believe in it will also orbit it” and within it, the Hejians discover something that could change the world - the second gift - “the gate of teleportation of the sun”

In a second it is written - “Only the worthy will see the strong light of the sun” - and as one of the Hejians began to see, he was immediately burned and died on the spot. And a strong light illuminates one house - Ouyin’s house and the people who wanted to see what was happening, they understood - one of Ouyin’s daughters received the sun blessing and passed the sun test. The worthy was discovered in Ouyin’s death.

In the second is written the greatest secret of the whole world - what happens in the world and beyond, and the true nature and the name of the nickname of “he”…{you spirit guild not worth now to know his real nature and nickname, for now}

Job - Healer {Pop grow - +1%}

Power - Replace Undyimonters with Healer - 12 (only human)(0.1 +0.3 + 1*bass agility + 2 * mystic) Passive - Between life and death - base on the amount, they can stables the lives of other base on 2 for 1 Healer, and if they dont do, they can reduce the chance of death from wounds

Leader - Ouyin’s daughter {+5% on defense}, Sun worthy {+10% Mystic, +10% int, +5% Power }

Building - Archives {Int - +5%, Knowledge cappasity expand}

Project - The Teleportation gate

Pop-grow: 26 (6% + 40%[on start of new season] total last round pops) [+5% breeding season]

Info

Name: Jyhou

Location: Taiga, near a mountain chain

Population: 269 (50% Fareuy / 50% Human)

“Spirit Guide”: fralegend015

Many Votes: 5

Total Risk:

Power: 60% [50% +5% +5%] Risk ([2 points] for the power type operations, of all types)

Intelligence: 67.5% Risk [57.2% + 5% +5%] ([5 points] for technology or ideas votes)

Agility: 61.25% Risk ([2 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 55% Risk [50% +5%] ([1 points] on protection type actions, of all types)

Charismatic: 52.5% Risk ([3 points] on type actions of organization, trade and diplomacy)

Mysticism: 85% [50% + 25% + 15%]([2 points] on Mysticism Type Actions)

Culture

Philosophy of the power of the strong surviving - 2 races share an ancient ideology of power - the strong survive and the power above nature, which are above all, those who are able to control nature, light and death, and there is no one who can face them

[+10% to mystic, +5% to Power]

Lag: Ancient Jyhounis

Building - Holy Sun Temple (+15% Mystic, need atlost Low stable of GS to be active, u can now scarfie for some only season bonuses for a price of knowledge)

Archives {Int - +5%, Knowledge cappasity expand}

Fate Words

Ouyin’s death in the Holy Temple of the Sun left 2 piles of engraved stones - the first - knowledge of building a teleportation gate capable of launching anywhere in the world, but no one knows what its true nature is. The second - the answer to all that only the most deserving can see, the most dangerous secret in the world.

Stability And Economy

Stability: Positive (3) [+5% on everything]

Needs: None

Happiness: Positive (2)

Power: None (balanced)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - Stable; GS - High Stable; Tin,Obsidian - None (need to mine/find); Gypsum - Very low (need to find), Fluorite - Low, GS - High Stable, Fluorinated glass - very low

Jobs and Tools

Jobs know: Builder, Hejians [if supply with GS, give +5% on Mystic] (10), Soldiers, Collectors (Supplay GS and Gypsum) (10), Separator [need atlost low Flurite to create GS, can also create Flu-glass], Teacher [+0.3 power, add power modi to none mystic power], Healer {Pop grow - +1%}

Tools: Stone spears, Stone tools, Ropes

Armys

Total: 74 Power / 82 Power [astamaded]

Soldiers: 7 (1.2 +0.3 + 1*Agility + 1 * power)

Blesseds soldiers: 4 (1.5 + 0.3 + 1.2*Agility + 1 * power )

Sun soldiers : 2 (3.2 + 0.3 + 1.2 * agility + 2 * Mys + 1*power, Need GS At Least Low for active, Power doble if its in day)

Pedog assistants - +20% Power if use

Healer - 12 (only human)(0.1 +0.3 + 1*bass agility + 2 * mystic) Passive - Between life and death - base on the amount, they can stables the lives of other base on 2 for 1 Healer, and if they dont do, they can reduce the chance of death from wounds [ 0 / 0]

Relations

The Kenaclion Civilization - Enemy

Leader

Ouyin’s daughter {+5% on defense}, Sun worthy {+10% Mystic, +5% int, +5% Power }

Ouyin the wise: As tradition, he is the smartest of the tribe (10% to Tech)

Unique: The first blessing: +5% Mystic, +10% on Defensive (death)

Races
Race: Fareuy

Attributes:

Power: 50% Risk ([2 points] for the power type operations, of all types)

Intelligence: 57.5% Risk ([5 points] for technology or ideas votes)

Agility: 60% Risk ([2 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 50% Risk ([1 points] on protection type actions, of all types)

Charismatic: 52.5% Risk ([3 points] on type actions of organization, trade and diplomacy)

Mysticism: 50% ([2 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Thick fur (+5% on def, Cold protects, +10% agi on cold environments)

Big ears (10% agility)

Disadvantage:

Uncanny (-15% Charismatic when dealing with other races)

This race lives mostly in boreal zones, its fur allows it to remain in low temperatures for long periods of time.

Oddly, this race also developed long pointed ears reassembling the ones of canines.

Race: Pandora humans

Attributes:

Power: 50% Risk ([2 points] on the power type operations, of all types)

Intelligence: 57.5% Risk ([3 points] on technology or ideas votes)

Agility: 62.5% Risk ([3 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 50% Risk ([2 points] on protection type actions, of all types)

Charismatic: 52.5% Risk ([3 points] type actions of organization, trade and diplomacy)

Mysticism: 50% Risk ([2 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Sweating (+10% Risk Agility)

Big brain (+5% Risk Intelligent)

Disadvantage:

Low muscle mass (-0.5 Power for individual if they don’t have weapons)

Technology, Ideas and Mystics

Tech: Stone tools, Control fire, Ropes, Wooden huts, Gypsum producen (for building and healing), writing, Fur clothes, Golden fire (hot and safe, using Golden substance as part), Glassblowing, Basic sewing, Fluorinated glass

Ideas: domestication (semi fulfilled), Cooking, mushroom cultivation , Martial Arts

Mystics: Green stone -Golden substance (Rare, Need to research an advanced fire creature to continue to find out what it is)

Processes: Golden substance isolation (basic, 1:20) - from Fluorite to Fluorinated glass to Golden substance

The Sun god and the ring - Blessing

Ouyin wore the ring and it revealed the true power of the sun: the sun is able to give blessings to all who believe and even those who are most deserving will receive the blessing.

Blessings are a type of magic that works differently from regular magic: Blessers are stronger physically and mentally than usual of any kind.

In the investigation of types of blessings requires mysticism and intelligence together.

The only knowledge that knows how to receive a blessing is the sacrifice of corpses, but even then, it seems that something is missing and it is related to the golden material (knowledge is required to work with the material that resembles metal)

There are 2 ways to receive a blessing: the most appropriate one would have to sacrifice something as a gift to the sun, or alternatively, to stand the test of the sun.

In order to prepare the place where they would take the test, the sun asked for a place. And this is in the very request of the sun to stand and build a holy place until this coming summer

The wish was thought of as the best among the tribe, asked to know better the sun and what it hides was answered, and Ouyin was given a vision of sights and special things he did not know before:

Like what the sun is capable of doing, what is the golden substance and how to use what it hides.

But all this information is slowly digested because the wish revealed a lot. Not only that, but also the fate of the sun:

“When the two twins connect to one, they will disappear for nothing and the final gift will be given to them”

After the address of fate, the secrets began to be revealed: the real name of the Golden substance is Golden Sun (GS), a very pure metal that only the strongest fire can melt, and from it and with the second twin substance, they will be hardened into the second hardest substance in the world: pure adamantium.

