Pandora without Horizon - P.H. Second Season

mass auto cannon spam!!!

auto cannon?
lol.
i could get AI auto cannons powered by electricity

sheesh, im so smart me knowledge has knowledge

1 Like

image
your int
image
my int

2 Likes

did I ask

speedrun 100% int

ill speedrun more then that next round.

1 Like

then invent physics you uncultured otter

how bout you invent mana thrusters

reinforce island so that u use island as massive ram, to ram others to destruction

infact, island sized attack ships???

@GodOfKnowledge @Nigel this kinda talk should probably go in the chat, as doom has said he wants this as clear as possible of excess chatter

1 Like

Action 1: Re-establish the sick town, put every sick person and those they have contacted in that town.

Action 2: Work on a cure for the disease, and if it is the same disease as before, deploy cure to sick people. Maybe try to find the source of the sickness.

3 Likes

Round 19: Light Vs Dark

End

26 rounds left

Voices of war were heard in a large number of places: both between familiar enemies and new enemies.

At the same time, discoveries and developments are still going on, they are new and they are old

But how far can the border be stretched?

Mirtal

vote 1: work on the teleportation gate, maybe mana energy can be used to power it? - Success (luck - 9) (Int+ Mystic)

vote 2: send rocc riders to bind an island rich in titanium and other heavy metals to Ulminar - Success (luck - 5) (Bind)

vote 3: Create a direct democracy where each citizen can propone changes and vote for the propositions of other citizens, in a way similiar to ancient Athens democracy - Success (luck - 6) (Char)

vote 4: use exoskeleton technology, illusion magic encoded thaumium and mana resonators to improve the rocc armors - Success (luck - 8) (Int + Mys + Atk)

In the advent of Rocc riders, you started trying to connect another island, full of heavy metals, and you approached a large island empty of vegetation, full of titanium. But inside this island hides more elements: Silt is common right on the island and something shimmers between the island, you have not seen it before, but the strange energy flows from it, feels like it is storing the cosmos itself: these are Magical Cores, stones that contain cosmic properties that can be used for wide areas , Especially cosmic.

You too have begun to try a new kind of government: direct democracy, that the people, and the rocc birds, decide what happens on the island. And it has contributed to the stability of your civility.

With the new technological advances you received, you began to try to improve the armor, which was lighter, more durable and strong. And thanks to hard work, you have been able to create the new generation, at the cost of additional resources.

The Rocc told you that their ancestors are only in one place in the world where they mourn, because of their rivalry with the real dragons: in the skin of the Island Eater, where they have nested and preserved the place for thousands of years, nurtured and used it to get what they eat: broken mana fragments of islands . If an Iceland eater is in the area, so are they.

War [ A - 863 Vs D - 1936] A -1691 vs D 2265

Wheel of fate - A - 7, D - 5 : Victory

You are on one day of patrol, they are patrolling around the sky that you suddenly see black dots getting closer and closer until you realize you are under attack!

All the riders started preparing for the hit while the Helliumbriners started attacking the riders. The new armor proved to be effective against their physical attack, but there were so many of them that all the riders managed to mess with everyone, and some came to the island, where they met in mana wavers who started firing mana waves that managed to shoot down, but sacrifices were made to defend:

17 riders lost their lives and 19 mana wavers were also lost while 23 civilians were in the fire area as well. But they managed to kill 345 Helliumbriners and win!

With the cooperation of all the Allies, in the energy power of Mirtal, the connection and wisdom of the Mantodea Civic, the manpower of the Ferloth-De and the magic of the journey of Regalis ultima, you are on the fateful day, building a teleportation gate for everyone on your island Mirtal operated the bridge between all the islands, and after waiting for a while, the gate operated successfully and all the members were officially connected to each other.

And now you have the option to create a federation between them all. A federation is a collaboration where you are able to share knowledge, labor and actions with each other, and you also share a destiny with each other and if one is in trouble, all the members will come to help. If you want to form a federation, write to none-vote about the formation of all the participants (this will start from the next round of course). To add new ones to your federation, you will need everyone to vote. You are also welcome to invent a name for him

Legacy: Direct Democracy (-2 Stibility, +10% Charisma, +2 Happiness)

Tool: Thick Levitate Thaumium Rocc Armor (+5 base power, +7 * Deff, + 7*mystic, +3 * Agility if Rocc involve, Resisten vs Physical dmg)

Power: +44 Mana wavers (before attack)

Bulding: Teleportation gate: Done!, Reward: Massive teleportacen, Magitech, RS Teleport

island - C.C = 656, Titanium - +3, Silt - +8, Magical Core - +5, Wood - +1

territory level: 20 (+1 vote)

Pop growth: 127 (20% (25*80%) * C.C available)

Territorial Mana density (60%/100%)[-10% to Graphana process][+10% mana generator]

Info

Name: Mirtal

Pops: 1238

Carry capacity: 1238/6760 C.C (3654 C.C. +85%)

Pop for C.C: 1

Spirit Guardian: @fralegend015

Votes: 5

territory level: 20 - Island Contonat (it now mark in the map, +2 vote)

Risk, Legacy, Cultures, Stability and Happiness

Attack: 30% - [+5%] (if pure attack, use also Mystic)

Intelligence: 80% - [+20%]

Agility: 55%

Defensive: 20%

Charismatic: 65% - [+15%]

Mysticism: 95% - [+15%]

Legacy: Direct Democracy (-2 Stibility, +10% Charisma, +2 Happiness)

Cultures

They are a community of Larmyah that believes in the pursue of knowledge and the understanding of the universe, for them everything has to be understood. [int - +5%]

Stability: -1

Happens: 3 [+1 stibilty]

lenguage: Miralen [+2 R.S]

Roc Island brinner - + tiny - small island for round

Military service - Can now recrute without vote [limit to up to 5% of the pop for round, with max of 50% of the total pop]

Building (4/8) : Marble statues ( +2 Happines, +5% Charisma, 2/2 Marble), Mana generator (+10% T.M.D, +2 E.M, +5% for solid mana source (none)), Thaumaturges (+5% mystic and Int, Create job of Thaumatology), training grounds (+0.1 base and +0.1 Agility to all units)

Teleportation gate

Progress: Done

strength : 6 in total

need: some energy sources, *Mystic and tech, Constract and stibility/switch open [this can be stuck by others, but only one vote for one for round)

reword: Massive teleportacen, Magitech, RS Teleport

Energy: + 2 E.M (need some resuce to use that, if)

use thaumium to create a staff to increase the magic capabilities of our soldiers. - +20%

Relations

Mantodea Civic (Alliance)

Ferloth-De (Alliance)

Regalis ultima (Alliance)

Races
Larmyah

Race name: Larmyah (Pedemagni magna)

Attributes:

Attack: 25 [30 - 5%]

Intelligence: 60

Agility: 55 [30 +25%]

Defensive: 20 [30 - 10%]

Charismatic: 50

Mysticism: 80 [70+10%]

size: medium (1 C.C. for pop , 0% growth pop, 1 base power, +0 legacy lenges)

Capabilities:

Advantage:

Magic-based lifeform (+10% mysticism, has innate capabiliy of sensing mana,votes that use pure power use mysticism too)

Boneless (+20% agility, -10% defensive)

Disadvantage:

Mana dependent (-population growth if low on mana)

Description: These magic-based lifeforms are similiar to Octopi, with 12 tentacles and 6 eyes. They have an hue tending towards the yellow. (agility: +5%, -5% attack)

Jobs, Army and Tools

Jobs know: blacksmithing (need metals), Farmers (18 Food, 4 Phosphate - +200% [12]), Binders, Builders (2 stones, +10% C.C), Crafters(1 wood, Wrought iron, +6 RS ), archaeologist (+20% in arch type sites, need some payment), Thaumatology (+5% Mystic and Int, +100% effective in thaumaturgy resource, +3 R.S, -75 Currency),General (+10% Power, -12.5 Currency)

Army: Mana waver: 108 (1.1 + 0.83.3 (Mystic race) + 0.55 1.1 (Agility race)), 0 Soldiers (1.1 base + 0.551.1 (agility race) + 0.8 * 2.8 (Mystic race), 26 Rocc cavalry (1.1 + 9 Base power + 5 (armor) +1.4 (def7) + 8.8 (4mystic, +7mystic armor) + 2.8 (2.1*Agility + 3 Agility armor), non weapon supply, armor supply)

Army Power: 1320 power (+10% power)

Tools: Mana Iron tools (can mine Guna and Titanium),Thick Levitate Thaumium Rocc Armor (+5 base power, +7 * Deff, + 7mystic, +3 * Agility if Rocc involve, Resisten vs Physical dmg), mana resonator (+2mystic to units)[suppaly]

Economy

Resources:

Currency: 175 [+75, -75 to Thaumatology, -12.5 to general] (+50% - 37.5)[25 for round]

Trades: Mantodea Civic: Basalt [2], platinum [2] → Gems [2/4] (2 in process), (4) Stone Coal → (0/1) Doomit [1 unused], [0/2] Talmedium

Resources Storage: [2/28] (Mana Iron tools)(Lev - +100% -[14], +2 to all resource) (crafter - +6) (len - +2)(Thaumatology - +3 R.S)

Food [17/18] (85% C.C)(Cave crab (-1 food))

Stones: [2/12] Very Common [2 Builder]

Wood: [1/8] Rare [1 to craft]

Marble: [2/9] Common [2 to states]

Flints: [0/4] Rare [need Assessment]

Silt: [0/13] Common

Basalt - [2/4] Rare (2 trade)

Granits - [0/4] Rare

Iron: [5/7] Uncommon (5 Prosses)

Titanium: [0/10] Common - need asimant

Guna: [3/3] very rare [3 unused] - very rare element

Platinum: [2/4] Rare (2 Trade)

Stone Coal: [5/5] Uncommon [1 to smelting] [4 trade]

Fossils: [0/5] Uncommon

Phosphate: [4/4] Uncommon [Agrricalter]

Magical Core: [0/5] Very common - very rare element

Processes

Smelting (1 Stone coal, 1/1)[can smelt up to 6]:

Iron (5) → Wrought iron (5/5) [1 to tool craft, 1 Thaumium, one Currency, 1 smelting]

Wrought iron (1) → 3 Iron Coins (+75 Currency)

Wrought iron (2) + Thaumium (2) → Levitat Thaumium Rocc Armor [Supplay]

Thaumaturgy resource (+100% effective from Thaumatology Job):

Gems (1) + 10% T.M.D → Graphana 2/2 (+100%)

Gems (1) + Wrought iron (1) → Thaumium (3/4) [create 4 for 1 (+100%)] (1 unusee)

Thaumium (1) + Graphana (1) + → Mana resonator

Knowledge and Mystic

Tech: Agriculture, blacksmithing, basic construction, Bloomery (can smelt iron), Coin (enhance Currency),mathematics (+5% Int, +50% Currency effective),Foundian Constract (+5 building slot), Basic robotics, Ether engine, Magitech,

Mystic: Binding [knowledge to bind island to ur lands], Bioballone Movement [ small way to fly thrue islands], Mana stone tools, Gem mana Battery, Graphana (from the aman gem battery, an exsitys stuff need more resures, or even project vote), Thaumium, mana generator (can use graphana or Guna to run it), E.M (Energtic mana), Encode magic,Massive teleportacen, RS Teleport

Magic

Mana seekers: The dependence on mana for existence requires a way to find it, and this is one of them. But the problem depends on how it behaves and whether it really is this or something else entirely.

Mana Levitation (basic): The ability to control the flow of mana that controls the hovering of the islands, allows them to basically make things hover in the short and short term, but with enough development, it can reach amazing achievements.

