Pandora without Horizon - P.H. Second Season

Thanks for the new round Doom!

1 Like

action 1- create a mana generator
action 2- adapt to mana flames so that we cannot be burned by them
action 3- repeat action 1 if failed, else repeat action two, else use magic to adjust our genome and increase our overall stats

Requesting to join the homies federation

base on the stuff that happen and after my check, apretanty most likely the next round will be our (one again) our last round.
that final if going so well will be effect everything and will be the winner(s)
that only if that going as most here have voteded soo far
the only one that i missing its @Evolution4Weak vote

again, i dont promest anything, but if we do, i think i will take longer then usual
this time i dont want to see spear in the eyes of the gods of gods pls

1 Like

Non-Action: Accept Trade Deal From Twilight

Action 1: Create A Festival To Celebrate… Something… End Of Days?
Action 2: Learn to make better food (Cooking stuff)
Action 3: Focus on Art Stuff

1 Like

Round 24 - Faith in the face of the latest lie - The Finale

End
0 rounds left - Secret ending
End penalty: It is no longer possible to Bind islands smaller than 6, all islands smaller than 10 T.S beginners are unable to hold themselves in the current, element inveramnet - Island crash, Remove time channeling to end project, wrath of the 4 forces,The mana is over, extermination, The end.

Warning: This sub-story may cause a feeling of discomfort. Continue if you sure you can handle it, or not, idc

If you want to skip it, feel free not to open the spoiler and move on

The core of the past - The truth of the lie

Year 14356, the 14th cold period - the last date of this world / universe.

Just before the fateful time:

On the island of Mirtal.

A group of thaumaturgists decided to self-open one of the artifacts found in the ruins of one of the territories annexed to them - The core of the past.

They used one of the technologies they developed at Mantodea - the computer and artificial intelligence to accelerate and decipher the data that was inside the core, and were able to figure out how to open it. And once it opens, it reveals something similar to a bank card, a data card. They used it again to decipher the information, but all they were able to reveal was a recorded diary of one entity known as Doomlightning (arrogant I know), but that’s something they had not seen before.

2 Dark Ages After that, they asked the help of Mantodea’s researchers to understand what was said and after a while, they were able to finally decipher what was said -

“Threshold Day 384”

"After the day an invasion of ‘they’ began, an instinct of machines of one of the enemy countries long destroyed by them, comes on the brink of extinction and the heads of all the countries began to sit down and discuss about one last option that was on the shelf - the solar bomb (quasar bomb).

This is my invention of a bomb that is more powerful than any atomic bomb ever seen, combined. Designed for experiments to explore the final stages of a cosmic form known as “Star”, but later upgraded to “Quasar”, an experiment that almost went out of control and they decided to use it to destroy “them” and end this mess and create a future "

“When I heard about it, I knew in a fit of rage about using something even more dangerous than ‘them,’ but they were silenced and imprisoned me.”

“How do I record all this? Well, I ran away, and now I understand they are not going to stop, so there is only one thing left to do - hide and pray it does not happen”

“Day 1”

“I know how long it has been since I put myself in the bunker I built against it, but I know one thing, when I woke up and went outside, I see only one thing - fragments of earth, machines, concrete and death.”

“Son of Moly”

“That’s the first thing I said and I knew it was really the end and I do not know how much time I have left. What to do I thought for a while before I started trying to do the thing I do best - build.”

“Day 77”

“I’m not sure how long it took, but finally after a lot of simulations, I created the machine that will help me investigate what happened here, and maybe hope there is with something that survived it, but right now I’m on a stock of food supplies running out.”

“I tried to grow plants, but without sun, it’s useless, even though I see some weeds growing here and there, but it’s probably Fatma morgana”

“Day 561”

“I think I’m over my mind”

"Out of boredom and imitation of the results of the machine I think I called it Batty, I tried to find out for myself what’s going on there.

“This bomb, it seems to have disrupted something very fragile, as I thought. It’s just theories in the time before, but I’m now, with my own eyes that it’s real: the multi-universe.”

“That such a mass of energy is concentrated in such a small point, black holes are thought to form, but not in this bomb”

“The energy is so compressed and in such a short time that it does not create a black hole, but it completely breaks up the delicate space of time.”

“But for some reason, it did not destroy the universe, these changed its features that I am still trying to explore, hoping to know what is happening and maybe find a way to fix or escape”

“Day 577”

“I’m going to die”

“I think it’s” (coughing) “Sorry, I was able to create a number of escape plans, but all of these things require something that is either impossible or fictional”

"The food is gone, my powers are running out, but on the other hand, Batty has discovered that there is a strange concentration of unidentified energy that I have not encountered before, energy that is adapted to the right conditions to change and take on a different meaning. It reminds me of a computer game Call it Mana "

“The energy is also starting to run out, and I do not think Batty will survive, I just hope she manages to solve the problem I do not think I will hold myself”

“Day 580”

“I was able” (in a weak voice) “I was able to understand with the help of simulations and artificial intelligence, and with the help of Batty, create a way to absorb this energy and use it as energy”

“Day 581”

“I think it’s my last day, and I here want to record, if by any chance anyone can find it, if you ever manage to escape this cosmic prison with the solutions I put in, I want to warn them of only one thing: no”

“I discovered something” (cough) “that can provoke everything: it turns out that there are inter-cosmic entities outside this universe, and these are trying to protect the balance of the multi-universe, and this bomb, actually killed them”

“I guess” (cough) “All this now I understand: this foreign energy is their blood, fluid, something that kept them alive”

“But it also raises one more question - what will happen and with such a bomb will it explode once more?”

“I tried to come up with a simulation with all the knowledge I have in this bunker to answer that question and I came to one chilling slave: the multiple destruction of the multi-universe - first, second, third and fourth level - the mathematical multi-universe.”

“If you’re ever been able to try to escape, nothing’s waiting for you there, it’s a mathematical lie created in my calculations” (cough) “I repeat it: it’s a lie, one change in this spatial texture will lead to the annihilation of everything, all infinity!”

“It’s inevitable, ha ha, it’s impossible, it’s lost …”

This piece of information ends while all the thaumaturgists and researchers are shivering.

On the day they heard this recording, the great escape, the ritual of the Nihilator ritual and the quasar bomb began to take place.

Before We continue, here’s read the latest picks of our civilizations and his results:

3 Likes
The Homies Federation - Mirtal

vote 1: improve and repurpose the Astra’s mining system for Adamantium mining - Grant (luck - 6) (Int + Mys)

vote 2: make thaumaturgists research how to execute the escape plan - Grant (luck - 9) (Mys + int)

vote 3: use the Paralon to create a device that can cancel magic, call it magic annulator - Grant (luck - 1) (Int + Mys)

vote 4: -”- - Grant + event (luck - 8) (Mys)

vote 5: send a Strong military party to the place were we heard the signal with the magic annulator, using illusion magic to be invisible, and stop the ritual. (Use the free vote grant) (use the 10 luck guarantee that @PositiveTower buyed) - Grant (luck - 10) (Attk + Char)

(It’s written in essence, for that, I’m sorry)

You have heard of the discovery of Regalis ultima of a very strong material of adamantium, and after researching the harshness you have realized that with magic inventions the substance can be distilled, and with it hewn.

With the help of the thaumaturgists, you go out and think about the “Great Escape” program and with it, you discover that there may be a chance that something is waiting for them along the way: a trail of mana that can lead to a safe place, or by definition - there is material missing - Kloom.

You went to Ferloth-De Island to check out reports of something strange, and in the Rocc inventions, you discovered something strange - a leak from the island of exotic material, collected some and just started building the program.

In the Paralon inventions, you managed to create a magic annulator, one that is able to neutralize magic or sorcery in its environment, but true, you did it in magic suits.

Finally, because the development on the magic annulator went smoothly, you thought you might want to check out something else - The core of the past and try to open it (what came out is told at first, feel free to read it)

7

Non-action 1: make deathwake enter the federation

Non-action 2: give positive 300 value

Tech: Magic annulator, Adamantium mining

Pop growth: 0 (0% (25*0%) * C.C available)

Territorial Mana density (0%/100%)[-10% to Graphana process][+10% mana generator][-20% unknow effect]

Info

Name: Mirtal

Pops: 1643

Carry capacity: 1643/6760 C.C (3654 C.C. +85%)

Pop for C.C: 1

Spirit Guardian: @fralegend015

Votes: 5 [6 Donor, 23 in stock][Capital - +1]

territory level: 20 - Island Contonat (it now mark in the map, +2 vote)

Risk, Legacy, Cultures, Stability and Happiness

Attack: 30% - [+5%] (if pure attack, use also Mystic)

Intelligence: 100% - [+40%]

Agility: 55%

Defensive: 20%

Charismatic: 80% - [+30%]

Mysticism: 115% - [+35%] [only mys vote are granted and give bonuse effect]

Legacy: Direct Democracy (-2 Stibility, +10% Charisma, +2 Happiness) [5/6]

Cultures

They are a community of Larmyah that believes in the pursue of knowledge and the understanding of the universe, for them everything has to be understood. [int - +5%]

Magical Physics (+10% Int, +10% Mystic)

Stability: 2 [+1 banker][+5% on amythign]

Happens: 3

lenguage: Miralen [+2 R.S]

Writing: Unknow (+1 R.S)

Roc Island brinner - + tiny - small island for round

Military service - Can now recrute without vote [limit to up to 5% of the pop for round, with max of 50% of the total pop]

Scientific method (+10% Mystic and Int)

Building (5/8) : Marble statues ( +2 Happines, +5% Charisma, 2/2 Marble), Mana generator (+10% T.M.D, +5 E.M, +5% for solid mana source (none)), Thaumaturges (+5% mystic and Int, Create job of Thaumatology), training grounds (+0.1 base and +0.1 Agility to all units), Bank (+300% Currency, create banker job, all job now need payment)

Teleportation gate

Progress: Done

strength : 6 in total

need: some energy sources, *Mystic and tech, Constract and stibility/switch open [this can be stuck by others, but only one vote for one for round)

reword: Massive teleportacen, Magitech, RS Teleport

Energy: + 1 E.M (need some resuce to use that, if)[-4 for Tele.gate [1 for active]]

Federation

You are in the Federation!

In the Federation you divide your votes, in such a way that if it does not balance, the vote will go to the one that has the least contribution to the voting stock.

You are also able to share technology, provided you used non-vote to activate it.

You also share an army. Admittedly private, but in case of an attack, everyone participates.

You are also able to use your independent R.S. to carve in others without any problems.

Capital: +1 vote for all members of the federation, allows division / mixing of races between all members.

Project Astra

Each system is made in a modular fashion, allowing them to be upgraded or to add more systems/cores very easy.

It is a pill shaped vehicle with an exterior titanium shell the size of a territory level 1 island, it will have severeal internal levitation magic thaumium rings to make the shell lighter than it normally is. There will be various systems in the Astra:

Locomotion system, composed of the levitation core (constructed based on the principles of the ethereal core and mana resonator, it will make the Astra levitate in the sky), the directional core (similiar to the levitation core but used to actually move) and the teleportation core(makes it teleport). - done

Defense system, composed of the barrier core which creates a magic barrier all around the Astra and the illusion core which renders the Astra invisible. - done by Fer

Communication system, used for long range communication. - done by Fer

Sesory system, using sensory magic to sense outside

Energy system, composed of 5 mana generetors and 2 backup mana generators improved based on the principles of the ethereal core and mana resonators, and a thaumium power grid.

Controll system, composed of a manual controll pannel and a boltzman doomit-brain for automatic mode.

Weapons system, composed of severeal thaumium rods all encoded with various offensive magics connected to a modified and stronger version of the mana resonator and connected to a spell projector which makes the spells appear outside the Astra; it will also have 2 Uranium-Guna Magic Beams, each composed of an advanced mana resonator connected to 1 central guna piece and also connected with uranium which is used to energize further the mana (and magic cores too put in there, to make it stronger) which is then sent to a modified spell projector made for this sole purpose which creates a powerfull beam outside the hull of the Astra. - partly done

Housing system, a collection of houses improved with robotics and that has 1 converter which converts mana energy to electricity to be used by the robotics, the population of the Astra will make repairings and other things to it.

Mining and storage system, an hybrid system of offensive/mining and wormhole magic used to mine minerals and teleport them into a storage room, the minerals will be used for repairings of the Astra. - done

Processing system, a system which uses magic to process the materials in the storage rooms so that they can be used to repair the Astra.