The sun has the ability to give intentional blessings with the right GS design for the right shapes, and these will give blessings according to the shape: Those who deserve this blessing will receive or pass the sun test for being worthy of blessings.

And it is also said that the sun has the power for something stronger than anything else that only the twin is equal to its power: sun runes.

Blessing: The first of the sun (this can only be done once, and it is related to the leader, gives bonuses) [80% completed]

Solar rune: solar bean - still need to modifire

Ouyin began to try to ask about what the voice said: what would happen and how to prepare for the big event. After a while, the sun came back to answer: “On the day when the sky falls, I, the moon and the sky will unite into one form, which will rule over all, and with it, we will all withstand the terrible force” Ouyin tried to achieve how to prepare for this day? “For this day will come and you will not lose my power, you must gather as much GS as possible, and make a sacrifice on the day I will disappear, and on this day, if you succeed in doing this, I will disappear, but my power will contain in your body” and his voice is gone.

Second chance

Humans know how to defeat death, and with it they share a second chance at how to use it

Magic:

Undying - combination of dark and death, the power to stop death its powerful but energy consuming. they can use also as healer

[level - 1.5]

Project - The Teleportation gate

One of the gifts from the sun, so to speak, is listed as a technology or a way to travel entire distances immediately, likely in the presence of solar runes. Before what is listed, there is a need for a number of things in order, if one fails, the rest are unable to do so.

According to what is written, you need these things:

Knowledge - you’re here

Advanced knowledge in GS sculpture

Find conductive material [unexplained which]

Some source of power

A way to stabilize the gate

Complete connection between 2 places

Completing a project, depending on how successful it is, will determine the award and also give you another vote

Environmental information

Biome: Taiga

Wood: common

Stone: Uncommon

Golden substance: Uncommon (need to research an advanced fire creature to continue to find out what it is)

Tin: Rare

Obsidian: Rare

Gypsum: Uncommon

Fluorite: Rare

[max knowledge]

Ur reach to max resource knowledge

Plants: Maple, Jyulma (moving tree with moving leaves, make deliders bounty of fruits, sweet, makes fruit in winter, max)[can be name]

Animals: Toullo (dangerous, wild, can build, medium), Regbek (Large and furry animal, migratory in the herd, very large, vegetarian, tasty, max), Jyouu (migratory in the herd, very large, vegetarian, tasty, giant legs, horns, max),Padog (move in grope, carnevor, medium size, horn, hoves, can be tame, semi-wild, max)

Breakthrough

“First” Animal domestication: Using the power of 2 species and neutralizing their own weakness, they manage to submit things that 2 could not do before. Symbolizes the first true domestication, but here specifically, this is the second case at the same time, this achievement is locked by you and by the second type, for that you get another vote)

Language :When voice in the air there is meaning as well as order, information is able to move to great distances in a short time to short term, symbolizing the first true language composed with meaningful and uniform words among all its members, giving you more action and locked from others

math - he way to count and know how to translate into offers is a breakthrough, ones use to count stuff like how much food or goods u have, giving ur one more votes and lock form others

Ender of civis - The first to exterminate civility from existence, in the aftermath of unification after the war. It’s a special breakthrough and thanks to it, he seems satisfied with it, and you get + 25% power against the final battle against him, and now He’s watching you from now on)

Martial Arts - When you understand your body better, and when you know how to use everything you have in front of an enemy that is stronger than you, understanding the limit and also using it to your advantage is a stronger way to understand how to fight better than just power. This is why you get more votes and lock the achievement from others.)

[max]

2 Likes
Arcimea

Vote: Try Division Of Labor Again - Succ (effect: 9 med) (Use: Char) [+10%]

Vote 2: Try Cool Rock Again - Succl (effect: 5 - med) (Use: Int + mys) [+10%]

Vote 3: Learn to Math - Fail (effect: 10 - med) (Use: Char) [+40% on next time]

war bar - [164d * 195%/ 258a * 140%] {361 A vs 320 D} [53% vs 47%]

Arranging a division of labor after another job managed to find a solution how to do this - had a head that would check everyone what is missing and what is needed, and as a result, the efficiency of work and what is missing increases the ability of all employees and fills in the gaps automatically if necessary.

Attempting to track a lot of things causes the problem of knowing how much there is, and needs a way to track how much food or water there is exactly, but has not yet built to the end the knowledge needed for it, needs more research.

In addition, after examination of these silver stones, it seems that these silver stones behave strangely - in an environment of fire if they are too close, the fire is really weakened, and it seems that approaching the skin of Crestians does not feel unusual, but it seems to have properties against a strong source of heat Or flow, hard to know, but this theory is being tested real soon.

On a summer day while part of the tribe was busy with his things, the tribe leader began to try, as part of testing the material, to let each of the silver stones, including the soldiers, but then a big noise comes from the mountain down the river, many bodies rolling down, and those who fell began to move. Out of terror, the army immediately went out to defend the tribe, and began to try to fend off the bodies, but as they got closer, they simply disintegrated into pieces and stopped moving. Upon examination, some of those who were close reported, that these stones had something that stopped the bodies from moving.

As a result, the silver stones have now been given an official name - Nullvers, an unnatural anti-flow material. (In another name, anti-magic)

But then a bigger noise and a lot of people came down the mountain quickly, it’s an ambush!

A battle in the middle of the day that supposedly came out of nowhere and with unsuccessful surprise, the armies that the other descended from the top of the mountain straight to the tribe inhabited caves that recently moved to stone huts, surprisingly began to fight each other, after the use of undead as cannon fodder failed unexplained In the second, they began to collide - the copper spears of the defending side proved themselves against the stone spears of the attacking side, but the forces were more or less equal while part of the defending army possessed an unfamiliar weapon - the sword. Although closer to the dangerous range of the spear, but they have stronger damage, managed to break some of the guards of the attacking army. The relatively small army against the larger army manages to hold up most surprisingly.

So up the mountain, the priests began to use magic and revive the fallen warriors, but immediately afterwards as they approached the Defensive Army, they disbanded! So they started trying something more extreme and started firing pure magic straight at the Defense Forces, and it worked! Some of the defending army from the blast lost their lives, but the battle was far from over while some of the priests managed to resurrect more living dead, but some of them simply did not last. The battle is far from over, but for some surprising reason, the battle is preferred alongside the defender if no miracle happens.

loss:

Attackers: 28 guards, 35 undeads

Defenders: 23 spears mans, 3 sword users

Division Of Labor [+5% char, job can create automat as need and can recruit armies without need of vote as needed, even within the outcome]

Knolege upgreat - Nullvers (unknow)

Power - using by low economic of Nullvers, the army can reduce any magic effect by unknow (need more resurge)

Datdicto - at war

Pop-grow: +25 (5% + 15% [on start of new season] total last round pops)[+5% breeding second]

Info

Name: Arcimea

Location: Large Cave Dwellings in the Plains next to a Rivers

Population: 531

“Spirit Guide”: Evolution4Weak

Many Votes: 3

Race: Crestians

Attributes:

Power: 50% Risk ([2 points] on the power type operations, of all types)

Intelligence: 65% Risk [55% +10%] ([4 points] on technology or ideas votes)

Agility: 60% Risk [50% +10%] ([2 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 45% Risk ([1 points] on protection type actions, of all types)

Charismatic: 60% Risk [50% - 5% +15%] ([2 points] on type actions of organization, trade and diplomacy)

Mysticism: 55% Risk ([4 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Sweating (+10% Risk Agility)

Big brain (+5% Risk Intelligent)

Disadvantage:

Arsonist (Very likely to cause a fire type event, -5% Charismatic)

They are really similar to humans; the only difference is that they are attracted to fire in a way that simulates moths, so it kind of repels some of the other races.

Culture

On the path of fire: all their lives they have been drawn to fire and they will do anything that has fire beside them, so they will do anything to understand it, as if to control it.

