Ok I so I’ve been thinking about thrive in the back of my head since I found out about it and I have some ideas for the game. The main one being part placement efficiency, ok so this is how I think it would work
When placing an organs, limbs, mussels and so on a little tool-tip will pop up next to your cursor telling you how effective that part will be if you place it in that spot this also works with upgrades. As an example lets use a cell if you try to place a flagella it will tell you the states of that spot helping you find the most effective place to put it to ether turn, accelerate, or stop. On a more complex organism this could show the effects of making muscles bigger, rearranging the placement of legs, or the efficiency of sensory organs.
I strongly believe this is the right way to go about this it makes evolving and tinkering easier and less of a hassle. While at the same time keeping the complexity this game is all about
What’s your thoughts on this
P.S. there needs to be a testing area in the editor so you can make sure everything works properly and not have to go in and out of the editor if something doesn’t work the way you wanted it too