Mana Wave (basic): the ability to make the mana dence enogh to be havey like a rock, can deal dmg if hit

Graphana: By very strongly compressing mana into gems, there is a chance that the gems will collapse into this esophageal material. This material acts as if it is not meant to exist: it is capable of producing mana on its own and seems to be a particularly large source of it. The process of creating this requires a particularly strong or rich mana source to create one, so using them to create its concentration is not currently efficient.

Thaumium: Strong as iron, hamster like gems, this material is a mysterious material that can change how this civilization behaves, if they know how to use it correctly

E.M: This is a strange behavior of mana as it exits the generator and acts like an electric current of the mantis.

Levitation - +100% RS, +2 to all resource

Magic projectiles (Power - +0.8* mystic)

illusion (+20% in stelf)

wormhole

Anomalia
Ulmirnal
Kalytopia Ruins

Archeology Site - Attack + Int

Progress: Failed

Jumps: 5 , 2

discovery: red peace out of the earth. (5, +2 progress)

some scraps

failed 3 out of 3

The archaeological excavation stopped in failure after each excavation at the site did not lead to any discovery, but they did discover something that might help the future of the excavation: the red piece found at first showed signs of something resembling an explosion, may in the future find more such signs in similar excavations. (Attack type site - +30%)

Abnormal mana dencetry - Guna

All the higher-than-normal density of mana comes from a compressed mana material to such a level that it is as hard as iron, and because of its high concentration, you, who are sensitive to mana vision, are unable to see the material at all except to feel it.

Although the substance is known to you, harmless or dangerous to you, it requires further research.

New lands
Rocc fear - Its alive?!

According to the roccs, the poor place in mana does not feel in place and even fenced off by them as dangerous. A way to check in depth before and confirm if it is a dangerous place or not.

Reports from a friend who happened to see ruins there and something moving inside! It seems to be alive or unknown, as it is, it raises great concern.

Archeology Site - Attack + Int (+30%)

Progress: Done

Jumps: 10, 7, 10 ~ 9

Reward: Basic robotics, Ether engine, The core of the past (chose to open that or not)

discovery:

Your friends have decided to help you uncover the ruins you can not reach, and they have already discovered a surprising progress where they found from a long-worn metallic shrine that something seems to be hiding there, need to go deeper to understand what happened there (10)

Later in the excavations, the fellow civilian who helps you, went deep into the ruins and they were suddenly attacked by a swarm of strange metals, but thanks to their agility, they were able to neutralize them and destroy them. They sent the fragments to you for research, where you find that it is very complex: a living creature made entirely of metal, it is something they have never encountered, and the fear is justified. They realized that something was lurking there, but they had to provide more answers about it, but they needed an army to protect it by chance and it got out of hand.(7)

Inside the depths, protected by robots, the strength there a huge metallic creature that gave them a strange device and from the bodies of all present gave them the knowledge of robotics, and the extraordinary engine capable of pumping energy from the environment at no cost, apparently. (10)

Unknow 2

A low densey anomaly taht can harm ur people if close

Unknow 3

This is an abnormal anomaly in terms of stability

Environment Knowledge
Plants

Red fruit: for pantaisen and farming

Black shrub: it a black leaves and it a bush.

Animles

Small graze: weird looking animal that eat grass, probably

big armor animel: have armor around his body, and he slow.

Wax insect: an insect that create a waxs

Cave crab (-1 food)

Others

Rocc islands: Descendant of one of the forces of the islands, this bird-like creature is very powerful, eats only mana and has already been trained by you, can be used for many functions in your hand. (ally, if supply)(+40% Island binding, +9 Power, +5% attack, need 1 Graphana [1/1])

Mantodea Civic

vote 1: math - Granted (luck - 4) (int)

vote 2: Work on the portal project with the other members of my alliance. - Succ (luck - 1) (Int +Mys)

vote 3: Delve deeper into the secrets of the biosynthe age. - Grant (luck - 2) (Int)

You managed to invent math, after a long time for some reason.

You also tried to go deep into the knowledge that you had just begun to touch on the biosynthe age, and with it you gained the knowledge in the biosynthetic engineering inventions to create arm replacements, albeit not tried, but there is progress there.

One of the researchers came up with a disturbing discovery: in collaboration with Thaumatology, you tried to investigate the knowledge of the world and why it is so, but then you looked at the robots they discovered and were able to decipher some of the information the bodies hid. They revealed the following information:

“A great battle that took place in the past destroyed entire lands not by man, these by force of nature”

“Latest Documentation of Entity Y5 Experiment 5475921: Objective: Knowledge Preservation, Progress: Failed, Knowledge Gathered: 1”

“Action: to hide and pray that it will end”

“The Cause: Code Name: Solar Bomb”

“Result: unknown, it is estimated that they did not survive”

“Time elapsed until last documentation: 479273648902873482.4 seconds (10 ^ 10 * 1.51 years)”

“Status: Deathbed, do not know how succeeded, but preservation of knowledge is critical to the secret of the universe created after collecting information of this length of time, calculation of energy conservation obtained this information: End of the universe by by-product of the material holder also known as” Eather " running down"

“The situation was held by an extraterrestrial unknowing entity also described as ‘Dodo god’ who managed to stabilize the border for a while, but it is described that if the matzah remains as it is, the universe is going to collapse soon, the day the material runs out”

“The landslides hovering knowledge also known as ‘islands’ are held by unknown forces known as ‘Mana’ and ‘dark matter’, fail to compete with the perpetual collapse and blow the universe into a state of endless singularity, an unstable state”

Recorded Information: Einstein-Hobson Bridge Project

“Purpose: Escape”

“Process: Failed”

“Only option: to bequeath information to intelligent beings”

“Last message: that the side was in their direction”

The information disappeared, and everyone was left stunned, deviating from it 2 pieces of information: how to build a computer, and the project that seems impossible to translate: “Einstein-Hobson Bridge”, but the words were translated into your language: “The Great Escape Project”

(This is a turning point for you: Do you want to work on this project or leave it, since words of something strange should not be trusted)

With the cooperation of all the Allies, in the energy power of Mirtal, the connection and wisdom of the Mantodea Civic, the manpower of the Ferloth-De and the magic of the journey of Regalis ultima, you are on the fateful day, building a teleportation gate for everyone on your island Mirtal operated the bridge between all the islands, and after waiting for a while, the gate operated successfully and all the members were officially connected to each other.

And now you have the option to create a federation between them all. A federation is a collaboration where you are able to share knowledge, labor and actions with each other, and you also share a destiny with each other and if one is in trouble, all the members will come to help. If you want to form a federation, write to none-vote about the formation of all the participants (this will start from the next round of course). To add new ones to your federation, you will need everyone to vote. You are also welcome to invent a name for him

buy= Vote for 1000 Curr

Tech: mathematics (+5% Int, +50% Currency effective), Arm replacment, basic Computer

Pop growth: 12 (24% (40%* 60% [30% +10%]) * C.C available)

Info

Name: Mantodea Civics

Pops: 106 [+65 Automotones, +20 for round][+120 CS, +60 for round, need +1 steel and E for 400 unit []]

Carry capacity: C.C 371 / 729 (486 C.C. +50%)

Pop for C.C: 3.5

Spirit Guardian: @Nigel

Votes: 4

territory level: 6 (land mass)

Risk, Legacy, Cultures, Stability and Happiness

Attack: 50%

Intelligence: 100% - [+20%]

Agility: 57.5%

Defensive: 65%

Charismatic: 47.5% - [+5%]

Mysticism: 15% - [+5%]

Legacy: Technocracy [+5% Int] (9/10)

Cultures

The Mantodea Intelectus Intelectus came about when the new “He” saw the [REDACTED] [REDACTED]'s puny little gathering things, loyal to their cause, gathering aimlessly until the end of time. The new “He” felt pity for the mantis, they seemed to have wonderous tech…so, he created the Mantodea Intelectus Intelectus in their image, but something was special about how he created them: They had some fragments of memories left, faded, but still there. Something about a giant hand in the sky, wiping out what looked to be some of their kind! And after, they saw some strange mechanisms gathering materials for almost no purpose. [+5% mystic]

Stability: 1 (+1 banker, lighthouse)

Happens: 0

Bulding (3/3): university (+5% Charisma, +5% int from resurcer), libraries (+5% Int), Bank (+300% Currency, create banker job, all job now need payment)

Writing: Unknow (+1 R.S)

Fertility powder - +10% G.S, 1 mutagenic powder [supplay]

Energy: 5 E (1/1 electrium) (-4 E)

Lighehouse (+1 Happines, -1 E, supplay)

A.L - -2E

assembly line ( +50% R.S , +1 to all common and uncommon resources, +50% prosses)

Electrolize: -1 E

Relations

Mirtal (Alliance)

Ferloth-De (Alliance)

Regalis ultima (Alliance)

Fling long leg sapiens (unknow)

Races
Mantodea Intelectus Intelectus

Race name: Mantodea Intelectus Intelectus

Attributes:

Attack: 50

Intelligence: 80 (+10%)

Agility: 40

Defensive: 50

Charismatic: 40

Mysticism: 10 (-10%)

size: 4.8768 m’ to 7.62 m’ (average of 6.25 m’) (3.5 C.C. for pop , -40% growth pop, 3.5 base power, +70% legacy lenges)

Capabilities:

Advantage:

Complex Brains: Gives a buff to anything that buffs Intelligence (+10% int)

Scientific Euphoria: If something using intelligence is discovered: +1 happiness and stability.

Disadvantage:

Less interest in magic: Due to Mantis gaining the feeling of Euphoria with new discoveries of tech, they think magic is less important: -5% mysticism

Description: The mantis have Larval and Pupal forms, they look like this:

image

The “Eggs” my mantis lay are the ‘larval’ stage of their young. The mantis live a discovery-loving lifestyle, trying to invent things every chance they get. They don’t like mysticism as much, however. (+5% growth pops, -5% mystic)

Cyberneticus Synthisus

Race name: Cyberneticus Synthisus

Attributes:

Attack: 40% (+10%)

Intelligence: 5%

Agility: 75% - (+5%)

Defensive: 80% - (+10%)

Charismatic: 45% - (-5%)

Mysticism: 5%

size: 10 Cm (0.1 m) (0.2 C.C. for pop , +100% growth pop, 0.1 base power, -100% legacy lenges)

Capabilities:

Advantage:

Affinity to their owners: The Cyberneticus Synthisus try to immitate the good works of their creators, preventing the stats of both races from being decreased by averaging out, and only being able to be increased by averaging out.