[+5% int]

Wish have save for later use

Language and Writing: Old Arcimia

Law system [+5% char]

Division Of Labor [+5% char, job can create automat as need and can recruit armies without need of vote as needed, even within the outcome]

Stability And Economy

Stability: Positive (3) [+5% on anything]

Needs: None

Happiness: Netural (1)

Power: Oligarchy government [*2 on passive Wisdom of the crowd, +1 on stability, -5% if any if needs are missing, include economic] (stable)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - Very high; Coal and Copper - High Stable; Silver stone - None (need to mine/find)

Jobs and Tools

Jobs know: Builder (20, +10% on building) , Pyrotechnician, stonemason, Blacksmith, framer, Job - politics [+5% char]

Tools: Copper spears, Stone tools, Copper Sword

Armys

Total: 112 Power [astamaded]

Sword users: 3 (1.2 + 1.3*Agility)

Spear users : 54 (1.4 + 1*Agility)

Power - using by low economic of Nullvers, the army can reduce any magic effect by unknow (need more resurge)

Relations

“Bone peoples” - unknown

Datdicto - at war

Leader

None, for now

Wisdom of the crowd: Get a new type of bonus every Season (now: +10% risk on agriculters)*2

Technology, Ideas and Mystics

Tech: Stone tools, Control and ignite fire ,Cave Dwellings, Smoking food, Cooking,Drums, art, Wall and basic fortress, Tar, Wooden coal, Smelting and Metal craft, Fur clothes, fishing, farming, Writing, Shelters, Irrigation canal

Ideas: Pyrotechnics (basic), “Burning Wounds”, Animal Husbandry, totalitarian government

Mystics: sivle stones

Environmental information

Biome: Plains

Wood: Very Rare

Stone: Rare

Coal :Uncommon

Copper: common

Nullvers :unknown

Plants: Long red friut (edible, long, grow in the fall or sprintl, semi-wild,mid)[can be name]

Animals: huge terrestrial shrimp(carnevor, wild, semi-aquatic, medium), Hmphg Nstbl (Huge, 6 legs, long neck, spines on all the body, minimal), Rabbit, huge river slugs [big, edible if cooks, slimy, amphibians, max], Obelisk/s (huge in number, danger, wild, can fly, small, scare from unnatural light, swarm mid)

Breakthrough:

Government: When a group of people or families who have taken on the responsibility of running an entire population that represents the majority opinion or just for control and power over the rest of the civilizations, shows unity, also the power that the population represents, and it, not always, chooses the signature, gives you further action And locks the achievement from others

Dark horizon federation - bananarama

Vote: the newly crowned overlord, Glipnak, decides to establish a set of holy (for the mystic boos) laws for all of goblinkind. - Succ(effect: 5 - med) (Use: Char)

Vote 2: same as number 1 - Succ (effect: 5 - med) (Use:Char)

Vote 3: same as number 1 - Fail (effect: 1 med) (Use:Char)

Vote 4: increase our understanding of architecture so that we may build a holy temple to Nihilator (for the mystic boost) - Succeeded (effect: 4 med) (Use: Int)

Vote 5: move my population into deathwake’s civ and prepare to build a capitol building . - Succ (effect: 8 med) (Use:Char+ Mys)

The new governing leader, Glipnak, in light of the founding of the federation, decided to impose several laws on all goblins:

1: no goblin shall kill another goblin or citizen of any allied civ (as they are considered kin), and shall be punished with execution and be doomed to the worst possible fate in the afterlife.

2: all citizens must pay tax to the church / government in chits or other similar currency (citizens are those who live in bananarama controlled lands and are a member of the federation).

3: the citizens of the astras tropicas kingdom can and will be considered citizens of bananarama, and as such may be given orders by the overlord or one of his subordinates, and vise versa.

The goblins did not remain obligated and agreed to accept the laws, and as a result, the ideology of the tribe began to change which is also part of the equation.

And in light of the preparation for a shared gift and also a priesthood as a gift to their god, the kingdom began to try to think of building from strong materials, like stone, and some of them finally started working on an architecture that would be suitable, and after investigation, they were able to figure out how it works! And now that they are ready, the architects have begun in the common city to prepare the foundation for the great capitol of the Federation!

But in a way, one of the members of the kingdom, the angels discovered something disturbing and terrible - a movement of a giant creature approaching the tribe quickly, and reported directly to the goblins, who immediately knew what it was about - Drake advances quickly straight towards the tribe and could destroy the kingdom if he was in the direction and was aggressive . (2)

Idea: architecture

Culture: law of goblinkind

Bulding: Capitol [not eit starts]

Pop-grow: +421 (38% breed by shadow grass)[+5% breeding secones] [effect can be reduse if have no food avilable or needs are profilts]

Info

Name: bananarama

Location: outide the Lake in the mountens

Population: 1528

“Spirit Guide”:zenzonegaming

Many Votes: 5

Total Risk:

Attributes:

Power: 51.25% Risk ([3 points] on the power type operations, of all types)

Intelligence: 56.5% Risk ([4 points] on technology or ideas votes)

Agility: 58.5% Risk ([6 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 37.5% Risk ([-2 points] on protection type actions, of all types)

Charismatic: 51.25% Risk [36.25% + 15%] ([-4 points] on type actions of organization, trade and diplomacy)

Mysticism: 77.5% Risk [57.5% + 20%] ([8 points] on Mysticism Type Actions)

Culture

The God of Destruction and Chaos: These goblins have a belief centered on the “he” is the God whose purpose is to bring into the world chaos and destruction, and they are the ones who follow and fulfill their command. They will do anything to fulfill their God’s command.

After a tragedy in the tribe, they prayed to their god loudly until one of them got an answer from him and he gave them an initial spell that follows his character, which strengthens the foster care towards him and also the more established culture around magic and mysticism, and trying to compete or challenge it can end badly.

After the destruction of the island, the tribe reached the mainland and there received blessings that helped them move forward in the situation, connecting the connection to the destruction they believe in.

[+5% om mystic]

Stories about Nihilator and his conquests in the ancient times before Goblins - +5% mystic

Language -Nihilat (u are pls to chance tha mae if u want)

Holiday (+10% mystic in summer, need Low stable of food to sustain that)

Federation

Level - 1

The federation you are in now allows for a few things -

  1. Joint division of chance risk - local influential leaders and structures and laws affect all the civilizations that divide the federation

  2. Equal distribution of knowledge and technologies - Knowledge remains in the tribes they have discovered, so that they have access to them

  3. Sharing forces - In case of war, the forces of the 2 tribes unite

  4. Distribution of votes - balanced according to the balance of government (in the current case it is half and half)

In order to ascend a level, you will need to clear at least 5 structures, and then there was the final union, if you want to do that.

law of goblinkind

1: no goblin shall kill another goblin or citizen of any allied civ (as they are considered kin), and shall be punished with execution and be doomed to the worst possible fate in the afterlife.

2: all citizens must pay tax to the church / government in chits or other similar currency (citizens are those who live in bananarama controlled lands and are a member of the federation).

3: the citizens of the astras tropicas kingdom can and will be considered citizens of bananarama, and as such may be given orders by the overlord or one of his subordinates, and vise versa.

