The Homies Federation - Mantodea Civic
vote 1: Deal with the sussy rebelion via holding peace talks on how rebelling is just an extra thing has to write for rounds. - Failed (luck - 10) (Char)
vote 2: if action 1 fails, repeat it because yes. - Succ (luck - 1) (Char) [+40%]
vote 3: Sequence rocc’s dna. - Grant (luck - 2) (Int)
Vote 4: Discover more things in the biosynthezoid age. - Succ (luck - 7) (Int) [Bonus event]
Vote 5: repeat action 3 if it fails, if not, repeat action 2 if it fails.(basecly non exsitned) - None (luck - –) (—) - payed [+40% next time]
Rebellion - 7 - End
In an attempt to bring the situation back as quickly as possible, it was decided to sit down with the rebels and after meetings, it was decided to re-establish a Democratic technocrat, but it does not seem that everyone agreed, so the situation is not so stable.
But thanks to all these things, all technological inventions can now continue as usual.
You managed to sequence the DNA of the rocc island, but since nothing special happened in this garden that interests you, it’s just a huge bird and not as similar to a dragon as you thought.
In addition, you set out to research in depth the biosynthezoid technology, and after understanding and researching Boltzman’s brain, you were able to understand how to transfer someone’s brain to a bionoid, one that was a stronger version than the previous one.
But more than that, after further investigation, one of the investigators came up with a slightly more insane idea.
He calls it: “The Next Step.”
By combining biosynthezoid, the Boltzmann brain and DNA of other creatures, AI and mana engines, they can create the ultimate entity - one that can change, adapt to anything and be able to reproduce and build itself. And all this just to create the skeleton to bring the The mind and consciousness of one Mantis per machine.These possibilities are endless.Some have agreed, but there is a concerned side that it is the most dangerous side, and if they make a mistake, the smallest, it can go by following the robots you got.
In addition, speaking of robots, you were able to investigate in addition another piece of information, about the most dangerous weapon that caused the destruction according to the following copy:
“I hid myself from the world to try to escape the release of this bomb”
“I warned them not to use it in the war against the triggers, and it could put an end to everyone.”
“They laughed at me and said that something that mimics something that exists in nature, one that we understand, we can calculate everything that needs to be”
“Fools, I told them before it happened”
From what you’ve been given, this is a template for a very tech-savvy weapon, one that you do not know what it is, but you’ve heard of it before.
It is called “Sun Bomb” or “Solar Bomb”, which mimics one of the processes that the Mantis never knew about: a supernova, but in the name it gave it: “Quasar eruption”, one that awaits the processes of the last stage of a cosmic object, but in a smaller form.
You have received it into your own hands, but you are not sure with good or bad that such knowledge should be in your possession.
Dragon impact 2 - 1 rounds left
Legacy - Democratic technocrat [+20% int, -10% Mystic, -1 stability]
Tech: Brain planting, Bionoid, Bioengineering Singularity, Sun-Bomb
Pop growth: 17 (24% (40%* 60% [30% +10%]) * C.C available)
Info
Name: Mantodea Civics
Pops: 168 [+145 Automotones, +20 for round][+540 CS, +120 for round, need +2 steel and E for 400 unit []]
Carry capacity: C.C 588 / 984 (656 C.C. +50%)
Pop for C.C: 3.5
Spirit Guardian: @Nigel
Votes: 6 [4 Donor, 23 in stock][Capital - +1]
territory level: 7 (land mass)
Risk, Legacy, Cultures, Stability and Happiness
Attack: 60%
Intelligence: 130% - [+50%]
Agility: 57.5%
Defensive: 65%
Charismatic: 47.5% - [+5%]
Mysticism: 15% - [+5%]
Legacy: Democratic technocrat [+20% int, -10% Mystic, -1 stability]
Cultures
The Mantodea Intelectus Intelectus came about when the new “He” saw the [REDACTED] [REDACTED]'s puny little gathering things, loyal to their cause, gathering aimlessly until the end of time. The new “He” felt pity for the mantis, they seemed to have wonderous tech…so, he created the Mantodea Intelectus Intelectus in their image, but something was special about how he created them: They had some fragments of memories left, faded, but still there. Something about a giant hand in the sky, wiping out what looked to be some of their kind! And after, they saw some strange mechanisms gathering materials for almost no purpose. [+5% mystic]
Stability: 0 (+1 banker, lighthouse)
Happens: 0
Bulding (4/3 [-2 stability]): university (+5% Charisma, +5% int from resurcer), libraries (+5% Int), Bank (+300% Currency, create banker job, all job now need payment), Tele.Gate
Writing: Unknow (+1 R.S)
Fertility powder - +10% G.S, 1 mutagenic powder [supplay]
Magical Physics (+10% Int, +10% Mystic)
Energy: 4 E (1/1 electrium) (-5 E)
Lighehouse (+1 Happines, -1 E, supplay)
A.L - -2E
assembly line ( +50% R.S , +1 to all common and uncommon resources, +50% prosses)
Electrolize: -1 E
dragon def - +10%
The great escape
It has been said that one of the only ways to escape from the world that is going to collapse is to build according to a program collected from a computer and data repository the big project, but it requires research and construction in a huge dimension, and of course obtaining the materials.