Self-Improving: Efficient process for 100 unit increase prodacine by 10%

Creator’s core (Steal): +0.1 power, +10% Attack And Def [buff of 9], don’t consume C.C and not effect that

Disadvantage:

Production price (Steal): can’t grow normally, need assambaly, 1+ Steal and +1 E consume for 200 units (not incloud the first)

Description:

These peculiar creations of the Mantodea Civilization have an exterior almost entirely made of metal and are adored by the Mantodea Intelectus Intelectus. They like to group together to be seen more easily, and form large “swarms”. They can work together to form great things, for example clomping up together to push a large object into place. Sometimes, a mantis doesnt recognise a few on the ground, but no worries, the Cyberneticus Synthisus quickly react and get out of the way, and if there are many, they all get out of the way.(+5% Agility, -5% Charisma)

Jobs, Army and Tools

Jobs know: blacksmithing (-50 Cur), Farmers (+6 Food, -25 Cur), Binders (-50 Cur), Builders (1 Marble, stone, 1 basalt, +1 Happiness, +15% C.C, -50 Cur), Crafters(1 wood, 1 Steel, + 8 R.S, -25 Cur ), researchers (-25 Cur, +5% int), manufacturers (add prosses to create automotons, +2 R.S, -75 Cur), Banker (+10% Charisma, +1 Stability, -50 Cur)

Army: 65 Automaton active (+5 base dmg for Automaton, can be upgreat by wepone or others/ specelase)

Army Power: 325 power

Tools: Steel tools

Economy

Resources:

Currency: 375 [ +600, -350 in total] (150 + 300% [450])(+375)(+50%)

Trades: Mirtal: Gems [4/4] → Basalt [1/2](1 unuse), Platinum [2/2] (2 Proses), (1) Doomit → (2/4) Stone Coal (1 Steel)

Resources Storage: [17/42] (Iron tools) (+8 from crafter)(+1 writhing)(+2 manufacturers )(assembling line - +50% (10) R.S, +1 to all (not include biological)[if powerd - -2E, +100% Atoumoton assbling, +50% (10) R.S],supply)(+6 R.S automatons)

Food [7] (34% C.C)

Stone: [1/3] Very Common

Wood: [4/4] Very rare

Flints: [0/7] Common [can’t mine, need Assiment]

Marble: [3/3] Uncommon (1 for builders, 2 currency)

Diamonds: [0/2] Rare [can’t mine, need tech and jobs]

Gems: [4/4] Very Common (4 trade)

Mercury [2/3] Rare [can’t mine, need tech, tools and jobs] (1 unused, 1 energy)

Electrium: [2/3] Uncommon - very rare (1 energy, 1 process)

Doomit: [5/6] Very Common - very rare (3 unused, 1 Trade, 1 proses)(atomoton mining)

Iron: [6/7] common

Processes

1 Fat → Animal oil (1/1)[automatons)

2 marble → 6 coin (+150 Currency)

Smelting (1 wood, 2/2) (+50% effective):

Iron (2) → Wrought iron (0/3)

Iron (4) + Coal (2) → Steel (6/6) (1 crafter, 5 proses)

Assembling (+50%) [*2]:

Wood (1) + Steel (2) + W. Iron (1) = +20 (+150% - +1) Automaton pop for round, (+8 R.T, Animal oil - 1)(*2)(*2)

[1] Platinum + [1] Boltzmann Doomit-Braine + [1] Steel + [2/2] Steel [effect ur race]→ Biosynthezoid [C.S] {+60} (*2) (*300%)(*2)

Electrolize (-1 E):

Doomit [1] → [2/2] Mutagenic powder (1 cultre, 1 Boltzmann Doomit-Braine)

1 Mutagenic powder + 1 Electrium + 1 Platinum → [1/1] Boltzmann Doomit-Braine

Knowledge and Mystic

Tech: Agriculture, blacksmithing, basic construction, wheel, Bloomery (can smelt iron), Manto-electric process (can primat process electrium), :AI Electrium Engine v4 (+9 energy, need electrium), Gears, Clockwork, Automatons, Power Grid, Doomit mining, Coins (enhance currency), Electrium mining, Steel, Mutagenic powder, Basic Robotics (*2 Assembly speed), Boltzmann Doomit-Brain (an Artificial Brain), Bioengineering (U can now resurch Bioengineering tech type), ExoSkeleton, mathematics (+5% Int, +50% Currency effective), Arm replacment, basic Computer

Mystic: Binding [knowledge to bind island to ur lands], Biosynthezoid

Magic

None

Anomalia
Rich Doomit Ruin

it a ruin taht have a very rare recuse call Doomit, wht tere are it unknow, it can be recuse bay expample of that.

Environment Knowledge
Plants

Tubers:: for pantaisen and faming

Animles

Small graze: weird looking animal that eat grass, probably

flying predetor: eat small prey

Goat-like: A goat-like creature that is used to living in the mountains contains a lot of fat that can be used for various things, currently a hunter and if it continues like this, it will disappear (+3 Fat [⅓], +1 Food)

Others

Mutant Small graze (Doomit expose) - very dng and unstable animale that very werid behave and very agrrasive.

4 Likes
Ferloth-De

vote 1: Portal progress - Succ (luck - 1) (Int + Mystic)

vote 2: test more on fossil walkers to see if we can make them sapient - Succ (luck - 10) (Int + Mystic + Char)

vote 3: Look around and absorb demon Civ - Success (luck - 5) (Agility + Char)

Vote 4: look around and absorb leg winged Civ - Succ (luck - 8) (Agility + Char)

You started trying to make fossil walkers more intelligent, and surprisingly, after working hard and replicating Mantodea Civic’s knowledge of the material that keeps them alive and intelligent, you were able to disconnect what the lava walkers were and create self-awareness. After several long years of work, they have managed to become almost like a real race, and to that, they have been added to your species list as a unit of power.

In addition, you also toured around the areas for rumors about 2 more civilizations and managed to find them by surprise:

The first belongs to the island of flying lizards also known as the Lizeron Civic, where they were known and seemed to be very friendly. You were able to get science about them, and also for acquaintances, you were able to gather 54 of their residents to you.

And on the other hand, you found an island full of fire and brimstone, very difficult to get in there, but somehow in the middle, the place is quite calm and pleasant, where low creatures lived but in very varied forms. There they were more suspicious of you, but compared to the previous island, you were not able to serve any more residents of them because of their “forever connected to the island because of unlimited power” (like a demon in a lamp).

Following this, in the next round, + 10% on charisma (6)

With the cooperation of all the Allies, in the energy power of Mirtal, the connection and wisdom of the Mantodea Civic, the manpower of the Ferloth-De and the magic of the journey of Regalis ultima, you are on the fateful day, building a teleportation gate for everyone on your island Mirtal operated the bridge between all the islands, and after waiting for a while, the gate operated successfully and all the members were officially connected to each other.

And now you have the option to create a federation between them all. A federation is a collaboration where you are able to share knowledge, labor and actions with each other, and you also share a destiny with each other and if one is in trouble, all the members will come to help. If you want to form a federation, write to none-vote about the formation of all the participants (this will start from the next round of course). To add new ones to your federation, you will need everyone to vote. You are also welcome to invent a name for him

Demonic civis (Sus, but ok)

Lizeron Civic (Frendly)

Power unit: Lizrons (+54) - +10% Agility if use, +10% on chrisma if use, +2 power if in air, Fossilwalkers (+54) - +20% on power, Resisetn to air, +10% def

Army: 5 Chiropterans, 9 shade runner, 10 shade magician, 7 shade flier

Pop growth: 142 (23% (30%* 75%) * C.C available)

Info

Name: Ferloth-De

Pops: 359 (16.6% Sha/ 16.6% Chor/ 16.6% Lavawalker/ 16.6% Mousekin/ 16.6% Lizrones/ 16.6% Fossilewalker)

Carry capacity: C.C 1436/3678 (2175 C.C. +70%)

Pop for C.C: 4

Spirit Guardian: @TwilightWings21

Votes: 4

territory level: 13 (Island Contonat, have one desert and one ice sheed, +1 vote)

Risk, Legacy, Cultures, Stability and Happiness

Attack: 37% (47% if Shades)

Intelligence: 65%

Agility: 75% (85% if Chiro’ or Shades or lizrones)

Defensive: 32% (42% if Chiro’ or Fossolewalker)

Charismatic: 58.5% - [+10%] (43.5 if vs other civics) (68.5% if lizrones)

Mysticism: 47%

Legacy: Unity Council [+5% Char, +1 Stability] (8/9)

Cultures

A council rules this race, one representative for each species on said council. They have risen from the ancient civilizations and adapted to the modern times, rising out of the depths to surface caves and adapting to living with only three of their brethren races, the others lost in the transition to the surface. The citizens completely trust in the council, and if they don’t then they can elect a new member for that race. All races can vote for the council representative, as all races are always evenly balanced in pop number. (chirsma - +5%)

Stability: 1

Happens: 0

Energy: 2 E

Perpetuum Generator V1 (+2 E, unknow price)

Use obsidian tools to try to mine metals - +10%

Bind - +10%

Helping Zen - +20%

Titanium wall - +30%

Relations

Mirtal (Friendly)

mushroom civilization (Wary-cold)

The Resurrection (Bad)

Mirtal (Alliance)

Mantodea Civic (Alliance)

Regalis ultima (Alliance)

Demonic civis (Sus, but ok)

Lizeron Civic (Frendly)

Races
Ferloth-De Races

Attributes:

Attack: 37 (47 if Shades)

Intelligence: 65

Agility: 70 (80 if Chiro’ or Shades)

Defensive: 32 (42 if Chiro’)

Charismatic: 32 (17 if vs other civics)

Mysticism: 34

Average Size: 26.6 ft ( (average of 8 m’) (5.5 C.C. for pop (flying pop), -52% growth pop, 4.5 base power, +90% legacy lenges)

Capabilities:

Advantage:

Unit Power - Using different races under my control gives me different buffs for that action:

Lavawalkers

Size: 50ft/15m’

given: +20% Army power on use,they immune to fire and earth based magics, weak to water

Chiropterans

Size: 15ft/ 6m’

given: Flight and Echolocation(+10% agility, +1 C.C), Wing Armor (+5% def)

Shades

Size: 15ft/ 6m’

given: Prehensile tongue of Shadowmaster (+10% agility, can use shadow magic), Hallucinogenic venom (+10% attack)

Lizrons

Size: 2 m

given: +10% Agility if use, +10% on chrisma if use, +2 power if in air

Fossilwalkers

Size: 50ft/15m’

given: +20% on power, Resisetn to air, +10% def

Councils Appeal - any Civ I ally with, defeat in battle, or assimilate, player or NPC, I gain a small amount of members of their race (not necessarily taking from their pop - I could just get them) to buff Unit Power and that I can grow like any other civilians

Disadvantage:

Councils trust: buffs charisma rolls against/directed towards my civ (+15% if other civic diplimatic interact or against if he try to intreact)

Light Sensitive - Small general debuff to all stats while out under the sun in the daytime (-15% on daylight)

Description: These races all descended from Cavern Giants, and so have four upper limbs and two legs. The Chiropterans have two large wingspan their backs, and they have dexterous hands ending in small claws on lanky arms and long legs with running on the front of the toes. They are covered in downy fur, and have keratinous plates as lightweight, tough as metal armor on their wings. They also have a long tail with little spines down it that the wing membrane connects to, just cause it looks cool. They also have large ears. Other than the Chiropterans, the Lavawalkers developed, 50 foot tall beasts that use their heavily heat resistant skin and a thick magma covering to forge away in the depths of the world, hammering and smelting with their four large arms. They have long, strong tails that help with balance. Finally, the race most like the original Cavern Giants, the shades have midnight black skin, glowing purple eyes, four arms ending in sharp claws, a huge jaw, and a large, purple, prehensile tongue. They have a row of twitching, black, bristle like spines down their backs. Their feet are inclined so that they only step on the three main toes, with the back claw sticking up in the air, and have reversed knees. Their long tail helps with balance and has a blade like structure on the end of it that can slice at foes. This is black, like the skin, as hard as steel, and glows purple around the edges of the blade, having a vaguely ax-head shape. They have hallucinogenic venom that can be injected through the slicing of the tails or their bites, from their glowing purple saliva. [+5% attack, -5% int]

Mousekin

Race name: Mousekin

Attributes:

Attack: 5

Intelligence: 65

Agility: 80

Defensive: 5

Charismatic: 65

Mysticism: 60

size: 0.5 m’ (0.25 C.C. for pop , +50% growth pop, 0.25 base power, -25% legacy lenges)

Capabilities:

Advantage:

Sharp ears: + 10% agility

Diligent: They do not run away from work, and they will do their best: + 50% R.S, + 5% charisma.