[+5% charisma]

Stability And Economy

Stability: Netural 1)

Needs: None

Happiness: Negative (2)

Power: Federation (balance) [+1 stability]

Economy

Economy - Chits (value - 1) - low power

Trades - Bronze (In, Low, Astras tropicas tribe), Food (Out, Medium, Astras tropicas tribe), Inferno alloy (In, Very Low, Astras tropicas tribe), Warhogs (Out, Minimal, Astras tropicas tribe)

Materials stability: Water - Stable; Food - High stable; Wood - None (need to find), Firestone - None, Bronze - Low, Inferno alloy - Very low, Black Bronze - None (need to be created)

Jobs and Tools

Jobs know: Cult leader, Army, Sorceress, Farmer (food - stable)

Tools: Stone spears (0%) , Stone tools, Battle Ax, Wooden Shield, Bow and arrow, wooden armor

Armys

Total: 256 Power / 294 Power (*25% less) + 102 Power / 168.6 Power

Reavers - 131 (1.2 +1 * agility)

Dark Adepts - 44 (1.8 +0.2*agility)

Lashers - 10 (1.5 + 1 * agility)

Stable shadow creature - 75 (0.6 + 0.8 Agility +0.8 if night)

Shadow Warped - 10 (1.5 + 1.1 Agility +0.6 if night)

Warhogs bonus - 20% if use on Reverse / Lashers

Relations

Octograms (Neutral Unknow)

Odod (Enemy)

Astras tropicas tribe - Hot, trade

Leader

New leader: Glipnak

know bouse - Shadow arm [+10% charisma] (he given the arm by the death of the leader, without scarfue his arm, make him with 3 arms, stronger wirshen of the old one)

Rhynorn: Warhog (none bonus)

Races
Race: Goblin

Attributes:

Power: 52.5% Risk [52.5%] ([3 points] on the power type operations, of all types)

Intelligence: 55.5% Risk ([4 points] on technology or ideas votes)

Agility: 60% Risk [60%] ([6 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 30% Risk [30%] ([-2 points] on protection type actions, of all types)

Charismatic: 20% Risk ([-4 points] on type actions of organization, trade and diplomacy)

Mysticism: 65% Risk ([8 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Extremophile fertility: +3% pop grow

Disadvantage:

None

they are all the similarity to fantasy goblins

After the use of the shadow harb/weed/grass, the race change they form to become smaller and die youth in exchange of hyper breeding of +35% that base of food available

Race: homo angelica

Attributes:

Power: 50% Risk ([2 points] on the power type operations, of all types)

Intelligence: 57.5% Risk ([3 points] on technology or ideas votes)

Agility: 57.5% Risk ([3 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 45% Risk ([2 points] on protection type actions, of all types)

Charismatic: 52.5% Risk ([3 points] on type actions of organization, trade and diplomacy)

Mysticism: 50% Risk ([2 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Wings (can fly, +10% agility on an aerial, - 5% Defensive)

Spatial Awareness (+5% agility,+5% intelligent)

Disadvantage:

Hard feet (-20% agility on any ground type vote)

They are human beings with wings and have a lot of imagination except for the wings and their legs are like predators.

Technology, Ideas and Mystics

Tech: Stone tools, Control fire, Battle ax, wooden shield, Bow and arrow, wooden armor,plant culti, wood shelter, lang

Ideas: plant palnter, Sumerian calendar, architecture

Mystics: shadow magic [see in magic tag]

End of Goblins Island

The god give then 2 wishes: Shadow arms, Warhogs and Omega fertiles

Magic

Shadow contro (lvl2.5)l: A simple spell that allows you to control the shadow in a minimal way, demoga I will make them get stuck in their own shadow or disappear if the light is not strong enough or using living weak bodys to cover them with shadow to create a weak shadow creatures (Basic, lvl 5) [shadow creatures lvl 4]Stable Small Shadow creatures [lvl 3]:

now with the discovery of new sources to fuel the shadow creatures, by using a corps, the shadow creatures are more stable and not needs a mana from the user for make him stay alive.

Shadow Bolt (lvl 5): Centering a shadowy part of something in order to create a ball of moving shadow quickly, works extremely short but deadly in proper conditions

Shadow Arms (lvl 1): Arm control by shadow control spell, can be manipulated and do any thing, but its see in a price of the arm himself

Unlock: shadow magic

Exploring different types and styles of magic will require a perfect point of mysticism and intelligence

Living Shadow (lvl 1): non combat spell that increase agility on scout or info

Shadow magic seems to consume mana, an energy that seems unique only to goblins [locked because of the curse of the viewer], and the creature / power can be strengthened by training

Ungodly transform

after choice the chmsume, he given the power, but with a havey price of killing 75% of all the goblin pops, incluse the currnt leader. - given - +35% breed, 25% less needed (50% cosume over all) but the leader due younder

Black bronze - a bronze fuse with shadow magic, what the mystical metal can do?

Environmental information

Biome: Unknow

Wood: A.T.T tribe

Stone: A.T.T tribe

Plants: potatos (edible, big and many, semi-wild max)[can bename]

Animals: Warhogs (loyles, carnivores, move in groups, giants, strong, domesticated, fill a lot of ivory , max), Giant creater (Giant, DMGERS!, can blow a fire for his mouth, live on rivers, mid)[can be name]

Breakthrough:

The Birth of Magic: In the real world humans have always thought of works by magicians who change the world according to their image, for better or worse. Whereas here, with the help of luck and knowledge, the magic was born among mortals, who sought to imitate their God. But here there is a price to be paid: the counting to the End has begun that this knowledge is forewarned, and none of them knows about it. This breakthrough is locked away from others and you get another vote.

Money - a way to give value to a material in a way that you can store or carry without it being worn out or created, allows you to trade more quickly and easily, allows you to grow economically and gives you more votes, and locks the achievement from others

Dark horizon federation - Astras Tropical Kingdom

Vote 1: Bloomeries - Succ (effect: 4 med) (Use: int)

Vote 2: find more metals - Succ (effect: 8 med) (Use: Agility)

Vote 3: metal swords - Succ (effect: 4 med) (Use: Int)

Vote 4: convert to zenzone’s religion - Fail (effect: 1 med) (Use: Char)

Vote 5: amass an army armed with fire throwers to support zenzone - Fail (effect: 9 med) (Use: Char) [+30% next time]

When it comes to metals, there will be quite a bit of success - some members of the tribe went out to the mountains to look for a new type of strong material, and after a few short searches, they found a reddish material and when they were added, it was silver. After bringing it to the kingdom, the material was different from the tin, and they decided to call it “iron”, and it is very common in the area.

And the desire to use it, after it was discovered that the stoves they now have are not enough, it was decided to create a new type of stove - Bloomeries. With its shape, it is able to put air into the furnace and turn into a fire hot enough to stretch it into a variety of shapes, similar to bronze, and now with a small mistake, a shape that may be better as a short-range weapon has been discovered - an iron sword!

But on the other hand - everything related to goblins, failed due to lack of communication - the tribe’s attempt to convert to their religion failed and seemed to upset their god, killing some of the tribe members as a warning sign, as 34 members of your kingdom died. Plus, the idea of ​​arming the goblins in fire throwers did not consume so much, but with a little learning about this firearm, they’re sure to get it.

But in a way, one of the members of the kingdom, the angels discovered something disturbing and terrible - a movement of a giant creature approaching the tribe quickly, and reported directly to the goblins, who immediately knew what it was about - Drake advances quickly straight towards the tribe and could destroy the kingdom if he was in the direction and was aggressive . (2)

knowledge: Iron (very common)

economic: Iron - High

Tech: Bloomeries, sword

Tools: iron weapons, iron tools

Pop-grow: + 90 (5% + 10% [on start of new season] total last round pops)[+5% breeding]

Info

Name: Astras Tropical Kingdom

Location: Caves close to river deltas.

Population: 1332

“Spirit Guide”: Deathwake

Many Votes: 5

City: none name - [+1 vote, 1/4 building]

Capitol [not eit starts]

Total Risk:

Attributes:

Power: 51.25% Risk [52.5%] ([3 points] on the power type operations, of all types)

Intelligence: 56.5% Risk ([4 points] on technology or ideas votes)

Agility: 58.5% Risk ([6 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 37.5% Risk [30%] ([-2 points] on protection type actions, of all types)

Charismatic: 41.25% Risk [36.25% + 5%] ([-4 points] on type actions of organization, trade and diplomacy)

Mysticism: 72.5% Risk [57.5% + 15%] ([8 points] on Mysticism Type Actions)

Culture

Division: The tribe split into 2: those who remained wanted to keep what they had and were willing to survive anything that fell to the tribe.