This is a project that if completed and completed and managed to run, you and your project partner will win and manage to escape from this world.
Required: Talmedium, Nullvers, Muiredne, Gold, Dark Matter, Iridium, Adamantium, Kalooms
Need to recusege anyone of them to discover they porpes to help to constart the plan.
Energy need: +10 E
Activat time: 3 Rounds
Side effect: Vacuum decay
Federation
You are in the Federation!
In the Federation you divide your votes, in such a way that if it does not balance, the vote will go to the one that has the least contribution to the voting stock.
You are also able to share technology, provided you used non-vote to activate it.
You also share an army. Admittedly private, but in case of an attack, everyone participates.
You are also able to use your independent R.S. to carve in others without any problems.
Capital: +1 vote for all members of the federation, allows division / mixing of races between all members.
Bind an island to my own - +40%
dragon def - +10%
Relations
Mirtal (Alliance)
Ferloth-De (Alliance)
Regalis ultima (Alliance)
Fling long leg sapiens (unknow)
The Exalted Coalition (Alliene)
Races
Mantodea Intelectus Intelectus
Race name: Mantodea Intelectus Intelectus
Attributes:
Attack: 50
Intelligence: 80 (+10%)
Agility: 40
Defensive: 50
Charismatic: 40
Mysticism: 10 (-10%)
size: 4.8768 m’ to 7.62 m’ (average of 6.25 m’) (3.5 C.C. for pop , -40% growth pop, 3.5 base power, +70% legacy lenges)
Capabilities:
Advantage:
Complex Brains: Gives a buff to anything that buffs Intelligence (+10% int)
Scientific Euphoria: If something using intelligence is discovered: +1 happiness and stability.
Disadvantage:
Less interest in magic: Due to Mantis gaining the feeling of Euphoria with new discoveries of tech, they think magic is less important: -5% mysticism
Description: The mantis have Larval and Pupal forms, they look like this:

The “Eggs” my mantis lay are the ‘larval’ stage of their young. The mantis live a discovery-loving lifestyle, trying to invent things every chance they get. They don’t like mysticism as much, however. (+5% growth pops, -5% mystic)
Dragomantodea Inteleguna
Race name: Mantodea Intelectus Intelectus X True Dragon
Attributes:
Attack: 60 (+10%)
Intelligence: 80 (+10%)
Agility: 40
Defensive: 60 (+10%)
Charismatic: 40
Mysticism: 20 (+10%)
size: 4.8768 m’ to 7.62 m’ (average of 6.25 m’) (3.5 C.C. for pop , -40% growth pop, 3.5 base power, +70% legacy lenges)
Capabilities:
Advantage:
Complex Brains: Gives a buff to anything that buffs Intelligence (+10% int)
Scientific Euphoria: If something using intelligence is discovered: +1 happiness and stability.