Disadvantage:

Fragile: They are very delicate and not strong at all: -1 Power (0), In the environment of other races, defense and attack are meaningless

Description: They are mouse-like that used to live in the dark after this race was imprisoned for an unknown time, and now that they are free, they are no longer dependent on the environment for survival. To the gift of freedom, they serve the gentle giants who saved them from extinction. (+ 5% G.S, -5% Char)

Jobs, Army and Tools

Jobs know: blacksmithing (need metals), Farmers (10 Food), Binders, Builders (need stones/woods), Crafters(1 Wrought iron, 1 wood, +6 R.S)

Army: 10 shade flier (10.5 + 1.3 (shade agility) + 0.6) , 15 shade runner (6 +0.64 + 0.6), 15 shade magician (4.5 + 0.68 (mystic)), 7 Lavawalker (10.5 + 1.4 Agility +0.6 Def +0.6, immunity to week fire and earth), 14 Chiropterans (6 + 1.3 Agility +0.6), 21 Fossilwalkers [+13 power + 10 * Mystic, can hit from afer,lava walker passive active]

Army Power: 880 power

Tools: Iron tools, Iron Urumis (+1.5 power, + 1.2* Attack, -0.2 * agility, supply)

Economy

Resources:

Currency: None

Trades: None

Resources Storage: [7/14] (+50% MouseKin - [5]) (Iron tools) (crafter - +6)

Food [14] (70% C.C)

Stones: [0/9] Very Common

Wood: [2/7] Uncommon (1 carfter), (1 smelt)

Obsidian: [0/2] Uncommon

Marble: [0/3] Uncommon

Flint: [0/2] Rare

Ballast: [0/3] Uncommon

Sandstone: [0/2] Rare

Nickel: [0/3] Rare

Zinc: [0/2] Rare

Magnezium: [0/2] Rare

Gold: [0/3] Uncommon

Iron: [2/2] Rare

Diamonds: [1/1] Very Rare [can’t mine, need tech, tools and jobs]

Uranium: [0/1] very rare [cant mine, need tech]

Talmedium: [2/2] Rare - Very rare [2 trade]

Titanium: [0/5] Very Common [cant use untill tech]

Quartz: [0/4] Common

Guna: [0/2] Rare - Very rare [cant mine, need tech]

Processes

Smeltig: (1 wood , 1/1) (+2 efficiency)

Iron (2) → Wrought iron (2/2) [1 Crafter, wepone]

Nickel (0) → Nickel ingot (0/0)(craftmen)

Zinc (0) → Zinc ingot (0/0)(Zinc Urumis)

Wrought iron (1) → Iron Urumis (supplay)

Knowledge and Mystic

Tech: Agriculture, blacksmithing, basic construction, domesticas, Bloomery (can smelt iron), Blast furnace (more effecive melting), Exo-skeleton (improve R.S and Power), Mana Generators, Perpetuum Generator V1 (+2 E, unknow price)

Mystic: Binding [knowledge to bind island to ur lands],Mana Encoding

Magic

Shadow Cloak: The ability to cover a certain area in the dark for a while, only Shades are able to do this, and even until then it is limited in time from space.

Wind magic (Chiropterans)

Wormhole

Anomalia
Mousekin jail maze

Archeology Site - Agility + Char

Progress: 10/10

Jumps: 7, 8 , 8 (total - 7.6 ~ 8)

it a big maze, almost all th mze have be maps

Inside the maze it seems that a group of intelligent creatures managed to survive inside the maze who knows how many, but when they managed to reach someone outside, they were left few and live on leftovers, they did not seem to survive for long. These were nicknamed the “Mousekin”, very small (0.5 meters) mouse-like creatures that appeared to have lived there for a long time, but not happily. No one manages to communicate with them except themselves and they live on leftovers, who knows if without help they will survive the maze, but the choice is yours what to do with them.

Trap ruin

Archeology Site - Agility + Attack

Progress: Done

Jumps: 10,3,10

Reward: Exo-skeleton tech

A ruin full of resources, one of which is a very rare material, full of traps for an unknown reason, maybe he is hiding something out of the ordinary (10)

Managed to neutralize a bit (3)

(failed ⅓)

Environment Knowledge
Plants

Under-Roots: sugery plant that have a very long root.

Futlkuf succulent: desserd palnt that make red big friuts (+4 Food in farmers, +5% growth)

Animales

Cave-worm: small demasticat worm that love dark places and very nourishes (+4 Food)

Night flyers: big as a giant, they fly with they big wings through the skys. they love night.(if use as powerunit: 2 base power to shades, +1aglity to shade, can fly)

Thornshooter: it can shoot throns, dengers (Tame)

Real dragon: Extremely dangerous, each of its wings is larger than 3 lava walkers. He appears to be a predator, it is not known if there is intelligence

Others

MYSTERY

Regalis ultima

vote 1: Have earth dragons harvest Granite and use it to construct stronger, larger and more luxurious houses - Succ (luck - 10) (Char)

vote 2: Organize everyone to increase stability. - Succ (luck - 10) (Char)

vote 2: Have poison dragons create tranquilizing and non-fatal paralyzing toxins with there element - Failed (luck - 1) (Mys + Int)

You realized that your homes needed to be improved, and to look for something more esotic, you started using granite, the most beautiful, to build your homes, and surprisingly, it only had a positive effect, making the residents happier.

You also understood that a new form of government needed to be organized, one that would run everything, and surprisingly, you declared a temporary government until all the agreements between them were in order. (You can form a government: what kind you want and what bonuses you want it to affect your new government)

But the attempt to create a new kind of toxins failed.

But not everything is bad:

You came to the oil (petroleum) areas and there you started with the power of fire try to find out what the substance is, and the substance burns for a long time, you realized that maybe you can use it as a strong fire, and from what you saw at Mantodea, maybe as fuel for industry! You have managed to understand how to produce them and it remains to be seen how to use them (9)

With the cooperation of all the Allies, in the energy power of Mirtal, the connection and wisdom of the Mantodea Civic, the manpower of the Ferloth-De and the magic of the journey of Regalis ultima, you are on the fateful day, building a teleportation gate for everyone on your island Mirtal operated the bridge between all the islands, and after waiting for a while, the gate operated successfully and all the members were officially connected to each other.

And now you have the option to create a federation between them all. A federation is a collaboration where you are able to share knowledge, labor and actions with each other, and you also share a destiny with each other and if one is in trouble, all the members will come to help. If you want to form a federation, write to none-vote about the formation of all the participants (this will start from the next round of course). To add new ones to your federation, you will need everyone to vote. You are also welcome to invent a name for him

Tech: Analog oil pump, Oil Generator (+3 E)

Legacy: temporary government (no effect, no limit untill new tye have born)

Pop growth: 27 (19% (30%* 62%) * C.C available)

Info

Name: Regalis ultima

Pops: 246

Carry capacity: C.C 984 / 2573 (1470 C.C. * 75%)

Pop for C.C: 4

Spirit Guardian: @UndyingHazard

Votes: 3

territory level: 7 (ice sheet, land mass)

Risk, Legacy, Cultures, Stability and Happiness

Attack: 25%

Intelligence: 75% - [+5%]

Agility: 55%

Defensive: 30%

Charismatic: 35%

Mysticism: 80%

Legacy: temporary government (no effect, no limit untill new tye have born)

Cultures

Survivors of the end who somehow found themselves in this strange realm of floating landmasses, determined to find a way to survive and escape to a new world. Over many generations, they became even closer to the elemental magic gifted to them by the legendary first leader of there kind: Miviam. Resulting in them developing colors, patterns, and other traits associated with that element. (+5% mystic)

Stability: 1

Happens: 2

Building: Oil Generator (+3 E for 1, petroleum - 0/0)

Energy: 0E

smelly flower - +40%

Relations

Doombriner (Wary)

Bananarama (Unknow)

Mirtal (Alliance)

Mantodea Civic (Alliance)

Ferloth-De (Alliance)

Races
Homo dracomorpha

Race name: Homo dracomorpha, the dragon folk

Attributes:

Attack: 25

Intelligence: 70

Agility: 55 (+15%)

Defensive: 30 (+5%)

Charismatic: 35 (-5%)

Mysticism: 80 (+10%)

size: 6 m’ (3 C.C. for pop , -38% growth pop, 3 base power, +60% legacy lenges)

Capabilities:

Advantage:

Large bat-like wings that enable flight (+15% agility, can fly, +1 C.C)

Bonded to elemental magic (Can only use elemental magic, + 10% mysticism)

Disadvantage:

Weak point: A weak spot in the middle of there chest that makes there heart an easy target during combat (-15% power)

Description: A synapsid-like species of hexapods that bear close resemblance to the dragons of myth. There scales come in a wide variety of vibrant colors, though usually the colors there scales take are associate with the element they are most closely inclined to. The markings that adorn there hides very as greatly as there colors, and there heads are adorned with fanciful horns and a pair of small mammalian ears. They are inquisitive creatures that naturally thirst for knowledge, they are also quite gentle and kind though will not hesitate to fight back if harmed. (+5% def, -5% char)

Jobs, Army and Tools

Jobs know: blacksmithing (need metals), Farmers ( 6/6 Food, +5% pop growth), Binders, Builders (2 Grinit, +20% C.C, +2 Happiness), Crafters(1 wood,Infernium, craft tools, supply (+10 RS), Potter (+3 R.S, +1 smalting effe, need silt)

Army: 0 Stone Golems (5 + 2 (stone) + 3 * def)

Army Power: 0 power (-10% power)

Tools: Infernium Tools, Infernium Halberd (2.5 base, +1.2 Attack, +0.3 Agility, chance to ignite target)[supplay], Infernium plate armor (Add 3 * deff, -0.5 * agility and Fire and Ice Resistant)[supplay], Elemental breath amp (+5 * Mys) [Suppaly]

Economy

Resources:

Currency: None

Trades: None

Resources Storage: [4/19] (Infernium tools) (+10 - supply of tools)(mystic - +3)(potter - +3)

Food [11] (55% C.C)

Compost [food 1, fertilizer]

Wood: [1/2] Uncommon (all to crafters)

Stone: [2/4] Very common (all to crafters)

Silt: [1/3] Uncommon (1 to potter)

Granite: [2/2] Uncommon (Buillder)

Titanium: [0/3] Uncommon

Platinum: [3/3] Rare 3 Smelting

Aluminum: [0/3] Uncommon

brimstone [4/4] Common (4 Proses)- very rare

Sulfire [0/1] Very rare [need to mine]

Cobalt - [1/2] Rare

Iron - [1/3] Uncommon

Petroleum - [0/4] Common (can use)

Processes

Smelting (fire magic (1 to 50 pop, total of 3)) [total of 6 fule] (+50% eff - 9):

Platinum (3) + Brimstone Dust (2) → Inferium [3/3] (2 smeting, 1 crafting)

Inferium (1) → Infernium Halberd

Inferium (1) → Infernium plate armor

Brimstone Dust (1) + Permendur (1) → Elemental breath amp

Iron (1) + Cobalt (1) → Permendur [1/2] (1 unuse, one tool)

Inferium (0) + Permendur (0) → Electric motor (0)

Brimstone (4) → Brimstone Dust (3/4) [1 unsue]

Army mystic:

Stone (0/2) → Stone Golem

Stone Golems → flying golems

Knowledge and Mystic

Tech: Agriculture, blacksmithing, basic construction, agricultural canals (Farmer: +1 Food, +5% P.G), Bloomery (can smelt iron), Compost , Glass (u have aeses to new tech), silt ceramics (+3 R.S, +1 smalting effe, need silt), blast furnace (50% more effective), Inferium (need platinum and brimstone to make them),Permendur (Iron + cobalt), Electric motor, Rope, Analog oil pump, Oil Generator (+3 E)

Mystic: Binding [knowledge to bind island to ur lands], Magical sense, Wormhole, Stone Golems

Magic

Elementary magic - all the dark folk have they ability from the beginning to manipulate one type of element of nature, and they show up base on they scale bodys (giving u the ability to specialize job and army base on element)

Magical sense - they can sense the mana and ether abounded in they enviremnt

Perdetory palnts: they can wake up predtory palnts

Fire resistance

Vein detedc (+3 R.S)