Luckily, you do not need to rebuild an island and with it you have a base for one, but the rest there is a need to build or achieve, but that everyone in the federation can participate in it

-2 time to build

Process: 10,10

Reword: base on luck, may affect the end

use thaumium to create a staff to increase the magic capabilities of our soldiers. - +20%

Relations

Mantodea Civic (Alliance)

Ferloth-De (Alliance)

Regalis ultima (Alliance)

The Exalted Coalition (Alliene)

Races
Larmyah

Race name: Larmyah (Pedemagni magna)

Attributes:

Attack: 25 [30 - 5%]

Intelligence: 60

Agility: 55 [30 +25%]

Defensive: 20 [30 - 10%]

Charismatic: 50

Mysticism: 80 [70+10%]

size: medium (1 C.C. for pop , 0% growth pop, 1 base power, +0 legacy lenges)

Capabilities:

Advantage:

Magic-based lifeform (+10% mysticism, has innate capabiliy of sensing mana,votes that use pure power use mysticism too)

Boneless (+20% agility, -10% defensive)

Disadvantage:

Mana dependent (-population growth if low on mana)

Description: These magic-based lifeforms are similiar to Octopi, with 12 tentacles and 6 eyes. They have an hue tending towards the yellow. (agility: +5%, -5% attack)

Jobs, Army and Tools

Jobs know: blacksmithing (-50 C), Farmers (18 Food, 4 Phosphate - +200% [12], - 25 C), Binders (-50 C), Builders (2 stones, +10% C.C, -50 C), Crafters(1 wood, Wrought iron, +6 RS, -25 C ), archaeologist (+20% in arch type sites, -50 C), Thaumatology (+5% Mystic and Int, +100% effective in thaumaturgy resource, +3 R.S, -75 Currency),General (+10% Power, -12.5 Currency), Banker (+10% Charisma, +1 Stability, -50 Cur), Police [+2 Stibility, +5% charisma, -50 C]

Army: Mana waver: 161 (1.1 + 0.810.3 (Mystic race) + 0.55 2.1 (Agility race)), 0 Soldiers (1.1 base + 0.552.1 (agility race) + 0.8 * 9.8 (Mystic race), 115 Rocc cavalry (1.1 + 9 Base power + 5 (armor) +1.4 (def7) + 14.4 (11mystic, +7mystic armor) + 3.355 (3.1*Agility + 3 Agility armor), non weapon supply, armor supply)

Army Power: 6191 power (+10% power)

Tools: Mana Iron tools (can mine Guna and Titanium),Thick Levitate Thaumium Rocc Armor (+5 base power, +7 * Deff, + 7mystic, +3 * Agility if Rocc involve, Resisten vs Physical dmg), mana resonator (+3mystic to units)[suppaly], Encode Sensory magic (+ 6 * Mystic, +1* Agility)[suppaly]

Economy

Resources:

Currency: 2050 [375*350% = 1312.5], [875 for round in total, 437.5 cost)

Trades: Mantodea Civic: Basalt [2], platinum [2] → Gems [2/4] (2 in process), (4) Stone Coal → (0/1) Doomit [1 unused], [0/2] Talmedium ; 3 Fossoles → 1 Brimstones

Resources Storage: [2/30] (Mana Iron tools)(Lev - +100% -[15], +2 to all resource) (crafter - +6) (len - +2)(Thaumatology - +3 R.S)(+1 writing)

Food [14/18] (85% C.C)(Cave crab (-1 food))

Stones: [2/12] Very Common [2 Builder]

Wood: [1/8] Rare [1 to craft]

Marble: [2/9] Common [2 to states]

Flints: [0/4] Rare [need Assessment]

Silt: [0/13] Common

Basalt - [2/4] Rare (2 trade)

Granits - [0/4] Rare

Iron: [5/7] Uncommon (5 Prosses)

Titanium: [0/10] Common - need asimant

Guna: [2/3] very rare [2 unused] - very rare element

Platinum: [4/4] Rare (2 Trade)(2 Сurrncry)

Stone Coal: [5/5] Uncommon [1 to smelting] [4 trade]

Fossils: [3/5] Uncommon [trade

Phosphate: [4/4] Uncommon [Agrricalter]

Magical Core: [1/5] Very common - very rare element

“Paralon”: [0/1] - legendary

Processes

Smelting (1 Stone coal, 1/1)[can smelt up to 6]:

Iron (5) → Wrought iron (5/5) [1 to tool craft, 1 Thaumium, one Currency, 1 smelting]

Wrought iron (1) → 3 Iron Coins (+75 Currency)

Platina (2) → 6 Platina Coins (+300 Currency)

Wrought iron (2) + Thaumium (2) → Levitat Thaumium Rocc Armor [Supplay]

Thaumaturgy resource (+100% effective from Thaumatology Job):

Gems (1) + 10% T.M.D → Graphana 2/2 (+100%)

Gems (1) + Wrought iron (1) → Thaumium (4/4) [create 4 for 1 (+100%)] (0 unusee)

Thaumium (1) + Graphana (1) + Magical cores (1) → Mana resonator

Thaumium (1) → Encode Sensory magic

Knowledge and Mystic

Tech: Agriculture, blacksmithing, basic construction, Bloomery (can smelt iron), Coin (enhance Currency),mathematics (+5% Int, +50% Currency effective),Foundian Constract (+5 building slot), Basic robotics, Ether engine, Magitech, Mana resonators, Homing Mana, Mana Bullits , graiding AI

Mystic: Binding [knowledge to bind island to ur lands], Bioballone Movement [ small way to fly thrue islands], Mana stone tools, Gem mana Battery, Graphana (from the aman gem battery, an exsitys stuff need more resures, or even project vote), Thaumium, mana generator (can use graphana or Guna to run it), E.M (Energtic mana), Encode magic,Massive teleportacen, RS Teleport

Magic

Mana seekers: The dependence on mana for existence requires a way to find it, and this is one of them. But the problem depends on how it behaves and whether it really is this or something else entirely.

Mana Levitation (basic): The ability to control the flow of mana that controls the hovering of the islands, allows them to basically make things hover in the short and short term, but with enough development, it can reach amazing achievements.

Mana Wave (basic): the ability to make the mana dence enogh to be havey like a rock, can deal dmg if hit

Graphana: By very strongly compressing mana into gems, there is a chance that the gems will collapse into this esophageal material. This material acts as if it is not meant to exist: it is capable of producing mana on its own and seems to be a particularly large source of it. The process of creating this requires a particularly strong or rich mana source to create one, so using them to create its concentration is not currently efficient.

Thaumium: Strong as iron, hamster like gems, this material is a mysterious material that can change how this civilization behaves, if they know how to use it correctly

E.M: This is a strange behavior of mana as it exits the generator and acts like an electric current of the mantis.

Levitation - +100% RS, +2 to all resource

Magic projectiles (Power - +0.8* mystic)

illusion (+20% in stelf)

wormhole

Sensory magic

Anomalia
Ulmirnal
Kalytopia Ruins

Archeology Site - Attack + Int

Progress: Failed

Jumps: 5 , 2

discovery: red peace out of the earth. (5, +2 progress)

some scraps

failed 3 out of 3

The archaeological excavation stopped in failure after each excavation at the site did not lead to any discovery, but they did discover something that might help the future of the excavation: the red piece found at first showed signs of something resembling an explosion, may in the future find more such signs in similar excavations. (Attack type site - +30%)

Abnormal mana dencetry - Guna

All the higher-than-normal density of mana comes from a compressed mana material to such a level that it is as hard as iron, and because of its high concentration, you, who are sensitive to mana vision, are unable to see the material at all except to feel it.

Although the substance is known to you, harmless or dangerous to you, it requires further research.

New lands
Rocc fear - Its alive?!

According to the roccs, the poor place in mana does not feel in place and even fenced off by them as dangerous. A way to check in depth before and confirm if it is a dangerous place or not.

Reports from a friend who happened to see ruins there and something moving inside! It seems to be alive or unknown, as it is, it raises great concern.

Archeology Site - Attack + Int (+30%)

Progress: Done

Jumps: 10, 7, 10 ~ 9

Reward: Basic robotics, Ether engine, The core of the past (chose to open that or not)

discovery:

Your friends have decided to help you uncover the ruins you can not reach, and they have already discovered a surprising progress where they found from a long-worn metallic shrine that something seems to be hiding there, need to go deeper to understand what happened there (10)

Later in the excavations, the fellow civilian who helps you, went deep into the ruins and they were suddenly attacked by a swarm of strange metals, but thanks to their agility, they were able to neutralize them and destroy them. They sent the fragments to you for research, where you find that it is very complex: a living creature made entirely of metal, it is something they have never encountered, and the fear is justified. They realized that something was lurking there, but they had to provide more answers about it, but they needed an army to protect it by chance and it got out of hand.(7)

Inside the depths, protected by robots, the strength there a huge metallic creature that gave them a strange device and from the bodies of all present gave them the knowledge of robotics, and the extraordinary engine capable of pumping energy from the environment at no cost, apparently. (10)

Hired archaeologists came to explore with the help of the Ferloth-De to explore in depth the site of the rocc fear and with it you reached deep after the mana back there, where you discover a computer and store information in it, but could not find out what is there, you will probably need outside help There and immigrants it can help with new technology.

Unknow 2 - White

A low densey anomaly taht can harm ur people if close

Ferloth-De began searching there and discovered white stones that required further research there

this stuff aperantly can absord mana

therae some matiral that call “Paralon”, some mana -liquid sponge taht maybe have some use

Archeology Site - Agiity

Progress: 10/10 - done

Jumps: 9, 8, 10 ~ 9

Reward: legandery resouse

Unknow 3

This is an abnormal anomaly in terms of stability

Environment Knowledge
Plants

Red fruit: for pantaisen and farming

Black shrub: it a black leaves and it a bush.

Animles

Small graze: weird looking animal that eat grass, probably

big armor animel: have armor around his body, and he slow.

Wax insect: an insect that create a waxs

Cave crab (-1 food)

Others

Rocc islands: Descendant of one of the forces of the islands, this bird-like creature is very powerful, eats only mana and has already been trained by you, can be used for many functions in your hand. (ally, if supply)(+40% Island binding, +9 Power, +5% attack, need 1 Graphana [1/1])

The Homies Federation - Mantodea Civic

vote 1: Muiredne Mining - Grant (luck - 1) (Int)

vote 2: Admantium and Muiredne forging/use - Grant (luck - 3) (Int)

vote 3: Make and use THE great escape - Failed (luck - 4) (Int + Mys + Agi)

Vote 4: Leave one brave automaton behind to setup a giant quasar bomb to blow up Zenone after the great escape has escaped. (crucial that if the great escape ISNT complete this round, that vote 4 wont exist) - Succ (luck - 6) (Int)

Vote 5: If any of my actions fail, redo them ( great escape) - Succ (luck - 3) (Int + Mys + Agi)

Vote 6: If any of my alliance members actions (that are relevent to the grand escape) fail, then assist them to redo their failed actions. - Succ (luck - 10) Char (help to Fer vote 5)

You realized that time was running out, and with it, you began to make an effort to fill in the gaps - you went to The Exalted Coalition Island to start refining the Muiredne material, but the quantity and efficiency were small compared to their technology, so you started using their traditional ability instead.

In addition, you are in the intelligence intelligence and cosmic knowledge of in thaumaturgists try to stretch the materials Admantium and Muiredne, successfully. Admittedly at a relatively small speed, but it’s enough for you.

The second dragon you were preparing for a surprise attack on began to retreat for an unexplained reason, but with it you started trying to figure out why it happened all of a sudden, and now you realize they ran away from something more dangerous, but since you found nothing, you continued to work on the escape plan. You managed to create the quasar bomb according to the instructions and in the invention of one exotic material brought by The Resurrection - dark material.

9

Dragon impact 2 - 0 rounds left

Tech: Magical pressure furnaces (сan melt Adamantium and Muiredne)

Pop growth: 0 (0% (40%* 60% [30% +10%]) * C.C available)

Info

Name: Mantodea Civics

Pops: 168 [+165 Automotones, +20 for round][+660 CS, +120 for round, need +2 steel and E for 400 unit []]

Carry capacity: C.C 588 / 984 (656 C.C. +50%)

Pop for C.C: 3.5

Spirit Guardian: @Nigel

Votes: 6 [4 Donor, 23 in stock][Capital - +1]

territory level: 7 (land mass)

Risk, Legacy, Cultures, Stability and Happiness

Attack: 60%

Intelligence: 130% - [+50%]

Agility: 57.5%

Defensive: 65%

Charismatic: 47.5% - [+5%]

Mysticism: 15% - [+5%]

Legacy: Democratic technocrat [+20% int, -10% Mystic, -1 stability]

Cultures

The Mantodea Intelectus Intelectus came about when the new “He” saw the [REDACTED] [REDACTED]'s puny little gathering things, loyal to their cause, gathering aimlessly until the end of time. The new “He” felt pity for the mantis, they seemed to have wonderous tech…so, he created the Mantodea Intelectus Intelectus in their image, but something was special about how he created them: They had some fragments of memories left, faded, but still there. Something about a giant hand in the sky, wiping out what looked to be some of their kind! And after, they saw some strange mechanisms gathering materials for almost no purpose. [+5% mystic]

Stability: 0 (+1 banker, lighthouse)

Happens: 0

Bulding (4/3 [-2 stability]): university (+5% Charisma, +5% int from resurcer), libraries (+5% Int), Bank (+300% Currency, create banker job, all job now need payment), Tele.Gate

Writing: Unknow (+1 R.S)

Fertility powder - +10% G.S, 1 mutagenic powder [supplay]

Magical Physics (+10% Int, +10% Mystic)

Energy: 4 E (1/1 electrium) (-5 E)

Lighehouse (+1 Happines, -1 E, supplay)

A.L - -2E

assembly line ( +50% R.S , +1 to all common and uncommon resources, +50% prosses)

Electrolize: -1 E

dragon def - +10%

The great escape

It has been said that one of the only ways to escape from the world that is going to collapse is to build according to a program collected from a computer and data repository the big project, but it requires research and construction in a huge dimension, and of course obtaining the materials.

This is a project that if completed and completed and managed to run, you and your project partner will win and manage to escape from this world.

Required: Talmedium, Nullvers, Muiredne, Gold, Dark Matter, Iridium, Adamantium, Kalooms

Need to recusege anyone of them to discover they porpes to help to constart the plan.

Energy need: +10 E

Activat time: 3 Rounds

Side effect: Vacuum decay

Federation

You are in the Federation!

In the Federation you divide your votes, in such a way that if it does not balance, the vote will go to the one that has the least contribution to the voting stock.

You are also able to share technology, provided you used non-vote to activate it.

You also share an army. Admittedly private, but in case of an attack, everyone participates.

You are also able to use your independent R.S. to carve in others without any problems.

Capital: +1 vote for all members of the federation, allows division / mixing of races between all members.

Bind an island to my own - +40%

dragon def - +10%

Relations

Mirtal (Alliance)

Ferloth-De (Alliance)

Regalis ultima (Alliance)

Fling long leg sapiens (unknow)

The Exalted Coalition (Alliene)

Races
Mantodea Intelectus Intelectus

Race name: Mantodea Intelectus Intelectus

Attributes:

Attack: 50

Intelligence: 80 (+10%)

Agility: 40

Defensive: 50

Charismatic: 40

Mysticism: 10 (-10%)

size: 4.8768 m’ to 7.62 m’ (average of 6.25 m’) (3.5 C.C. for pop , -40% growth pop, 3.5 base power, +70% legacy lenges)

Capabilities:

Advantage:

Complex Brains: Gives a buff to anything that buffs Intelligence (+10% int)

Scientific Euphoria: If something using intelligence is discovered: +1 happiness and stability.

Disadvantage:

Less interest in magic: Due to Mantis gaining the feeling of Euphoria with new discoveries of tech, they think magic is less important: -5% mysticism

Description: The mantis have Larval and Pupal forms, they look like this:

image

The “Eggs” my mantis lay are the ‘larval’ stage of their young. The mantis live a discovery-loving lifestyle, trying to invent things every chance they get. They don’t like mysticism as much, however. (+5% growth pops, -5% mystic)

Dragomantodea Inteleguna

Race name: Mantodea Intelectus Intelectus X True Dragon

Attributes:

Attack: 60 (+10%)

Intelligence: 80 (+10%)

Agility: 40

Defensive: 60 (+10%)

Charismatic: 40

Mysticism: 20 (+10%)

size: 4.8768 m’ to 7.62 m’ (average of 6.25 m’) (3.5 C.C. for pop , -40% growth pop, 3.5 base power, +70% legacy lenges)

Capabilities:

Advantage:

Complex Brains: Gives a buff to anything that buffs Intelligence (+10% int)

Scientific Euphoria: If something using intelligence is discovered: +1 happiness and stability.