[+5% charisma]

Federation

Level - 1

The federation you are in now allows for a few things -

  1. Joint division of chance risk - local influential leaders and structures and laws affect all the civilizations that divide the federation

  2. Equal distribution of knowledge and technologies - Knowledge remains in the tribes they have discovered, so that they have access to them

  3. Sharing forces - In case of war, the forces of the 2 tribes unite

  4. Distribution of votes - balanced according to the balance of government (in the current case it is half and half)

In order to ascend a level, you will need to clear at least 5 structures, and then there was the final union, if you want to do that.

share with the bananarama - +15% mystic

create writing - [+20% on next time]

farm - [30% next time]

breed the arthroherdai to be a better food source -[+10% on next time]

Kite - [+30% next time]

Stability And Economy

Stability: Netural (3) [+5% on anything]

Needs: None

Happiness: Positive (1)

Power: Federation (balance) [+1 stability]

Economy

Economy - Chits (value - 1) - low power

Trades - Bronze (Out, Low Consume, Bananarama), Food (In, Medium Consume, Bananarama), Inferno alloy (Out, Very Low, bananarama), Warhogs (In, Minimal, bananarama)

Materials stability: Water - Stable; Food - Low; Firestone - Low; Chromite, Copper, Tin and Diamond - Low Stable; Coal - Stable, Bronze - Low stable, Inferno - Low stable, Iron - High

Jobs and Tools

Jobs know: farmers, fishermen (20% pop, +5 food stability), BlackSmith (bronze and Inferno creaters, need to be supplay), MIners

Tools: Iron spears, Iron tools, Shock-fire-stones, Fire spear

Armys

Total: 588 Power

Normal: 419 (0.5 + 1.2*Agility) [astamaded]

Fisherman’s: 50 (1.1 + 1.2*Agility) [astamaded]

Relations

Amphithere tribe - Neutral - warm

Arcimea - Unknown

Bananarama - hot, trade

Leader

Michael Spearfisher:

son of Gabriel

He is a skilled trickster, and loves novel ideas and surprises.

+10% Int

+10% Power

-10% to anything nomadic.

Races
Race: Goblin

Attributes:

Power: 52.5% Risk [52.5%] ([3 points] on the power type operations, of all types)

Intelligence: 55.5% Risk ([4 points] on technology or ideas votes)

Agility: 60% Risk [60%] ([6 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 30% Risk [30%] ([-2 points] on protection type actions, of all types)

Charismatic: 20% Risk ([-4 points] on type actions of organization, trade and diplomacy)

Mysticism: 65% Risk ([8 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Extremophile fertility: +3% pop grow

Disadvantage:

None

they are all the similarity to fantasy goblins

After the use of the shadow harb/weed/grass, the race change they form to become smaller and die youth in exchange of hyper breeding of +35% that base of food available

Race: homo angelica

Attributes:

Power: 50% Risk ([2 points] on the power type operations, of all types)

Intelligence: 57.5% Risk ([3 points] on technology or ideas votes)

Agility: 57.5% Risk ([3 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 45% Risk ([2 points] on protection type actions, of all types)

Charismatic: 52.5% Risk ([3 points] on type actions of organization, trade and diplomacy)

Mysticism: 50% Risk ([2 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Wings (can fly, +10% agility on an aerial, - 5% Defensive)

Spatial Awareness (+5% agility,+5% intelligent)

Disadvantage:

Hard feet (-20% agility on any ground type vote)

They are human beings with wings and have a lot of imagination except for the wings and their legs are like predators.

Technology, Ideas and Mystics

Tech: Stone tools, Control fire, Atlatls, Wall (basic), Raft, Fire spear, Caton papers, Art,Bronze, Inferno, Bloomeries, sword

Ideas: Long-term trad (Maximum), domesticate, Shock-fire-stones (tool/ wepance)

Mystics: Fire Stone (glow red stone with barning touch, Breaking parts of it causes sparks and can start a fire, can now use as fire starts)

Bronze prossen - level 5 (need at least Low stable Copper and Low tin) - yes

Inferno - level 1 (need Bronze, chromite and Firestones in Low at least) -yes

Environmental information

Biome: Forest, in caves along side lake

Wood: Common

Stone: Rare

Fire stone: Very common

Chromite: Very Common

Copper: Uncommon

Diamond: Very rare

Coal: Uncommon

Tin - Common

Iron - very common

{9/9}

Plants: wheat (Finally, a real plant, wild), Cotton, Potato {see in the bana tribe}

Animals: Sуdril Brim (Fish, Common, Wild, Minimal), Cav Strukar (dangers, carnevor, huge, wild, medium), arthroherdai (delicens, big, live in gropes, vegetarian, Semi-wild, mid)

Map

Basic map - +2 info to resources and living thing

(sry for the bad map, but it simaler to the old ones)

Breakthrough

Maps - The ability to preserve information about the environment in a piece that passes immediately allows you to find the location better than any memory without stuttering, only if you know how to read it correctly, gives you more voting points and closes from others to achieve it.

3 Likes
Datdicto

Vote 1- Cast a death spell on the army of Acrimea - Fail (effect: 10 med) (Use: Mys) [what block the spell?]

Vote 2 - Raise an army of the undead - Succeeded (effect: 4 med) (Use: Mys)

Vote 3- It is clear that we are in a dire situation due to the drought. Yet while we suffer, the arcimea live in excess. We must seize their resource and distribute it to our own for the survival of the people. At dawn, we attack! - Succeeded (effect: 1 med) (Use: Power)

war bar - [164d * 195%/ 258a * 140%] {361 A vs 320 D} [53% vs 47%]

After all their secret plans were captured in one way or another, they decided to do it in a more forceful way -

The priests began to revive an army of the undead, and the number was not very large and some even disintegrated in the process or after the end of the spell, so that a total of 20 managed to survive.

But when all preparations were successful, the whole army began to advance towards the Acrimea. War begins.

As they advanced up the river, they passed a mountain ridge, which according to a recent report, behind them was the tribe, and the priests began to try to cast a spell of death on all who seemed to have power, but when the spell ended, it seemed to succeed, but nothing happened. How did it fail? This is what some of the army thought, but the army chief did not have enough time, decided to land with a high hand, and they went on the attack - the first undead went down the mountain to attack, but something strange began to happen - most of them down the mountain just started to fall apart, and most of the god’s army died Just disappeared without explanation. Worse, the attacked tribe paid close attention to all of this and managed to organize a counterattack. War has now begun.

A battle in the middle of the day that supposedly came out of nowhere and with unsuccessful surprise, the armies that the other descended from the top of the mountain straight to the tribe inhabited caves that recently moved to stone huts, surprisingly began to fight each other, after the use of undead as cannon fodder failed unexplained In the second, they began to collide - the copper spears of the defending side proved themselves against the stone spears of the attacking side, but the forces were more or less equal while part of the defending army possessed an unfamiliar weapon - the sword. Although closer to the dangerous range of the spear, but they have stronger damage, managed to break some of the guards of the attacking army. The relatively small army against the larger army manages to hold up most surprisingly.