Wormhole (+20% Island binding, traveling)

Stone Golems - The golem is a protective creature created from non-living materials whose function is to protect, but it can be used as you wish

flying golems (+10% Binding, +35 Base dmg if use)

Old ruin

Archeology Site - Agility + Def

Progress: 8/10

Jumps: 9, 4, 6

discovery: Paintings that show a type of shield around a foreign body should be examined (9)

There is progress at the archeological site: it seems that the paintings described have not been understood correctly: the trapezoid that the center of the body does not look like a shield, these as the body itself and it shows what is inside. An unexplained eye is there, more needs to be dug. (4)

Failed 3/3

Environment Knowledge
Plants

Tubers:: for pantaisen and faming

breadfruit tree: Cultivated tree blooms a lot of fruits breadfruit (+4 food)

Wine berries (+1 food)

Healing wound Plant: it can help heal wounds

Animles

Small graze: weird looking animal that eat grass, probably

Wyverns: perdeotr, eat part of ur civics, u know

A mediocre creature that eats fruit: Great pest

poisonous birds

Others

MYSTERY

5 Likes
The Exalted Coalition

vote 1: Deus built, attack the disgusting green demon worshippers - Succ (luck - 6) (Attack)

vote 2: Designweapons for fish dragons - Succ (luck - 8) (Int + Attck)

vote 3: Build fortifications at home - Suc (luck - 6) (Def) +10%

You felt something was missing for your riders, so you started trying to build weapons for them. After thinking hard and working, you managed to create with iron power, you started to create a new and relatively thick type that suits the fast movement of the dragon fish - the Lance, but thanks to the help of the monks, they were able to upgrade the weapon: Light Lance, one that is strengthened by God’s power to use , In the magic powers of the Barrirar to strengthen the weapon and use it to break through armor without absorbing much damage.

In addition, you have also begun to fortify the island, and thanks to the hard work, you have a wall that encircles your entire village.

War [A - 771 VS D 1367] A - 1804 Vs D 1292

Wheel of fate - A: 4, D: 9 - Status Q in more side to Bananarama

The Exalted Coalition embarked on a crusade against the Bananarama, as a sign of God that the side for them today to destroy them, and so all the riders began to move and fly towards the enemy tribe: the people in green.

During your journey they remotely saw an Island Eater in the area and Roccs roaming around it, a dangerous situation for many, and with it they started trying to dodge its route, but it was lucky that they found refuge between the islands and arrived in surprise attack in front of the big airships. The riders quickly stormed in with their new weapons and the sacred magic began to infuse magic into the Lance and storm the small airship Sloops and surprisingly, managed to shoot it down without any casualties.

But the noise woke them all up and went out in a quick response to sail all the little airships they had and started firing at them. The battle at first managed to lead the Fish dragon cavalry and by being able to drop more Sloops before the Goblins managed to propel their secret weapon: the Juggernaut.

With his new cannons, he began firing with powerful force that caused immense damage from the attacking side, but they were not helpless.

Those who managed to dodge, began to storm straight into the armor of the airship, causing it damage. But then the fire ranges started firing and managed to hit some of the cavalry, some of which defended themselves with Barrier forces. But it did not last that way the power was too strong and broke them.

So the Jaegers and the other airships began to continue sniping at the riders before they realized they needed to retreat, and were able to make a tactical retreat.

The result of this battle is no winners or losers, but there were losses from both:

Defender: 2 Sloops, 1 Jaegers

Attack: 14 Light Lance wepenace -Fish dragon cavalry

Is this a sign of war?

Bananarama (Enemy)

Tool: Light Lance (+4 base, *2 Mystic, Physical Penetration [null armor effect], unit using that are holy)

Wall (+5% Def)

Pop growth: 118 (25% * C.C available)

Info

Name: The Exalted Coalition

Pops: 1154

Carry capacity: C.C 1154 / 2121 (1571 C.C. +35%)

Pop for C.C: 1

Spirit Guardian: @PositiveTower

Votes: 3

territory level: 7 (land mass)

Risk, Legacy, Cultures, Stability and Happiness

Attack: 80% - [+15%]

Intelligence: 45%

Agility: 20% (35% on spying)

Defensive: 65%

Charismatic: 70% - [+5%] (55% if diplomatic civics)

Mysticism: 55% - [+20%]

Legacy: Grand Leader [+10% Mystic] (5/5)

Cultures

A coalition of previously warring states unified under a strong leader. It comprise of many states, each with its own governance. But there is a clear leader among them, the one which could bolster the strongest military force as well as showing great devotion to the one true faith. However, there is an instituted council of each ruler which has political power even greater than the Grand Leader if a dominant portion of the council unify under a single vote. [+5% attack]

The story before - +10% Char

The Recipe of Transcended

This is the plan you got from searching for things and with it it reveals the way to reach the level of gods and unite the mother of God.

Or in other words, transcendence.

If you managed to meet all the conditions and activate it, you are the winner of the game)

The recipe:

Muiredne - Technology and resource, need to be researched before it is completed

A way to pump mana from the air - you have in the temple the pink air that hides the knowledge about it.

piece of material from all 4 forces: the dragon, the Rocc, the island eater and the ganglion - it can be anything related to them.

Energy source - electricity will suffice

Duration of construction - 3 turns and its completion and activation will end the game you win.

Building (⅔): Holy site (+5% Charisma, Create job: Monks?), Wall (+5% Def)

drought mygrants (+25% C.C if drought)

Conscription - сan now recruit soldiers with non-vote act to recrue up to 10% of total pop (with a limit of 60% of the total pop)

Stability: 2 [+5% on anthing]

Happens: 1

positivity speech - +20%

perper to the war - +30%

Relations

Doombriner (Wary)

Bananarama (Enemy)

Regalis ultima (Unknow)

Races
Caeca Iustitia

Race name: Caeca Iustitia

Attributes:

Attack: 65 (+5)

Intelligence: 45

Agility: 20 (+5)

Defensive: 65 (+5)

Charismatic: 50 (+5) (35% if in other diplomatic civics)

Mysticism: 35

size: medium (1 C.C. for pop , 0% growth pop, 1 base power, 0% legacy lenges)

Capabilities:

Advantage:

Conformists: +2 stability

Battle Hardened: +5% Attack, +5% Defense

Disadvantage:

Xenophobe: -15% diplomatic interaction with civilizations which are deemed “different”

Description: Caeca Iustitia is an avian species with a roughly humanoids shape, with their long wingspan and strong wing muscles, they are able to achieve flight to a degree. These creatures display a variety of feather colors and patterns, the upper echelon of society would use natural dyes to decorate themselves. It seems that in a common Caeca Iustitia society, one’s place in society is already determined from birth, judging solely from their feather’s pattern. As such, even a plebian child can elevate to high status thanks to their birthright beauty and vice versa. Due to this emphasis on beauty, they are incredibly xenophobic, deeming others who don’t look like them and even worse, share different ideas are seen as dangerous and evil. (+5% charisma, -5% Agility)

Jobs, Army and Tools

Jobs know: blacksmithing (), Farmers (+6 food), Binders, Builders (1 stones, 1 woods, +10% C.C), Crafters(1 Wrought iron, +3 R.S [stone ax craft]), Commanders (-50 silver, +5% Attack, +0.5 base power to everyone, give to Soldier attack bonuse),Monk? (+10% Mystic, 25 Currency, 1 food), Inquisition (+15% in spy, +2 stability, 50 Currency), Tactician (+10% Totale power, +5% Attack, - 25 Currency)

Army: 136 Soldier (2.4 + 0.16 (agility) + 1 (attack))[ iron battle ax] , 52 Light Lance wepenace -Fish dragon cavalry (4 + 2.9 + 4 + 0.352.1 [base mystic] +0.50.1 [base def], ec: Light lance - Physical Penetration [null armor effect], unit using that are holy)

Army Power: 1191 power (+10%)

Tools: Iron Tools,Iron Battle axes(+ 0.9, +0.5 * Attack, -0.2 * agility), Light Lance (+4 base, *2 Mystic, Physical Penetration [null armor effect], unit using that are holy)

Economy

Resources:

Currency: 600 [+50 for round [-50 commanders][-25 monk?][-50 Inquisition][-25 Tactician]] [200 Silver]

Trades: None

Resources Storage: [1/9] (Obsidian tools) (+6 Crafters)

Food [5/6] (25% C.C) (-1 monk?)

Wood: [2/3] Common (builders: 1, 1 smelting)

Stone: [1/3] Very common (builders: 1)

Obsidian: [0/3] Uncommon (0 to crafters)

Silver: [2/2] Rare [2 to currensy]

Tugenstan: [0/3] Uncommon

Sulfire: [0/2] Rare

Iron: [2/6] Rare

Petroleum: [0/3] need tech

Muiredne: [0/3] - very rare need tech

Processes

Smelting (1 wood (1/1)) (+50% effective):

Iron (2) → Wrought iron (3/3) (1 to crafter, 1 ax, 1 unusee)

Silver (2) → 200 Currency

Wrought iron (1) → Iron Ax (1)

Wrought iron (1) → Light lance (1)

(0/1) wood + (0/2) of any metal → Airship

Knowledge and Mystic

Tech: Agriculture, blacksmithing, basic construction, Air Bio-Balloons (basic), battle ax, Airships (+30% on binding islands, can use as power army),Blast furnace (more effecive melting)

Mystic: Binding [knowledge to bind island to ur lands], Bioballone Movement [ small way to fly thrue islands]

Magic

Holy magic - Barrier (Holy users increase they start by +0.1 mystic and +0.1 Def)

Anomaly
The story before and the pink air

Archeology Site - Char

Progress: Done

Jumps: 10 , 17

Paintings that tell a story about the world before me, what is interesting there is that it is messy and you just have to arrange them (10)

The story before tells of a great catastrophe from which they are today, reinforces the unity that they are the ones who build on them and must not repeat their mistakes.

In addition, there is a Mizrahi machine that produces pink reverie and mana, which it steps into further investigation

Lost treasure

need more info

Environment Knowledge
Plants

Blue fruit: for pantaisen and faming

Animles

pixie dragon: small type of dragon that eat pest, he sometime aggrasive

Dragon-fish: it a fling fish that can be ride on him (can fly, ridable, if tame: +1.9 base power to the rider, +20% island binding)(tame)

Floating eye: danger eyes

Others

MYSTERY

The Resurrection

vote 1: use the uranium to make nukes- Succ (luck - 2) (Mystic + Agility)

vote 2: befriend zenzone - Succ (luck - 7) (Mystuc + Agiliy)

vote 3: summon a demon to trap hundreds of doombringers and sacrifice them to duplicate my nuke - Successful (luck - 1) (Mystic+ Char)

After contacting the Bananarama, they surprisingly offered you prisoners of their rebellion in exchange for understanding their God, you agreed to the terms and the amount you received from prisoners is unbelievable: 904 prisoners of rebellion came to you as a gift and as they requested, you existed.

After the understandings, you started using the prisoners to sacrifice them to create the compressed bronze that was later converted to uranium from which you started to create the first atomic bomb in the world, or more properly an arsenal of atomic bombs.

Thanks to this, you were able to create 9 ready-to-use atomic bombs.

War [A - 196 vs D - 309] - A 477 vs D 467

Wheel of fate - A - 3, D - 7 - Hollow vic

Because of your desire to get more victims, you asked Demon to collect more of those doombringers for the battles, but when you watched many victims, you only got 128. You managed to sacrifice 100 when suddenly the rest managed to escape and it caused an unexpected battle between the forces: the enemy had a huge advantage Durable than you thought: Armored with an unknown substance and with very strong prey capable of breaking through defenses, managed to kill 12 soldiers and 7 firefighters before the cannons started firing and then inflicting enormous damage against them. The battle lasted days before they managed to destroy the entire Goputz at a heavy cost of 21 soldiers, 11 magicians, one cannon and 195 civilians.