Draconian power: Can fly, + 10% Mystic, +10% Atack

Extra-skeletal scales: Magic and physical resistance by 30%, + 10% def

Touch of Doom: Bonus points do not change if it is below the amount, genetically transmitted abilities so it does not affect the composition of the population, dragons very much hate you and did everything to kill this abomination

Disadvantage:

The power of forces: There are no disadvantages (see Touch of Doom)

Description: A hybrid of Mantis and one of the 4 forces: a true dragon, after hard work of the lab, they managed to create a hybrid that has no flaws, but it has a dangerous social cost if not acted properly (no shift)

Cyberneticus Synthisus

Race name: Cyberneticus Synthisus

Attributes:

Attack: 40% (+10%)

Intelligence: 5%

Agility: 75% - (+5%)

Defensive: 80% - (+10%)

Charismatic: 45% - (-5%)

Mysticism: 5%

size: 10 Cm (0.1 m) (0.2 C.C. for pop , +100% growth pop, 0.1 base power, -100% legacy lenges)

Capabilities:

Advantage:

Affinity to their owners: The Cyberneticus Synthisus try to immitate the good works of their creators, preventing the stats of both races from being decreased by averaging out, and only being able to be increased by averaging out.

Self-Improving: Efficient process for 100 unit increase prodacine by 10%

Creator’s core (Steal): +0.1 power, +10% Attack And Def [buff of 9], don’t consume C.C and not effect that

Disadvantage:

Production price (Steal): can’t grow normally, need assambaly, 1+ Steal and +1 E consume for 200 units (not incloud the first)

Description:

These peculiar creations of the Mantodea Civilization have an exterior almost entirely made of metal and are adored by the Mantodea Intelectus Intelectus. They like to group together to be seen more easily, and form large “swarms”. They can work together to form great things, for example clomping up together to push a large object into place. Sometimes, a mantis doesnt recognise a few on the ground, but no worries, the Cyberneticus Synthisus quickly react and get out of the way, and if there are many, they all get out of the way.(+5% Agility, -5% Charisma)

Jobs, Army and Tools

Jobs know: blacksmithing (-50 Cur), Farmers (+6 Food, -25 Cur), Binders (-50 Cur), Builders (1 Marble, stone, 1 basalt, +1 Happiness, +15% C.C, -50 Cur), Crafters(1 wood, 1 Steel, + 8 R.S, -25 Cur ), researchers (-25 Cur, +5% int), manufacturers (add prosses to create automotons, +2 R.S, -75 Cur), Banker (+10% Charisma, +1 Stability, -50 Cur)

Army: 65 Automaton active (+5 base dmg for Automaton, can be upgreat by wepone or others/ specelase)

Army Power: 325 power

Tools: Steel tools

Economy

Resources:

Currency: 875 [ +600, -350 in total] (150 + 300% [450])(+375)(+50%)

Trades: Mirtal: Gems [4/4] → Basalt [1/2](1 unuse), Platinum [2/2] (2 Proses), (1) Doomit → (3/4) Stone Coal (2 Steel)

Resources Storage: [16/42] (Iron tools) (+8 from crafter)(+1 writhing)(+2 manufacturers )(assembling line - +50% (10) R.S, +1 to all (not include biological)[if powerd - -2E, +100% Atoumoton assbling, +50% (10) R.S],supply)(+6 R.S automatons)

Food [7] (34% C.C)

Stone: [1/3] Very Common

Wood: [4/4] Very rare

Flints: [0/7] Common [can’t mine, need Assiment]

Marble: [3/3] Uncommon (1 for builders, 2 currency)

Diamonds: [0/2] Rare [can’t mine, need tech and jobs]

Gems: [4/4] Very Common (4 trade)

Mercury [2/3] Rare [can’t mine, need tech, tools and jobs] (1 unused, 1 energy)

Electrium: [2/3] Uncommon - very rare (1 energy, 1 process)

Doomit: [5/6] Very Common - very rare (3 unused, 1 Trade, 1 proses)(atomoton mining)

Iron: [7/7] common

Processes

1 Fat → Animal oil (1/1)[automatons)

2 marble → 6 coin (+150 Currency)

Smelting (1 wood, 2/2) (+50% effective):

Iron (2) → Wrought iron (0/3)

Iron (5) + Coal (3) → Steel (6/7) (1 crafter, 5 proses, 1 unused)

Assembling (+50%) [*2]:

Wood (1) + Steel (2) + W. Iron (1) = +20 (+150% - +1) Automaton pop for round, (+8 R.T, Animal oil - 1)(*2)(*2)

[1] Platinum + [1] Boltzmann Doomit-Braine + [1] Steel + [1/1] Steel [effect ur race]→ Biosynthezoid [C.S] {+120} (*2) (*300%)(*2)(+100%)

Electrolize (-1 E):

Doomit [1] → [2/2] Mutagenic powder (1 cultre, 1 Boltzmann Doomit-Braine)

1 Mutagenic powder + 1 Electrium + 1 Platinum → [1/1] Boltzmann Doomit-Braine

Knowledge and Mystic

Tech: Agriculture, blacksmithing, basic construction, wheel, Bloomery (can smelt iron), Manto-electric process (can primat process electrium), :AI Electrium Engine v4 (+9 energy, need electrium), Gears, Clockwork, Automatons, Power Grid, Doomit mining, Coins (enhance currency), Electrium mining, Steel, Mutagenic powder, Basic Robotics (*2 Assembly speed), Boltzmann Doomit-Brain (an Artificial Brain), Bioengineering (U can now resurch Bioengineering tech type), ExoSkeleton, mathematics (+5% Int, +50% Currency effective), Arm replacment, Cloning, Mechanical transplant, Genetic engineer, Advance Comp, AI turrets, Brain planting, Bionoid, Bioengineering Singularity, Sun-Bomb

Mystic: Binding [knowledge to bind island to ur lands], Biosynthezoid, Harpoon islands (can catch island without bind them)

Magic

None

Anomalia
Rich Doomit Ruin

it a ruin taht have a very rare recuse call Doomit, wht tere are it unknow, it can be recuse bay expample of that.

Environment Knowledge
Plants

Tubers:: for pantaisen and faming

Animles

Small graze: weird looking animal that eat grass, probably

flying predetor: eat small prey

Goat-like: A goat-like creature that is used to living in the mountains contains a lot of fat that can be used for various things, currently a hunter and if it continues like this, it will disappear (+3 Fat [⅓], +1 Food)

Others

Mutant Small graze (Doomit expose) - very dng and unstable animale that very werid behave and very agrrasive.

2 Likes
The Homies Federation - Ferloth-De

vote 1: Calm down the Lizeron and Demon civilizations, give them equal rights on the council and show they are valued (increase happiness and stability) - Grant (luck - 10) (Char)

vote 2: Upgrade steam jets so they can carry Lavawalkers and travel long distances. Use these to assist Frale with attack on Transmission source - Succ (luck - 7) (Int)

vote 3: Assist Nigel however we can with Great escape plan. Set it up on Demon Island to utilize magic there better - Success (luck - 6) (Int + Char + Mys)

Vote 4: If any of my allies actions toward the great escape fail, help them redo them - 1 (luck - 6) (Int + Mys)

Vote 5: Consolidating everyone in the federation in a single area (the demon island), use heat shields to make it comfortable and use shield magic with the demons insane level of magic to create a nigh impenetrable shield around the island. Use this island as basis for great escape project. Take down shield as we leave so the Quasar bomb can do maximum damage. - Failed (luck - 5) (Char) -(mant -

Non-Act 1: Trade with Evo for Nullvers, a one time trade for liquid mana they can use for Auditorium project (the liquid mana produced by Paralons, keep the Paralons for Frale just trade the liquid mana)

Non-Act 2: Invite Deathwake into federation

Buy a vote guarantee and use it on vote 1, also buy a luck 10 for the same vote (I will have the money to do so (I need around 100 more than I have now) due to next rounds currency growth)

Because of your actions, you tried to calm the Lizeron and Demon civilizations and tried to explain that you were going to escape from this universe, surprisingly, they calmed down and decided to cooperate with you.

You have also improved the steam jets so that it will also work on the Lavawalkers with great success, and at a greater distance than ever, useful for the near future.

10

Tech:Improve Steam jet

Pop growth: 0 (23% (30%* 75%) * C.C available)

Info

Name: Ferloth-De

Pops: 458 (16.6% Sha/ 16.6% Chor/ 16.6% Lavawalker/ 16.6% Mousekin/ 16.6% Lizrones/ 16.6% Fossilewalker)

Carry capacity: C.C 1832/3678 (2175 C.C. +70%)

Pop for C.C: 4

Spirit Guardian: @TwilightWings21

Votes: 5 [5 Donor, 23 in stock][Capital - +1]

territory level: 18 (Island Contonat, have one desert and one ice sheed, +1 vote)

Risk, Legacy, Cultures, Stability and Happiness

Attack: 37% (47% if Shades)

Intelligence: 70% - [+5%]

Agility: 75% (85% if Chiro’ or Shades or lizrones)

Defensive: 32% (42% if Chiro’ or Fossolewalker)

Charismatic: 68.5% - [+20%] (53.5 if vs other civics) (78.5% if lizrones)

Mysticism: 47%

Legacy: Unity Council [+5% Char, +1 Stability] (2/9)

Cultures

A council rules this race, one representative for each species on said council. They have risen from the ancient civilizations and adapted to the modern times, rising out of the depths to surface caves and adapting to living with only three of their brethren races, the others lost in the transition to the surface. The citizens completely trust in the council, and if they don’t then they can elect a new member for that race. All races can vote for the council representative, as all races are always evenly balanced in pop number. (chirsma - +5%)

Bulding (2/3): Tele.Gate, Bank (+300% Currency, create banker job, all job now need payment)

Stability: 2 [+1 banker]

Happens: 0

Energy: 2 E

Perpetuum Generator V1 (+2 E, unknow price)

Federation

You are in the Federation!

In the Federation you divide your votes, in such a way that if it does not balance, the vote will go to the one that has the least contribution to the voting stock.

You are also able to share technology, provided you used non-vote to activate it.

You also share an army. Admittedly private, but in case of an attack, everyone participates.

You are also able to use your independent R.S. to carve in others without any problems.

Capital: +1 vote for all members of the federation, allows division / mixing of races between all members.

Use obsidian tools to try to mine metals - +10%

Bind - +10%

Helping Zen - +20%

Titanium wall - +30%

Relations

Mirtal (Friendly)

mushroom civilization (Wary-cold)

The Resurrection (Bad)

Mirtal (Alliance)

Mantodea Civic (Alliance)

Regalis ultima (Alliance)

Lizeron Civic (Anger, arcopacen - +4 T.S)

The Exalted Coalition (Alliene)

Supreme Abacus (unknow)

Arcimea (unknow)

Races
Ferloth-De Races

Attributes:

Attack: 37 (47 if Shades)

Intelligence: 65

Agility: 70 (80 if Chiro’ or Shades)

Defensive: 32 (42 if Chiro’)

Charismatic: 32 (17 if vs other civics)

Mysticism: 34

Average Size: 26.6 ft ( (average of 8 m’) (5.5 C.C. for pop (flying pop), -52% growth pop, 4.5 base power, +90% legacy lenges)

Capabilities:

Advantage:

Unit Power - Using different races under my control gives me different buffs for that action:

Lavawalkers

Size: 50ft/15m’

given: +20% Army power on use,they immune to fire and earth based magics, weak to water

Chiropterans

Size: 15ft/ 6m’

given: Flight and Echolocation(+10% agility, +1 C.C), Wing Armor (+5% def)

Shades

Size: 15ft/ 6m’

given: Prehensile tongue of Shadowmaster (+10% agility, can use shadow magic), Hallucinogenic venom (+10% attack)

Lizrons

Size: 2 m

given: +10% Agility if use, +10% on chrisma if use, +2 power if in air

Fossilwalkers

Size: 50ft/15m’

given: +20% on power, Resisetn to air, +10% def

Councils Appeal - any Civ I ally with, defeat in battle, or assimilate, player or NPC, I gain a small amount of members of their race (not necessarily taking from their pop - I could just get them) to buff Unit Power and that I can grow like any other civilians

Disadvantage:

Councils trust: buffs charisma rolls against/directed towards my civ (+15% if other civic diplimatic interact or against if he try to intreact)

Light Sensitive - Small general debuff to all stats while out under the sun in the daytime (-15% on daylight)

Description: These races all descended from Cavern Giants, and so have four upper limbs and two legs. The Chiropterans have two large wingspan their backs, and they have dexterous hands ending in small claws on lanky arms and long legs with running on the front of the toes. They are covered in downy fur, and have keratinous plates as lightweight, tough as metal armor on their wings. They also have a long tail with little spines down it that the wing membrane connects to, just cause it looks cool. They also have large ears. Other than the Chiropterans, the Lavawalkers developed, 50 foot tall beasts that use their heavily heat resistant skin and a thick magma covering to forge away in the depths of the world, hammering and smelting with their four large arms. They have long, strong tails that help with balance. Finally, the race most like the original Cavern Giants, the shades have midnight black skin, glowing purple eyes, four arms ending in sharp claws, a huge jaw, and a large, purple, prehensile tongue. They have a row of twitching, black, bristle like spines down their backs. Their feet are inclined so that they only step on the three main toes, with the back claw sticking up in the air, and have reversed knees. Their long tail helps with balance and has a blade like structure on the end of it that can slice at foes. This is black, like the skin, as hard as steel, and glows purple around the edges of the blade, having a vaguely ax-head shape. They have hallucinogenic venom that can be injected through the slicing of the tails or their bites, from their glowing purple saliva. [+5% attack, -5% int]

Mousekin

Race name: Mousekin

Attributes:

Attack: 5

Intelligence: 65

Agility: 80

Defensive: 5

Charismatic: 65

Mysticism: 60

size: 0.5 m’ (0.25 C.C. for pop , +50% growth pop, 0.25 base power, -25% legacy lenges)

Capabilities:

Advantage:

Sharp ears: + 10% agility

Diligent: They do not run away from work, and they will do their best: + 50% R.S, + 5% charisma.