Draconian power: Can fly, + 10% Mystic, +10% Atack
Extra-skeletal scales: Magic and physical resistance by 30%, + 10% def
Touch of Doom: Bonus points do not change if it is below the amount, genetically transmitted abilities so it does not affect the composition of the population, dragons very much hate you and did everything to kill this abomination
Disadvantage:
The power of forces: There are no disadvantages (see Touch of Doom)
Description: A hybrid of Mantis and one of the 4 forces: a true dragon, after hard work of the lab, they managed to create a hybrid that has no flaws, but it has a dangerous social cost if not acted properly (no shift)
Cyberneticus Synthisus
Race name: Cyberneticus Synthisus
Attributes:
Attack: 40% (+10%)
Intelligence: 5%
Agility: 75% - (+5%)
Defensive: 80% - (+10%)
Charismatic: 45% - (-5%)
Mysticism: 5%
size: 10 Cm (0.1 m) (0.2 C.C. for pop , +100% growth pop, 0.1 base power, -100% legacy lenges)
Capabilities:
Advantage:
Affinity to their owners: The Cyberneticus Synthisus try to immitate the good works of their creators, preventing the stats of both races from being decreased by averaging out, and only being able to be increased by averaging out.
Self-Improving: Efficient process for 100 unit increase prodacine by 10%
Creator’s core (Steal): +0.1 power, +10% Attack And Def [buff of 9], don’t consume C.C and not effect that
Disadvantage:
Production price (Steal): can’t grow normally, need assambaly, 1+ Steal and +1 E consume for 200 units (not incloud the first)
Description:
These peculiar creations of the Mantodea Civilization have an exterior almost entirely made of metal and are adored by the Mantodea Intelectus Intelectus. They like to group together to be seen more easily, and form large “swarms”. They can work together to form great things, for example clomping up together to push a large object into place. Sometimes, a mantis doesnt recognise a few on the ground, but no worries, the Cyberneticus Synthisus quickly react and get out of the way, and if there are many, they all get out of the way.(+5% Agility, -5% Charisma)
Jobs, Army and Tools
Jobs know: blacksmithing (-50 Cur), Farmers (+6 Food, -25 Cur), Binders (-50 Cur), Builders (1 Marble, stone, 1 basalt, +1 Happiness, +15% C.C, -50 Cur), Crafters(1 wood, 1 Steel, + 8 R.S, -25 Cur ), researchers (-25 Cur, +5% int), manufacturers (add prosses to create automotons, +2 R.S, -75 Cur), Banker (+10% Charisma, +1 Stability, -50 Cur)
Army: 65 Automaton active (+5 base dmg for Automaton, can be upgreat by wepone or others/ specelase)
Army Power: 325 power
Tools: Steel tools
Economy
Resources:
Currency: 875 [ +600, -350 in total] (150 + 300% [450])(+375)(+50%)
Trades: Mirtal: Gems [4/4] → Basalt [1/2](1 unuse), Platinum [2/2] (2 Proses), (1) Doomit → (3/4) Stone Coal (2 Steel)
Resources Storage: [16/42] (Iron tools) (+8 from crafter)(+1 writhing)(+2 manufacturers )(assembling line - +50% (10) R.S, +1 to all (not include biological)[if powerd - -2E, +100% Atoumoton assbling, +50% (10) R.S],supply)(+6 R.S automatons)
Food [7] (34% C.C)
Stone: [1/3] Very Common
Wood: [4/4] Very rare
Flints: [0/7] Common [can’t mine, need Assiment]
Marble: [3/3] Uncommon (1 for builders, 2 currency)
Diamonds: [0/2] Rare [can’t mine, need tech and jobs]
Gems: [4/4] Very Common (4 trade)
Mercury [2/3] Rare [can’t mine, need tech, tools and jobs] (1 unused, 1 energy)
Electrium: [2/3] Uncommon - very rare (1 energy, 1 process)
Doomit: [5/6] Very Common - very rare (3 unused, 1 Trade, 1 proses)(atomoton mining)
Iron: [7/7] common
Processes
1 Fat → Animal oil (1/1)[automatons)
2 marble → 6 coin (+150 Currency)
Smelting (1 wood, 2/2) (+50% effective):
Iron (2) → Wrought iron (0/3)
Iron (5) + Coal (3) → Steel (6/7) (1 crafter, 5 proses, 1 unused)