Power: 10 Atomic bomb (luck roll of succ, if use, it can destory all Civic, not power valiue)

Pop growth:-173 (30% (25% + 5% * C.C available)

Info

Name: The Resurrection

Pops: 1687

Carry capacity: C.C 1687 / 2576 (1840 C.C. +40%)

Pop for C.C: 1

Spirit Guardian: @Deathwake

Votes: 3

territory level: 7 (land mass)

Risk, Legacy, Cultures, Stability and Happiness

Attack: 5%

Intelligence: 70% (80% if create new tech)

Agility: 30%

Defensive: 45% - [+15%]

Charismatic: 45% - [+10%]

Mysticism: 75% (85% if create new magic)

Legacy: Elder [+5% Char] (19/6)[immortal]

Cultures

a bunch of evil ghosts with magic trying to become gods. Worship demons with the end goal of destroying them and consuming their power. [+5% Mystic]

Basic Healing start - (can recrult healer without using vote, as much u need, as long u have the numbers to do)

Devilish regulation (the chance of avoiding disaster by demons is higher, + 20% chance of summoning)

birth regulation law: +5% P.G

Building(2/3): Fortress and Walls (+15% Def)

Stability: 0

Happens: 0

Invader Mush Civis[+30% next time]

Relations

Mashroom civis (Trade)

Ferloth-De (Anger)

Doombriners (Frenzy)

Bananarama (Friend)

Races
errors

Race name: Error 404 life not found

Attributes:

Attack: 5 (-5)

Intelligence: 70 (80 if create new tech)

Agility: 30

Defensive: 30

Charismatic: 35 (-5)

Mysticism: 75 (85 if create new magic)

size: 4’10" to 5’6" (1 C.C. for pop , 0% growth pop, 1 base power, 0% legacy lenges)

Capabilities:

Advantage:

Tech creator (+10% to intelligence when making new tech, and +10% to mystic when making new magic, -20% in archaeology)

Ghost form: (no fall damage, no aging, sometimes +30% to defense against non magic attacks, but when we do this we have 0 power, reduce recose storage by 25%)

Disadvantage:

Uncontrollable: As we get more powerful demons are more likely to posses us or make deals with us, - 5% charisma

Description: poltergeist with magic third eye. Ancient demonically cursed people with little strength, but massive brain. Eldritch knowledge. (5% mystic, -5% attack)

Jobs, Army and Tools

Jobs know: blacksmithing (), Farmers (+6 food), Binders, Builders (need stones/woods), Crafters(1 Bronze ingot, 1 wood, +6 R.S), summoner (1 Monstrous balls, +20% change in summenng), Healer (+10% G.S, can use in army, need currency)

Army: 9 soldiers (1.3 +0.4 [agility]), 13 fire mage (1.5 + 1.5 [mystic * 2] + 0.06 [Agility * 0.2]), 5 Dense Bronze Cannon (25 + 5 *Attack+ fire mage and Soilder base states, *2 power vs Ships or building), 10 Atomic bomb (luck roll of succ, if use, it can destory all Civic, not power valiue)

Army Power: 181 power

Tools: Bronze tools, Bronze dagger (+0.3, +0.3*agility)

Economy

Resources:

Currency: None

Trades: Mushroom civi: 1 Bronze → (1/1) Monstrous balls (summoner)

Resources Storage: [1/7] (-25%) (Crafter - +6)

Food [8] (40% C.C)

Wood: [1/5] Uncommon (crafter - 1)

Stone: [1/5] Rare

Granite: [0/3] Uncommon

Obsidian: [0/2] Rare

Tugenstan: [0/3] Uncommon [can’t mine, need tech, tools and jobs]

Asphalte: [0/1] Rare [can’t mine, need tech, tools and jobs]

Nickel: [0/1] Very Rare {need asine]

Iron: [0/3] Uncommon {need asine]

Mercury: Common [0/4] [can’t mine, need tools and jobs]

Copper: Very common [3/5] 3 Smelt

Liquid mana: Rare [0/2] [can’t mine, need tech, tools and jobs]

Chalk: [0/5] Very common

Tin: [1/2] Rare

Stone Coal: [1/3] Uncommon

Dark Matter: Uncommon [0/3] [can’t mine, need tech, tools and jobs] - very rare

Processes

Metal magic (Bronze) [1/1] - 4 Bronze (4 use as Dense) [need some mined metal to create 3 copy of it.]

Smelting (1 Stone Coal)(1/1)

Copper(0) → Copper ingot (0)

Bronze ingot (1) → Bronze dagger(1)

(1/1) Tin + (3/3) Bronze → Bronze ingot (3/3) (1 Crafter, 1 Trade, 1 Metal magic)

Bronze (4) → Dense Bronze (4/4)

Dense Bronze → 1 Dense Bronze Cannon (for round)

Dense Bronze (3/5) → Uranium (0)

Dense Bronze (0/3) → Lead (0)

Uranium (0/4) → Atomic Bomb [manual]

Duplicade: 25 pop = 1 resource of dup

1000 → 40 Uranium

Now - Uranium 1

Knowledge and Mystic

Tech: Agriculture, blacksmithing, basic construction, Bronze, Cannon, Cannon-type fission weapon (Atomic Bomb)

Mystic: Binding [knowledge to bind island to ur lands], Demonic summoning, Material manipulation (+25% effective in crafting), Uranium denser

Magic

Demonic summoning: consume a lot of mana/ether to create an gateway to some unknown creatures. in the past, they are some attempt to do it, that why in the island they have imps.

Metal magic: the knowledge to create metals from existing metals. Creating metal itself needs more energy than they are able to create in the near future, but from existing metal it is possible.

Fire magic: Can create fire used in mana can replace some things used ordinary fire, it strong enough to melt soft metal like copper. the proble it they cant contorl the fire strong enoght to comtinul use that.

Healing: a basic spell that can heal woned, it cant use in heavy woend or prevent death.

Material manipulation (+25% effective in crafting)

Cannon: used it to create a hollow tube in which a fire wizard creates the bomb and puts it into the barrel, and another puts the ammunition and the magician ignites the bomb, launches the The ammunition is very far away.

Environment Knowledge
Plants

Demonic fruit: small fruit that demostaceded, love hot placeses (+2 Food)

Animles

Small graze: one that eat grass

Others

Low Imp: weird looking demon-like that love hot placeses

big demonic predetor: it see like to eat small prey, maybe dangerous to the pops. abit smaler the human size. (enslave)

Mana eater: an very dngers demone that can eat mana and destory as an big monsters, even if they small like an frog, hard to kill. (bury)

Acanthus

vote 1: Re-establish the sick town, put every sick person and those they have contacted in that town. - Succ (luck - 6) (Char)

vote 2: Work on a cure for the disease, and if it is the same disease as before, deploy cure to sick people. Maybe try to find the source of the sickness. - Succ (luck - 7) (Int)

You responded quickly to the disease, and thanks to everyone’s action, you were able to stop the plague before it got worse, and you were able to prevent losses. The disease turns out to be the same as before, and thanks to that, you got more knowledge about medicine, and the work has now evolved into real doctors.

And in addition, surprisingly, something strange was discovered on your island: inside one of the areas, it turned out to be exposed there something new and unfamiliar in the past: a golden material made of extra large wood, sticky and durable. But what’s weirder is that this material in one innocence touched him and his arm began to change shape and become a living metal arm.

It gained powers not seen before and actually changed it a bit.

As a result, you called the tree: the Golden metal tree (10)

Plage ended

Job: Doctor (+10% GS, +5% Def, need currency)

Tech: Medisun

Knoelege: Golden metal tree (2 G.M.S [golden metal sap])

Power: 1 Trans - Kajit (5.8 [4 +1.8] + 1.92 agility + 0.35 Def)

Pop growth: 172 (30% (25% +5%) * C.C available)

Info

Name: Acanthus

Pops: 1472

Carry capacity: 1472/2325 C.C (1453 C.C. +60%)

Pop for C.C: 1

Spirit Guardian: @Centarian

Votes: 2

territory level: 5

Risk, Legacy, Cultures, Stability and Happiness

Attack: 50%

Intelligence: 85% - [+5%]

Agility: 60%

Defensive: 40% - [+5%]

Charismatic: 60% (45% if vs other civics) - [+10%]

Mysticism: 20%

Legacy: Council nine [+10% Charisma] (4/4)

Cultures

Believe in scientific and historical accuracy, they do this by telling history exactly how it was told to them and train historians to do this from a young age. [int - +5%]

Stability: -2

Happens: 0

+20% - meat

Races
Kajit

Race name: Kajit

Attributes:

Attack: 50 [45 +5]

Intelligence: 80 [70+10]

Agility: 60 [45+15]

Defensive: 35 [45 - 10]

Charismatic: 50 [45 + 5] (35 if vs other civcs)

Mysticism: 20

size: Human sized (1 C.C. for pop , 0% growth pop, 1 base power, +0 legacy lenges)

Capabilities:

Advantage:

Feline anatomy: +15% agility, +5% attack, -10% def

Big Brained: +10% int

Disadvantage:

Unemphatic: -15% char vs other civics

Description: Look like Khajiit from the elder scrolls games. Thoughtful and innovative. (+5% chsrisma, -5% G.S)

Jobs, Army and Tools

Jobs know: blacksmithing (+25 Currency), Farmers (+6 Food), Binders, Builders (need stones/woods), Crafters (1 Cast Steel, 1 wood, +8 R.S), Gathers (+2 Resources Storage), Doctor (+10% GS, +5% Def, -25 currency)

Army: 20 katana holders (2.8 + 1.32 (agility) + 0.35 def), 1 Trans - Kajit (5.8 [4 +1.8] + 1.92 agility + 0.35 Def)

Army Power: 85 power

Tools: Iron tools, Stone Battle ax (+0.2 base dmg), Steel katana (+1.5 base, +1.2 * Agility)[cant cerate], Leather cloth (+0.3 + 1*def)

Economy

Resources:

Currency: 200 [+50, -25 to blacksmith, -25 doctor][25]

Trades: None

Resources Storage: [0/15] (Steel tools) (+4 form Gathers jobs)(+8 from carfter)

Food [10] (50% C.C)

Wood: [3/3] Very Common (1 Crafter)(2 Unuse)

Stone: [1/1] Very Rare (not use)

Flint: [2/2] Uncommon ( 2 not use)

Granite: [2/3] Uncommon ( 2 not use)

Marble: [2/4] Rare ( 2 not use)

Lead: [0/2] Rare [can’t mine, Need assessment]

Iron: [3/3] Uncommon (3 for Smelting),

Asphalt: [0/1] Very rare [can’t mine, need tech, tools and jobs]

Stone Coal [2/2] rare

Processes

Smelting (1 Coal, 1/1) [+50%]:

Iron (3) → Wrought iron (3/5) all of them o create steal [2 nusue]

Cast Steel (1) → Steel Katana (1) (can now create army with katana)

Wrought iron (3/3) + Stone Coal (1) → Cast Steel (2/3) [1 anuse]

Leather (5/5) → Leather cloth

(2) marble → 50 currncy (25 for marble)

Knowledge and Mystic

Tech: Agriculture, blacksmithing, basic construction, Bloomery (can smelt iron), Steel, Steel cable, Wheel , gear, Currency, Airship (+15% binding island), Blast furnace (more effecive melting), Medisun

Mystic: Binding [knowledge to bind island to ur lands], Bioballone Movement [ small way to fly thrue islands]

Magic

None

Environment Knowledge
Plants

Red fruit: for pantaisen and farming

Wheat-like: fast growing plant that can feed alot (+2 Food)

delicate plant: for healing

Golden metal tree (2 G.M.S [golden metal sap])

Animles

Small graze: weird looking animal that eat grass, probably (+10% C.C, leather (5))

Speedy grazer: a fast small animle that eat grass (+3 Food)

Earthworm detator (+10% binding isalnd)

Metal snake: big metal snakes

Others

MYSTERY

4 Likes
Bananarama

vote 1: contact the new people as a holy quest issued by Nihilator, try to spread his faith to them, and do whatever they tell us to do - Succ (luck - 7) (Cha + Mystic)

vote 2: Panish Reble - Granteed (luck - 5)(Char + Mysitc)

vote 3: build the first Holy hospital for goblins - Failed (luck - 2) (Char + Mystic)

vote 4: try to create pre made bullets for firelances, cannons and artillery. - Succ (luck - 9) (Int)

Rebellion - 2 (Conclosions)

The last army team began to do an unbelievable act that it succeeded: in the dead of night, the team sneaked into the shipyard and with great success managed to take over the main rebel team and capture the leader.