Disadvantage:

Fragile: They are very delicate and not strong at all: -1 Power (0), In the environment of other races, defense and attack are meaningless

Description: They are mouse-like that used to live in the dark after this race was imprisoned for an unknown time, and now that they are free, they are no longer dependent on the environment for survival. To the gift of freedom, they serve the gentle giants who saved them from extinction. (+ 5% G.S, -5% Char)

Jobs, Army and Tools

Jobs know: blacksmithing (-50 C), Farmers (10 Food, -25 C), Binders, Builders (-50 C), Crafters(1 Wrought iron, 1 wood, +6 R.S, -25 C), Banker (+10% Charisma, +1 Stability, -50 Cur)

Army: 10 shade flier (10.5 + 1.3 (shade agility) + 0.6) , 15 shade runner (6 +0.64 + 0.6), 15 shade magician (4.5 + 0.68 (mystic)), 7 Lavawalker (10.5 + 1.4 Agility +0.6 Def +0.6, immunity to week fire and earth), 14 Chiropterans (6 + 1.3 Agility +0.6), 21 Fossilwalkers [+13 power + 10 * Mystic, can hit from afer,lava walker passive active], 4 Brainless Dryadons (+1875 power, negative magic attacks, -25% power then enters)

Army Power: 8380 power

Tools: Iron tools, Iron Urumis (+1.5 power, + 1.2* Attack, -0.2 * agility, supply), Steam Jets (using that give the ability of fly to units smaller then 9m’)

Economy

Resources:

Currency: 1937.5 [+1187.5, -125 cost] [375 * 350% = 1312.5]

Trades: None

Resources Storage: [0/14] (+50% MouseKin - [5]) (Iron tools) (crafter - +6)

Food [14] (70% C.C)

Stones: [0/9] Very Common

Wood: [2/7] Uncommon (1 carfter), (1 smelt)

Obsidian: [0/2] Uncommon

Marble: [3/3] Uncommon

Flint: [0/2] Rare

Ballast: [0/3] Uncommon

Sandstone: [0/2] Rare

Nickel: [0/3] Rare

Zinc: [0/2] Rare

Magnezium: [0/2] Rare

Gold: [0/3] Uncommon

Iron: [2/2] Rare

Diamonds: [1/1] Very Rare - Currency

Uranium: [0/1] very rare [cant mine, need tech]

Talmedium: [2/2] Rare - Very rare [2 trade]

Titanium: [0/5] Very Common [cant use untill tech]

Quartz: [4/4] Common

Guna: [0/2] Rare - Very rare [cant mine, need tech]

Processes

Smeltig: (1 wood , 1/1) (+2 efficiency)

Iron (2) → Wrought iron (2/2) [1 Crafter, wepone]

Nickel (0) → Nickel ingot (0/0)(craftmen)

Zinc (0) → Zinc ingot (0/0)(Zinc Urumis)

Wrought iron (1) → Iron Urumis (supplay)

Wrought iron (0) + Steel (0) + Thaumium (0) → Steam jet [not supplay]

Diamond (1) + Marble (3) + Quartz (4) → 375 Currancy

Knowledge and Mystic

Tech: Agriculture, blacksmithing, basic construction, domesticas, Bloomery (can smelt iron), Blast furnace (more effecive melting), Exo-skeleton (improve R.S and Power), Mana Generators, Perpetuum Generator V1 (+2 E, unknow price),mathematics (+5% Int, +50% Currency effective), Manawave radios, spell projector

Mystic: Binding [knowledge to bind island to ur lands],Mana Encoding, Heat Sheild (null vs heat)

Magic

Shadow Cloak: The ability to cover a certain area in the dark for a while, only Shades are able to do this, and even until then it is limited in time from space.

Wind magic (Chiropterans)

Wormhole

Anomalia
Mousekin jail maze

Archeology Site - Agility + Char

Progress: 10/10

Jumps: 7, 8 , 8 (total - 7.6 ~ 8)

it a big maze, almost all th mze have be maps

Inside the maze it seems that a group of intelligent creatures managed to survive inside the maze who knows how many, but when they managed to reach someone outside, they were left few and live on leftovers, they did not seem to survive for long. These were nicknamed the “Mousekin”, very small (0.5 meters) mouse-like creatures that appeared to have lived there for a long time, but not happily. No one manages to communicate with them except themselves and they live on leftovers, who knows if without help they will survive the maze, but the choice is yours what to do with them.

Trap ruin

Archeology Site - Agility + Attack

Progress: Done

Jumps: 10,3,10

Reward: Exo-skeleton tech

A ruin full of resources, one of which is a very rare material, full of traps for an unknown reason, maybe he is hiding something out of the ordinary (10)

Managed to neutralize a bit (3)

(failed ⅓)

Environment Knowledge
Plants

Under-Roots: sugery plant that have a very long root.

Futlkuf succulent: desserd palnt that make red big friuts (+4 Food in farmers, +5% growth)

Animales

Cave-worm: small demasticat worm that love dark places and very nourishes (+4 Food)

Night flyers: big as a giant, they fly with they big wings through the skys. they love night.(if use as powerunit: 2 base power to shades, +1aglity to shade, can fly)

Thornshooter: it can shoot throns, dengers (Tame)

Real dragon: Extremely dangerous, each of its wings is larger than 3 lava walkers. He appears to be a predator, it is not known if there is intelligence

Others

MYSTERY

The Homies Federation - Regalis ultima

vote 1: Make blueprints for the housing, storage, and greenhouse sections of the ship we will use to escape the end. - Failed (luck - 9) (Int)

vote 2: Tell the mantodea about the adamantium and ask if they can help us harvest it. - Succ (luck - 4) (Char)

vote 3: Have plague dragons dissect the bodies of the 45 that mysteriously died and see if they can find a cause of death. - Succ (luck - 9) (Mys+ Int)

Vote 4: research fossils again… - Succ (luck - 10) (Int + Mys) [+10% next time]

Vote 5: Research ruins again… - Failed (luck - 10) (def + Agility)

Vote 6: search for an animal that can produce silk, or plants that can create a colored dye. - Succ (luck - 6) (Agility)

Non-action 1: trade for more fossils.

Non action 2: try to breed more brainless wyverns if possible.

You tried to make plans for all the buildings to collect them and save information to use them for construction to the safe place after the escape, but it turns out that there was not enough time to do this.

You were able to bring help from mantodea and with it, and also with the help of Mirtal, you were able to figure out how to distill the substance and how to use it. Very useful in the matter of the material.

You started investigating the mysterious cause of death of 45 residents, and in the plague dragons, you discovered the cause, it was unexpected - a lack of mana. It’s weird when you’re in a rich place, but after a test that took time, it turned out that the environmental mana concentration was crashing. A deeper investigation reveals that it is happening everywhere, and worse, it seems to be the cause of the disappearances of the small islands. It requires more things and research that will probably never happen.

You also researched the fossils, and in fact you discovered something amazing: the fossils you received are the oldest at an impossible level of 10 ^ 23 years, and with it they reveal symmetrical creatures that stand on 2, that have 2 arms, 5 fingers, wingless and devoid of any protection. The skin, with thin bones and a smaller physique than your own. It seems they are very, very weak creatures. How did they survive? You decided to call them “human”, and they seemed to be the ones who came first.

On the other hand, you have not been able to explore the ruins again, but there seems to be really nothing to look for there.

You managed to find in one of the mountains a small creature capable of making silk, similar to a small scorpion, but with a silk gland. You started collecting them and from them you managed to create silk.

You one day get and see signs of a lot of airships in the distance and some of you export to find out what’s going on there. It turns out that they are refugees from an island and they call themselves “residents of Acanthus”. You welcomed them and now the fate of the two of you together

8

Mystic: Humans

Knowledge: scorpion silk

Relicen: Acanthus (friendly)

Pop growth: 0 (19% (30%* 62%) * C.C available)

Info

Name: Regalis ultima

Pops: 274

Carry capacity: C.C 1096 / 2888 (1805 C.C. * 65%)

Pop for C.C: 4

Spirit Guardian: @UndyingHazard

Votes: 6 [4 Donor, 23 in stock][Capital - +1]

territory level: 9 (ice sheet, land mass)

Risk, Legacy, Cultures, Stability and Happiness

Attack: 25%

Intelligence: 75% - [+5%]

Agility: 55%

Defensive: 30%

Charismatic: 45% - [+10%]

Mysticism: 80%

Legacy: Democratic monarchy (+10% Char, +2 Stibility) (3/9)

Cultures

Survivors of the end who somehow found themselves in this strange realm of floating landmasses, determined to find a way to survive and escape to a new world. Over many generations, they became even closer to the elemental magic gifted to them by the legendary first leader of there kind: Miviam. Resulting in them developing colors, patterns, and other traits associated with that element. (+5% mystic)

Stability: 3 [+5% on anything] (+2 Legacy)

Happens: 2

Building: (2/3) Oil Generator (+3 E for 1, petroleum - 0/0), Tele.gate

Energy: 0E

smelly flower - +40%

Federation

You are in the Federation!

In the Federation you divide your votes, in such a way that if it does not balance, the vote will go to the one that has the least contribution to the voting stock.

You are also able to share technology, provided you used non-vote to activate it.

You also share an army. Admittedly private, but in case of an attack, everyone participates.

You are also able to use your independent R.S. to carve in others without any problems.

Capital: +1 vote for all members of the federation, allows division / mixing of races between all members.

Relations

Doombriner (Wary)

Bananarama (Unknow)

Mirtal (Alliance)

Mantodea Civic (Alliance)

Ferloth-De (Alliance)

The Exalted Coalition (Alliene)

Acanthus (friendly)

Races
Homo dracomorpha

Race name: Homo dracomorpha, the dragon folk

Attributes:

Attack: 25

Intelligence: 70

Agility: 55 (+15%)

Defensive: 30 (+5%)

Charismatic: 35 (-5%)

Mysticism: 80 (+10%)

size: 6 m’ (3 C.C. for pop , -38% growth pop, 3 base power, +60% legacy lenges)

Capabilities:

Advantage:

Large bat-like wings that enable flight (+15% agility, can fly, +1 C.C)

Bonded to elemental magic (Can only use elemental magic, + 10% mysticism)

Disadvantage:

Weak point: A weak spot in the middle of there chest that makes there heart an easy target during combat (-15% power)

Description: A synapsid-like species of hexapods that bear close resemblance to the dragons of myth. There scales come in a wide variety of vibrant colors, though usually the colors there scales take are associate with the element they are most closely inclined to. The markings that adorn there hides very as greatly as there colors, and there heads are adorned with fanciful horns and a pair of small mammalian ears. They are inquisitive creatures that naturally thirst for knowledge, they are also quite gentle and kind though will not hesitate to fight back if harmed. (+5% def, -5% char)

Jobs, Army and Tools

Jobs know: blacksmithing (need metals), Farmers ( 7/7 Food, +5% pop growth), Binders, Builders (2 Grinit, +20% C.C, +2 Happiness), Crafters(1 wood,Infernium, craft tools, supply (+10 RS), Potter (+3 R.S, +1 smalting effe, need silt)

Army: 157 Stone Golems (5 + 2 (stone) + 3 * def), 21 Brainless wyverns (+6 power), True dragon slave [7120, when he in an fight, 25% less power vs him, one of the forse force: -3 food]

Army Power: 8328 power (-10% power)

Tools: Infernium Tools, Infernium Halberd (2.5 base, +1.2 Attack, +0.3 Agility, chance to ignite target)[supplay], Infernium plate armor (Add 3 * deff, -0.5 * agility and Fire and Ice Resistant)[supplay], Elemental breath amp (+5 * Mys) [Suppaly]

Economy

Resources:

Currency: None

Trades: Mirtal: 1 Brimstone → 3 Fosiles

Resources Storage: [2/19] (Infernium tools) (+10 - supply of tools)(mystic - +3)(potter - +3)

Food [9/12] (45% C.C)

Compost [food 1, fertilizer]

Wood: [1/2] Uncommon (all to crafters)

Stone: [4/4] Very common (2 to crafters, 2 proses)

Silt: [1/3] Uncommon (1 to potter)

Granite: [2/2] Uncommon (Buillder)

Titanium: [0/6] Uncommon

Platinum: [3/3] Rare 3 Smelting

Aluminum: [0/3] Uncommon

brimstone [4/4] Common (4 Proses)- very rare

Sulfire [0/1] Very rare [need to mine]

Cobalt - [1/2] Rare

Iron - [1/3] Uncommon

Petroleum - [0/4] Common (can use)

Copper - [0/1] very rare

Gold - [0/1] - very rare

Adamantium-[0/2] - Rare

Processes

Smelting (fire magic (1 to 50 pop, total of 3)) [total of 6 fule] (+50% eff - 9):

Platinum (3) + Brimstone Dust (2) → Inferium [3/3] (2 smeting, 1 crafting)

Inferium (1) → Infernium Halberd

Inferium (1) → Infernium plate armor

Brimstone Dust (1) + Permendur (1) → Elemental breath amp

Iron (1) + Cobalt (1) → Permendur [1/2] (1 unuse, one tool)

Inferium (0) + Permendur (0) → Electric motor (0)

Brimstone (3) → Brimstone Dust (3/3)

Army mystic:

Stone (2/2) → Stone Golem

Stone Golems → flying golems

Knowledge and Mystic

Tech: Agriculture, blacksmithing, basic construction, agricultural canals (Farmer: +1 Food, +5% P.G), Bloomery (can smelt iron), Compost , Glass (u have aeses to new tech), silt ceramics (+3 R.S, +1 smalting effe, need silt), blast furnace (50% more effective), Inferium (need platinum and brimstone to make them),Permendur (Iron + cobalt), Electric motor, Rope, Analog oil pump, Oil Generator (+3 E), Optics

Mystic: Binding [knowledge to bind island to ur lands], Magical sense, Wormhole, Stone Golems

Magic

Elementary magic - all the dark folk have they ability from the beginning to manipulate one type of element of nature, and they show up base on they scale bodys (giving u the ability to specialize job and army base on element)

Magical sense - they can sense the mana and ether abounded in they enviremnt

Perdetory palnts: they can wake up predtory palnts

Fire resistance

Vein detedc (+3 R.S)

Wormhole (+20% Island binding, traveling)

Stone Golems - The golem is a protective creature created from non-living materials whose function is to protect, but it can be used as you wish

flying golems (+10% Binding, +35 Base dmg if use)

paralyzed non-lethal toxin

brain parasite

magic crop[+1 food}

Old ruin

Archeology Site - Agility + Def

Progress: 8/10

Jumps: 9, 4, 6

discovery: Paintings that show a type of shield around a foreign body should be examined (9)

There is progress at the archeological site: it seems that the paintings described have not been understood correctly: the trapezoid that the center of the body does not look like a shield, these as the body itself and it shows what is inside. An unexplained eye is there, more needs to be dug. (4)

Failed 3/3

Environment Knowledge
Plants

Tubers:: for pantaisen and faming

breadfruit tree: Cultivated tree blooms a lot of fruits breadfruit (+4 food)

Wine berries (+1 food)

Healing wound Plant: it can help heal wounds

Animles

Small graze: weird looking animal that eat grass, probably

Wyverns: perdeotr, eat part of ur civics, u know

A mediocre creature that eats fruit: Great pest

poisonous birds

Others

MYSTERY

3 Likes
The Homies Federation - The Exalted Coalition

vote 1: Mobillize - Succ (luck -6) (Atk + agility)

vote 2: Send army to nigle - Succ (luck - 2) (Char + def)

vote 3: Research the weakness of dragons - Failed (luck - 3) (Int)

vote 4: Research the island eater - Succ (luck - 3) (int)

vote 5: Research stronger weapons - Failed (luck - 3) (Int + Atk)

vote 6: research a way to kill the giants - Suc (luck - 10) (Int)

non-vote:give fral his money

You started Mobillize it all and started waiting for what to do when needed. Every resident did this without refusal.