Assembling (+50%) [*2]:
Wood (1) + Steel (2) + W. Iron (1) = +20 (+150% - +1) Automaton pop for round, (+8 R.T, Animal oil - 1)(*2)(*2)
[1] Platinum + [1] Boltzmann Doomit-Braine + [1] Steel + [1/1] Steel [effect ur race]→ Biosynthezoid [C.S] {+120} (*2) (*300%)(*2)(+100%)
Electrolize (-1 E):
Doomit [1] → [2/2] Mutagenic powder (1 cultre, 1 Boltzmann Doomit-Braine)
1 Mutagenic powder + 1 Electrium + 1 Platinum → [1/1] Boltzmann Doomit-Braine
Knowledge and Mystic
Tech: Agriculture, blacksmithing, basic construction, wheel, Bloomery (can smelt iron), Manto-electric process (can primat process electrium), :AI Electrium Engine v4 (+9 energy, need electrium), Gears, Clockwork, Automatons, Power Grid, Doomit mining, Coins (enhance currency), Electrium mining, Steel, Mutagenic powder, Basic Robotics (*2 Assembly speed), Boltzmann Doomit-Brain (an Artificial Brain), Bioengineering (U can now resurch Bioengineering tech type), ExoSkeleton, mathematics (+5% Int, +50% Currency effective), Arm replacment, Cloning, Mechanical transplant, Genetic engineer, Advance Comp, AI turrets, Brain planting, Bionoid, Bioengineering Singularity, Sun-Bomb
Mystic: Binding [knowledge to bind island to ur lands], Biosynthezoid, Harpoon islands (can catch island without bind them)
Magic
None
Anomalia
Rich Doomit Ruin
it a ruin taht have a very rare recuse call Doomit, wht tere are it unknow, it can be recuse bay expample of that.
Environment Knowledge
Plants
Tubers:: for pantaisen and faming
Animles
Small graze: weird looking animal that eat grass, probably
flying predetor: eat small prey
Goat-like: A goat-like creature that is used to living in the mountains contains a lot of fat that can be used for various things, currently a hunter and if it continues like this, it will disappear (+3 Fat [⅓], +1 Food)
Others
Mutant Small graze (Doomit expose) - very dng and unstable animale that very werid behave and very agrrasive.
The Homies Federation - Ferloth-De
vote 1: Use heat shield to approach demon Island, attempt to portal absorb them again with the help of the Mirtal - Succ (luck - 2) (Char)
vote 2: Do above vote but with Lizeron (without the heat shield) - Succ (luck - 2) (Char)
vote 3: Find Evo, to earn his civs trust try to parasite the Dryadons to control them - Success (luck - 8) (Mys+ Char)
Vote 4: Build Manawave radios, devices that allow for long distance communication using mana encoding to manipulate and/or create wavelengths of mana (would also function as communication system for Astra) - Succ (luck - 2) (Int + Mys)
Vote 5: Create the spell projecter, a device that can teleport projectiles and magic (will be used in Astra defense systems) - Succ (luck - 5) (Int + Mys)
(I’m doing this a little short for there was a place, so sorry)
You have managed to absorb the lands of the islands, but the inhabitants have very much started to get angry up to this point and they will announce a word if it will continue or worse.
You have been able to find the island of Arcimea, and you have been able to befriend them, but they have not yet returned an answer as to whether the islands trust you or not.
At the same time you went out to try to “train” some of the Dryadons, and quickly you managed to catch and inject the parasite into it, but surprisingly, it managed to take over 4 of them and they now belong to you.
You managed to create the Manawave radios to help you communicate and also the spell projector, one that is able to send magic to a desired place.
At the excavation site, you discovered the meaning of white matter: it is a substance that works like a mana sponge - one that can absorb a huge amount of mana, and when you try to get the mana out of it, it is formed as a liquid. You called it “Paralon”.