The next day, your legacy island is under a military-religious regime and declared in broad daylight that all those who intervened in the revolt were tortured, and the rest who participated will be declared prisoners of rebellion and will move to the new member formed The Resurrection

Let them do what they want with the prisoners.

In broad daylight, the punishment seemed to be seen and the new regime announced a number of reforms that would not be repeated: lowering the law of arms only to elite and military personnel or those with a permit and strengthening the status of the shipyard and mass recruitment for airship construction - both military and civilian.

The civilization that received the 904 (33 have be excexcut) has taken on the power of your god’s belief, while you have been able to promote pre-made ammunition that instead of the stones you used from the beginning, makes your weapon stronger for those who use them.

The attempt to build a hospital failed in light of the chaos left over from the uprising, which resulted in the deaths of 47 goblins in the construction attempt.

War [A - 771 VS D 1367] A - 1804 Vs D 1292

Wheel of fate - A: 4, D: 9 - Status Q in more side to Bananarama

The Exalted Coalition embarked on a crusade against the Bananarama, as a sign of God that the side for them today to destroy them, and so all the riders began to move and fly towards the enemy tribe: the people in green.

During your journey they remotely saw an Island Eater in the area and Roccs roaming around it, a dangerous situation for many, and with it they started trying to dodge its route, but it was lucky that they found refuge between the islands and arrived in surprise attack in front of the big airships. The riders quickly stormed in with their new weapons and the sacred magic began to infuse magic into the Lance and storm the small airship Sloops and surprisingly, managed to shoot it down without any casualties.

But the noise woke them all up and went out in a quick response to sail all the little airships they had and started firing at them. The battle at first managed to lead the Fish dragon cavalry and by being able to drop more Sloops before the Goblins managed to propel their secret weapon: the Juggernaut.

With his new cannons, he began firing with powerful force that caused immense damage from the attacking side, but they were not helpless.

Those who managed to dodge, began to storm straight into the armor of the airship, causing it damage. But then the fire ranges started firing and managed to hit some of the cavalry, some of which defended themselves with Barrier forces. But it did not last that way the power was too strong and broke them.

So the Jaegers and the other airships began to continue sniping at the riders before they realized they needed to retreat, and were able to make a tactical retreat.

The result of this battle is no winners or losers, but there were losses from both:

Defender: 2 Sloops, 1 Jaegers

Attack: 14 Light Lance wepenace -Fish dragon cavalry

Is this a sign of war?

The Exalted Coalition (Enemy)

Rebellion End- Shipyard: Multitasking Bulidng [if metirial left, add to other types], Wepone laws (+0.4 power for civic (not unclude army)) (not power Build this round)

Legacy: Military-Religious regime (+10% Mystic, +10% Power, -1 Stibility and happines)

Island eater: can fly outside of the island [1 rounds]

The Resurrection (Freind)

Tools: bullets (+*1 amplafie and +2 base power if have to wepones)

Pop growth: -943 (50% ([25%+15%] *25%) * C.C available)

Info

Name: Goblin Civic/ Bananarama

Pops: 2739

Carry capacity: 1369.5/1907 C.C (1467 C.C. +30%)

Pop for C.C: 0.5

Spirit Guardian: @zenzonegaming

Votes: 4

territory level: 8 (Landmass, one anomalia)

Risk, Legacy, Cultures, Stability and Happiness

Attack: 10% - [+5%]

Intelligence: 80%

Agility: 75% (80% if stealth votes)

Defensive: 5%

Charismatic: 45%

Mysticism: 105% - [+25%] (granted + Bonuse event base on luck)

Legacy: Military-Religious regime (+10% Mystic, +10% Power, -1 Stibility and happines)

Cultures

when the lord of chaos, He, otherwise known as “Bob” destroyed pandora, Nihilator was able to valiantly rescue some of his faithful followers and deposit them in a different world, saving both them and himself from certain destruction, though he has been somewhat weakened from the ordeal, and his remaining followers are few. [+5% Mystic]

The weapon that penetrates the heaven - + 1200 power vs building, 10% effective vs others, cant move

Wepone laws (+0.4 power for civic (not unclude army))

City (u can give a name): +1 vote

2/5 building:

Shipyard (+150% airship building, Multitasking Bulidng, Create Shipwrights job, сan now train automatic for every airship constract without a vote, if constact any airship type, (+7 R.S, +1 Happines, +76C (2% of total pop) valiue if have, 2/2 wood)

Shipyard Wonder

Progress: complit

strength : 1,3,7 ~ 4

need: vote one of contiune work on that for round (cant stack)

reword: +5% Attack, Aerodynamics tech, -1 wood cost skeleton build

Nihilator Temple [+10% Mystic]

Stability: -1 (-1 Military-Religious regime )

Happens: 0[+1 happines][-1 Military-Religious regime]

Kapten - +10%

Currency - +30%

Relations

Doombringers (Hostile)

The Resurrection (Friends)[teleport]

The Exalted Coalition (Enemy)

Races
Goblin

Race name: Goblin

Attributes:

Attack: 5

Intelligence: 80 (+10)

Agility: 75 (+10) [80 if stealth]

Defensive: 5 (-10)

Charismatic: 45

Mysticism: 80 (+10)

size: 2’4-3’4 (anywhere in between), 4’ (occasionally) (0.5 C.C. for pop , +25% growth pop, 0.5 base power, -20% legacy lenges)

Capabilities:

Advantage:

Intellectual: +10 Int, +10 mys, -10 defense

Extremophile reproduction: +5% growth pop, +10 bonus to rolls related to food (ei, gathering it, farming techs, cooking, etc.).

Disadvantage:

Scrawny: -50% total Power, -25% Resources Storage, +10 agility, +5 to stealth

Description: Like the mytos Goblin form fantazy (-5% chsrisma, +5% G.S)

Jobs, Army and Tools

Jobs know: blacksmithing (need metals), Farmers (+7 Food, +5% G.S. 1/1 food), Binders, Builders (need stones/woods), Crafters(), Enchanters (need some payment, give mystic bonus to all power types), Shipwrights (+50% airship build), Great magician (+2 Base power to any magic type, +0.5 Mystic, need payment), Admiral (+10% Power to ships, need payment)

Army: 0 Mateys (2.5 + 0.75), 1 Sloops ([0.5 * 20 + 10]*5, take 20 mateys, install - Fire lance (*5 the base power), can fly [immune vs non bord malley attacks]), 6 Jaegers ([0.5 * 30 + 20]*5, take 30 mateys, install - Fire lance (*5 the base power), fly [immune vs non board malley attacks], Armored [resistant to physical attack]), 1 Juggernaut ([0.5 * 90 + 60 +25]*5, take 90 mateys, install - Fire lance (*5 the base power), fly [immune vs non board malley attacks], Armored [resistant to physical attack], Erdbeben [+25, *2 vs Ships and Building], limit testing - Speed - -200% Speed constant)

Army Power: 1202 power (-40% power)

Tools: Steam Drill (Steam Drill, 1 Wrought iron, +18 R.T), airships (+30% on island binding [supply], base * 20 + 10, can installed, fly [immune vs non board malley attacks]), Fire lance (*5 the base power, suppaly), Erdbeben (+25 power, *2 vs Ships and Building, Suppaly), bullets (+*1 amplafie and +2 base power if have to wepones)[Not supplay]

Economy

Resources:

Currency: None

Trades: None

Resources Storage: [0/21] (-25% - -7) (Steam drill) (+18 Crafter)(+7 Shipyard)

Food [6/6] (30% C.C)

Wood: [6/6] Uncommon (4 progres, shipyard)

Stone: [0/3] Rare

Tin: [0/2] Rare

Aluminum: [1/3] Uncommon (1 prosses)

Brimstones: [0/2] Rare [can’t mine, need tech, tools and jobs] - very rare

Iron: [9/11] Very Common (9 smelting)

Clay: [0/5] Very common

Basalt: [0/4] Common

Stone Coal: [0/4] Common

Fossils: [0/3] UnCommon

Sulfire: [0/2] Rare

Guano: [0/4] Common

liquid mana: [0/4] Common

Processes

Smelting (Lava) [no limits, can smelt iron]

Tin (0) → Tin ingot (0/0)

Iron (9) → Wrought iron (9/9) (1 use as tools, 3 airship, 3 Steam core, 2 proses)

Wrought Iron (0) + Flash Powder (0) → Bullits

(1) Aluminum + (1) Wood → Flash powder [2/2](need aluminum and combast elemnt)

Wrought iron (2) → Steam Core (4) ( Crafter, 3 Shipyard)

Shipyard: (+200%)

Small Airship:

Sloops:

1 metal (Wrought iron) and 1 wood → 0 Sloops Airship (+3 for round) (+200%) [ to craft Sloops]

Jaegers:

Sloops Airship Cost (1) + Steam core (1/1) + Wrought iron (1/1) → 3 Jaegers Airship (+3 for round) (+200%)

Moloch Type (-200% Speed):

Juggernaut:

Jaegers Airship Cost (1) + Steam core (2/2) + Wrought iron (1/1) + Wood (1/1) → 0 Juggernaut (+1 for round)(200% - 200%)

(1) Wood + (1) Flash powder → Fire lance (Supplay)

Wrought iron (2) + (1) Flash powder → Erdbeben (Supplay)

Knowledge and Mystic

Tech: Agriculture, blacksmithing, basic construction, Advance Smelting (powerful enough to melt iron), airships (+30% on island binding), Flash powder, fire lancer, irrigation canals, Energy armor, Lava furnace (can smelt Iron, aluminon and even titanium, using lava), gears, steamcores, steam engine, Artillery, Aerodynamics, Cannons

Mystic: Binding [knowledge to bind island to ur lands], Bioballone Movement [ small way to fly thrue islands]

Magic

Shadow magic: the power to control shadow as they wish, sound familiar

Anomalia
Old ruin - Energy armor

Archeology Site - Def + Int

Progress: 10

Jumps: 7 , 10, 1 , 10 - total of 7

discovery: Something that looks like a great shield, but needs another way to explore this. (7, +2 progress)

a stick capable of firing from a distance, where they discovered a discounted drawing of something resembling a stone plate capable of repelling what looked like small balls flying straight into the plates. Broken, directing them to understand what they are looking for in the ruins and also the idea of ​​waiting for it. (10, +5 progress)

old scrap (1, +1 progress)

After excavations, they found a site that contained a state-of-the-art defense system that required energy to use. It looks particularly strong, but requires some unusual materials: strong and light metal, some kind of energy source and portable and a strange material called electrium. This shield is able to absorb any damage even at high speed, but as for magic it is unknown.