In addition you sent your army to protect Mirtal from the dragon, but at the last minute, the dragon changed direction for an unexplained reason that later turns out to be due to the movement of the island eater that came to its area and it looks pretty annoyed, swallowed the dragon in one gulp, not enough to explore the weakness Of the dragon, but yes you do discover more things about the island eater: they are creatures that float on the streams of mana itself and are covered with lots of scars coming from the islands. Filled by Rocc, but because of the fragile situation, you did not manage to obtain more information than that, but you did manage to create a powerful weapon to kill the giants - it is an atomic bomb. But to say “stealing”, you managed to replicate the creature and the replacement of this material in Muiredne that was discovered in the knowledge inventions of all the members of the federation, you managed to use them to bomb them remotely, but since you did not find them, it was a waste of time, but at least knowledge of The Muiredne atom bomb is worth the knowledge.

5

Tech: Muiredne atom bomb

Pop growth: 0 (25% * C.C available)

Info

Name: The Exalted Coalition

Pops: 1571 (+ 105 Goblins Slaves (Take 0 C.C, given +1 R.S for 26 pops [+4 RS], Growth by 6% for round)

Carry capacity: C.C 1571 / 3316 (2653 C.C. +25%)

Pop for C.C: 1

Spirit Guardian: @PositiveTower

Votes: 6 [4 Donor, 23 in stock][Capital - +1]

territory level: 10 (land mass + 1 vote)

Risk, Legacy, Cultures, Stability and Happiness

Attack: 80% - [+15%]

Intelligence: 45%

Agility: 20% (35% on spying)

Defensive: 80% - [+15%]

Charismatic: 70% - [+5%](55% if diplomatic civics)

Mysticism: 60% - [+25%]

Legacy: Grand Leader [+10% Mystic] (3/5)

Cultures

A coalition of previously warring states unified under a strong leader. It comprise of many states, each with its own governance. But there is a clear leader among them, the one which could bolster the strongest military force as well as showing great devotion to the one true faith. However, there is an instituted council of each ruler which has political power even greater than the Grand Leader if a dominant portion of the council unify under a single vote. [+5% attack]

The story before - +10% Char

The Recipe of Transcended

This is the plan you got from searching for things and with it it reveals the way to reach the level of gods and unite the mother of God.

Or in other words, transcendence.

If you managed to meet all the conditions and activate it, you are the winner of the game)

The recipe:

Muiredne - Technology and resource, need to be researched before it is completed

A way to pump mana from the air - you have in the temple the pink air that hides the knowledge about it.

piece of material from all 4 forces: the dragon, the Rocc, the island eater and the ganglion - it can be anything related to them.

Energy source - electricity will suffice

Duration of construction - 3 turns and its completion and activation will end the game you win.

Federation

You are in the Federation!

In the Federation you divide your votes, in such a way that if it does not balance, the vote will go to the one that has the least contribution to the voting stock.

You are also able to share technology, provided you used non-vote to activate it.

You also share an army. Admittedly private, but in case of an attack, everyone participates.

You are also able to use your independent R.S. to carve in others without any problems.

Capital: +1 vote for all members of the federation, allows division / mixing of races between all members.

Building (4/3)[-2 stibility]: Holy site (+5% Charisma, Create job: Monks?), Wall (+5% Def), Holy Mana Shield (+15% Def, +5% Mystic ,can def vs heavy attack ones, have a price to pay). tele.gate

drought mygrants (+25% C.C if drought)

Conscription - сan now recruit soldiers with non-vote act to recrue up to 10% of total pop (with a limit of 60% of the total pop)

Stability: 0 [-2]

Happens: 1

positivity speech - +20%

perper to the war - +30%

Relations

Doombriner (Wary)

Bananarama (Enemy)

Mirtal (Alliance)

Ferloth-De (Alliance)

Regalis ultima (Alliance)

Mantodea Civic (Alliance)

Races
Caeca Iustitia

Race name: Caeca Iustitia

Attributes:

Attack: 65 (+5)

Intelligence: 45

Agility: 20 (+5)

Defensive: 65 (+5)

Charismatic: 50 (+5) (35% if in other diplomatic civics)

Mysticism: 35

size: medium (1 C.C. for pop , 0% growth pop, 1 base power, 0% legacy lenges)

Capabilities:

Advantage:

Conformists: +2 stability

Battle Hardened: +5% Attack, +5% Defense

Disadvantage:

Xenophobe: -15% diplomatic interaction with civilizations which are deemed “different”

Description: Caeca Iustitia is an avian species with a roughly humanoids shape, with their long wingspan and strong wing muscles, they are able to achieve flight to a degree. These creatures display a variety of feather colors and patterns, the upper echelon of society would use natural dyes to decorate themselves. It seems that in a common Caeca Iustitia society, one’s place in society is already determined from birth, judging solely from their feather’s pattern. As such, even a plebian child can elevate to high status thanks to their birthright beauty and vice versa. Due to this emphasis on beauty, they are incredibly xenophobic, deeming others who don’t look like them and even worse, share different ideas are seen as dangerous and evil. (+5% charisma, -5% Agility)

Goblin (Slave)

Race name: Goblin

Attributes:

Attack: 5

Intelligence: 80 (+10)

Agility: 75 (+10) [80 if stealth]

Defensive: 5 (-10)

Charismatic: 45

Mysticism: 80 (+10)

size: 2’4-3’4 (anywhere in between), 4’ (occasionally) (0.5 C.C. for pop , +25% growth pop, 0.5 base power, -20% legacy lenges)

Capabilities:

Advantage:

Intellectual: +10 Int, +10 mys, -10 defense

Extremophile reproduction: +5% growth pop, +10 bonus to rolls related to food (ei, gathering it, farming techs, cooking, etc.).

Disadvantage:

Scrawny: -50% total Power, -25% Resources Storage, +10 agility, +5 to stealth

Description: Like the mytos Goblin form fantazy (-5% chsrisma, +5% G.S)

Jobs, Army and Tools

Jobs know: blacksmithing (), Farmers (+6 food), Binders, Builders (1 stones, +10% C.C), Crafters(1 Wrought iron, +3 R.S [stone ax craft]), Commanders (-50 silver, +5% Attack, +0.5 base power to everyone, give to Soldier attack bonuse),Monk? (+10% Mystic, 25 Currency, 1 food), Inquisition (+15% in spy, +2 stability, 50 Currency), Tactician (+10% Totale power, +5% Attack, - 25 Currency)

Army: 339 Soldier (2.4 + 0.16 (agility) + 1 (attack))[ iron battle ax] , 137 Light Lance wepenace -Fish dragon cavalry (4 + 2.9 + 4 + 0.352.5 [base mystic] +0.50.5 [base def], ec: Light lance - Physical Penetration [null armor effect], unit using that are holy), 29 Fireairship (1 power, super effective vs non armor air type unit)

Army Power: 3161 power (+10%)

Tools: Iron Tools,Iron Battle axes(+ 0.9, +0.5 * Attack, -0.2 * agility), Light Lance (+4 base, *2 Mystic, Physical Penetration [null armor effect], unit using that are holy), Transfort Airship (can mobilize army and takeover in air, need airship supply),

Economy

Resources:

Currency: 750 [+50 for round [-50 commanders][-25 monk?][-50 Inquisition][-25 Tactician]] [200 Silver]

Trades: None

Resources Storage: [4/13] (Iron tools) (+6 Crafters) (+4 Slavery)

Food [3/6] (15% C.C) (-1 monk?)( Pixiy -2 food)

Wood: [2/5] Common (1 Airship, 1 smelting)

Stone: [1/4] Very common (builders: 1)

Obsidian: [0/5] Uncommon (0 to crafters)

Silver: [2/2] Rare [2 to currensy]

Tugenstan: [0/3] Uncommon

Sulfire: [0/2] Rare

Iron: [3/6] Rare

Petroleum: [0/3] need tech

Muiredne: [0/3] - very rare

Clay: [0/5]

Gems: [0/3]

Fossils: [0/4]

Processes

Smelting (1 wood (1/1)) (+50% effective):

Iron (3) → Wrought iron (4/5) (1 to crafter, 1 ax, 1 Airship)

Silver (2) → 200 Currency

Wrought iron (1) → Iron Ax (1)

Wrought iron (1) → Light lance (1)

(1/1) wood + (2/2) of any metal → Airship (Supplay)

Knowledge and Mystic

Tech: Agriculture, blacksmithing, basic construction, Air Bio-Balloons (basic), battle ax, Airships (+30% on binding islands, can use as power army),Blast furnace (more effecive melting),Flash Poweder, Fire Lancer, Energy Sheild, Aerodynamic

Mystic: Binding [knowledge to bind island to ur lands], Bioballone Movement [ small way to fly thrue islands], Holy Mana Shield (base tech)

Magic

Holy magic - Barrier (Holy users increase they start by +0.5 mystic and +0.5 Def)

Anomaly
The story before and the pink air

Archeology Site - Char

Progress: Done

Jumps: 10 , 17

Paintings that tell a story about the world before me, what is interesting there is that it is messy and you just have to arrange them (10)

The story before tells of a great catastrophe from which they are today, reinforces the unity that they are the ones who build on them and must not repeat their mistakes.

In addition, there is a Mizrahi machine that produces pink reverie and mana, which it steps into further investigation

Lost treasure

need more info

Environment Knowledge
Plants

Blue fruit: for pantaisen and faming

Animles

pixie dragon: small type of dragon that eat pest, he sometime aggrasive (-2 food)

Dragon-fish: it a fling fish that can be ride on him (can fly, ridable, if tame: +1.9 base power to the rider, +20% island binding)(tame)

Floating eye: danger eyes

Others

MYSTERY

The Homies Federation Referee - The Resurrection

vote 1: summon a demon to make a portal to the other demons in TwilightWings21’s civ and begin evacuating - Grant (luck - 4) (Mys + Agility)

vote 2: use material transformation to concentrate uranium into pure dark matter - Failed (luck - 3) (Mys)

vote 3: repeat action 1 if it fails, if action 2 fails ask a demon to just give us some. - Succ (luck - 7) (Mys)

Non-action: join homies federation

You created by summoning a demon 2 things: a gate to Ferloth-De, as a way to escape the war destined for failure, and it as a ransom, to give them dark matter.

You succeeded in both and with him, at the last moment when the Doobriners reached the borders of the village, all your population, together with the dark matter managed to escape to abandon your island and reached Ferloth-De, with whom you offered the dark matter - one of the materials needed for the great escape. As spectators and judges

4

Pop growth: 0(30% (25% + 5% * C.C available)

Info

Name: The Resurrection

Pops: 1784

Carry capacity: C.C 1784 / 2576 (1840 C.C. +40%)

Pop for C.C: 1

Spirit Guardian: @Deathwake

Votes: 3

territory level: 7 (land mass)

Risk, Legacy, Cultures, Stability and Happiness

Attack: 10% - [+5%]

Intelligence: 70% (80% if create new tech)

Agility: 30%

Defensive: 45% - [+15%]

Charismatic: 45% - [+10%]

Mysticism: 85% (95% if create new magic) - [+10%]

Legacy: Council of demons [+1 Stibilty, +10% Mystic, +5% Attack, 100% Succ in demon summoning]

Cultures

a bunch of evil ghosts with magic trying to become gods. Worship demons with the end goal of destroying them and consuming their power. [+5% Mystic]

Basic Healing start - (can recrult healer without using vote, as much u need, as long u have the numbers to do)

Devilish regulation (the chance of avoiding disaster by demons is higher, + 20% chance of summoning)

birth regulation law: +5% P.G

Building(2/3): Fortress and Walls (+15% Def)

Stability: 0

Happens: 0

Invader Mush Civis[+30% next time]

Relations

Mashroom civis (Trade)

Doombriners (Frenzy)

Bananarama (Ex?)