One fine day, you heard a big noise, and with it when you went out to investigate the source of the noise, you discovered a large island that just crashed on you and with it particularly strange structures. As you get closer you discover tiny creatures that are everywhere, and more than that, they are still active and do not know what happened.
After Badria, these are the Supreme Abacus that landed with you, and they do not look friendly (4)
Arci: progrees: 10/10, jump: 9 ,8 ,10 - done
territory level: 18
Supreme Abacus (unknow)
Arcimea (unknow)
Lizeron Civic (Anger)
Tech: Manawave radios, spell projector
Power: 4 Brainless Dryadons (+1875 power, negative magic attacks, -25% then enters)
Pop growth: 52 (23% (30%* 75%) * C.C available)
Info
Name: Ferloth-De
Pops: 458 (16.6% Sha/ 16.6% Chor/ 16.6% Lavawalker/ 16.6% Mousekin/ 16.6% Lizrones/ 16.6% Fossilewalker)
Carry capacity: C.C 1832/3678 (2175 C.C. +70%)
Pop for C.C: 4
Spirit Guardian: @TwilightWings21
Votes: 5 [5 Donor, 23 in stock][Capital - +1]
territory level: 18 (Island Contonat, have one desert and one ice sheed, +1 vote)
Risk, Legacy, Cultures, Stability and Happiness
Attack: 37% (47% if Shades)
Intelligence: 70% - [+5%]
Agility: 75% (85% if Chiro’ or Shades or lizrones)
Defensive: 32% (42% if Chiro’ or Fossolewalker)
Charismatic: 68.5% - [+20%] (53.5 if vs other civics) (78.5% if lizrones)
Mysticism: 47%
Legacy: Unity Council [+5% Char, +1 Stability] (2/9)
Cultures
A council rules this race, one representative for each species on said council. They have risen from the ancient civilizations and adapted to the modern times, rising out of the depths to surface caves and adapting to living with only three of their brethren races, the others lost in the transition to the surface. The citizens completely trust in the council, and if they don’t then they can elect a new member for that race. All races can vote for the council representative, as all races are always evenly balanced in pop number. (chirsma - +5%)
Bulding (2/3): Tele.Gate, Bank (+300% Currency, create banker job, all job now need payment)
Stability: 2 [+1 banker]
Happens: 0
Energy: 2 E
Perpetuum Generator V1 (+2 E, unknow price)
Federation
You are in the Federation!
In the Federation you divide your votes, in such a way that if it does not balance, the vote will go to the one that has the least contribution to the voting stock.
You are also able to share technology, provided you used non-vote to activate it.
You also share an army. Admittedly private, but in case of an attack, everyone participates.
You are also able to use your independent R.S. to carve in others without any problems.
Capital: +1 vote for all members of the federation, allows division / mixing of races between all members.
Use obsidian tools to try to mine metals - +10%
Bind - +10%
Helping Zen - +20%
Titanium wall - +30%
Relations
Mirtal (Friendly)
mushroom civilization (Wary-cold)
The Resurrection (Bad)
Mirtal (Alliance)
Mantodea Civic (Alliance)
Regalis ultima (Alliance)
Lizeron Civic (Anger, arcopacen - +4 T.S)
The Exalted Coalition (Alliene)
Supreme Abacus (unknow)
Arcimea (unknow)
Races
Ferloth-De Races
Attributes:
Attack: 37 (47 if Shades)
Intelligence: 65
Agility: 70 (80 if Chiro’ or Shades)
Defensive: 32 (42 if Chiro’)
Charismatic: 32 (17 if vs other civics)
Mysticism: 34
Average Size: 26.6 ft ( (average of 8 m’) (5.5 C.C. for pop (flying pop), -52% growth pop, 4.5 base power, +90% legacy lenges)
Capabilities:
Advantage:
Unit Power - Using different races under my control gives me different buffs for that action:
Lavawalkers
Size: 50ft/15m’
given: +20% Army power on use,they immune to fire and earth based magics, weak to water
Chiropterans
Size: 15ft/ 6m’
given: Flight and Echolocation(+10% agility, +1 C.C), Wing Armor (+5% def)