So up the mountain, the priests began to use magic and revive the fallen warriors, but immediately afterwards as they approached the Defensive Army, they disbanded! So they started trying something more extreme and started firing pure magic straight at the Defense Forces, and it worked! Some of the defending army from the blast lost their lives, but the battle was far from over while some of the priests managed to resurrect more living dead, but some of them simply did not last. The battle is far from over, but for some surprising reason, the battle is preferred alongside the defender if no miracle happens.

loss:

Attackers: 28 guards, 35 undeads

Defenders: 23 spears mans, 3 sword users

Power - +35 priest, 20 undead [before the attack]

Tech - Plow, Stone Architecture

Acrimea -at war

Pop-grow: -8 (5% + 20%[on start of new season] total last round pops)[+5% breeding]

Info

Name: Datdicto

Location: grasslands near a major river

Population: 195

“Spirit Guide”: PositiveTower

Many Votes: 3

Race: Pandora humans

Attributes:

Power: 50% Risk ([2 points] on the power type operations, of all types)

Intelligence: 57.5% Risk [52.5 +5%] ([3 points] on technology or ideas votes)

Agility: 62.5% Risk [52.5% + 10%]([3 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 55% Risk [50% + 5%] ([2 points] on protection type actions, of all types)

Charismatic: 62.5% Risk [52.5% +10%] ([3 points] type actions of organization, trade and diplomacy)

Mysticism: 60% Risk [50% + 10%] ([2 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Sweating (+10% Risk Agility)

Big brain (+5% Risk Intelligent)

Disadvantage:

Low muscle mass (-0.5 Power for individual if they don’t have weapons)

Culture

Hierarchy of Loyalty: The whole tribe puts the allegiance and the good of the tribe above all, and every interference of the balance of loyalty is a very great sin that cannot be ignored and its punishment is severe.

[+1 Stability]

language: Ancient Datdictir

Create irrigation to increase farming efficiency [+20% on next time]

Stability And Economy

Stability: Possitive (2)

Needs: Water [-5% on anything]

Happiness: Netural (-2)

Power: Inheritance system (+1 on Stability, balance)

Economy

Economy - None

Trades - None

Materials stability: Water - None; Food - Low stable; Black Stones and Iron - None (need to mine and find); Copper - Positive, Clay - Stable

Jobs and Tools

(if water supplay, given now a High food stability)

Jobs: 110 Farmers (if water supplay, given now a High food stability)

41:Guards

50:Priests

Miners - 3

Undead - Deer (8 know)

Builder (need a low supply of any stones, if supply, will activen stone bulding, given +5% def)

Tools: Stone spears, Stone tools, Ropes

Armys

Total: 80 Power

Guards: 13 (1.3 + 1*Agility) [astamaded]

Priest 50 (3.5 + 0.1*Agility) [astamaded]

Bonus: if priest on the field, 50% of any death to be reborn as living death {0.8 + 0.5*Agility}

Undead: 0 (1 + 1*mystic), they can death with normal stuff, but they unpredictable

Relations

Acrimea -at war

Leader

Clan Head and praise of death - Cicici (+10% to mystic, + 10% on charisma, +5% on def)

Heritance - None

Timeline - Darn Dicto (+15% to Mystic) (Dead)

Technology, Ideas and Mystics

Tech: Control fire, Primitive Huts, walls and basic fortress, Igloo, Copper spears and tools, Wheel, Plow, Stone Architecture

Ideas: Hierarchy (Society Hierarchy), Plant domestication (Limited to river banks), Cultivate, Smithing, Clay manipulate

Mystics: Spirit Realm

Spirit Realm of Death

The ruler of this space is “death” a stone creature that keeps life between life, death and reincarnation.

He made a sika with them that he would reveal his secret to a select number of ashes in exchange for them arranging a great gift of souls, which would help him try to stop the real enemy according to his description: “He”.

To those who know its secret: the priests. Souls and life force are used to perform actions that, for many, violate the laws of nature: eternal life at the cost of sacrificing a soul, resurrecting the dead, and manipulating a soul into a physical form. Makes them a particularly powerful force in the face of great forces, with death dominating the battle.

But can all this really stop the impending danger?

Mystical Idea: Transcended (100%), Fast movement (100%), Soul markers (100%)

Mystical Information: “Death”: rock like creature that rule the death, Green cloud (linking someone to its source), souls (this is the next stop after death), Aurora (A wall that separates the spirit and the dead)

Energy use: Life force and Soul energy

soul collector - 25%

Magic:

Soul manipulation (lvl 2): The first stage of control of the mind and soul and perhaps the resurrection of the dead, is currently very limited to its very basic control of the unintelligent soul in Spirit Realm, but research into it requires both intelligence and mysticism.

Revival Soul (lvl 3): To revive lost souls and they become loyal, It takes a lot of life force to revive something from the dead, but too much of it can kill the user, he discovered the hard way.

Others: Necromancer, Life and Soul minepolates, resurrect

Soul eater - some weird creature from the ralme that eat souls, origin unknown

Mind control ghast use as a scout to find new civics

The ceremony of the Unknowns:

Some priests were degraded by a mysterious ceremony and it is not known about them becoming a higher race, but it did not succeed. Instead it only raises questions that may not be to discover them.

Environmental information

Biome: grasslands near a major river in Temper Forest

Wood: Common

Stone: Uncommon

black stones: Unknow

Copper: Uncommon

Clay: Common

Iron: Rare

Plants: Oao Ueaaei (Sour, very common, semi-wild, Perennial, Sprint - Summer, Max), Prtr (delises, edible, Semi-wild, medium)

Animals: smart non-flying feathered creature (Unknow, can use tools), cockroach (magic immunity), dwarf deer (u know, the deer, but now semi-wild), shyne Armor predator (immune to magic, canavor, denger, wild, big, max, can be name)

Breakthrough

The First Plant Domestication (When the people realized that there was a connection between the seeds and the plants from which they came, it symbolized the first agricultural development, and from there to the cultivation of other plants and significant growth in the population. This also opens you up for your second vote. The achievement that it is closed from others)

Lunamii Electi

Vote: Organize the Pandorai society by forming a government - Succeed (effect: 4 - med) (Use: Char)

Vote 2: Send an Exploratory team down the rivers to find new people - Fail (effect: 6 - med) (Use: Agility)

Vote 3: Improve our houses by constructing them out of stone - Succeed (effect: 7 - med) (Use: Char + int)

Vote 4: Increase quality of life by constructing running water in homes - Succeed (effect: 1 - med) (Use: Char + int)

After thinking, it seems that the number of members in the tribe has become particularly large which requires new sorting and organization of all members, and after consultation, the resolute to try to establish something called rule, in the previously built wooden enclave, and thanks to some standards, a totalitarian government headed by zandori.

And as a result, new things began to move - part of the tribe began to look for new tribes, without success.

And following changes, it was decided to try to build the cabins out of stone, and it worked! There was concern that the wood would not withstand the weight, but it dropped. But something else came up in the idea of ​​trying to find a way to divert water from the river straight to the big tree, and with the knowledge of using the stone, which is starting to drain, his son managed to build a water aqueduct from the river straight to the tribe, God without 16 sacrifices during construction.

Worse, the new use of stone caused all the stones that could be obtained in the area to run out quickly, when they were already rare in the area. As a result, stone construction ceased (3)

The representative of the Regales tribe went on to tell that his tribe had found a way to get to the conference of the end to the leader, he started to try, and finally he managed to get to a cave full of stones containing 5 creatures, one of which was the Regales, sitting quietly, as if they were dead, Allow you to soften and receive strength on the day when the sky falls. But would you like to comment on this discovery from the Friend Tribe?

Power stability - Totalitarian government (+2 Stability, -1 happiness, +5% charizma, +5% power)

Knolege: Stone: None

Tech - stone constacts

Building - Aqueduct (water - High stable)

Pop-grow: + 16 (5% + 15%[on start of new season] total last round pops) [+5% breeding]

Info

Name: Lunamii Electi

Location: massive forest, in a massive tree

Population: 332

“Spirit Guide”: OoferDoofer

Many Votes: 4

Race: Pandorai

Attributes:

Power: 45% Risk [40% +5%] ([0 points] on the power type operations, of all types)

Intelligence: 55% Risk ([4 points] on technology or ideas votes)

Agility: 60% Risk [50% + 10%] ([2 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 40% Risk ([0 points] on protection type actions, of all types)

Charismatic: 67.5% Risk [55% + 7.5% + 5%]([4 points] on type actions of organization, trade and diplomacy)

Mysticism: 80% Risk [57.5% +22.5%] ([4 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Communal Souls: if an act involves a large group, it’s given +10% on charismatic, Mysticism and intelligent. not include combat and power.