Ferloth-De (Cold)

Races
errors

Race name: Error 404 life not found

Attributes:

Attack: 5 (-5)

Intelligence: 70 (80 if create new tech)

Agility: 30

Defensive: 30

Charismatic: 35 (-5)

Mysticism: 75 (85 if create new magic)

size: 4’10" to 5’6" (1 C.C. for pop , 0% growth pop, 1 base power, 0% legacy lenges)

Capabilities:

Advantage:

Tech creator (+10% to intelligence when making new tech, and +10% to mystic when making new magic, -20% in archaeology)

Ghost form: (no fall damage, no aging, sometimes +30% to defense against non magic attacks, but when we do this we have 0 power, reduce recose storage by 25%)

Disadvantage:

Uncontrollable: As we get more powerful demons are more likely to posses us or make deals with us, - 5% charisma

Description: poltergeist with magic third eye. Ancient demonically cursed people with little strength, but massive brain. Eldritch knowledge. (5% mystic, -5% attack)

Jobs, Army and Tools

Jobs know: blacksmithing (), Farmers (+6 food), Binders, Builders (need stones/woods), Crafters(1 Bronze ingot, 1 wood, +6 R.S), summoner (1 Monstrous balls, +20% change in summenng), Healer (+10% G.S, can use in army, need currency)

Army: 16 soldiers (1.3 +0.4 [agility]), 25 fire mage (1.5 + 1.5 [mystic * 2] + 0.06 [Agility * 0.2]), 0 Dense Bronze Cannon (25 + 5 *Attack+ fire mage and Soilder base states, 2 power vs Ships or building), 39 Atomic bomb (luck roll of succ, if use, it can destory all Civic, not power valiue), 29 Warlords (5 + 10 Mystic, Ignore resistance, can summon demons to aid]

Army Power: 466 power

Tools: Bronze tools, Bronze dagger (+0.3, +0.3*agility)

Economy

Resources:

Currency: None

Trades: Mushroom civi: 1 Bronze → (1/1) Monstrous balls (summoner)

Resources Storage: [1/7] (-25%) (Crafter - +6)

Food [8] (40% C.C)

Wood: [1/5] Uncommon (crafter - 1)

Stone: [1/5] Rare

Granite: [0/3] Uncommon

Obsidian: [0/2] Rare

Tugenstan: [0/3] Uncommon [can’t mine, need tech, tools and jobs]

Asphalte: [0/1] Rare [can’t mine, need tech, tools and jobs]

Nickel: [0/1] Very Rare {need asine]

Iron: [0/3] Uncommon {need asine]

Mercury: Common [0/4] [can’t mine, need tools and jobs]

Copper: Very common [3/5] 3 Smelt

Liquid mana: Rare [0/2] [can’t mine, need tech, tools and jobs]

Chalk: [0/5] Very common

Tin: [1/2] Rare

Stone Coal: [1/3] Uncommon

Dark Matter: Uncommon [0/3] [can’t mine, need tech, tools and jobs] - very rare

Processes

Metal magic (Bronze) [1/1] - 4 Bronze (4 use as Dense) [need some mined metal to create 3 copy of it.]

Smelting (1 Stone Coal)(1/1)

Copper(0) → Copper ingot (0)

Bronze ingot (1) → Bronze dagger(1)

(1/1) Tin + (3/3) Bronze → Bronze ingot (3/3) (1 Crafter, 1 Trade, 1 Metal magic)

Bronze (4) → Dense Bronze (4/4)

Dense Bronze → 1 Dense Bronze Cannon (for round)

Dense Bronze (3/5) → Uranium (0)

Dense Bronze (0/3) → Lead (0)

Uranium (0/4) → Atomic Bomb [manual]

Duplicade: 25 pop = 1 resource of dup

Now - Uranium 2

Knowledge and Mystic

Tech: Agriculture, blacksmithing, basic construction, Bronze, Cannon, Cannon-type fission weapon (Atomic Bomb)

Mystic: Binding [knowledge to bind island to ur lands], Demonic summoning, Material manipulation (+25% effective in crafting), Uranium denser

Magic

Demonic summoning: consume a lot of mana/ether to create an gateway to some unknown creatures. in the past, they are some attempt to do it, that why in the island they have imps.

Metal magic: the knowledge to create metals from existing metals. Creating metal itself needs more energy than they are able to create in the near future, but from existing metal it is possible.

Fire magic: Can create fire used in mana can replace some things used ordinary fire, it strong enough to melt soft metal like copper. the proble it they cant contorl the fire strong enoght to comtinul use that.

Healing: a basic spell that can heal woned, it cant use in heavy woend or prevent death.

Material manipulation (+25% effective in crafting)

Cannon: used it to create a hollow tube in which a fire wizard creates the bomb and puts it into the barrel, and another puts the ammunition and the magician ignites the bomb, launches the The ammunition is very far away.

Environment Knowledge
Plants

Demonic fruit: small fruit that demostaceded, love hot placeses (+2 Food)

Animles

Small graze: one that eat grass

Others

Low Imp: weird looking demon-like that love hot placeses

big demonic predetor: it see like to eat small prey, maybe dangerous to the pops. abit smaler the human size. (enslave)

The outcasts Acanthus

vote 1: Establish a city. - Succ (luck - 1) (Char)

vote 2: create schools for teaching basic life practices and martial arts. - Succ (luck - 6) (Int + Char + Atk)

You managed to build a city and within it, you managed to establish a school and with it, martial arts were created, helping to strengthen your army a little more.

But what you did not expect with which your island begins to feel strange. The people who were inside the new city began to try to investigate the circumstances of this thing, and discovered that there were unexpected forces and all the inhabitants had to flee as soon as possible. With the technological ingenuity of the airships, you soon managed to set up an airship to escape from the island that looked terrible, the island disintegrated and crumbled. Broken, scattered to every fetus, your home island was destroyed and with it, you went to try to find a new island to recover on.

After a trip to Lamoa Island, which was on the horizon for nothing but nothing, you observed a very large island that you can call home, but when you arrive, you discover there is someone advanced who is already settling on the island: the Regalis ultima. They flew to say hello to you and it turns out to be friendly and signed on your island.

They tell you they are not going to stay here for long and they are going to escape the growing disaster they are calling for with the help of friends and they have offered you to join.

You agreed and from today your fate will be together. (10)

City: +1 vote

First contact: +1 vote

Regalis ultima (Friendly)

Pop growth:221 (30% (25% +5%) * C.C available))

Info

Name: Acanthus

Pops: 1713

Carry capacity: 1713/2949 C.C (1843 C.C. +60%)

Pop for C.C: 1

Spirit Guardian: @Centarian

Votes: 4

territory level: 7

Risk, Legacy, Cultures, Stability and Happiness

Attack: 50%

Intelligence: 85% - [+5%]

Agility: 60%

Defensive: 40% - [+5%]

Charismatic: 60% (45% if vs other civics) - [+10%]

Mysticism: 20%

Legacy: Parliamentary Democracy - Hybrid (+10% Char, +2 happiness,-2 Stability)

Cultures

Believe in scientific and historical accuracy, they do this by telling history exactly how it was told to them and train historians to do this from a young age. [int - +5%]

Stability: 2

Happens: 2

Wage (all jobs get currency, +3 Stability)

+20% - meat

Relations

Regalis ultima (Friendly)

Races
Kajit

Race name: Kajit

Attributes:

Attack: 50 [45 +5]

Intelligence: 80 [70+10]

Agility: 60 [45+15]

Defensive: 35 [45 - 10]

Charismatic: 50 [45 + 5] (35 if vs other civcs)

Mysticism: 20

size: Human sized (1 C.C. for pop , 0% growth pop, 1 base power, +0 legacy lenges)

Capabilities:

Advantage:

Feline anatomy: +15% agility, +5% attack, -10% def

Big Brained: +10% int

Disadvantage:

Unemphatic: -15% char vs other civics

Description: Look like Khajiit from the elder scrolls games. Thoughtful and innovative. (+5% chsrisma, -5% G.S)

Jobs, Army and Tools

Jobs know: blacksmithing (+25 Currency), Farmers (+6 Food, +25 Currency), Binders (+50 Currency) , Builders (+50 Currency), Crafters (1 Cast Steel, 1 wood, +8 R.S, - 25 C), Gathers (+2 Resources Storage, +25 Currency), Doctor (+10% GS, +5% Def, -25 currency)

Army: 0 katana holders (2.8 + 1.32 (agility) + 0.35 def), 0 Trans - Kajit (5.8 [4 +1.8] + 1.92 agility + 0.35 Def)

Army Power: 0 power

Tools: Iron tools, Stone Battle ax (+0.2 base dmg), Steel katana (+1.5 base, +1.2 * Agility), Leather cloth (+0.3 + 1*def)

Economy - Shut

Resources:

Currency: 675 [-200 from jobs][+450]

Trades: None

Resources Storage: [0/15] (Steel tools) (+4 form Gathers jobs)(+8 from carfter)

Food [10] (50% C.C)

Wood: [3/3] Very Common (1 Crafter)(2 Unuse)

Stone: [1/2] Very Rare (not use)

Flint: [0/2] Uncommon

Granite: [1/3] Uncommon ( 1 not use)

Marble: [2/4] Rare ( 2 not use)

Lead: [0/2] Rare [can’t mine, Need assessment]

Iron: [3/3] Uncommon (3 for Smelting),

Asphalt: [0/1] Very rare [can’t mine, need tech, tools and jobs]

Stone Coal [2/2] rare

Diamond [3/3] uncommon

Processes

Smelting (1 Coal, 1/1) [+50%]:

Iron (3) → Wrought iron (3/5) all of them o create steal [2 nusue]

Cast Steel (1) → Steel Katana (1) (can now create army with katana)

Wrought iron (3/3) + Stone Coal (1) → Cast Steel (2/3) [1 anuse]

Leather (5/5) → Leather cloth

(2) marble → 50 currncy (25 for marble)

3 Diamond → 600 Curency (+100% polish, normal net of 100 for diamond)

(0/3) Coal → 0/1 diamond

Knowledge and Mystic

Tech: Agriculture, blacksmithing, basic construction, Bloomery (can smelt iron), Steel, Steel cable, Wheel , gear, Currency, Airship (+15% binding island), Blast furnace (more effecive melting), Medisun

Mystic: Binding [knowledge to bind island to ur lands], Bioballone Movement [ small way to fly thrue islands]

Magic

None

Environment Knowledge
Plants

Red fruit: for pantaisen and farming

Wheat-like: fast growing plant that can feed alot (+2 Food)

delicate plant: for healing

Golden metal tree (2 G.M.S [golden metal sap])

Animles

Small graze: weird looking animal that eat grass, probably (+10% C.C, leather (5))

Speedy grazer: a fast small animle that eat grass (+3 Food)

Earthworm detator (+10% binding isalnd)

Metal snake: big metal snakes

Others

MYSTERY

2 Likes
The Bananarama

vote 1:send infiltrators to infiltrate the resurrection and activate the nuclear stockpile. - auto success (luck - 4) (Mys + Agility)

vote 2: retry the homies infiltration.- Grant (luck - 2) ( Mys + Agility + Attack)[+40%]

vote 3: set up the ritual to complete our holy mission (using the Nullvers and the infiltration deaths to power it). - Suc (luck - 2) (Mystic + Char)

vote 4: beseech Nihilator to give us good fortune (increase odds of success on the infiltrations). - Grant (luck - 10) (Mys)

Quietly and quietly you began to prepare for the ritual to prepare for the coming of Nihilator: the formation of the skilled group: Dark Priests, who had been preparing all their lives to make the order, and with whom they prayed that infiltration would succeed, and this was a great response: all their action would succeed. And with it they began to implant the messengers of Master Shadow in important people, but unexpectedly encountered an obstacle: a new invention of the federation prevented their full penetration, but they did succeed in taking over many people and once everything was ready, they began the command of collecting all Souls to the sacrifice of God, but there is one unexpected phenomenon: the balance that needs to be completed has been shortened as if an obstacle had been removed. Apparently this Nihilator helps them in prayer.

1

non-vote 1: train more Dark Priests to help the ritual.

non-vote 2: send settlers out to find a new island and secretly settle on it, just in case (keep in contact through radio transmissions) [end penelty]

Pop growth: 0 (57% ([25%+20%] *25%) * C.C available)

Info

Name: Goblin Civic/ Bananarama

Pops: 1687

Carry capacity: 843.5/1907 C.C (1467 C.C. +30%)

Pop for C.C: 0.5

Spirit Guardian: @zenzonegaming

Votes: 4

territory level: 8 (Landmass, one anomalia)

Risk, Legacy, Cultures, Stability and Happiness

Attack: 15% - [+10%]

Intelligence: 80%

Agility: 75% (80% if stealth votes)

Defensive: 5%

Charismatic: 45%

Mysticism: 110% - [+30%] (granted + Bonuse event base on luck)

Legacy: Skrevin Military-Religious regime (+15% Mystic, +15% Power) [3/3]

Cultures

when the lord of chaos, He, otherwise known as “Bob” destroyed pandora, Nihilator was able to valiantly rescue some of his faithful followers and deposit them in a different world, saving both them and himself from certain destruction, though he has been somewhat weakened from the ordeal, and his remaining followers are few. [+5% Mystic]

The weapon that penetrates the heaven - + 1200 power vs building, 10% effective vs others, cant move

Wepone laws (+0.4 power for civic (not unclude army))

City (u can give a name): +1 vote

3/5 building: (halt)

Shipyard (+150% airship building, Multitasking Bulidng, Create Shipwrights job, сan now train automatic for every airship constract without a vote, if constact any airship type, (+7 R.S, +1 Happines, +76C (2% of total pop) valiue if have, 2/2 wood) [still holt]

Shipyard Wonder

Progress: complit

strength : 1,3,7 ~ 4

need: vote one of contiune work on that for round (cant stack)

reword: +5% Attack, Aerodynamics tech, -1 wood cost skeleton build

Nihilator Temple [+10% Mystic]

holy hospital [+5% GS, +5% Charisma]

Stability: 0

Happens: 1 [+1 happines]

We'll see them all - The Call of Nihilator

“I have defended you, and now you must return the favor: revive me”

He wakes up from the vision to see stone slabs fully engraved with unfamiliar signs, but in one moment it has changed to familiar signs:

“Follow orders, and you will retaliate, and the future of the goblins”

Before it becomes, write down only one sentence:

“We’ll see them”

He soon spread the rumor that their god Nihilator was listening to him and he ordered him to become the head of the new dynasty, one who would hold the new government that would change the future of the goblins, and they listened.

Once everything was taken care of, you started hiding in the mountains and he started reading the order:

"My strength is weak, but you are the ones who held me and I now ask you to return the favor: return my strength, and for that, I need a number of actions:

  1. Strengthen your strength

  2. Find a material called Nullvers and use it to reach me

  3. Sacrifice souls there to give me my strength, and I will give you the revenge you seek.

All this in order to sustain you need to hold at least 4 rounds, but the world knew your deed and will do anything to stop you. And once it’s done, you’ll become a part of me and I’ll show everyone who they messed with, that even death will not win. "

Kapten - +10%

Currency - +30%

Bunker - [+40% next time]

Relations

Doombringers (Hostile)

The Resurrection (HATE)

The Exalted Coalition (Enemy)

Arcimea (unknown)

Races
Goblin

Race name: Goblin

Attributes:

Attack: 5

Intelligence: 80 (+10)

Agility: 75 (+10) [80 if stealth]

Defensive: 5 (-10)

Charismatic: 45

Mysticism: 80 (+10)

size: 2’4-3’4 (anywhere in between), 4’ (occasionally) (0.5 C.C. for pop , +25% growth pop, 0.5 base power, -20% legacy lenges)

Capabilities:

Advantage:

Intellectual: +10 Int, +10 mys, -10 defense

Extremophile reproduction: +5% growth pop, +10 bonus to rolls related to food (ei, gathering it, farming techs, cooking, etc.).