Shades
Size: 15ft/ 6m’
given: Prehensile tongue of Shadowmaster (+10% agility, can use shadow magic), Hallucinogenic venom (+10% attack)
Lizrons
Size: 2 m
given: +10% Agility if use, +10% on chrisma if use, +2 power if in air
Fossilwalkers
Size: 50ft/15m’
given: +20% on power, Resisetn to air, +10% def
Councils Appeal - any Civ I ally with, defeat in battle, or assimilate, player or NPC, I gain a small amount of members of their race (not necessarily taking from their pop - I could just get them) to buff Unit Power and that I can grow like any other civilians
Disadvantage:
Councils trust: buffs charisma rolls against/directed towards my civ (+15% if other civic diplimatic interact or against if he try to intreact)
Light Sensitive - Small general debuff to all stats while out under the sun in the daytime (-15% on daylight)
Description: These races all descended from Cavern Giants, and so have four upper limbs and two legs. The Chiropterans have two large wingspan their backs, and they have dexterous hands ending in small claws on lanky arms and long legs with running on the front of the toes. They are covered in downy fur, and have keratinous plates as lightweight, tough as metal armor on their wings. They also have a long tail with little spines down it that the wing membrane connects to, just cause it looks cool. They also have large ears. Other than the Chiropterans, the Lavawalkers developed, 50 foot tall beasts that use their heavily heat resistant skin and a thick magma covering to forge away in the depths of the world, hammering and smelting with their four large arms. They have long, strong tails that help with balance. Finally, the race most like the original Cavern Giants, the shades have midnight black skin, glowing purple eyes, four arms ending in sharp claws, a huge jaw, and a large, purple, prehensile tongue. They have a row of twitching, black, bristle like spines down their backs. Their feet are inclined so that they only step on the three main toes, with the back claw sticking up in the air, and have reversed knees. Their long tail helps with balance and has a blade like structure on the end of it that can slice at foes. This is black, like the skin, as hard as steel, and glows purple around the edges of the blade, having a vaguely ax-head shape. They have hallucinogenic venom that can be injected through the slicing of the tails or their bites, from their glowing purple saliva. [+5% attack, -5% int]
Mousekin
Race name: Mousekin
Attributes:
Attack: 5
Intelligence: 65
Agility: 80
Defensive: 5
Charismatic: 65
Mysticism: 60
size: 0.5 m’ (0.25 C.C. for pop , +50% growth pop, 0.25 base power, -25% legacy lenges)
Capabilities:
Advantage:
Sharp ears: + 10% agility
Diligent: They do not run away from work, and they will do their best: + 50% R.S, + 5% charisma.
Disadvantage:
Fragile: They are very delicate and not strong at all: -1 Power (0), In the environment of other races, defense and attack are meaningless
Description: They are mouse-like that used to live in the dark after this race was imprisoned for an unknown time, and now that they are free, they are no longer dependent on the environment for survival. To the gift of freedom, they serve the gentle giants who saved them from extinction. (+ 5% G.S, -5% Char)
Jobs, Army and Tools
Jobs know: blacksmithing (-50 C), Farmers (10 Food, -25 C), Binders, Builders (-50 C), Crafters(1 Wrought iron, 1 wood, +6 R.S, -25 C), Banker (+10% Charisma, +1 Stability, -50 Cur)
Army: 10 shade flier (10.5 + 1.3 (shade agility) + 0.6) , 15 shade runner (6 +0.64 + 0.6), 15 shade magician (4.5 + 0.68 (mystic)), 7 Lavawalker (10.5 + 1.4 Agility +0.6 Def +0.6, immunity to week fire and earth), 14 Chiropterans (6 + 1.3 Agility +0.6), 21 Fossilwalkers [+13 power + 10 * Mystic, can hit from afer,lava walker passive active], 4 Brainless Dryadons (+1875 power, negative magic attacks, -25% power then enters)