Sixth Sense: The Pandorai have heightened proprioception, +10% Agility

Disadvantage:

Restrained: -10% power on non-lethal situations

The Pandorai are an unusual race, they look like hybrids of deer and eagles. Their eyes seem void of any light, except during a full moon when they shine like the brightest stars. Pandorai stand on their hind legs, but they can run on all fours if necessary.

Culture

Moon believers: They are a society where everyone is similar and believes in the moon, that it is he who protects them and he is the one who becomes them. They are isolationists, but in an encounter if one believes in another moon, he is accepted as an honorary Pandorai.

[+5% on mystic]

Knowle about another big tree and tropic forese in the downs

Building: Moon light Beacon [+2.5% on mystic and charisma, sustain: Moonstones and Rune Crafters]{active - low}

enclave tree - a small place the zandori can rule (+5% charisma, +1 stability)

Aqueduct (water - Very High, +1 happy)

[max building]

Stability And Economy

Stability: Netural (5)[+10% on anything, The dodo god are plese, u have a high chance to big event]

Needs: None

Happiness: positive (3)[+1 stable]

Power: Totalitarian government (+2 Stability, -1 happiness, +5% charizma, +5% power)

(balanced)

Economy

Economy - None

Trades - None

Materials stability: Water - Very High; Food - Stable; Moonstones - None (need to find/mine), Adamantium- low stable

Jobs and Tools

Jobs know: Zandori, Zandori successor, Rune Crafters, Blacksmith, Adamantium collectors (low stable)

Tools: Adamantium spears, Adamantium tools

Armys

Total: 20 power / 25 Power

Rune Crafters: 8 (1.5 + 1.2*Agility) [astamaded]

Support: Captilo Avis - +25% power

Relations

Odod tribe - Unknown hate

The Headless Horde - Negative passives

Regales - warm

Leader

Priest-king/Zandori: #2 his replace of the first one {+10% mystic}

Technology, Ideas and Mystics

Tech: Stone tools, Control fire, Taming (limited to up 2, one left), Huts, Adamantium tool, adamantium processing, stone constacts

Ideas: Hierarchy (Priest-king)

Mystics: Moonstone (rune magic), Moon Rune Magic, Adamantium mirror

The death of the king

The moon’s vision of power showed something mysterious about a clever breed of non-flying birds that dragged a small corpse similar to the king of the forest, which partially resolved what caused the king of the forest’s death, but it also raises a big question of what they are, and how dangerous they are to the tribe.

The current Zandori gets a +1 bonus on Mysticism

Moon Rune Magic

Moonlight (lvl1): By using moonstones in the shape of a circle and drawing a symbol, it is possible to create a faint light that resembles the moon and is able to illuminate the darkness.

Moon sphere (Lvl 1): A ball of moonlight fired in a certain direction can cause damage

Rune Crafters (lvl 1): Proper arrangement of the stones and runes allows them to do them anywhere, as long as they are arranged correctly

Exploring this type of magic requires both mysticism and intelligence

This magic requires (unless another way is discovered) moonstones

Moonrunes script - powerfull writhing using moonstone and tree barks that make the rune writhing ez and better.

Healing [level 1] basic healing that can heal wonds and desise

Adamantium project

Trying to break unbreakable material is a task that seems impossible, but there is a way you might be able to use it, only if you find a way to do it.

To gain access to this material, you need to go through a number of votes:

  1. A way to find it - Done

  2. A way to break it - Done - 9

  3. A way to collect and store - Done - 1

  4. A way to process it - Done - 5

  5. A way to shape it into the final shape - Done - 7

total - 5.5 - normal +

All of these things need to happen before you can use the legendary material, but how will you do it? You will discover for yourself or invent one, for what you have and maybe you will also open its secret.

Independently a large circle of runes around the exposed surface and on a full moon, the moon’s energy is strong enough to distill the unbreakable matter into a liquid form and easier to collect, but the hole is particularly hot and needs another way to collect them.

After thinking, think of a way to use magic to strengthen the wooden container that will withstand the heat, so it worked, but to create such a thing takes full time, which slows down the storage of the material, maybe you can find another better way

At the light’s direction, the liquid can be shaped into any shape, as long as you do it right. Now all that remains is to harden the material, somehow

The cold water pf the new river can cold and harden the hot adamantium and now it can be use safety

Reward - knowledge of adamantium processing, adamantium tools and weapons, adamantium mirror. Production rate - steady slow.

Environmental information

Biome: massive forest, in its heart, has numerous massive trees

Wood: Very common

Stone: None

Moonstones: Unknown

Adamantium: Rare

Plants: Massive trees (minimal), green and semi-hard fruit (semi-hard, edible?, wild, min), Midiila (Powerful herb, edible, wild, min), Fannium (edible, sweat and teastless, mid),multiple fruit bushes growing on trees (edible, grow on trees, blooming all yers, mid) can be name, silver dill (hallucinations,poisonous to eat, wild, max)[can be name]

Animals: “silver fish” (minimal), Cygnus bird (fling, colorful, build nest, semi - wild, omnivor, can be tame, Max),Captiio Aavis (Cygnus bird descendant, fling, colorful, build nest, demostecaded, omnivor, can be tame, Max), horse-like creature with 6 legs (fast, strong, wood horns, mid)

Breakthrough

“First” Animal domestication: Using the power of 2 species and neutralizing their own weakness, they manage to submit things of 2 could not do before. Symbolizes the first true domestication, but here specifically, this is the second case at the same time, this achievement is locked by you and by the second type, for that you get another vote)

adamantium: Unbreakable, a substance that comes from the legends of a substance that can not be broken when it has difficulty, surpasses its mythological name and can give a huge advantage if you know how to use it properly, opens the first project - adamantium works, and gives you access to it and further voting The adamantium, your adamantium only to you, those if you trade with other tribes.

Regales

Vote: Once again, search for a medicinal plant that could prove useful if the wing rot returns. - Fail (effect: 10 med) (Use: Agility) [+20%] [+40% next time]

Vote 2: The ambassador who remained with the Lunamii Electi will try to tell them how to get to the conference of the end. - Succ (effect: 1 med) (Use: Char)

Vote 3: Try to tame the titan velvet worms with fish. - Fail (effect: 9 med) (Use: Int) [+30% next time]

Fearing that the terrible disease would return, the tribe went out again to try to find a plant capable of rape diseases, but surprisingly they managed to see something similar, but it was eaten by Grove crawlers who were in the area before they had time to notice, but you have the knowledge to know what it is.

In addition, there was an attempt to return to titan velvet worms and try to tame them with fish elongations, but when they approached him and tried to serve him, the creature refused to take the fish from them before he disappeared. It seems that fish is not their taste.

And the tribe decided to give their knowledge about the to the conference of the end, and according to reports, the head of the tribe managed to get there and now he too there, along with 3 more!

And right now, everything seems to be going smoothly, but from a distance, one of the members of the tribe found something disturbing to follow - Obelisk’s murder passes in the area, and for a moment does not notice their presence, but there is a fear that they have a direct direction to them (4)

Pop-grow: 27 (5% + 25%[on start of new season] total last round pops)[+10% breeding]

Info

Name: Regales

Location: Tropical jungle, outside to lake

Population: 293

“Spirit Guide”: UndyingHazard

Many Votes: 3

Race: Homo Dracomorpha/ Dragon Folk

Attributes:

Power: 50% Risk [50%] ([2 points] on the power type operations, of all types)

Intelligence: 62.5% Risk [ 57.5% + 5%] ([5 points] on technology or ideas votes)

Agility: 60% Risk [50% +10%] ([2 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 50% Risk [50% -5% + 5%] ([2 points] on protection type actions, of all types)

Charismatic: 50% Risk [50%] ([2 points] on type actions of organization, trade and diplomacy)

Mysticism: 55% Risk [50% +5%] ([2 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Large bat-like wings (can fly, +10% agility on an aerial, - 5% Defensive)

Prehensile tail (bonus limb, +10% agility)

Disadvantage:

Slow recovery (Vulnerable against poison and disease, -5% defense for each battle over 3 turns [max of 3 stacks])

Homo Dracomorpha are one of the larger species growing up to ten feet tall. Their skin is covered in small scales made up of modified skin cells as opposed to keratin like in reptiles, and can come in a very wide array of colors and patterns. Their bones are lightweight but sturdy like birds, and their heads are adorned with fanciful horns that vary in size and shape from individual to individual. They can live for hundreds of years, and much like lobsters may not be able to die naturally from old age, they reach sexual maturity at twenty years of age.