Disadvantage:

Scrawny: -50% total Power, -25% Resources Storage, +10 agility, +5 to stealth

Description: Like the mytos Goblin form fantazy (-5% chsrisma, +5% G.S)

Master Shadow race-like

Race name: None

Attributes:

None (sabget to the dominant race)

size: -”-

Capabilities:

Advantage:

Shadow shape - Based on the magic shadow form, they are able to do whatever this type of magic is capable of, but in addition also take over others, hover and go through things without name effect

Master of mana - Being based on magic, physical attacks do not affect him at all, but are not able to attack physically directly

Disadvantage:

Emergence - Being the product of magic, they are unable to reproduce or resist the creator, so they cannot be formed as a separate civilization.

Description: An intelligent form of shadow form

Jobs, Army and Tools

Jobs know: blacksmithing (need metals), Farmers (+7 Food, +5% G.S. 1/1 food), Binders, Builders (need stones/woods), Crafters(), Enchanters (need some payment, give mystic bonus to all power types), Shipwrights (+50% airship build), Great magician (+2 Base power to any magic type, +0.5 Mystic, need payment), Admiral (+10% Power to ships, need payment)

Army: 0 Mateys (2.5 + 0.75), 9 Sloops ([0.5 * 20 + 10]*5, take 20 mateys, install - Fire lance (*5 the base power), can fly [immune vs non bord malley attacks]), 12 Jaegers ([0.5 * 30 + 20]*5, take 30 mateys, install - Fire lance (*5 the base power), fly [immune vs non board malley attacks], Armored [resistant to physical attack]), 1 Juggernaut ([0.5 * 90 + 60 +25]*5, take 90 mateys, install - Fire lance (*5 the base power), fly [immune vs non board malley attacks], Armored [resistant to physical attack], Erdbeben [+25, *2 vs Ships and Building], limit testing - Speed - -200% Speed constant)

Army Power: 2117 power (-40% power)

Tools: Steam Drill (Steam Drill, 1 Wrought iron, +18 R.T), airships (+30% on island binding [supply], base * 20 + 10, can installed, fly [immune vs non board malley attacks]), Fire lance (*5 the base power, suppaly), Erdbeben (+25 power, *2 vs Ships and Building, Suppaly), bullets (+*1 amplafie and +2 base power if have to wepones)[Not supplay]

Economy

Resources:

Currency: None

Trades: None

Resources Storage: [0/21] (-25% - -7) (Steam drill) (+18 Crafter)(+7 Shipyard)

Food [6/6] (30% C.C)

Wood: [6/6] Uncommon (4 progres, shipyard)

Stone: [0/3] Rare

Tin: [0/2] Rare

Aluminum: [1/3] Uncommon (1 prosses)

Brimstones: [0/2] Rare [can’t mine, need tech, tools and jobs] - very rare

Iron: [9/11] Very Common (9 smelting)

Clay: [0/5] Very common

Basalt: [0/4] Common

Stone Coal: [0/4] Common

Fossils: [0/3] UnCommon

Sulfire: [0/2] Rare

Guano: [0/4] Common

liquid mana: [0/4] Common

Nullvers (can use freely, use agility to use them)

Processes

Smelting (Lava) [no limits, can smelt iron]

Tin (0) → Tin ingot (0/0)

Iron (9) → Wrought iron (9/9) (1 use as tools, 3 airship, 3 Steam core, 2 proses)

Wrought Iron (0) + Flash Powder (0) → Bullits

(1) Aluminum + (1) Wood → Flash powder [2/2](need aluminum and combast elemnt)

Wrought iron (2) → Steam Core (4) ( Crafter, 3 Shipyard)

Shipyard: (+200%)

Small Airship:

Sloops:

1 metal (Wrought iron) and 1 wood → 0 Sloops Airship (+3 for round) (+200%) [ to craft Sloops]

Jaegers:

Sloops Airship Cost (1) + Steam core (1/1) + Wrought iron (1/1) → 3 Jaegers Airship (+3 for round) (+200%)

Moloch Type (-200% Speed):

Juggernaut:

Jaegers Airship Cost (1) + Steam core (2/2) + Wrought iron (1/1) + Wood (1/1) → 0 Juggernaut (+1 for round)(200% - 200%)

(1) Wood + (1) Flash powder → Fire lance (Supplay)

Wrought iron (2) + (1) Flash powder → Erdbeben (Supplay)

Knowledge and Mystic

Tech: Agriculture, blacksmithing, basic construction, Advance Smelting (powerful enough to melt iron), airships (+30% on island binding), Flash powder, fire lancer, irrigation canals, Energy armor, Lava furnace (can smelt Iron, aluminon and even titanium, using lava), gears, steamcores, steam engine, Artillery, Aerodynamics, Cannons

Mystic: Binding [knowledge to bind island to ur lands], Bioballone Movement [ small way to fly thrue islands], Radioactive mana

Magic

Shadow magic: the power to control shadow as they wish, sound familiar

Cloaking magic

Shadow shape/ form

Anomalia
Old ruin - Energy armor

Archeology Site - Def + Int

Progress: 10

Jumps: 7 , 10, 1 , 10 - total of 7

discovery: Something that looks like a great shield, but needs another way to explore this. (7, +2 progress)

a stick capable of firing from a distance, where they discovered a discounted drawing of something resembling a stone plate capable of repelling what looked like small balls flying straight into the plates. Broken, directing them to understand what they are looking for in the ruins and also the idea of ​​waiting for it. (10, +5 progress)

old scrap (1, +1 progress)

After excavations, they found a site that contained a state-of-the-art defense system that required energy to use. It looks particularly strong, but requires some unusual materials: strong and light metal, some kind of energy source and portable and a strange material called electrium. This shield is able to absorb any damage even at high speed, but as for magic it is unknown.

"The weapon that penetrates the heaven"

Archeology Site - Attack + Int

Progress: Done

Jumps: 10, 6, 2, 10 ~ 7

discovery: large tube that similar to firelancher (+5)

and base on the tube (6), (2), (10)

i was soo huge that it can shoot far avay and hit anything, but it too heavy to move…

Environment Knowledge
Plants

Tubers: agriculture edible roots

deadly thorns: a deadly thorns even by eating can be lethal

Animles

Small graze: weird looking animal that eat grass, probably

Scutosaurus?: it very sus simaler to Scutosaurus.

Others

Radio-Mana creates: The remnants of the creation of radioactivity and mana

Arcimea

vote 1: Create A Festival To Celebrate… Something… End Of Days? - Succ (luck - 3) (Char)

vote 2: Learn to make better food (Cooking stuff) - Succ (luck - 5) (Int)

Vote 3: Focus on Art Stuff - Succ (luck - 7) (Int + Cahr)

Non-Action: Accept Trade Deal From Twilight

Rumors of the end have reached your ears, but since you know you have no way of facing the end, you have begun to make a celebration of the coming end.

They invented a way to fry food, along with alcohol and lots of new foods, and art like advanced sculpture and realism ruled the spirits.

The joy was not higher than ever while they celebrated until they forgot why they did this and then …

nothing…

This civilization did not survive or manage to escape from the end, but pain was not caused while the other civilizations began to fight for the last battle, as it was proportionate as it was, giving memory to only one person: the protective spirit (you) watching the final battle, only to see it end .

7

Tech: Art, Fry

Pop growth: 0 (45% (30 + 15) * C.C available)

Info

Name: Arcimea

Pops: 1196

Carry capacity: 1196 /1411 C.C ( 910 C.C. +60%)

Pop for C.C: 1

Spirit Guardian: @Evolution4Weak

Votes: 3

territory level: 6 (Land mass, one anomalia in body of water)

Risk, Legacy, Cultures, Stability and Happiness

Attack: 38%

Intelligence: 77% - [+10%]

Agility: 45%

Defensive: 58% - [+15%]

Charismatic: 77% - [+20%]

Mysticism: 10% - [+5%]

Legacy: Gerontocracy [+1 Stability, +5% Mystic, +10% Char] (6/6)

Cultures

all their lives they have been drawn to fire and they will do anything that has fire beside them, so they will do anything to understand it, as if to control it. [+5% Int]

Wall - +15% def, null efect vs non-fly/clamer melee units

Bulding (2/3) : School [+5% char, create job: teachers], Grand theater [+5% char, +1 Happiness and Stability]

Stability: 2 (Gerontocracy, +1 theater) [+5% on anything]

Happens: 2 (+2 Fermentation, +1 Distillation, +1 theater)

Try to do the external source of magic [+50% next time]

Mining [+35% next time]

Relations

Demonic civis (Unknow)

Ferloth-De (Unknow)

The Exalted Coalition (Unknow)

Lizeron Civic (Unknow)

Ferloth-De (Unknow)

Races
Crestlings

Race name: Crestlings

Attributes:

Attack: 38 (-5)

Intelligence: 67

Agility: 45

Defensive: 43

Charismatic: 67

Mysticism: 5

size: Normal (1 C.C. for pop , 0% growth pop, 1 base power, 0% legacy lenges)

Capabilities:

Advantage:

Fast Learners (Advantageous): Increase Risk Gain From Failures beone 4

Magic Immune: cant be effective at all from magic on they body and can’t cast any. (not includ the land himslef, extrnal magi or true magic)

Disadvantage:

Magic Immune: cant be effective at all from magic on they body and can’t cast any. (not includ the land himslef, extrnal magi or true magic)

Description: Basically Humans (+5 G.S, -5% Attack)

Jobs, Army and Tools

Jobs know: blacksmithing (need metals), Farmers (+7 Food), Binders, Builders (2 stone +10% C.C), Crafters(1 Steel, +6 R.S), Doctor (+10% G.S, -2 Food), teachers [+5% int, -1 food]

Army: 34 archers (3 + 0.9 (agility)), 43 Spear users (3 + 0.36(agility)), 37 Shinigami (4.4 + 0.315 (agility) + 0.38 (Atk), * 3 vs melee types), 2 Catapult (15 + 4*(1.45), take 4 units to aperat (normal civi), *3 vs walls or airships)

Army Power: 508 power

Tools: Steel-tools, War-Scythe (+3.4 Power, -0.3agility, +1Atk), LongBow (+3 power, +2 Agility), Steel Spear (+2 Base, -0.2*Agility),Catapult

Economy

Resources:

Currency: None

Trades: None

Resources Storage: [0/8] (Iron tools) [crafter - +6 R,T] [writhing - +4] [-5 R.S]

Food [9/14] (45% C.C)(-1 techaer)

Stone: [2/3] Very common [2 bulder]

Wood: [2/2] Very common [one crafter, one Smetling]

Iron: [4/6] Very Common (5 smelting)

Nickel: [0/2] Rare (use) {smelting} (2 unuse)

Quartz: [0/2] Rare [can’t mine, need tech and jobs]

Iridium: [0/5] Very Common [can’t mine, need tech and jobs] - very rare

Nullvers: [0/2] Rare - Very rare

Clay: [0/3] UnCommon

Copper: [0/2] Rare (use)

Gold: [0/3] Uncommon

Processes

Smeting (1/1 wood):

Nickel (0) → nickel ingot (0)

Iron (0) → Wrought iron (0/0)

Steel (1/1) → Steel spear

Steel (1/1) → War-Scythe

Iron (2) + wood (1) → Steel (3/3) [craft, scythe and spear)

(0/1) Woods → Catapult [0]

(0/2) Woods → AirShip [0]

Knowledge and Mystic

Tech: Agriculture, blacksmithing, basic construction, Animal Husbandry, Bloomery (can smelt iron), Selective Breeding, Pseudo-medical, Airships, Silos (+20% C.C in Droughts), Nullvers Mining,Fermentation (+2 Hppines), Distillation (+1 Happiness, +5% Grow pop, can make use food as fuel), Steel, Plow (+2 food), Siege Wepones

Mystic: Binding [knowledge to bind island to ur lands], Bioballone Movement [ small way to fly thrue islands], Nullvers Glue

Magic

In the midst of an external magic source, it may be possible to get them to do magic

Anomalia
Auditorium Project

Archeology Site - Char + Int

Progress: Done

Jumps: 10 , 10 (total - 10)

discovery:

  1. A drawing similar to the shapes they are familiar with has been found, giving progress to the exploration of this archeological area (10, +5 progress)
  2. Once you have been able to translate the text, you have discovered a blueprint for a structure that can communicate with anyone in the world without the need for anything special, but the only problem left is to figure out how to build it.

I can give help: you need quartz, liquid mana, some heavy metal and structure in voting project type. All these things you will achieve, you will be able to build this structure and communicate with everyone without effort or distance.

A something left

need more finding before act.

Environment Knowledge
Plants

Green Vegitable: they are delisen, use as plantasen for farm

Blackpowder frute: have an expoisive fruits (1 bio-black powder)

Gantal healing plant: a very usfull heakong plant

Animles

Pixsy Owl: and very smal predetor that hund small stuff, his also demastocat(+3 Food)

rataton: rat-like animel that eat palnts

Giant ants: it an giant very territoral ants.

Sardines [+2 Food]

Others

Drydrerons- an one of the 4 forcese start to see ur island as his new nests, very dng (-2 food)

Nulltres (-5 R.S): Nullvers werid stuff happen in this world, hard to tell why

Supreme Abacus

vote 1: create a mana generator - Succ (luck - 4) (Int+ My)

vote 2: adapt to mana flames so that we cannot be burned by them - Succ (luck - 10) (Mys)

vote 2: repeat action 1 if failed, else repeat action two, else use magic to adjust our genome and increase our overall stats - Succ (luck - 2) (Mys)

You started creating a mana generator that uses flow to give energy. In addition, at high concentrations of energy, you have created a very durable fire, and strong enough that anything can melt in it, it is more useful in blacksmithing and metal processing, only it is useless in the fact that you have no real metal.

And it held like that for a short time until he stopped for an unknown reason:

It did not break and it functioned properly, but what was missing was the mana that turns out to be over, and there is no more in the atmosphere.

After an investigation you found out that what was reading in everyone and with it the Ferloth-De started testing and trying the substance Kalooms and discovered a leak from the island and took some of them.