Army Power: 8380 power
Tools: Iron tools, Iron Urumis (+1.5 power, + 1.2* Attack, -0.2 * agility, supply), Steam Jets (using that give the ability of fly to units smaller then 9m’)
Economy
Resources:
Currency: 1937.5 [+1187.5, -125 cost] [375 * 350% = 1312.5]
Trades: None
Resources Storage: [0/14] (+50% MouseKin - [5]) (Iron tools) (crafter - +6)
Food [14] (70% C.C)
Stones: [0/9] Very Common
Wood: [2/7] Uncommon (1 carfter), (1 smelt)
Obsidian: [0/2] Uncommon
Marble: [3/3] Uncommon
Flint: [0/2] Rare
Ballast: [0/3] Uncommon
Sandstone: [0/2] Rare
Nickel: [0/3] Rare
Zinc: [0/2] Rare
Magnezium: [0/2] Rare
Gold: [0/3] Uncommon
Iron: [2/2] Rare
Diamonds: [1/1] Very Rare - Currency
Uranium: [0/1] very rare [cant mine, need tech]
Talmedium: [2/2] Rare - Very rare [2 trade]
Titanium: [0/5] Very Common [cant use untill tech]
Quartz: [4/4] Common
Guna: [0/2] Rare - Very rare [cant mine, need tech]
Processes
Smeltig: (1 wood , 1/1) (+2 efficiency)
Iron (2) → Wrought iron (2/2) [1 Crafter, wepone]
Nickel (0) → Nickel ingot (0/0)(craftmen)
Zinc (0) → Zinc ingot (0/0)(Zinc Urumis)
Wrought iron (1) → Iron Urumis (supplay)
Wrought iron (0) + Steel (0) + Thaumium (0) → Steam jet [not supplay]
Diamond (1) + Marble (3) + Quartz (4) → 375 Currancy
Knowledge and Mystic
Tech: Agriculture, blacksmithing, basic construction, domesticas, Bloomery (can smelt iron), Blast furnace (more effecive melting), Exo-skeleton (improve R.S and Power), Mana Generators, Perpetuum Generator V1 (+2 E, unknow price),mathematics (+5% Int, +50% Currency effective), Manawave radios, spell projector
Mystic: Binding [knowledge to bind island to ur lands],Mana Encoding, Heat Sheild (null vs heat)
Magic
Shadow Cloak: The ability to cover a certain area in the dark for a while, only Shades are able to do this, and even until then it is limited in time from space.
Wind magic (Chiropterans)
Wormhole
Anomalia
Mousekin jail maze
Archeology Site - Agility + Char
Progress: 10/10
Jumps: 7, 8 , 8 (total - 7.6 ~ 8)
it a big maze, almost all th mze have be maps
Inside the maze it seems that a group of intelligent creatures managed to survive inside the maze who knows how many, but when they managed to reach someone outside, they were left few and live on leftovers, they did not seem to survive for long. These were nicknamed the “Mousekin”, very small (0.5 meters) mouse-like creatures that appeared to have lived there for a long time, but not happily. No one manages to communicate with them except themselves and they live on leftovers, who knows if without help they will survive the maze, but the choice is yours what to do with them.
Trap ruin
Archeology Site - Agility + Attack
Progress: Done
Jumps: 10,3,10
Reward: Exo-skeleton tech
A ruin full of resources, one of which is a very rare material, full of traps for an unknown reason, maybe he is hiding something out of the ordinary (10)
Managed to neutralize a bit (3)
(failed ⅓)
Environment Knowledge
Plants
Under-Roots: sugery plant that have a very long root.
Futlkuf succulent: desserd palnt that make red big friuts (+4 Food in farmers, +5% growth)
Animales
Cave-worm: small demasticat worm that love dark places and very nourishes (+4 Food)
Night flyers: big as a giant, they fly with they big wings through the skys. they love night.(if use as powerunit: 2 base power to shades, +1aglity to shade, can fly)
Thornshooter: it can shoot throns, dengers (Tame)
Real dragon: Extremely dangerous, each of its wings is larger than 3 lava walkers. He appears to be a predator, it is not known if there is intelligence
Others
MYSTERY