"The weapon that penetrates the heaven"

Archeology Site - Attack + Int

Progress: Done

Jumps: 10, 6, 2, 10 ~ 7

discovery: large tube that similar to firelancher (+5)

and base on the tube (6), (2), (10)

i was soo huge that it can shoot far avay and hit anything, but it too heavy to move…

Environment Knowledge
Plants

Tubers: agriculture edible roots

deadly thorns: a deadly thorns even by eating can be lethal

Animles

Small graze: weird looking animal that eat grass, probably

Scutosaurus?: it very sus simaler to Scutosaurus.

Others

MYSTERY

Arcimea

vote 1: Build Better Walls - Failed (luck - 9) (Def)[+30% next time]

vote 2: Get Steel Weapons - Failed (luck - 6) (Int)

Vote 3: Learn Explosives - Succ (luck - 2) (Int + Agility)

You have tried to improve the walls and create steel tools as weapons, but the planning process turns out to be much harder than usual and longer to plan. But by chance you discovered in one of the new islands that united with you a plant with black fruits, and you picked some of them and brought it back, but it was too close to the fire and it suddenly warmed up and exploded, killing everyone around and injuring everyone else, killing all 21, but the plant This has taken on the meaning that it is capable of creating extremely powerful explosions.

But along with that, you started to see the movement of a particularly huge and long creature, and by chance he started lamenting along with his band. After approaching, you found out that it was Dreydon, one of the 4 forces started to moan, but showed aggression to everyone who approached them and they started to cause destruction in your territories, so because of that, -30% C.C in the next round (4)

Knolege: Blackpowder frute(1 bio-black powder), Drydrerons

Pop growth:120 (40% (30 + 10) * C.C available)

Info

Name: Arcimea

Pops: 800

Carry capacity: 800 /1411 C.C ( 910 C.C. +55%) (-30%)

Pop for C.C: 1

Spirit Guardian: @Evolution4Weak

Votes: 3

territory level: 6 (Land mass, one anomalia in body of water)

Risk, Legacy, Cultures, Stability and Happiness

Attack: 38%

Intelligence: 77% - [+10%]

Agility: 45%

Defensive: 53% - [+10%]

Charismatic: 72% - [+15%]

Mysticism: 10% - [+5%]

Legacy: Gerontocracy [+1 Stability, +5% Mystic, +10% Char] (2/6)

Cultures

all their lives they have been drawn to fire and they will do anything that has fire beside them, so they will do anything to understand it, as if to control it. [+5% Int]

Wall - +10% deff

Bulding (⅓) : School [+5% char, create job: teachers]

Stability: 1 (Gerontocracy)

Happens: 1 (+2 Fermentation, +1 Distillation)

Try to do the external source of magic [+50% next time]

Relations

Demonic civis (Unknow)

Ferloth-De (Unknow)

The Exalted Coalition (Unknow)

Lizeron Civic (Unknow)

Races
Crestlings

Race name: Crestlings

Attributes:

Attack: 38 (-5)

Intelligence: 67

Agility: 45

Defensive: 43

Charismatic: 67

Mysticism: 5

size: Normal (1 C.C. for pop , 0% growth pop, 1 base power, 0% legacy lenges)

Capabilities:

Advantage:

Fast Learners (Advantageous): Increase Risk Gain From Failures beone 4

Magic Immune: cant be effective at all from magic on they body and can’t cast any. (not includ the land himslef, extrnal magi or true magic)

Disadvantage:

Magic Immune: cant be effective at all from magic on they body and can’t cast any. (not includ the land himslef, extrnal magi or true magic)

Description: Basically Humans (+5 G.S, -5% Attack)

Jobs, Army and Tools

Jobs know: blacksmithing (need metals), Farmers (+7 Food), Binders, Builders (2 stone +10% C.C), Crafters(1 wood and Wrought iron, +5 R.S), Witchdoctor (+5% G.S, 1 food), teachers [+5% int, -1 food]

Army: 23 archers (1.5 + 0.45 (agility)), 34 Spear users (2.5 + 0.36(agility))

Army Power: 142 power

Tools: NIckel tools, Bow (+0.5 base, +1agility), Iron Spear (+1.5 Base, -0.2Agility)[suppaly], Airships (+20% binding island)

Economy

Resources:

Currency: None

Trades: None

Resources Storage: [4/12] (Iron tools) [crafter - +5 R,T] [writhing - +4]

Food [8/10] (40% C.C)(-1 techaer)

Stone: [2/3] Very common [2 bulder]

Wood: [2/2] Very common [one crafter, one Smetling]

Iron: [4/6] Very Common (2 smelting)

Nickel: [0/2] Rare (use) {smelting} (2 unuse)

Quartz: [0/2] Rare [can’t mine, need tech and jobs]

Iridium: [0/5] Very Common [can’t mine, need tech and jobs] - very rare

Nullvers: [0/2] Rare - Very rare

Processes

Smeting (1/1 wood):

Nickel (0) → nickel ingot (0)

Iron (2) → Wrought iron (2/2)(spear and Crafters)

Wrought iron (1/1) → Iron spear

Iron (0) + wood (0) → Steel (0)

(0/2) Woods → AirShip [0]

Knowledge and Mystic

Tech: Agriculture, blacksmithing, basic construction, Animal Husbandry, Bloomery (can smelt iron), Selective Breeding, Pseudo-medical, Airships, Silos (+20% C.C in Droughts), Nullvers Mining,Fermentation (+2 Hppines), Distillation (+1 Happiness, +5% Grow pop, can make use food as fuel), Steel

Mystic: Binding [knowledge to bind island to ur lands], Bioballone Movement [ small way to fly thrue islands], Nullvers Glue

Magic

In the midst of an external magic source, it may be possible to get them to do magic

Anomalia
Auditorium Project

Archeology Site - Char + Int

Progress: Done

Jumps: 10 , 10 (total - 10)

discovery:

  1. A drawing similar to the shapes they are familiar with has been found, giving progress to the exploration of this archeological area (10, +5 progress)
  2. Once you have been able to translate the text, you have discovered a blueprint for a structure that can communicate with anyone in the world without the need for anything special, but the only problem left is to figure out how to build it.

I can give help: you need quartz, liquid mana, some heavy metal and structure in voting project type. All these things you will achieve, you will be able to build this structure and communicate with everyone without effort or distance.

Environment Knowledge
Plants

Green Vegitable: they are delisen, use as plantasen for farm

Blackpowder frute: have an expoisive fruits (1 bio-black powder)

Animles

Pixsy Owl: and very smal predetor that hund small stuff, his also demastocat(+3 Food)

rataton: rat-like animel that eat palnts

Giant ants: it an giant very territoral ants.

Others

Drydrerons- an one of the 4 forcese start to see ur island as his new nests, very dng

Supreme Abacus

vote 1: invent gears and pullies - Succ (luck - 3) (Int)

vote 2: invent clockwork - Succ (luck - 9) (Int)

You’re after a lot of thinking, in the ability to rotate things like your wrists, you understand that you can build a gear in a rotating invention, and later on these findings, clockwork was also discovered after the law of motion universe was discovered in you, but to use this knowledge, you need something to help They have to maintain momentum (like quartz), but thanks to this knowledge, it has also been converted to another type of technology: the wheel.

But all this knowledge has exhausted you and the mind needs to rest, in the next round: -20% on intelligence (3)

Tech: Gear, Wheel, Clockwork

Pop growth: 95 (31% (25 *125%) * C.C available)

Info

Name: Supreme Abacus

Pops: 684 (+18% Int and Mystic [+3% for 100])

Carry capacity: 324 /616 C.C ( 440 C.C. +35%)

Pop for C.C: 0.5

Spirit Guardian: @GodOfKnowledge

Votes: 2

territory level: 4 ()

Risk, Legacy, Cultures, Stability and Happiness

Attack: 30%

Intelligence: 78% - [+23%]

Agility: 30

Defensive: 25%

Charismatic: 50% (20% vs other civics) - [+10%]

Mysticism: 68% - [+18%]

Legacy: Queen [+2 Stability] (3/4)

Cultures

A Quad drone-like body with sharp claws, multiply fast, like insects, can cultivate mana for buffed stats and better spell effects, can link up to form a Giga mind, where all stats are added together, multiplied by the highest cultivation in the group. Love tech a little too much. [+5% Char]

Writing (+3 R.S)

Silo (+20% vs Drought)

Stability: +2 (Queen)

Happens: 0

Races
Abacus Extreme

Race name: Abacus Extreme

Attributes:

Attack: 30

Intelligence: 55 (-15)

Agility: 30

Defensive: 25 (-5)

Charismatic: 40 (10% vs other civics)

Mysticism: 50 (-20)

size: 1m (0.5 C.C. for pop , +25% growth pop, 0.5 base power, -25% legacy lenges)

Capabilities:

Advantage:

Mana brains- can get together to form massive Sigastructures with their simple ant-like bodies, are able to use mana to supercharge the structures brain into massive calculative power (-20% Intelligent and Mystic, +3% int and Mys for 100 pop, can’t build specialize building)

Industrial Maniac: +100% R.S, +100% efficient Processes

Disadvantage:

Power enthusiasts: -30% vs other civic, -30% if other civic want to interact vs non war related

Description: A Quad drone-like body with sharp claws, multiply fast, like insects, can cultivate mana for buffed stats and better spell effects, can link up to form a Giga mind, where all stats are added together, multiplied by the highest cultivation in the group. Love tech a little too much. (+ 5% Int, -5% def)

Jobs, Army and Tools

Jobs know: blacksmithing (need metals), Farmers (+6 Food), Binders, Crafters(1 Wood, Mana Drill, +2 R.S, +2 Wood), Teacher (+5% int, +5% Char, -1 food)

Army: None

Army Power: 0 power

Tools: Mana Drill (+2 Wood, need wood)

Economy

Resources:

Currency: None

Trades: None

Resources Storage: [14/20] (None) (+100% - 10) [crafter - +2 R,T] (writhing - +3) (paper - +2)

Food [5/8] (35% C.C) (teacher - -1)(+2 Micro-combine crops)

Kalooms: [5/13] - {Unique} - need to be proses before use (5 unusee)

Wood: [1/2] Very Rare [2 Crafting]

Processes

None

Knowledge and Mystic

Tech: Agriculture, blacksmithing, basic construction, Paper (+2 R.S), Aerodynamic , Micro-combine crops (+2 Food),Gear, Wheel, Clockwork

Mystic: Binding [knowledge to bind island to ur lands], Bioballone Movement [ small way to fly thrue islands], Kalooms possibility (With gradual research, you will be able to reveal the secret of the material, and use it in almost anything that comes up between you), Runes ,Animated object, Mana rotator

Magic

Kalooms: A substance that can be anything, except organic or very rare substances. It requires complete processing and great research to use and design one feature of it before it can be used. This stuff also knows how to eat and replace anything it can be.

Animated object

Anomalia
None
Environment Knowledge
Plants

Green Vegitable: they are delisen, use as plantasen for farm

Animles

Snakerons: And skanke like that eat plants

Others

MYSTERY

That took too much to make, sry if i mist something

4 Likes

image
dont ask me how i got 300% int.
that or how i started with -100%…

3 Likes

Action 1: Invent…physics. (to increase int)
Action 2: Biosynthezoid age. F u r t h e r. (maybe try to avoid any sussy forbidden stuff)
Action 3: Keep going in the biosynthezoid age, perhaps even finding out something that takes MORE then 1 energy per round.
Action 4: Investigate further on “escaping the universe”
Non-Action 1: Use more iron and stuff to make more steel.
Non-Action 2: join the homies federation!

wait…i should probably have put this in a designated pm titled “vote thread”…
eh nvm.

3 Likes

I all my hard work making a thread for us all and then putting my votes only there… I’m disappointed Nigel how could you :triumph:

3 Likes

:sweat_smile:
uhhhhhh i mean it doesnt really reveal anything sooo-

2 Likes