After mechanization, some of you managed to crawl down and follow them, discovering that they had begun to evacuate from the island to something bigger and more complex. You applied in light of the fact that Mana is over, follow them, and with it you discover that they used the material for their big project: “The Great Escape”. You watched from a distance while everything started to come in pieces, like a puzzle. (10)

Mystic: mana generator (+5 ME), mana flames ( Ithink)

Pop growth: 0 (31% (25 *125%) * C.C available)

Info

Name: Supreme Abacus

Pops: 769 (+21% Int and Mystic [+3% for 100])

Carry capacity: 384.5 /638 C.C ( 440 C.C. +65%)

Pop for C.C: 0.5

Spirit Guardian: @GodOfKnowledge

Votes: 3

territory level: 4 ()

Risk, Legacy, Cultures, Stability and Happiness

Attack: 30%

Intelligence: 81% - [+26%]

Agility: 30

Defensive: 25%

Charismatic: 50% (20% vs other civics) - [+10%]

Mysticism: 71% - [+21%]

Legacy: Queen [+2 Stability] (1/4)

Cultures

A Quad drone-like body with sharp claws, multiply fast, like insects, can cultivate mana for buffed stats and better spell effects, can link up to form a Giga mind, where all stats are added together, multiplied by the highest cultivation in the group. Love tech a little too much. [+5% Char]

Writing (+3 R.S)

Silo (+30% vs Drought)

Stability: +2 (Queen)

Happens: 0

Relations

Ferloth-De (Unknow)

Races
Abacus Extreme

Race name: Abacus Extreme

Attributes:

Attack: 30

Intelligence: 55 (-15)

Agility: 30

Defensive: 25 (-5)

Charismatic: 40 (10% vs other civics)

Mysticism: 50 (-20)

size: 1m (0.5 C.C. for pop , +25% growth pop, 0.5 base power, -25% legacy lenges)

Capabilities:

Advantage:

Mana brains- can get together to form massive Sigastructures with their simple ant-like bodies, are able to use mana to supercharge the structures brain into massive calculative power (-20% Intelligent and Mystic, +3% int and Mys for 100 pop, can’t build specialize building)

Industrial Maniac: +100% R.S, +100% efficient Processes

Disadvantage:

Power enthusiasts: -30% vs other civic, -30% if other civic want to interact vs non war related

Description: A Quad drone-like body with sharp claws, multiply fast, like insects, can cultivate mana for buffed stats and better spell effects, can link up to form a Giga mind, where all stats are added together, multiplied by the highest cultivation in the group. Love tech a little too much. (+ 5% Int, -5% def)

Jobs, Army and Tools

Jobs know: blacksmithing (need metals), Farmers (+10 Food, need fertilize), Binders, Crafters(1 Wood, Mana Drill, +2 R.S, +2 Wood), Teacher (+5% int, +5% Char, -1 food)

Army: None

Army Power: 0 power

Tools: Mana Drill (+2 Wood, need wood)

Economy

Resources:

Currency: None

Trades: None

Resources Storage: [12/20] (None) (+100% - 10) [crafter - +2 R,T] (writhing - +3) (paper - +2)

Food [11/14] (65% C.C) (teacher - -1)(+2 Micro-combine crops)

Kalooms: [5/13] - {Unique} - need to be proses before use (5 unusee)

Wood: [3/4] Very Rare [2 Crafting]

Wood → Food (+2)

Processes

None

Knowledge and Mystic

Tech: Agriculture, blacksmithing, basic construction, Paper (+2 R.S), Aerodynamic , Micro-combine crops (+2 Food),Gear, Wheel, Clockwork, Andavce cultivation

Mystic: Binding [knowledge to bind island to ur lands], Bioballone Movement [ small way to fly thrue islands], Kalooms possibility (With gradual research, you will be able to reveal the secret of the material, and use it in almost anything that comes up between you), Runes ,Animated object, Mana rotator, Mana compass (+30% Binding)

Magic

Kalooms: A substance that can be anything, except organic or very rare substances. It requires complete processing and great research to use and design one feature of it before it can be used. This stuff also knows how to eat and replace anything it can be.

Animated object

Magical Food

Water magic (+10% vs drouth)

Anomalia
None
Environment Knowledge
Plants

Green Vegitable: they are delisen, use as plantasen for farm

Animles

Snakerons: And skanke like that eat plants

Others

MYSTERY

2 Likes
The last standing

Year 14356, the 14th cold period - the last date of this world / universe.

Demon Island

The Last Wheel of Destiny:

Bananarama - 8 (+1) = ~5

The Federation - 2 (+7) = ~5

Outcast (Supreme, Arcimea and Acanthus) - 5 (+9) = ~7

Ferloth-De began installing heat shields at the site, following an agreement with the demonic civilization that set up the federation’s joint project and anyone who contributed - the “Great Escape” - a way to escape the universe to a safer place where everyone could exist normally, I would think.

What they did not know in part was that Bananarama was able to implant magic agents in some of them, willing to destroy your plan and at the same time, use their souls for a kind of ceremony to summon their god to the world.

But what they did not know was that Mirtal after they heard about the ceremony and decided to stop them before it was too late.

The Mantodea, which had the build program, used the Regalis ultima and Mirtal generators to provide energy for the action, while flowing the materials needed for the project: Talmedium, Nullvers, Muiredne, Gold, Dark Matter, Iridium, Adamantium, Kalooms, blind to the project results.

Once it was almost ready, all the races: from the giant Lavawalkers to the tiny Mousekin, to the special Errors, to the powerful and formidable Homo dracomorpha, to the spiritual Larmyah and the noble Caeca Iustitia. While the Mantodea Intelectus Intelectus and their robots began to finish and check all things. Those who saw from afar: the Abacus Extreme, the Khajiit and the Demons and the Lizrons just stayed watching this thing.

And with one quiet coming - everything started to crumble: some of the races suddenly started behaving strangely and with one punch, a massacre started instead.

The goblins began their ceremony and souls from this island began to flow and ceremony and from the light began to shine on the performers of the ceremony, and the light began to get darker and darker.

At that moment, Mirtal’s secret army sent to arrest them, began to attack and destroy before it was too late.

Suspensions began to slaughter the Rocc riders as they began firing on their mana and hit the airships, but the battle was relatively equal because of the conditions under which the Larmyah began to suffer from a shortage of mana caused by the ceremony. But some of them came ready: suits.

The riders began to try to infiltrate the Juggernaut began firing their giant cannons and dropped a large amount of riders.

Warriors began to storm while the representatives of Master Shadow began to confront them, without much success.

The battle between them seems equal.

At that time, on the island where the project took place, those who were not taken over by the agents began to fight back and try to curb them, but one of them started releasing the Dryadons and they started raging.

Because of this, those who were not controlled by them, began to call on the dragon to fend them off.

The battle was long with full of losses.

The only ones who did not fight or were affected were the mantis and robots that were too faxed at the end of construction.

They had just finished while the bionoids began to repel the attackers, and they began to plan everything.

And from the heat of the battle, one of them ran straight, wounded and with several dislocated limbs, and came just to stop the push of a button:

“Stop” he shouted, panting.

“Do not do this, find out something disturbing about it” They tried to say exactly that an arrow got stuck on his head.

On the island of Goblins the attacking side began to take shape and finally began magic tricks, stopping the engine of the Juggernaut and managed to knock them down.

The leader of the goblins realized that they needed to continue, and then he happened to preserve some of the atomic bombs that stole what Resurrection did while trying to bomb them and it turns out they were not on the island.

“For Nihilator” they started running and asked the Shadow Master himself to lead the bomb straight to the army in force.

Immediately they began to organize and dive straight into the ceremony area.

At the touch of a button of the escape project, quietly, it acted and a green-white gate was created.

“It works!” The Mantis shouted and went out to finish the whole massacre and in the army the robots and automatons managed to stop those left from the massacre.

Those who took advantage of the war while the gate was open are the Abacus Extreme who quickly and because of their small size managed to crawl and pass the gate and discover the truth there.

Right after them more and more came through the gate and only one automaton, left, holding the quasar bomb, ready for use.

The ceremony reached a point where souls were sufficient and the sky turned black: Nihilator is ready to descend into the world.

Excited, all the goblins prayed for joy that it worked and a tear began and from it another unexplained entity, that it was probably Nihilator himself, but in one moment, something came from the side: Island eater began to repel in one flow the arrival of Nihilator and it gave a chance to stop the ceremony and seal the gate. In the fateful sacrifice of the whole army they fell, only to meet the atomic bombs and with it, the army was destroyed, along with the ships and a large part of the island. The Island Eater was repulsed while at last, Nihilator managed to arrive and with it the island began to tremble with all its might.

But all the people who were on the island managed to escape to the gate passage of the Great Escape, and Ottmont who was left behind along with the quasar bomb, felt Nihilator’s rage and activated the bomb.

The islands, houses, cities and ruins of the past shook as the god Nihilator moved straight to the island, destroyed and falling on the abyss, like a big crusher, the world begins to shatter.

3

2

1

The quasar bombing went off and with it in a single millisecond, and even to the pico-second level, everything became nothing. The God who did not even notice, was destroyed in this lonely moment, and with it, the universe was destroyed (again).

And what happened to those who passed through the gate?

Discover the truth: nothing awaits them.

Once they passed through the gate, they were destroyed and wiped out of existence.

The escape was a lie.

Everything was a lie

The exploding quasar bomb destroyed the 4 levels of the multi-universe, and those who escaped from it were sent to the fourth level - where the multi-universe is in its purest form: mathematics.

And the bomb cracked that too and with it, all the Spirit Guardian were destroyed along with them - nothing more than a thinking soup created from pure mathematics and a quantum of probabilities.

this is the end.

There is nothing, there was nothing.

There is no one to remember, no one to experience or be happy.

There is no life and no death

Because there is nothing.

It’s a depressing end, right?

Do not worry, because the multi-universe is just one piece out of something bigger than anything else you know - the hyperverse - the place where all possibilities are concentrated in one point where everything you have experienced and know centers there, and with it, in re-chance. Mathematics is back, and with it new universes are created and with it, the whole history of the universe is re-created, and with it, the earth was created, life evolved and this time, the “eternal” did not intervene, and Pandora’s horizon never happened.

again.

Except maybe one thing that can be left aside.

The end, apparently, is certain

So we got to the end a little faster than I thought.

This is not a bad thing when I think about it.

We went through a lot of things together: problems and love.

Here in closing words, I want to write a few things:

First of all: Thank you so much for playing, even if I’m not the best. We went through a lot of things and I try my best to answer and do my best.

Second, I will post here something I learned from writing this game:

  1. I learned that I feel I need to be less dependent on a third party (translator) to write the game. It was more understandable to everyone and that’s what I’m going to try on occasion

  2. After I finish working on everything, I feel the more things there are, the harder it is to work on them and sometimes it drags the game and with it I miss a few things.

  3. Sometimes stubborn people are stubborn and want everything to work for them, and I’m here to listen, even if it’s a little annoying, but what can be done - more fun to have something unusual.

Having summed up my experience and writing, here are a few things that I, if by chance and working on something new, will take from the game or abandon the idea:

  1. Civilization itself - I think that because of “fatigue” and “excess”, I think that in the next game, if there was, I will not go do this and go try something else.

  2. The risk system - it seems that here he felt less fair than the previous one, and because he feels that people who know how to focus on him, are more successful so I think it’s time to let him retire and rest. Thank you very much Loyal system

  3. Overload - simple and easy - there are too many things in the trail called, you and me. So I’ll try to be brief.

  4. The story - seems to like a lot or at least okay with it, and it’s something I’m still trying to leave (leave aside grammar)

  5. Priority - People seem to feel I prefer someone over something else, and it’s not something I think I did, but next time, I think the work is harder to avoid this situation

The plan for the future -

Right now I think I focused on studies: I’m finishing a semester and exams there are many, so you will not hear from me soon, but it also gives enough time to think of a new one, if I want, and try to improve things, or go crazy and try new things, if I succeed.

The last one and probably what you’re waiting for - the winner!

How does the winner work?

Simple and easy - the one who influenced the game the most, went over all the achievements and goals he set, overcame the most difficult obstacles and of course the one who completed his final project (and the one who does not, the one who has the strongest influence on the game).

I’m not going to elaborate on who’s good at what, I’m sure you know.

After reviewing many, I promised that there is only one winner and it is difficult to choose from the 3 most successful.

After I will be brief and announce:

The winner of our fair and correct game is:

@Doomlightning

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.

.

.

Just kidding, our real winner is @fralegend015

Congratulations!

Why is he the winner?

First, he planned a lot of things right and took advantage of a lot of opportunities, formed a particularly stable government throughout most of the game and solved problems before it became bigger.

Not to mention a large military force and a large C.C. area.

In second place is @zenzonegaming

Congratulations!

He took advantage of the abilities of his race to his advantage and his impact throughout the game was particularly huge, and also was the main star throughout the game, it can not be argued.

Only slightly and he was the winner and in first place.

In the third is @TwilightWings21

The social influence and many connections led to his power to grow. Even though he did not have a large army, his influence on the game - both in ideas and as the official representative of the established federation, that probably without him, the game would have looked completely different.

Those worth mentioning:
@Nigel and @PositiveTower

Each of them, even opposites: technology versus magic, have each influenced in their own way on the game, so they are worth mentioning.

In short everyone was as good as he is, hard to choose.

All winners will receive (3 places) the honorable dodo medal (imaginary, take or give up) and if by chance and there was the next game, bonuses depending on their position, if they want to participate, I do not force.

Once everything was right, you will know.
Where do I want to say thank you so much for participating and being on this curved journey.
I was me and you were you. goodbye and thank you.

4 Likes

I appreciate that I somehow managed to be the least influential because I was out in the middle of nowhere. And had the least votes. And had a civil war. Hey wait did I emulate humankind in relation to the rest of the universe?

Y this give me M-theory vibes

Sometime in the future, Pandora Vertical?

i think i will live the name Pandora go to sleep

and try somethuing new

3 Likes

How about a dungeon lit rpg

Nice twist on the Great Escape Doom! This has been a great game, and I’m sad to see it go, but I can’t wait for what you cook up next. I know I’ll be playing!

lol, u lose greenwings

No I still win, I just got third

Btw zenzone did you realize that by the end there I had got literally everyone but you in an alliance? The plan was for everyone but you to win. Would have been hilarious

but guess what happened? everyone but me and evo LOST

We made an accession gate. Heh.