Culture

Hungry for knowledge: Since ancient times, the knowledge in which the white prophecy was enacted in the minds of the hominids was especially prevalent but Dragon Folk, and over time, it will evolve into general knowledge and understanding of how the environment works and general knowledge about the world. Despite their appearance, they are naturally peaceful, but will not hesitate to brutally attack back if physically harmed.

[intelligent - +5%]

Amazing Discovery: The Ancestors The ancestors of all the homonaids are still alive and well, and is very close to the tribal area, just need to find them

Building - Bunker - This structure is used as protection against the worst, but can also serve as a crypt for the leaders of the tribe when they become deceased, and will also function as a museum where we will store all our discoveries and artefacts for study. (+5% Deff, +5% Mystic)

ballista’s out of wood and vines - [+20% next time]

Heal magic vs root wings - +20% next time

Stability And Economy

Stability: Neturle (0)

Needs: None

Happiness: Netural (0)

Power: None (balanced)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - Very high; Moonstones - None (need to mine/find), concrete - none; Aluminum - Stable (need to mine)

Jobs and Tools

Jobs know: Weavers, Wind-makers, blacksmith (need to be supply with materials), miners

Tools: Stone spears, Stone tools, Grove armor

Armys

Total: 105 Powers / 110 Power

Gards: 45 (1.3 + 1.2*Agility) [astamaded]

Wind-makers - 5 (1.6 + 1.2*agility +1 * mystic)

in battle, they increase Agility and Def of others by 2% for wind makers, up to 30%

Relations

Amphithere Tribe (netural good)

Lunamii Electi (Unknow)

Leader

Caerulius {none}

Mythril: (+15% on agility, -5% on Charizma)[next leader]

Miviam (+10% on charisma, +10% on agility, -10% on power) [dead]

Technology, Ideas and Mystics

Tech: Stone tools, Control and ignite fire, Primitive construction, Catch nets, Domestication, Plant culture, Agriculture canals, backpacks, Grove armor, Stone hats, Lever Law, Concrete, Dry foods

Ideas: Thoring vines

Mystics: None

Elements for the past

Miviam was proud of all she had accomplished since she became the leader of the dragonfolk. And yet she felt as though something was missing. She recalled the old legends her great, great, grandfather had told her. He was the oldest wyrm in the tribe, the last of his generation. And seemingly the only one who remembered the ancient tales of the time the dragons could control every element, an ability that would be mysteriously stripped from them seemingly without cause or reason many generations ago. He was one of the victims of the plague that struck her tribe when they first came to this oasis in the midst of a sea of trees; the cure to which was found to late to save him. So when a mysterious voice offered her a wish, her thoughts bounced back to those old legends and her desire to regain the ability her people had supposedly lost so long ago. “I wish we had the ability to control the elements once again, or at the very least access to plants that will grant us something similar.” She replied.

Then a foreign voice replied, “The plant you have been looking for has long since disappeared from the world by the same ancestors you coveted.” Shocked by the answer, she seems to be losing hope: “But I can give you the power to control the elements not only for you, but for the whole tribe part of the power of the plant so that you will not depend on it and hollow hopes” Then in one moment, she feels a stream of heat enter her And fills him with a power she had not known before, perhaps because he was not there, and then behold, she waved her arm, and fire came out of him, now she knows her wish has been granted!

After this gift, the whole tribe and probably the whole race was given the ability to control all the basic elements: fire, water, earth and air. There may be more hiding, but anyone knows how to send at least one of them and can more. But they require learning and understanding its nature.

It also breaks the first law of the first wave: 4 forces for 4 races, and that for the future could lead to disaster for the whole world if they pay attention to it.

Forces: fire, water, earth and air.

Energy source: endurance and stamina

Environmental information

Biome: Tropical jungle

Wood: Very Common

Stone: Rare

Moonstones: Uncommon

Aluminum: Common

Plants: Wines (can hold, minimal), Rain melons (edible, sweat, wild, minima) ,Sunfruit (edible, sweat, wild, minima) , Storm tears (edible, sweat, wild, minima), Serpents tails (healing, wild, common, max), Sun droplets (eidable, wild, mid)[can be name] [max]

Animals: bat-monkey (small, move in gropes, fruitovore, minimal), Obelisk/s (huge in number, danger, wild, can fly, small, scare from unnatural light, swarm mid), Grove crawlers (Big, Tame, can clime , can shot acid, hard to kill, herbivorous, very armords max), titan velvet worms (big, create web made of sticky silk, canavor, min)

Breakthrough

The first of the Conference of the End: No one dared to enter a place created just because of the war between light and darkness in the third wave, but this tribe is the first to enter and discover a neat room in a circle of stones, a perfect place for its members that can brighten the future world. It entitles you to be the first to offer the first bonus without appeal and also entitles you to another action

Join our discord for something and for fun

If it was more convenient for everyone by chance and it was easier to write in discord, I opened a new group for those who want, everyone is welcome. But please do not overdo it with the posts, it sometimes bothers me a bit:

Pandora Horizon Community

to Mantopian Rebels have +1 vote
@PositiveTower @zenzonegaming @Deathwake @Evolution4Weak @Nigel @fralegend015 @OoferDoofer @UndyingHazard

2 Likes

Action 1: Caerulius will hold a meeting with the entire tribe and declare himself as temporary ruler. He acknowledges that Miviam’s son Mythrill should be ruler due to being next in line, but he is still young and inexperienced, and as a result; being Miviam’s closest friend he is the next qualified for the duty. Caerulius promises to mentor Mythrill and teach him how to be a proper leader for the tribe, and he will voluntarily step down from his duties and pass them on to Mythrill when he is ready to rule.

Action 2: Use earth magic to create golems to protect the tribe against hostile forces, which can also be directly taken control of and “overridden” by an individual to be used as a mech suit of sorts. With extreme caution during the process of creating them as of course.

Action 3: Try to find a small animal that the velvet worms like eating and use that to tame them.

1 Like

@PositiveTower, we don’t have to fight, what do you want for peace?

I want population really, mine is the lowest in the game

We can have some sort of cultural exchange or something to help boost your population or tech giving
maybe take it to the dm to discuss this further?

No what I want is at least a good portion of your population. A meager amount doesn’t suffice for what I’m planning. Although there could be a deal I can think of a way that would satisfy the both of us.
Will you send me all of your fresh corpses from now onwards. You don’t have to dig up deteriorated ones, I only want fresh ones

cough i exist cough

Not for long if you aren’t capable of doing something about that army going straight at you

Action 1: Collect all my mantises belongings, food, inventions, knowledge, ect. And load them into carts. (With some mantises pushing and pulling them quickly for even more speed)
Action 2: If the first Action succeeds, then invent gears and run harder, eating some blue delights for extra energy.
Action 3: Action 1, again.
Action 4: Once I get far enough away, make some weapons and armor out of any metal I have.

1 Like

Is this runny away’y enough

Action 1: Create mines for stone, away from the village
Action 2: Create plumbing for all of the houses
Action 3: build baths for socializing and to help clean
Action 4: Begin improving out farms

1 Like

This looks interesting. Is there a place (other than comments throughout this forum) where information on this is organized?

Also, I doubt one can but I figured I’d ask. Can people join, and if so how and is there a waiting list?

2 Likes